@Daaras Hope all is well, USA/China/UK are up.
NL (X) vs The_Good_Captain (L)
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 armour, 1 artillery and 2 infantry moved from Belorussia to Archangel 1 infantry moved from Italy to France 1 fighter moved from Italy to France Combat - Italians Battle in Archangel Italians attack with 2 armour, 1 artillery and 2 infantry Americans defend with 1 aaGun and 3 infantry; Russians defend with 1 aaGun and 2 infantry Italians roll dice for 2 armour, 1 artillery and 2 infantry in Archangel, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 5 infantry in Archangel, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel Italians roll dice for 2 armour, 1 artillery and 1 infantry in Archangel, round 3 : 2/4 hits, 1,67 expected hits Russians roll dice for 4 infantry in Archangel, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Archangel Italians roll dice for 2 armour in Archangel, round 4 : 0/2 hits, 1,00 expected hits Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits 1 armour owned by the Italians lost in Archangel Italians roll dice for 1 armour in Archangel, round 5 : 1/1 hits, 0,50 expected hits Russians roll dice for 2 infantry in Archangel, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Archangel Italians roll dice for 1 armour in Archangel, round 6 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel Russians win with no units remaining. Battle score for attacker is -5 Casualties for Italians: 2 armour, 1 artillery and 2 infantry Casualties for Russians: 2 infantry Casualties for Americans: 3 infantry Battle in France Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in France Italians win, taking France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from France to East Poland 1 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from East Poland to Belorussia 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Italy Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians rolls : 0,00 Italians regular : 0,83 Russians regular : 0,33 British regular : -0,33
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@hansworst @Ozymandiac I secured three hits here. How would you guys like them distributed?
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Hi Captain,
You can take down my poor Italian warrior first. They have utterly proven te be useless historically.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 armour, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Karelia S.S.R. to Belorussia 2 fighters moved from Karelia S.S.R. to Belorussia 2 bombers moved from Russia to Belorussia 1 fighter moved from Russia to Belorussia Combat - Americans Battle in Belorussia Americans attack with 2 bombers, 3 fighters and 2 infantry Germans defend with 6 infantry; Italians defend with 1 infantry Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Belorussia, round 2 : 3/7 hits, 3.17 expected hits Italians roll dice for 7 infantry in Belorussia, round 2 : 3/7 hits, 2.33 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Belorussia Americans roll dice for 1 bomber and 3 fighters in Belorussia, round 3 : 3/4 hits, 2.17 expected hits Italians roll dice for 4 infantry in Belorussia, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 1 bomber owned by the Americans lost in Belorussia Americans roll dice for 3 fighters in Belorussia, round 4 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in Belorussia, round 5 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Americans win with 3 fighters remaining. Battle score for attacker is -9 Casualties for Americans: 2 bombers and 2 infantry Casualties for Germans: 6 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 3 fighters moved from Belorussia to Norway 1 aaGun moved from Archangel to 4 Sea Zone 1 aaGun, 1 carrier, 3 destroyers and 4 transports moved from 4 Sea Zone to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to United Kingdom 2 armour, 1 artillery and 7 infantry moved from Eastern Canada to 1 Sea Zone 2 armour, 1 artillery, 7 infantry and 5 transports moved from 1 Sea Zone to 2 Sea Zone 2 armour, 1 artillery and 7 infantry moved from 2 Sea Zone to United Kingdom 1 transport moved from 2 Sea Zone to 6 Sea Zone 9 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 3 armour placed in Western United States 7 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 submarine placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 Americans rolls : 0.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 3 armour, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Karelia S.S.R. to Belorussia 2 fighters moved from Karelia S.S.R. to Belorussia 2 bombers moved from Russia to Belorussia 1 fighter moved from Russia to Belorussia Combat - Americans Battle in Belorussia Americans attack with 2 bombers, 3 fighters and 2 infantry Germans defend with 6 infantry; Italians defend with 1 infantry Americans roll dice for 2 bombers, 3 fighters and 2 infantry in Belorussia, round 2 : 3/7 hits, 3.17 expected hits Italians roll dice for 7 infantry in Belorussia, round 2 : 3/7 hits, 2.33 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Belorussia Americans roll dice for 1 bomber and 3 fighters in Belorussia, round 3 : 3/4 hits, 2.17 expected hits Italians roll dice for 4 infantry in Belorussia, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 1 bomber owned by the Americans lost in Belorussia Americans roll dice for 3 fighters in Belorussia, round 4 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in Belorussia, round 5 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Belorussia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Americans win with 3 fighters remaining. Battle score for attacker is -9 Casualties for Americans: 2 bombers and 2 infantry Casualties for Germans: 6 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 3 fighters moved from Belorussia to Norway 1 aaGun moved from Archangel to 4 Sea Zone 1 aaGun, 1 carrier, 3 destroyers and 4 transports moved from 4 Sea Zone to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to United Kingdom 2 armour, 1 artillery and 7 infantry moved from Eastern Canada to 1 Sea Zone 2 armour, 1 artillery, 7 infantry and 5 transports moved from 1 Sea Zone to 2 Sea Zone 2 armour, 1 artillery and 7 infantry moved from 2 Sea Zone to United Kingdom 1 transport moved from 2 Sea Zone to 6 Sea Zone 9 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western United States to Eastern Canada 1 infantry moved from Midway to 57 Sea Zone 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone 1 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 3 armour placed in Western United States 7 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 submarine placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 7 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 Americans rolls : 0.00
