hows it goin
Gambler6 (L + 14) vs tanios (X) BM3.4
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to South Australia ANZAC take South Australia from Japanese 1 armour moved from South Australia to Queensland 3 fighters and 1 tactical_bomber moved from New South Wales to 63 Sea Zone 1 carrier moved from 46 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 42 Sea Zone to 39 Sea Zone Combat - ANZAC Battle in Queensland ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Queensland, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 39 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Battle in 63 Sea Zone ANZAC attack with 1 carrier, 3 fighters and 1 tactical_bomber Japanese defend with 1 armour, 1 artillery, 2 battleships, 1 cruiser, 2 infantry and 3 transports ANZAC roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 63 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 3 transports in 63 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Units damaged: 1 carrier owned by the ANZAC 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 transport owned by the Japanese, 1 fighter owned by the ANZAC, 2 battleships owned by the Japanese and 1 cruiser owned by the Japanese lost in 63 Sea Zone 1 infantry owned by the Japanese, 2 transports owned by the Japanese and 1 armour owned by the Japanese lost in 63 Sea Zone ANZAC win, taking 63 Sea Zone from Neutral with 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 79 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 armour, 1 artillery, 2 battleships, 1 cruiser, 2 infantry and 3 transports Non Combat Move - ANZAC 2 fighters moved from 63 Sea Zone to 30 Sea Zone 1 carrier moved from 46 Sea Zone to 30 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 3 infantry moved from New South Wales to Queensland 1 tactical_bomber moved from 63 Sea Zone to New South Wales 2 infantry moved from Egypt to Alexandria 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 4.17
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 destroyers, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour moved from Vologda to Novgorod 1 armour and 13 mech_infantrys moved from Baltic States to Novgorod 3 mech_infantrys moved from Poland to Novgorod 2 transports moved from 113 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 carriers and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 4 fighters moved from 113 Sea Zone to Novgorod 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to Novgorod 1 fighter moved from Southern Italy to 115 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone Combat - Germans Germans creates battle in territory 113 Sea Zone
Combat Hit Differential Summary :
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Scramble to sz 115?
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@tanios max scramble 3US
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 destroyers, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 armour moved from Vologda to Novgorod 1 armour and 13 mech_infantrys moved from Baltic States to Novgorod 3 mech_infantrys moved from Poland to Novgorod 2 transports moved from 113 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 carriers and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 4 fighters moved from 113 Sea Zone to Novgorod 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to Novgorod 1 fighter moved from Southern Italy to 115 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone Combat - Germans Germans creates battle in territory 113 Sea Zone Russians scrambles 3 units out of Novgorod to defend against the attack in 115 Sea Zone Battle in 113 Sea Zone Germans attack with 2 submarines Americans defend with 1 destroyer Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 113 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 115 Sea Zone Germans attack with 2 carriers, 2 destroyers, 1 fighter, 1 submarine and 2 transports Americans defend with 3 fighters; Russians defend with 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 carriers, 2 destroyers, 1 fighter and 2 transports in 115 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 3 fighters in 115 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 1 submarine owned by the Russians, 1 carrier owned by the Germans and 2 fighters owned by the Americans lost in 115 Sea Zone 1 submarine owned by the Germans submerged Germans roll dice for 1 carrier, 2 destroyers, 1 fighter and 2 transports in 115 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 fighter in 115 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Germans lost in 115 Sea Zone Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 115 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 fighter in 115 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the Americans lost in 115 Sea Zone Germans win with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 2 Casualties for Germans: 1 carrier, 1 destroyer and 1 fighter Casualties for Americans: 3 fighters Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 2 armour, 2 artilleries, 1 bomber, 6 fighters, 2 infantry, 16 mech_infantrys and 3 tactical_bombers British defend with 3 artilleries, 6 fighters and 3 infantry; Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 6 fighters, 2 infantry, 16 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 11/32 hits, 10.67 expected hits Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 10/21 hits, 9.67 expected hits 2 infantry owned by the ANZAC, 2 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 artilleries owned by the British, 8 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Novgorod Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 6 fighters, 8 mech_infantrys and 3 tactical_bombers in Novgorod, round 3 : 11/22 hits, 9.00 expected hits Americans roll dice for 1 armour, 1 artillery, 7 fighters and 1 tactical_bomber in Novgorod, round 3 : 7/10 hits, 6.00 expected hits 2 artilleries owned by the Germans, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 artillery owned by the British, 5 mech_infantrys owned by the Germans and 6 fighters owned by the British lost in Novgorod Germans win, taking Novgorod from Americans with 2 armour, 1 bomber, 6 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 62 Casualties for Germans: 2 artilleries, 2 infantry and 13 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for Americans: 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Casualties for British: 3 artilleries, 6 fighters and 3 infantry Non Combat Move - Germans 2 fighters moved from Novgorod to 115 Sea Zone 1 carrier moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Western Germany to Northern Italy 6 infantry moved from Denmark to Western Germany 2 infantry moved from Western Germany to Northern Italy 1 bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 2 fighters moved from Novgorod to Baltic States 3 tactical_bombers moved from Novgorod to Baltic States 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 1 armour and 3 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to Slovakia Hungary Place Units - Germans 1 fighter placed in Western Germany 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 113 Sea Zone 3 armour placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Germans undo move 6. Germans undo move 5. 3 mech_infantrys placed in Ukraine 1 armour and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Russians regular : 0.50 Germans regular : 3.17
