Toyls vs Maxi - Corona edition


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 carrier moved from 43 Sea Zone to 56 Sea Zone
            1 fighter moved from 43 Sea Zone to 56 Sea Zone
            1 fighter moved from Java to 56 Sea Zone
            1 submarine moved from 44 Sea Zone to 46 Sea Zone
            1 submarine moved from 37 Sea Zone to 54 Sea Zone
            1 destroyer moved from 44 Sea Zone to 56 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            3 armour, 2 artilleries, 2 infantry and 1 tactical_bomber moved from Persia to Iraq
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Buyant-Uhaa to Chahar
            2 fighters moved from Japan to Amur
            1 fighter moved from Yunnan to Chahar
            1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Java to Philippines
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 80 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in New Guinea
            Battle in 30 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 30 Sea Zone
                Japanese win, taking New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Iraq
                Japanese attack with 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber
                British defend with 2 artilleries, 2 infantry and 1 mech_infantry; French defend with 2 infantry
                    Japanese roll dice for 3 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 3/10 hits, 3,83 expected hits
                    British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits, 2,33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the French and 1 infantry owned by the British lost in Iraq
                    Japanese roll dice for 3 armour, 2 artilleries, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 2/9 hits, 3,67 expected hits
                    British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Iraq, round 3 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Iraq
                    Japanese roll dice for 3 armour, 2 artilleries and 1 tactical_bomber in Iraq, round 4 : 2/6 hits, 2,83 expected hits
                    British roll dice for 2 artilleries in Iraq, round 4 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese and 2 artilleries owned by the British lost in Iraq
                Japanese win, taking Iraq from British with 3 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 4 infantry
                Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            Battle in Amur
                Japanese attack with 2 fighters
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 fighters in Amur, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Japanese roll dice for 1 fighter in Amur, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in Amur
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -17
                Casualties for Japanese: 2 fighters
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Iraq to Persia
            1 infantry moved from Eastern Persia to Persia
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Persia
            1 fighter moved from Chahar to Jehol
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Persia
            1 infantry and 1 mech_infantry placed in Kwangtung
            Japanese undo move 5.
            1 mech_infantry placed in India
            1 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
            Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -3,83
    Russians regular : 1,00
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from 10 Sea Zone to 30 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to Algeria
            1 mech_infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer and 3 submarines
                Japanese defend with 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 1,50 expected hits
                    3 submarines owned by the Americans lost in 6 Sea Zone
                1 destroyer owned by the Americans retreated to 16 Sea Zone
                Japanese win with 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Americans: 3 submarines
            Battle in 30 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 30 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 30 Sea Zone to 26 Sea Zone
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            Americans undo move 4.
            Americans undo move 3.
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Japanese regular : 0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 1 fighter, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from 113 Sea Zone to Norway
            1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
            1 carrier moved from 113 Sea Zone to 112 Sea Zone
            3 artilleries moved from Germany to 113 Sea Zone
            2 infantry moved from Germany to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
            3 infantry moved from 112 Sea Zone to Norway
            3 artilleries moved from 112 Sea Zone to Norway
            2 bombers moved from Southern France to Norway
            1 fighter moved from Western Germany to 112 Sea Zone
            2 fighters moved from Western Germany to Norway
            1 armour moved from Novgorod to Finland
                  Germans take Karelia from Russians
            1 armour moved from Novgorod to Finland
            1 armour moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Vyborg
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports
                Americans defend with 1 carrier
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 carrier in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 carrier owned by the Americans lost in 112 Sea Zone
                Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 16
                Casualties for Americans: 1 carrier
            Battle in Norway
                Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 airfield, 1 factory_minor and 7 infantry; French defend with 2 infantry
                    Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 2 : 4/11 hits, 5,00 expected hits
                    British roll dice for 9 infantry in Norway, round 2 : 2/9 hits, 3,00 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the French and 3 infantry owned by the British lost in Norway
                    Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Norway, round 3 : 6/9 hits, 4,33 expected hits
                    British roll dice for 5 infantry in Norway, round 3 : 2/5 hits, 1,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the French and 4 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 2 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for British: 7 infantry
                Casualties for French: 2 infantry
            Battle in Finland
                Germans attack with 2 armour
                British defend with 1 armour
                    Germans roll dice for 2 armour in Finland, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Finland
                Germans win, taking Finland from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour
            Battle in Vyborg
                Germans attack with 1 armour and 1 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 armour and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            1 fighter moved from Norway to 112 Sea Zone
            1 fighter moved from Norway to Western Germany
            1 tactical_bomber moved from Norway to Western Germany
            2 bombers moved from Norway to Western Germany
            1 infantry moved from Denmark to Western Germany
            4 infantry moved from Poland to Slovakia Hungary
            5 mech_infantrys moved from Germany to Poland
            1 infantry moved from Poland to Slovakia Hungary
            4 infantry moved from Western Germany to Germany
            3 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            2 submarines placed in 112 Sea Zone
            1 fighter placed in Western Germany
            3 infantry placed in Novgorod
            6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,67
    Russians regular : -0,33
    Germans regular : 0,33
    British regular : -0,17
    

