@brian-cannon said in First time Playing in over 2 months:
@nosho Taken from Developers Notes:
DICE & AXIS & ALLIES
There’s been a ton of discussion in our community around dice rolls. We’ve heard you, and we understand that the randomness of the dice just doesn’t feel right.
Our goal is for the combat to feel satisfying and strategic while staying true to the element of chance at the heart of the board game. So, based on community feedback, our development team is working on a “Stabilized Dice” option for the game.
What does Stabilized Dice Mean?
Stabilized Dice will still be random, but will control for extreme outcomes, and should feel more natural as a result. Our objective is to allow player strategy to play a larger part in the overall game by reducing the chances that dice can swing a whole game in a single roll.
Under Construction
We’re currently in the testing phase for this new dice option, but we’re looking forward to releasing the new dice mode in a future update!
“Doesn’t feel right” doesn’t mean “not random”. True randomness doesn’t feel random to humans, that’s just the way it is. The stabilized dice is just a way to take out a few of the extreme results so that people assuming the dice aren’t random aren’t complaining nearly as much about them.