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Combat Move - Russians Combat - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@gambler6 until Russia has units or can produce units you can skip their turn.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 infantry moved from Ulaanbaatar to Amur 1 armour moved from Central Mongolia to Amur 1 bomber moved from Japan to Amur 1 tactical_bomber moved from Japan to 16 Sea Zone 1 fighter moved from 25 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 1 fighter moved from 25 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Midway Battle in 16 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win, taking Midway from Americans with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 1 armour, 1 bomber and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Amur, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from French Indo China to Shan State 1 aaGun and 2 armour moved from French Indo China to Shan State 3 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Anhwe to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shan State to Burma 1 mech_infantry moved from Yunnan to Shan State 2 carriers, 2 destroyers and 7 submarines moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Amur to Japan 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers, 2 fighters and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 3 artilleries placed in French Indo China Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.33
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@gambler6 said in Gambler6 (L + 14) vs tanios (X) BM3.4:
@gambler6 until Russia has units or can produce units you can skip their turn.
Ah, right. Didn’t realize this, thanks.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Finland to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Nenetsia 1 infantry moved from Finland to Karelia 1 artillery moved from Finland to Vyborg 1 artillery moved from Norway to Finland 1 artillery moved from Finland to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Archangel 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 13 Sea Zone to 25 Sea Zone 1 artillery moved from Sakha to Buryatia Americans take Buryatia from Japanese 1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 submarine moved from 48 Sea Zone to 26 Sea Zone 1 submarine moved from 50 Sea Zone to 26 Sea Zone 3 carriers moved from 30 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 30 Sea Zone to Hawaiian Islands 4 fighters moved from 30 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 127 Sea Zone to 126 Sea Zone 1 destroyer moved from 126 Sea Zone to 125 Sea Zone 1 bomber moved from New Zealand to Eastern United States 1 bomber moved from New South Wales to Hawaiian Islands Combat - Americans Battle in Archangel Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Archangel from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Nenetsia Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Nenetsia from Germans with 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 destroyer moved from 127 Sea Zone to 126 Sea Zone Place Units - Americans 1 destroyer placed in 115 Sea Zone 1 destroyer placed in 113 Sea Zone 1 armour placed in Norway 1 infantry placed in Finland 1 mech_infantry placed in Norway 1 infantry placed in Finland 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery placed in Central United States 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 airfield, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma 1 bomber moved from India to French Indo China 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Italians 1 artillery and 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 fighter moved from Egypt to 99 Sea Zone 2 infantry moved from Eastern Persia to Persia 1 armour moved from India to Eastern Persia Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 bomber moved from French Indo China to India 1 fighter and 1 tactical_bomber moved from Burma to India 1 fighter moved from Eastern Persia to Egypt 1 fighter moved from 99 Sea Zone to Egypt 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from Persia to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 artillery moved from Persia to Iraq 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 126 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 124 Sea Zone to 111 Sea Zone 2 infantry moved from Scotland to 111 Sea Zone 2 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Finland to 110 Sea Zone 3 fighters moved from United Kingdom to Normandy Bordeaux Place Units - British 1 airfield placed in Egypt 1 destroyer and 1 submarine placed in 98 Sea Zone 1 mech_infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.33 Japanese AA : -0.17 Germans regular : -0.33 British regular : 0.50