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^ forgot to non-com the destroyer in SZ 7. all good now.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Germans Rocket attack in Russia does 1 damage to factory owned by Russians Rockets in Poland roll: 1 Rocket attack in United Kingdom does 4 damage to factory owned by British Rockets in Germany roll: 4 Non Combat Move - Germans 9 artilleries and 19 infantry moved from Baltic States to Belorussia 1 fighter moved from Poland to East Poland 7 armour moved from Poland to East Poland 5 armour moved from Germany to East Poland Place Units - Germans 2 artilleries and 8 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 1x factory; Remaining resources: 18 PUs; 0 techTokens; Russians buy 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Urals 1 fighter moved from Russia to Urals 1 fighter moved from Caucasus to Urals Combat - Russians Battle in Urals Russians attack with 2 fighters and 1 infantry Japanese defend with 1 armour Russians roll dice for 2 fighters and 1 infantry in Urals, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals Russians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 2 fighters moved from Urals to Russia 3 infantry moved from Caucasus to Russia 1 infantry moved from Kazakh S.S.R. to Russia 1 aaGun moved from Caucasus to Persia 1 aaGun moved from Russia to Caucasus 1 aaGun moved from Archangel to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 3 armour, 1 artillery and 2 infantry moved from India to Persia Japanese take Persia from British 2 armour moved from Burma to Persia Combat - Japanese Non Combat Move - Japanese 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 armour moved from Manchuria to Ningxia 1 bomber, 1 fighter and 5 infantry moved from Burma to India 2 transports moved from 37 Sea Zone to 49 Sea Zone 2 armour and 2 infantry moved from Borneo to 49 Sea Zone 2 armour, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone 2 armour and 2 infantry moved from 37 Sea Zone to Burma 2 fighters moved from Japan to 49 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 49 Sea Zone 1 artillery and 2 infantry placed in India 1 artillery placed in Japan 3 armour placed in Manchuria Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese rolls : 0,00
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - British British buy 1 armour, 1 destroyer and 2 fighters; Remaining resources: 4 PUs; 0 techTokens; Combat Move - British 1 transport moved from 23 Sea Zone to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 infantry and 1 transport moved from 27 Sea Zone to 28 Sea Zone 1 infantry moved from 28 Sea Zone to French Madagascar British take French Madagascar from Japanese Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Novosibirsk from Japanese to Russians EDIT: Turning off Edit Mode 3 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 3 infantry moved from Anglo-Egypt Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan 1 armour, 1 carrier, 3 destroyers and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 armour moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from Egypt to Russia 4 armour moved from Chinghai to Russia 1 infantry moved from Karelia S.S.R. to Archangel 2 fighters moved from United Kingdom to Russia 1 fighter moved from Caucasus to Russia Place Units - British 2 fighters placed in Union of South Africa 1 armour placed in Egypt 1 destroyer placed in 34 Sea Zone Turn Complete - British British collect 31 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 1/1 hits, 0,00 expected hits Italians removing all Technology Tokens after successful research. Italians discover Rockets Advance Activate Technology - Italians Italians activating Rockets Advance Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 infantry moved from East Poland to Baltic States 1 artillery moved from East Poland to Eastern Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from France to Italy 1 infantry moved from Italy to Balkans 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Bulgaria Romania to Ukraine Combat - Italians Rocket attack in Egypt does 4 damage to factory owned by British Rockets in Italy roll: 5 Non Combat Move - Italians 1 fighter moved from East Poland to Ukraine 1 infantry moved from Italy to Balkans Place Units - Italians 1 fighter placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians rolls : 1,00
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 5 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese Combat - Americans Non Combat Move - Americans 2 armour, 1 artillery and 7 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 1 artillery, 7 infantry and 5 transports moved from 6 Sea Zone to 4 Sea Zone 2 armour, 1 artillery and 7 infantry moved from 4 Sea Zone to Archangel 4 destroyers moved from 6 Sea Zone to 4 Sea Zone 1 carrier moved from 6 Sea Zone to 4 Sea Zone 3 fighters moved from Norway to Russia 5 transports moved from 2 Sea Zone to 1 Sea Zone 1 armour and 9 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 9 infantry and 5 transports moved from 1 Sea Zone to 2 Sea Zone 1 armour and 9 infantry moved from 2 Sea Zone to United Kingdom 3 armour moved from Western United States to Eastern Canada 7 infantry moved from Eastern United States to Eastern Canada 1 fighter moved from Eastern United States to United