    Savegame


  • TripleA Manual Gamesave Post: British round 9

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 81 Sea Zone to 95 Sea Zone
            1 submarine moved from 81 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 infantry moved from Syria to Iraq
            1 mech_infantry moved from Egypt to Iraq
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • VIl du scramble?


  • @Maxiheimer ja tak:-)


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber and 3 fighters moved from United Kingdom to 112 Sea Zone
            1 submarine moved from 81 Sea Zone to 95 Sea Zone
            1 submarine moved from 81 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Iraq
            1 infantry moved from Syria to Iraq
            1 mech_infantry moved from Egypt to Iraq
    
        Combat - British
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 95 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 95 Sea Zone
                British win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Normandy Bordeaux
            Battle in 94 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                British win, taking Normandy Bordeaux from Germans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Iraq
                British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 3 armour and 1 artillery
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 3 armour and 1 artillery in Iraq, round 2 : 1/4 hits, 1,83 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 3 armour in Iraq, round 3 : 2/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the British, 2 armour owned by the Japanese and 1 fighter owned by the British lost in Iraq
                1 tactical_bomber owned by the British retreated
                Japanese win with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 2 armour and 1 artillery
            Battle in 112 Sea Zone
                British attack with 1 battleship, 1 bomber, 2 carriers, 1 destroyer and 4 fighters
                Germans defend with 1 carrier, 1 cruiser, 4 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                    British roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 : 3/7 hits, 4,00 expected hits
                Units damaged: 1 battleship owned by the British and 2 carriers owned by the British
                    2 submarines owned by the Germans lost in 112 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 2 carriers, 1 destroyer and 4 fighters in 112 Sea Zone, round 3 : 5/7 hits, 3,67 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 3 : 3/7 hits, 4,00 expected hits
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans and 2 carriers owned by the British lost in 112 Sea Zone
                    British roll dice for 1 battleship, 1 bomber and 4 fighters in 112 Sea Zone, round 4 : 4/6 hits, 3,33 expected hits
                    Germans roll dice for 3 fighters and 3 transports in 112 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits
                    3 fighters owned by the Germans, 1 transport owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 112 Sea Zone
                    2 transports owned by the Germans lost in 112 Sea Zone
                British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 48
                Casualties for Germans: 1 carrier, 1 cruiser, 4 fighters, 3 submarines, 1 tactical_bomber and 3 transports
                Casualties for British: 1 battleship, 2 carriers, 1 destroyer and 1 fighter
    
        Non Combat Move - British
            3 fighters moved from 112 Sea Zone to United Kingdom
            1 bomber moved from 112 Sea Zone to United Kingdom
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 transport moved from 109 Sea Zone to 123 Sea Zone
            1 tactical_bomber moved from Iraq to Egypt
            2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Kenya to Egypt
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            British undo move 1.
            1 fighter and 2 mech_infantrys placed in Egypt
            1 mech_infantry placed in Union of South Africa
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : -2,67
    British regular : 1,50
    

    Savegame


  • Lidt held skal der til:cold_sweat:


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            1 battleship moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Southern France to Normandy Bordeaux
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Tunisia to Algeria
            1 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from 92 Sea Zone to Algeria
            1 tactical_bomber moved from 92 Sea Zone to Algeria
            1 bomber moved from Southern France to Normandy Bordeaux
            2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
            2 artilleries and 1 infantry moved from 94 Sea Zone to Algeria
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 battleship, 1 destroyer and 2 transports
                British defend with 1 submarine
                    Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 94 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 battleship, 1 destroyer and 2 transports in 94 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 94 Sea Zone
                Italians win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Algeria
                Italians attack with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 2 artilleries and 2 infantry
                    Italians roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 2 : 2/6 hits, 2,50 expected hits
                    French roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria
                    Italians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 3 : 1/5 hits, 2,17 expected hits
                    French roll dice for 2 artilleries in Algeria, round 3 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Algeria
                    Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Algeria, round 4 : 3/4 hits, 1,83 expected hits
                    French roll dice for 1 artillery in Algeria, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Algeria
                Italians win, taking Algeria from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 artilleries
                Casualties for Americans: 2 artilleries and 2 infantry
    