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Tunisia to Algeria Combat - Italians Italians creates battle in territory 93 Sea Zone Non Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 93 Sea Zone to 99 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 unit repaired. 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 carrier moved from 63 Sea Zone to 42 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from New South Wales to 42 Sea Zone 1 infantry moved from Queensland to South Australia 1 armour moved from Queensland to South Australia 1 armour moved from New South Wales to Queensland 2 infantry moved from Alexandria to Tobruk 1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery and 14 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 1 armour moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Karelia 1 mech_infantry moved from Novgorod to Vyborg 1 armour moved from Novgorod to Karelia 1 tactical_bomber moved from Baltic States to Karelia 1 fighter moved from Baltic States to 127 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 armour moved from Poland to 114 Sea Zone 1 armour and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 armour moved from 113 Sea Zone to Norway 1 bomber, 1 fighter and 1 tactical_bomber moved from Baltic States to Norway 1 fighter moved from 115 Sea Zone to Norway 1 carrier moved from 115 Sea Zone to 113 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Poland to 114 Sea Zone 1 mech_infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 mech_infantry moved from 113 Sea Zone to Norway 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 armour moved from Volgograd to Northwest Persia 1 tactical_bomber moved from Baltic States to Vyborg 1 fighter moved from 115 Sea Zone to Vyborg Combat - Germans Germans creates battle in territory 115 Sea Zone Battle in 127 Sea Zone Germans attack with 1 fighter ANZAC defend with 1 transport; Americans defend with 2 transports 1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 127 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 transport Casualties for Americans: 2 transports Battle in Karelia Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 113 Sea Zone Germans attack with 1 carrier, 2 destroyers, 2 submarines and 2 transports Americans defend with 1 destroyer Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 113 Sea Zone Germans win with 1 carrier, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Norway Germans attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Norway, round 2 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Germans, 1 armour owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter and 1 mech_infantry Casualties for Americans: 1 armour and 1 mech_infantry Battle in Archangel Germans attack with 1 armour and 1 mech_infantry Americans defend with 1 artillery Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Archangel Germans win, taking Archangel from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Northwest Persia Germans attack with 2 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 3 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 115 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 115 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Vyborg Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 artillery Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 artillery in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Vyborg Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 mech_infantry moved from Slovakia Hungary to Germany 1 mech_infantry moved from Slovakia Hungary to Germany 3 mech_infantrys moved from Ukraine to Caucasus 1 armour moved from Volgograd to Caucasus 1 fighter moved from 127 Sea Zone to Novgorod 1 bomber moved from Norway to Western Germany 1 tactical_bomber moved from Norway to 113 Sea Zone 1 fighter moved from Norway to 113 Sea Zone 1 fighter moved from Vyborg to Germany 1 tactical_bomber moved from Vyborg to Novgorod 1 tactical_bomber moved from Karelia to Novgorod 1 aaGun and 4 infantry moved from Northern Italy to Western Germany 2 infantry moved from Western Germany to Denmark 1 aaGun moved from Western Germany to Denmark 1 armour moved from Western Germany to Denmark 1 mech_infantry moved from Western Germany to Denmark 2 mech_infantrys moved from Western Germany to Denmark 2 mech_infantrys moved from Poland to Novgorod 1 fighter moved from Holland Belgium to Western Germany 2 fighters moved from Baltic States to Western Germany Place Units - Germans 3 armour placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine Germans undo move 2. 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 1 artillery and 9 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6 Germans collect 63 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Germans regular : 2.50 British regular : -0.33
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@tanios no russian move to make, go ahead and move on through tp japan
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 71 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Siberia Japanese take Siberia from Americans 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Americans 1 infantry moved from Amur to Sakha Japanese take Sakha from Americans 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Shan State to Burma 3 mech_infantrys moved from Hunan to Burma 1 armour and 1 mech_infantry moved from French Indo China to Burma 1 bomber moved from Japan to 25 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Caroline Islands Battle in Burma Japanese attack with 3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys British defend with 1 infantry Japanese roll dice for 3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys in Burma, round 2 : 3/12 hits, 3.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Caroline Islands from Americans, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone 3 artilleries and 3 infantry moved from 38 Sea Zone to Burma 1 aaGun moved from Shan State to Burma 1 mech_infantry moved from Yunnan to Burma 1 artillery moved from French Indo China to Yunnan 1 carrier and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone 2 fighters moved from Kwangsi to 38 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from 6 Sea Zone to 36 Sea Zone 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Kwangsi 1 submarine moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 armour, 1 fighter and 1 mech_infantry placed in French Indo China 2 carriers and 2 destroyers placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.67 UK_Pacific regular : -0.33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 artilleries and 2 infantry moved from Finland to Norway 1 artillery moved from Nenetsia to Vologda Americans take Vologda from Italians 1 artillery moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 26 Sea Zone to 25 Sea Zone 6 fighters moved from 26 Sea Zone to 25 Sea Zone 1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Morocco 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 126 Sea Zone to 112 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 1 artillery and 1 infantry Japanese defend with 1 armour Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Morocco Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Norway Americans attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Norway Americans win, taking Norway from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Caroline Islands Americans attack with 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters moved from 25 Sea Zone to 33 Sea Zone 3 carriers moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 fighter and 2 tactical_bombers moved from Hawaiian Islands to Queensland 1 bomber moved from Hawaiian Islands to Eastern United States 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Finland to Norway 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 2 infantry placed in Finland 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Central United States 4 infantry placed in Western United States 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Americans undo move 5. 