Unknown Soldier:
My apologies, I don’t think I explained my analogy well, or at least, not well enough for you to understand what I was trying to say.
I was attempting to say that running an SBR campaign, mathematically speaking, and coming out way ahead on the cost ratio is akin to playing the lottery and winning significantly.
That is, you have really bad odds of coming out with 5 rounds of 6 IPC damage for each of your bombers just like you have really bad odds of coming out with 5 days of lottery play with +$5.00 a day. (That would be $6 win, since it costs $1 for the ticket.)
Is that mathematically proven? No. For one, i don’t know the odds of winning $5 when you play the lottery. It’s just an analogy to make a point. (I know you, Unknown, did not say I was attempting to say they were equal, I am clarifying for everyone.)
Also, yes, I do agree that bombers really shine in ATTACKING enemy navies. They really SUCK at defending your navy. :P
That said, they are a 12 IPC 4/4 unit with range 6 vs the Naval equivalent of a 12 IPC 3/3 unit with range 2.
The cruiser does have some benefits the bomber does not have:
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It can shore bombard. Though, the bomber could attack the shore each round if it survives the AA Gun.
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It can defend the navy.
Honestly, I came up with a set of house rules for this game that raised the Cruiser to a 4/4 unit that sunk if it was hit once. Effectively making it a 1 hit battleship and then upped the Destroyer to a 3/2 unit.
I’d love to run my personal house rule set by you and see if you can find some glaring errors and/or have a block of time you can dedicate to running a single play test (most issues come up in the first play test of a set of rules I have found.)
DM:
Good point. I did not include that aspect.
I find that the only two nations that don’t routinely repair their industrial complexes are Italy (if it is low damage) and America (since they have ungodly build ability!)
Russia won’t repair some complexes if they think they cannot hold them. But it’s not something that happens “routinely” to my knowledge.
d142:
During the end game of any game, SBR usually works out well. That’s because the winning player doesn’t care if they lose 6 bombers in a single round, they can afford to replace them; but the defending player cannot afford to take 6d6 damage and hold out long.
In that regards, the cost/benefit ratio is useless. It’s like suiciding the German army/air force to decimate the allied stronghold allowing Japan a chance at winning. Odds are worthless for that battle, you don’t expect to win nor do you care if you win.
Hakan:
I have to admit, SBR on a naked IC is always a good move if that bomber is not needed to win another battle.
Mathematically speaking you should do 3.5 IPC in damage to the IC or whatever the maximum damage is. (In the case of India, you have a 67% chance of doing 3 IPC damage to your target since a 3, 4, 5 and 6 all do 3 damage.)
souL has a point. A44bigdog wanted to test a cruiser strategy with Germany, but he got royally spanked with Japan. It’s well into the game now and Japan’s more worried about whether they will EVER kill all the Chinese infantry before Tokyo falls than whether or not the German cruiser strategy is going to work or not.
But if the dice had fallen differently, the strat could have come up way more powerful than it really is.