@Subotai:
If the 3 month time scale is the same in AA50, then many wars (games) will only last a couple of years…sometimes only a year :roll: :lol:
@GUY:
Yikes! that’s 16 or so turns to get to the end of 1945. I don’t have that kind of endurance. 10 turns is considered a long game with my group.
I have a feeling that’s why Mr. Harris’s default position seems to be that there’s no specific time scale: game length in A&A seems quite variable depending on player actions. And his scale may(?) be more based on movement/production rates rather than speed of play.
It’s sometimes the case that wargame players go faster than history at a given scale… In the designer’s notes, Frank Chadwick wrote about Command Decision that he’d seen an instance of using tactical rules to simulate larger battles which led to an entire tank corps taking 50% casualties in 5 minutes of scale time (which is why the operational Command Decision scale was developed). Games of A&A that only last a few turns remind me of that a bit… I applaud those players’ skill for using every unit to the fullest every turn, but my own games aren’t that skilled and thus tend to last longer, perhaps more like history where maximum use wasn’t made of every unit at all times.
I was initially surprised to read how short some players’ games are (sometimes 4-6 turns). Back in the day with 2nd Ed. A&A, it wasn’t unusual for our games to last ten turns or so. And my first solitaire game of AA50’s 1941 scenario lasted even longer.
So I can see why Larry was hesitant to assign a locked-in scale to an A&A turn: it seems to have more to do with the tempo set by a given set of players. I just posted what he’d said on the topic when it came up on his forum.