1 infantry placed in Finland Americans undo move 4. 1 artillery and 2 infantry placed in Central United States 1 artillery and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode British buy 1 artillery, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour moved from Libya to Tunisia British take Tunisia from Italians 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 mech_infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Greece 1 infantry moved from 99 Sea Zone to Greece 3 artilleries and 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 tactical_bomber moved from India to Turkmenistan 1 bomber moved from India to Northwest Persia 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from Egypt to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 armour moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans French take French Central Africa from British French take French Madagascar from British French take French Guiana from ANZAC French take Southern France from Americans French take Syria from British French take French West Africa from British French take Tunisia from British Combat - British Battle in 99 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Italians defend with 1 destroyer British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 96 Sea Zone British attack with 1 fighter and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Greece Battle in Cyprus British attack with 1 artillery and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus British roll dice for 1 artillery in Cyprus, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Greece from Italians, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Northwest Persia British attack with 3 artilleries, 1 bomber, 1 fighter and 3 infantry Germans defend with 2 armour and 1 mech_infantry British roll dice for 3 artilleries, 1 bomber, 1 fighter and 3 infantry in Northwest Persia, round 2 : 4/8 hits, 3.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits 2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 3 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Germans: 2 armour and 1 mech_infantry Battle in Turkmenistan British attack with 1 armour and 1 tactical_bomber Germans defend with 1 armour British roll dice for 1 armour and 1 tactical_bomber in Turkmenistan, round 2 : 0/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British lost in Turkmenistan 1 armour owned by the British retreated to Eastern Persia Germans win with 1 armour remaining. Battle score for attacker is -11 Casualties for British: 1 tactical_bomber Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 bomber moved from Northwest Persia to Egypt 1 fighter moved from Northwest Persia to Eastern Persia 2 aaGuns moved from Normandy Bordeaux to France 2 fighters moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Normandy Bordeaux to France 1 fighter moved from 96 Sea Zone to Egypt Place Units - British 3 infantry placed in United Kingdom 1 artillery, 1 fighter and 1 infantry placed in Egypt 2 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,5,1,3 British collect 37 PUs (2 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.67 Japanese regular : 0.83 Germans regular : 1.00 British regular : -1.33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 fighter moved from Southern Italy to Greece 3 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 4 infantry French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery Italians roll dice for 4 infantry in Southern France, round 2 : 1/4 hits, 0.67 expected hits French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Southern France Italians win, taking Southern France from French with 4 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Greece Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Greece, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,4 Italians collect 15 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 0.67 British regular : 0.33
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 46 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone Americans loiter and taunt; ANZAC attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya Battle in Caroline Islands ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 armour in Caroline Islands, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the ANZAC lost in Caroline Islands Japanese win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is -9 Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - ANZAC 1 armour moved from South Australia to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French French converts factory_major into different units 1 infantry moved from France to Northern Italy French take Northern Italy from Italians 3 infantry moved from France to Northern Italy Combat - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,2,4,3 French collect 13 PUs (4 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -1.17
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 46 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone Americans loiter and taunt; ANZAC attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya Battle in Caroline Islands ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caroline Islands ANZAC roll dice for 1 armour in Caroline Islands, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the ANZAC lost in Caroline Islands Japanese win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is -9 Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - ANZAC 1 armour moved from South Australia to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French French converts factory_major into different units 1 infantry moved from France to Northern Italy French take Northern Italy from Italians 3 infantry moved from France to Northern Italy Combat - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,2,4,3 French collect 13 PUs (4 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -1.17