        Non Combat Move - Italians
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            1 tactical_bomber moved from Algeria to 95 Sea Zone
            1 fighter moved from Algeria to 95 Sea Zone
            1 infantry moved from Northern Italy to France
            1 bomber moved from Normandy Bordeaux to Southern Italy
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
            2 artilleries placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Italians regular : -1,50
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 4 infantry moved from South Australia to Western Australia
            1 armour moved from New South Wales to Western Australia
            1 fighter moved from New South Wales to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                Japanese defend with 3 artilleries and 3 infantry
                    ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Western Australia, round 2 : 4/7 hits, 2,17 expected hits
                    Japanese roll dice for 3 artilleries and 3 infantry in Western Australia, round 2 : 2/6 hits, 2,00 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Western Australia
                    ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Western Australia, round 3 : 2/5 hits, 1,83 expected hits
                    Japanese roll dice for 2 artilleries in Western Australia, round 3 : 1/2 hits, 0,67 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
                ANZAC win, taking Western Australia from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                Casualties for ANZAC: 3 infantry
                Casualties for Japanese: 3 artilleries and 3 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Western Australia to New South Wales
            1 aaGun moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 armour and 2 artilleries placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Hopei to Chahar
            2 armour, 1 infantry and 2 mech_infantrys moved from Northwest Persia to Persia
            3 fighters moved from Russia to Persia
            1 armour moved from Western Ukraine to Romania
            1 infantry moved from Bessarabia to Romania
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 3 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                    Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                    Russians roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Romania
                Russians attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Romania
                    Russians roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Russians lost in Romania
                Germans win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Persia
                Russians attack with 2 armour, 3 fighters, 1 infantry and 2 mech_infantrys
                Japanese defend with 2 artilleries, 1 factory_minor, 3 infantry and 1 tactical_bomber
                    Russians roll dice for 2 armour, 3 fighters, 1 infantry and 2 mech_infantrys in Persia, round 2 : 3/8 hits, 3,00 expected hits
                    Japanese roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Persia, round 2 : 4/6 hits, 2,17 expected hits
                    3 infantry owned by the Japanese, 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Persia
                    Russians roll dice for 1 armour and 3 fighters in Persia, round 3 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 2 artilleries and 1 tactical_bomber in Persia, round 3 : 1/3 hits, 1,17 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Persia
                    Russians roll dice for 3 fighters in Persia, round 4 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Persia, round 4 : 0/2 hits, 0,83 expected hits
                    1 artillery owned by the Japanese lost in Persia
                    Russians roll dice for 3 fighters in Persia, round 5 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 tactical_bomber in Persia, round 5 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Russians lost in Persia
                Russians win with 2 fighters remaining. Battle score for attacker is -5
                Casualties for Russians: 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                Casualties for Japanese: 2 artilleries, 3 infantry and 1 tactical_bomber
    
        Non Combat Move - Russians
            2 fighters moved from Persia to Northwest Persia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            2 aaGuns, 1 armour, 16 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
            10 infantry moved from Smolensk to Belarus
            1 mech_infantry moved from Tsinghai to Turkmenistan
            1 armour moved from Sikang to Turkmenistan
    
        Place Units - Russians
            3 mech_infantrys placed in Volgograd
            3 infantry placed in Western Ukraine
            1 fighter and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 2,00
    Germans regular : 1,33
    Russians regular : -0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 artilleries, 1 destroyer, 6 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
            1 submarine moved from 46 Sea Zone to 62 Sea Zone
            1 fighter moved from Jehol to Manchuria
            1 tactical_bomber moved from 6 Sea Zone to Manchuria
            3 mech_infantrys moved from Malaya to Yunnan
            1 artillery and 2 infantry moved from French Indo China to Siam
            1 mech_infantry moved from India to Eastern Persia
            1 armour moved from Iraq to Persia
            2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 76 Sea Zone to 71 Sea Zone
            3 transports moved from 56 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Philippines to Manchuria
            1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 62 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Kwangtung to Kiangsi
    
        Combat - Japanese
            Battle in New Zealand
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win, taking New Zealand from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Manchuria
                Japanese attack with 1 fighter and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Manchuria, round 2 : 1/3 hits, 1,67 expected hits
                    Chinese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Americans lost in Manchuria
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Manchuria to 6 Sea Zone
            1 tactical_bomber moved from Manchuria to Jehol
    
