@Imperious-Leader said in All the Russian openings: For Begginers:
If you take West Russia and Ukraine, its impossible for him to take WR. Just buy 3 and 4 and both planes on UKR with 3 tanks and your first turn is as good as can be.
I have seen a few people send the planes against the German fleet, which in Gencon makes for a lost German fighter. This is turn may cost Russia a lost fighter ( one 3 vs. two threes) but you do get the benefit of killing the transport
Isn’t the context USSR’s first turn? So if you’re talking about USSR sending its fighters against Germany’s Baltic fleet (is that what you mean?) then how, exactly, does that result in a lost German fighter under GenCon rules and setup? (edit - I’m not questioning that a German fighter is lost, I’m just saying I don’t see how exactly R1 hitting Baltic fleet results in that happening.)
As to “may” cost Russia a fighter, I’d say “almost certainly” right? Considering you’re advocating USSR opening against West Russia/Ukraine, and not the (admittedly risky opening that I disagree with) West Russia strafe opening. Under those conditions after an attack on Baltic sea zone (if you are using both USSR fighters), a USSR fighter will have to land in Karelia where the expectation is Germany destroys it.
@theskeindhu said in All the Russian openings: For Begginers:
@Imperious-Leader Ukraine is a suicide mission with the current dice.
This implies you’re playing TripleA or 1942 Online, but along with the post from a few days ago doesn’t give enough information. If you’re playing 1942 Online there’s changes to the rules, if you’re playing TripleA you might be using the LHTR setup or not, you might be using a bid or not. Whichever it is makes a difference.
(And if it IS 1942 Online there’s a separate forum for that.)
https://www.axisandallies.org/forums/category/68/axis-allies-1942-online
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As an aside, I ran the numbers on all-in against Ukraine as part of a post-game writeup. Excerpt:
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All-in at Ukr (W Rus)
http://calc.axisandallies.org/?mustland=0&abortratio=0&saveunits=0&strafeunits=0&aInf=9&aArt=2&aArm=1&aFig=&aBom=&aTra=&aSub=&aDes=&aCru=&aCar=&aBat=&adBat=&dInf=3&dArt=1&dArm=1&dFig=&dBom=&dTra=&dSub=&dDes=&dCru=&dCar=&dBat=&ddBat=&ool_att=Bat-Inf-Art-AArt-Arm-Sub-SSub-Des-Fig-JFig-Cru-Bom-HBom-Car-dBat-Tra&ool_def=Bat-Inf-Art-AArt-Arm-Bom-HBom-Sub-SSub-Des-Car-Cru-Fig-JFig-dBat-Tra&battle=Run&rounds=&reps=10000&luck=pure&ruleset=AA1942&territory=&round=1&pbem=
One less tank/fighter at Ukr (W Rus)
http://calc.axisandallies.org/?mustland=0&abortratio=0&saveunits=0&strafeunits=0&aInf=9&aArt=2&aArm=2&aFig=&aBom=&aTra=&aSub=&aDes=&aCru=&aCar=&aBat=&adBat=&dInf=3&dArt=1&dArm=1&dFig=&dBom=&dTra=&dSub=&dDes=&dCru=&dCar=&dBat=&ddBat=&ool_att=Bat-Inf-Art-AArt-Arm-Sub-SSub-Des-Fig-JFig-Cru-Bom-HBom-Car-dBat-Tra&ool_def=Bat-Inf-Art-AArt-Arm-Bom-HBom-Sub-SSub-Des-Car-Cru-Fig-JFig-dBat-Tra&battle=Run&rounds=&reps=10000&luck=pure&ruleset=AA1942&territory=&round=1&pbem=
Germany can hit W Rus on G1 with 3 inf 2 tnk 3 fighter (assuming Russia succeeds in capturing Ukr which it may not, if it Ukr remains controlled by Germany, Germany can hit with another tank from Bulgaria-Romania and whatever survived from Ukr. Figure Russia can move in AA guns. If you figure six units surviving at W Rus as “danger”, it’s about 6% “danger” if all-in at Ukr, but 1% “danger” with one less tank/fighter (leaving one more for W Rus).
Running the numbers - safer than I thought, but still. Why risk the game on 6% if you can take a 1% instead? There are gains - a better safety margin at Ukraine, and the (uncalculated for me) possibility of R1 strafing Ukraine setting up a R2 strafe threat against a G1 hold attempt of Karelia. But against a weak meta I don’t want to hand an opponent a chance at a simple winning line of play (G1 West Russia counter into tank dash).
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Far as I’ve read, the 1942 Online meta dogmatically supports all-in against Ukraine (I expect Imperious Leader’s support of all-in is a conclusion he arrived at independently). I don’t say it’s wrong. I think it MIGHT be debatable, I want to see the numbers on it, in more detailed projections than the one I wrote up above.
But as Hobbes wrote some years ago on these forums, there is a chance of G1 breaking West Russia. I don’t know the particulars of what Hobbes was thinking, but I imagine perhaps it goes something like G1 break of West Russia means USSR can never take and hold West Russia so UK/US can never land fighters there, so UK/US have to go via carrier or Iceland - anyways the Allied chain is a little inefficient and though there’s a dice game with the Axis, I think Axis are favored in that position to win a rush game.
@theskeindhu said in All the Russian openings: For Begginers:
I took a hiatus and recently returned. I can’t win at all as the Allies. The most recent game I went conservative and stacked everything first turn on West Russia. Germany ignored the UK fleet and brought everything in to West Russia. They barely won and took Moscow round 3. I’m not a statistics guy, but is this a high probability attack? I lost 3 infantry opening attack, both AA Guns and every man was stacked West Russia.
. . . which apparently happened.
@theskeindhu said in All the Russian openings: For Begginers:
@Imperious-Leader Ukraine is a suicide mission with the current dice.
That implies you’re using TripleA or 1942 Online (if it were live you could probably just switch out the dice). If it’s 1942 Online best use the appropriate forum.
https://www.axisandallies.org/forums/category/68/axis-allies-1942-online
LHTR setup is different to non-LHTR setup, then there’s also the question of pre-placed bids. If you’re on TripleA and observing rules (and clarifications) as written, and implementing GenCon’s preplaced bid, that means things like live defender decisions, the game probably NOT being subject to GenCon adjudication. You could say your post is still generally relevant to 1942 Second Edition with some house rules - but if anyone’s going to give good advice, they’ll need to know what you’re doing.
It makes a BIG difference if you’ve got three USSR units bid in Europe if you’re worried about the G1 counter, see? Or even if you’re going UK sub at India, you’re changing the percentages against the Japanese East Indies fleet in a big way. These are not things that should just be ignored, you need to say what’s happening.
As to 1942 Online, well, it’s just a different animal. Defensive profiles, non-use of allied carriers, these are mechanical differences to how the board game works, plus there’s no bid there. So that makes a difference.