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 carrier, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Americans 1 armour and 1 mech_infantry moved from Nenetsia to Vologda 1 armour and 1 mech_infantry moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Vologda 1 armour and 1 mech_infantry moved from Novgorod to Finland 1 tactical_bomber moved from Novgorod to Finland 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 armour moved from Denmark to 113 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway 1 bomber moved from Western Germany to Norway 1 fighter moved from Western Germany to Norway 1 fighter and 1 tactical_bomber moved from Novgorod to Norway 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to France 2 mech_infantrys moved from Germany to Northern Italy 2 mech_infantrys moved from Western Germany to Northern Italy 3 mech_infantrys moved from Western Germany to France 1 mech_infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to France 1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from 113 Sea Zone to France 1 tactical_bomber moved from 113 Sea Zone to France 1 fighter moved from Germany to France 1 mech_infantry moved from Western Germany to France 1 mech_infantry moved from Novgorod to Vyborg Germans take Vyborg from British 1 mech_infantry moved from Novgorod to Vologda 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Battle in Northern Italy Germans attack with 1 fighter and 6 mech_infantrys French defend with 1 factory_minor and 4 infantry Germans roll dice for 1 fighter and 6 mech_infantrys in Northern Italy, round 2 : 0/7 hits, 1.50 expected hits French roll dice for 4 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Germans lost in Northern Italy Germans roll dice for 1 fighter and 5 mech_infantrys in Northern Italy, round 3 : 2/6 hits, 1.33 expected hits French roll dice for 4 infantry in Northern Italy, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Northern Italy Germans roll dice for 1 fighter and 4 mech_infantrys in Northern Italy, round 4 : 2/5 hits, 1.17 expected hits French roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Northern Italy Germans win, taking Northern Italy from French with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 3 mech_infantrys Casualties for French: 4 infantry Battle in France Germans attack with 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber British defend with 2 aaGuns and 3 infantry; French defend with 1 airfield and 1 factory_minor British roll AA dice in France : 0/3 hits, 0.50 expected hits Germans roll dice for 2 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in France, round 2 : 3/10 hits, 2.83 expected hits French roll dice for 2 aaGuns and 3 infantry in France, round 2 : 2/3 hits, 1.00 expected hits 2 aaGuns owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the British lost in France Germans roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in France, round 3 : 3/8 hits, 2.50 expected hits French roll dice for 2 infantry in France, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in France Germans destroys 13PUs while taking French capital Germans win, taking France from French with 2 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Germans: 2 infantry Casualties for British: 2 aaGuns and 3 infantry Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Norway Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry Americans roll AA dice in Norway : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Norway Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Norway, round 2 : 3/7 hits, 3.17 expected hits Americans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Norway, round 2 : 4/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 1 aaGun owned by the Americans, 1 fighter owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Norway Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Norway, round 3 : 2/3 hits, 1.83 expected hits Americans roll dice for 2 artilleries in Norway, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Germans: 1 artillery, 2 fighters and 2 infantry Casualties for Americans: 1 aaGun, 2 artilleries and 2 infantry Battle in Finland Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 factory_minor and 3 infantry Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 1/5 hits, 2.00 expected hits Americans roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland Germans roll dice for 2 armour and 1 tactical_bomber in Finland, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 3 infantry Battle in Northwest Persia Germans attack with 4 armour and 3 mech_infantrys British defend with 3 artilleries and 1 infantry Germans roll dice for 4 armour and 3 mech_infantrys in Northwest Persia, round 2 : 1/7 hits, 2.50 expected hits British roll dice for 3 artilleries and 1 infantry in Northwest Persia, round 2 : 3/4 hits, 1.33 expected hits 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 4 armour in Northwest Persia, round 3 : 3/4 hits, 2.00 expected hits British roll dice for 3 artilleries in Northwest Persia, round 3 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 4 armour remaining. Battle score for attacker is 3 Casualties for Germans: 3 mech_infantrys Casualties for British: 3 artilleries and 1 infantry Battle in 112 Sea Zone Germans attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Vologda Germans attack with 1 armour and 3 mech_infantrys Americans defend with 1 artillery Germans roll dice for 1 armour and 3 mech_infantrys in Vologda, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Vologda Germans win, taking Vologda from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Germans 3 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Norway to Western Germany 1 tactical_bomber moved from Finland to Western Germany 1 tactical_bomber moved from Norway to Western Germany 2 fighters moved from France to 113 Sea Zone 1 tactical_bomber moved from France to Western Germany 1 mech_infantry moved from Western Germany to Denmark 1 carrier moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Northern Italy to Western Germany 1 fighter moved from Holland Belgium to 113 Sea Zone Place Units - Germans 1 carrier placed in 113 Sea Zone 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 1 armour, 7 mech_infantrys and 1 tactical_bomber placed in Western Germany Germans undo move 3. 3 mech_infantrys placed in Russia Germans undo move 4. 3 mech_infantrys placed in Ukraine Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 French regular : 0.00 British AA : -0.50 Americans AA : 0.50 Germans regular : 1.00 British regular : 0.33