@hbg-gw-enthusiast
Second, I’d have the Soviet/Allied player roll a die at the end of the game. 1-6, they only count their Allied points towards victory. 7-12, they only count the Soviet points. It would force the Soviet/Allied player to strive to win with both because they don’t know which one will be the one to count in the end.
You could also just run the game by summing the Comintern and Allies Victory conditions/points and removing the more adversarial ones so that They still only have 18 VPs.
To do this you could remove
- Soviet Union - Worldwide Communism 11
- CCP - Expel foreign Influence & Inflame the revolution 3
- GB - Contain Communism 1
- USA - Contain Communism 1
- France - Eliminate Communism 1
- KMT - Defeat the Communists 1
This way the Allies & Communist player, who i will call the United Nations (UN) from now on, would still only be able to achieve 18 victory conditions.
Furthermore I would do the following to make it more even for the Axis player
- Due to the fact that The UN has one more victory city by default, Germany’s Eliminate Communism becomes "Score 1 VP up to 2 for each Soviet City they possess (Moscow counts for 2)
- If the Axis so wish, The UN player must sign the Molotov-Ribbentrop Pact and Soviet-Japanese Non Aggression Pact.
- If the USSR nation declares war on any country that does not touch their home country, they forfeit the 2 IPP bonus from the Archangel Line
- (Optional if you feel Axis isn’t balanced enough yet) - If the USSR nation declares war on any country that does not touch their home country the Allied nations, can no longer send lend lease to the USSR.
I think this might work. It will probably railroad you into a more historical game, but i don’t think that there is anything you can really do about that.