505:
The Alaskan route to Washington is a rookie’s mistake, IMHO. Japan is far better off trying to invade from Midway/Wake/Hawaii than up to Alaska since Alaska gives America HUGE warning bells (the islands are just Japan being annoying, Alaska is an invasion!) and rounds to prepare to liberate.
Dumping right into W. USA gives America virtually no warning and is much harder to repell.
I don’t see an American campaign in the Pacific being held back unless Japan gives up going after Russia, in which case, isn’t that what you want? With Russia earning 30+ IPC a round, they can push back on Germany without help from America, especially if Japan’s out of the game as far as the land war in Asia is.
If Japan doesn’t go full bore after America, within two rounds, the American fleet and air force should be on par with or superior to the Japanese fleet. After that, it’s only one or two more rounds before America’s dropping marines off all over the Pacific cutting down Japan’s income or forcing Japan to build up to counter the Americans.
Yes, it assumes that the American player knows how to put together a fleet. But your counter argument assumes Japan knows how to put together a fleet too!
Remember, America only has to put in 62 IPC to be on par with the Japanese fleet. (I subtracted the Battleship in SZ 53, the destroyer in SZ 50 and all transports from America’s fleet total and then subtracted all Japanese ships except transports from that. Transports are not fleet, they cannot be used as fodder, they cannot defend and they cannot attack.)
Round 1 America has 40 IPC that cuts Japan’s lead to 22 IPC over America.
Round 2 America has 48 IPC that gives America a 36 IPC advantage over Japan.
DM:
Problem is, when I see America go KGF/KIF I don’t see a proper shuck being set up.
Generally, they build everything in E. USA/SZ 10 and nothing in SZ 56/W. USA.
If they DO build up a proper shuck, then ignore America. You’ll have a 3 round head start (1 to build in W. USA; 1 to move to W. Canada and 1 to move to E. Canada before they can be used in Euro-Africa.) That’s enough time to take out China for most players.
Sometimes America sees the invasion coming, in which case, Japan can hit Alaska, Solomons, New Guinea, New Zealand or something else without really slowing down the Japanese attack. In that case, it’s normally an “improper” shuck where America builds for one round in W. USA and leaves those units there and focusing on building in E. USA/SZ 10 after that.
In that case, Japan has a two round head start. 1 Round to Build in E. USA; 1 Round to move to E. Canada. OR, America has to build twice as many transports.
But you are correct, if America invests the time and resources to setting up a proper shuck (8 units a round in W. USA moving slowely to E. Canada) then an American invasion is generally off the table.
Unfortunately for most people, they don’t do that anymore.