Kingdom 1 submarine moved from 56 Sea Zone to 51 Sea Zone Place Units - Americans 5 armour placed in Western United States 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans rolls : 0.00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 9 artilleries and 19 infantry moved from Belorussia to Russia 12 armour and 1 fighter moved from East Poland to Russia 1 bomber moved from Germany to Russia Combat - Germans Rocket attack in Norway does 2 damage to factory owned by British Rockets in Poland roll: 2 Rocket attack in United Kingdom does 3 damage to factory owned by British Rockets in Germany roll: 3 Battle in Russia Germans attack with 12 armour, 9 artilleries, 1 bomber, 1 fighter and 19 infantry British defend with 4 armour and 4 fighters; Americans defend with 3 fighters; Russians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory, 2 fighters and 14 infantry Russians roll AA dice in Russia : 1/2 hits, 0,33 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 12 armour, 9 artilleries, 1 bomber and 19 infantry in Russia, round 2 : 12/41 hits, 14,33 expected hits Russians roll dice for 7 armour, 1 artillery, 9 fighters and 14 infantry in Russia, round 2 : 17/31 hits, 14,50 expected hits 12 infantry owned by the Russians and 17 infantry owned by the Germans lost in Russia Germans roll dice for 12 armour, 9 artilleries, 1 bomber and 2 infantry in Russia, round 3 : 12/24 hits, 10,33 expected hits Russians roll dice for 7 armour, 1 artillery, 9 fighters and 2 infantry in Russia, round 3 : 12/19 hits, 10,50 expected hits 2 fighters owned by the Russians, 2 infantry owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians, 9 artilleries owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 4 armour owned by the British lost in Russia Germans roll dice for 11 armour and 1 bomber in Russia, round 4 : 7/12 hits, 6,17 expected hits Russians roll dice for 7 fighters in Russia, round 4 : 6/7 hits, 4,67 expected hits 6 armour owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Russia Germans captures 16PUs while taking Russians capital Germans win, taking Russia from Russians with 5 armour and 1 bomber remaining. Battle score for attacker is 33 Casualties for Germans: 7 armour, 9 artilleries, 1 fighter and 19 infantry Casualties for Russians: 3 armour, 1 artillery, 2 fighters and 14 infantry Casualties for British: 4 armour and 4 fighters Casualties for Americans: 3 fighters Non Combat Move - Germans 1 bomber moved from Russia to Caucasus 1 armour moved from Germany to Poland 1 infantry moved from Germany to Poland Place Units - Germans 1 armour, 4 artilleries and 3 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : 5,33 Germans regular : 0,17 Russians AA : 0,67
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@ozymandiac @hansworst @LederhosenMachtFrei well…good game fellas. I offer my concession, if you accept.
If anyone declines, I don’t mind playing another round or so.
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@Ozymandiac @hansworst @LederhosenMachtFrei also, if one, two, or all of you would like to do another, that would be great. I’m about to release a series on YouTube about this game and it would help sharpen up my presentation to run a few more games.
No pressure though. I know these games are time consuming.
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Hi Captain,
I accept your concession. I feel that the fall of Moscow is a little too much to get back from, even though the infrastructure is good for UK & US. Income & production is a problem now.
I really liked your aggressive first round build with the British, it took us a little off-guard. It surely commits a lot or Russian support to India and we didn’t bring ourselves in the position to have you choose between Moscow, Caucasus and India early on. I felt there was a moment you could have taken on Karelia with the Americans in a 50/50 1 or 2 rounds before you went for it. That little bit of pace could have made a difference, but I have no idea how it would have turned out.
All in all I liked how you played the Allies. And I applaud the German and Jap. Good game everyone!
As I have only been playing Italy, I can’t say it has been very time-consuming for me, so I am absolutely open for a rematch. I’m open for all formats, like a bid, flipping sides same rules, whatever. I will await my teammates’ decision about this :)
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I am up for another. And like Hans I am open to all kinds of tweaks if desired.
From a Japanese perspective it was great fun. You really had me on my toes. I am used as Japan to just cruise on the mainland up until Caucasus from whence I slowly prepare for the Moscow invasion. So to have an active resistance in the middle east really forced me to change my approach and to play more careful.
So yeah. If Ozy is up for it I’d like to give it another go. And if Ozy is not up for it we can continue with three ;)
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@lederhosenmachtfrei @Ozymandiac @hansworst okay cool. Although I appreciate using tech (that was my first time), I have no interest in using that optional rule again. Also, for the sake of the goal of my YouTube series, I would request ‘no bid’. If that’s cool with you fools, then just pick a side and I’m ready to roll.
P.S. - you’ll be getting a brief shout-out in the series whether you like it or not, hah.
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@the_good_captain And a good game to you, too!
In the games I have played, Axis seem to have the advantage. So my compliments for keeping the Allies in play for as long as you did.
With the Axis having advantage (in our games) it’s up to Allies to try different new strategies. We did try the Indian factory strategy a couple of times, but I discarded it as unlikely to succeed. However, this game has given me hope that there is a variation out there that can improve the Allies’ odds of winning.
I don’t think I’m up for another game just now. I want to spend more time on other stuff at the moment. So feel free to start a new game without me.