• Left the game out of frustration with the dice. Recovering from surgery so got some time to kill. Out of boredom I decided to jump in. Have started 3 games as Axis. I have watched the Soviets completely blitzkrieg West Russia and Ukraine in every game. In 3 total games in the battle for West Russia, the Soviets have lost exactly one infantry. Ukraine battle has been successful every time with at least 2 tanks left and the third game three tanks.

    In my first game back my German turn 1 attack on North sea. Soviet sub hit defensively. Both remaining German subs (I sent all 3) miss, 2 Fighters and a my cruiser combine for one hit in first round, so his battleship is scratched. Second round, Soviet sub hits defensively again (thats two hits for those counting) and wipes out my cruiser, so now I only have fighters left, which I retreat. Special note in all three games, my German subs have not hit anything in turn 1, and the Soviet sub has hit defensively three times.

    I can see that my brief return to this game was futile to say the least. How they have not fixed dice up to this point is beyond me.

    Note: My defense profile has my bomber going first in Ukraine for inquiring minds, but seriously what difference does it make.


  • The in-game dice system is something we take very seriously and have investigated and reviewed much player feedback regarding. This is why we recently released an update that includes a new Stabilized Dice mode option for custom games. You can find out more about this update here: https://www.beamdog.com/news/stabilized-dice-faq-axis-allies-1942-online/

    We also welcome your feedback in the brief survey that is available here: http://bit.ly/34oZOT3

    https://steamcommunity.com/games/898920/announcements/detail/5124498536777100791


  • @juliusborisovbeamdog I, for most part do not play custom games. I have seen multiple posts including Quintins on Steam discussion board that point out that “stabilized dice” are no different.


  • @brian-cannon So are you saying the dice are programmed to be bad against you specifically?


  • @nosho Nope, I have never said that. I have said repeatedly that the dice are not anything close to random, and until recently the developers have denied there was a problem. I am happy to provide screenshots of each and every turn to show what my dice results are, and how often they repeat the same horrid results.


  • @brian-cannon I’ve played 300 games so far, and have assessed the dice to be indistinguishable from random. But your anecdotes and mine are meaningless, since modern PNRG, until proven otherwise, is widely considered to be practically equivalent to true randomness. If your GPS works it’s because modern PNRG doesn’t deviate significantly from randomness. I recently had 6 games in a row with WAY worse bad beats than the openings you just described (for example, losing 5 out of 6 bombers in SBRs, with the surviving bomber scoring a meager one), and all it’s telling me is that, yup, these things are bound to happen sometimes.


  • @nosho Well as I have said over and over, I do not deny that things like this are bound to happen sometimes, I have played the board game and that is the randomness of real dice, the problem with this representation is that it happens way to many times. Hell man dont you see the developers now admitting after denying till they were blue in the face that there is a problem with the dice??


  • @brian-cannon said in First time Playing in over 2 months:

    Hell man dont you see the developers now admitting after denying till they were blue in the face that there is a problem with the dice??

    No I have not seen that. I have seen them introduce a PNRG that takes away a little bit of the extreme results out of the output, but that by no means means there was an issue with the dice. Randomness does not look random to human brains, that is just a proven fact. PNRG is a valid approximation of randomness, that has also been proven repeatedly. There are a lot of problems with A&A 1942 Online, but I don’t think the dice’s randomness is one of them.


  • @nosho said in First time Playing in over 2 months:

    . PNRG is a valid approximation of randomness, that has also been proven repeatedly.

    hasn’t.


  • @nosho Taken from Developers Notes:

    DICE & AXIS & ALLIES
    There’s been a ton of discussion in our community around dice rolls. We’ve heard you, and we understand that the randomness of the dice just doesn’t feel right.

    Our goal is for the combat to feel satisfying and strategic while staying true to the element of chance at the heart of the board game. So, based on community feedback, our development team is working on a “Stabilized Dice” option for the game.

    What does Stabilized Dice Mean?

    Stabilized Dice will still be random, but will control for extreme outcomes, and should feel more natural as a result. Our objective is to allow player strategy to play a larger part in the overall game by reducing the chances that dice can swing a whole game in a single roll.

    Under Construction

    We’re currently in the testing phase for this new dice option, but we’re looking forward to releasing the new dice mode in a future update!


  • @aardvarkpepper said in First time Playing in over 2 months:

    @nosho said in First time Playing in over 2 months:

    . PNRG is a valid approximation of randomness, that has also been proven repeatedly.

    hasn’t.

    Is your GPS working? Then PNRG is working.


  • @brian-cannon said in First time Playing in over 2 months:

    @nosho Taken from Developers Notes:

    DICE & AXIS & ALLIES
    There’s been a ton of discussion in our community around dice rolls. We’ve heard you, and we understand that the randomness of the dice just doesn’t feel right.

    Our goal is for the combat to feel satisfying and strategic while staying true to the element of chance at the heart of the board game. So, based on community feedback, our development team is working on a “Stabilized Dice” option for the game.

    What does Stabilized Dice Mean?

    Stabilized Dice will still be random, but will control for extreme outcomes, and should feel more natural as a result. Our objective is to allow player strategy to play a larger part in the overall game by reducing the chances that dice can swing a whole game in a single roll.

    Under Construction

    We’re currently in the testing phase for this new dice option, but we’re looking forward to releasing the new dice mode in a future update!

    “Doesn’t feel right” doesn’t mean “not random”. True randomness doesn’t feel random to humans, that’s just the way it is. The stabilized dice is just a way to take out a few of the extreme results so that people assuming the dice aren’t random aren’t complaining nearly as much about them.


  • @nosho said in First time Playing in over 2 months:

    @aardvarkpepper said in First time Playing in over 2 months:

    @nosho said in First time Playing in over 2 months:

    . PNRG is a valid approximation of randomness, that has also been proven repeatedly.

    hasn’t.

    Is your GPS working? Then PNRG is working.

    if you want to use that as part of your argument, explain how implementations should be and are the same


  • RNG doesnt seem too egrigeous as far as a dice complaint thread goes. 12 w-russia 9-ukr R1 is the standard opener. the avarage for UKR is 2 tanks and axis survives Russia having 2 extra inf in w-russia. Only really sucky part is SZ7. Did you send all 3 subs? If not you have about 10% chance of straight up losing it, and about 20% of losing at least 1 fighter. If you sent everything you still lose a fighter about 10% of the time, but you’ll win it 98%. If you still lose it then oh well, at least the destroyer didnt kill the battleship right?

    Only thing I’d even register is the SZ7 loss, rest is just bog standard compared to stuff like losing ukr three times in a row. If you get frustrated by such playable disadvantages I’d recommend playing the game with low luck on tripleA, gets a lot more predictable.


  • @quintin Sent all 3 subs


  • @brian-cannon

    First game this season as Allies

    https://imgur.com/a/iJ0RX5s



  • @juliusborisovbeamdog I read it and applaud your transparency, that isn’t sarcasm. My question though is why haven’t you been transparent in the past, and why for so long did your development team deny there was a problem.


  • @brian-cannon Where have they said there was a problem with the actual dice generator? All I’ve seen is them acknowledging that players are complaining about dice.


  • When two AA guns record more hits than 16 infantry its time to go, actually the AA guns scored one less hit than 10 tanks.

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