        Place Units - Japanese
            3 infantry placed in Persia
            1 artillery and 2 infantry placed in India
            3 mech_infantrys placed in French Indo China
            2 artilleries and 1 infantry placed in Malaya
            2 armour placed in Japan
            2 transports placed in 6 Sea Zone
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -0,67
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Gibraltar from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 30 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 fighter placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Manchuria
            Chinese undo move 1.
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to 123 Sea Zone
    
        Combat - Germans
            Battle in 123 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 123 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Baltic States
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 123 Sea Zone to Norway
            1 infantry moved from Vyborg to Novgorod
            1 armour moved from Vyborg to Novgorod
            1 armour moved from Finland to Novgorod
            1 bomber moved from Baltic States to Germany
            10 infantry moved from Germany to Slovakia Hungary
            2 mech_infantrys moved from Poland to Novgorod
            1 armour and 1 mech_infantry moved from Poland to Novgorod
            3 armour and 2 mech_infantrys moved from Poland to Slovakia Hungary
            5 infantry moved from Western Germany to Germany
            3 infantry moved from France to Western Germany
    
        Place Units - Germans
            5 artilleries placed in Germany
            3 infantry placed in Novgorod
            1 fighter placed in Western Germany
            1 mech_infantry placed in Germany
            1 submarine placed in 125 Sea Zone
            Germans undo move 2.
            1 transport placed in 115 Sea Zone
            2 infantry placed in Novgorod
            1 infantry placed in Norway
            Germans undo move 7.
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 0,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                  British take Iraq from Japanese
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 fighters moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to 115 Sea Zone
    
        Combat - British
            Battle in 115 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 115 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Normandy Bordeaux
                British attack with 1 artillery, 4 fighters and 1 infantry
                Italians defend with 1 factory_minor and 2 infantry
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from 115 Sea Zone to Belarus
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 carrier and 1 destroyer placed in 110 Sea Zone
            2 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6
            British collect 36 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 battleship moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 97 Sea Zone
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 tactical_bomber moved from 95 Sea Zone to Gibraltar
            1 fighter moved from 95 Sea Zone to Gibraltar
            1 carrier moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to France
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Gibraltar
                Italians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 2,50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 97 Sea Zone
                Italians attack with 2 destroyers
                British defend with 1 submarine
                    Italians roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 2 destroyers in 97 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Tunisia
            1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            1 transport moved from 94 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 armour, 1 artillery and 3 infantry placed in Northern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,50
    British regular : 0,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 63 Sea Zone
    
        Combat - ANZAC
            Battle in 63 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 63 Sea Zone to New South Wales
            1 armour moved from Western Australia to New South Wales
            1 artillery and 1 infantry moved from Western Australia to South Australia
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3,6,5,5,6,5
            ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
            3 mech_infantrys moved from Northwest Persia to Persia
            2 fighters moved from Northwest Persia to Persia
            1 fighter moved from Russia to Persia
            3 infantry moved from Eastern Poland to Romania
            3 infantry moved from Eastern Poland to Poland
            1 infantry moved from Chahar to Buyant-Uhaa
                  Russians take Buyant-Uhaa from Japanese
    
        Combat - Russians
            Battle in Romania
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Persia
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Eastern Persia
                Russians win, taking Eastern Persia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Persia
                Russians attack with 3 fighters and 3 mech_infantrys
                Japanese defend with 1 armour, 1 factory_minor and 3 infantry
                    Russians roll dice for 3 fighters and 3 mech_infantrys in Persia, round 2 : 2/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 armour and 3 infantry in Persia, round 2 : 2/4 hits, 1,50 expected hits
                    2 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Persia
                    Russians roll dice for 3 fighters and 1 mech_infantry in Persia, round 3 : 0/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Persia, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians lost in Persia
                    Russians roll dice for 3 fighters in Persia, round 4 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Persia, round 4 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Persia
                Russians win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for Russians: 1 fighter and 3 mech_infantrys
                Casualties for Japanese: 1 armour and 3 infantry
            Battle in Poland
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Poland, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Poland, round 3 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 1 armour, 11 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
            2 fighters moved from Persia to Rostov
            1 mech_infantry moved from Volgograd to Northwest Persia
            2 mech_infantrys moved from Volgograd to Bryansk
            1 mech_infantry moved from Russia to Belarus
            1 infantry moved from Western Ukraine to Eastern Poland
    
        Place Units - Russians
            3 infantry placed in Western Ukraine
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,17
    Germans regular : -1,00
    Russians regular : 0,00
    

    Savegame

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