@Elf491 OOL in this battle? Japan gets 9 hits on the first round of combat.
tanios (x) vs DannyDuck716 (allies +17) BM3
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@DannyDuck716 You’ve crushed it in the Pacific. You have a huge income advantage right now, but I’m hoping my position is strong enough to close.
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@tanios Yea, income advantage but is it in the right places. Germany is still in a strong position. I had to sacrifice half the RAF just to ensure I got enough kills to slow the Germans.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 6 PUs; Combat Move - Italians 1 armour moved from Novosibirsk to Kansu Italians take Kansu from Chinese 1 armour moved from Kansu to Tsinghai Italians take Tsinghai from Chinese Combat - Italians Non Combat Move - Italians 1 aaGun and 1 infantry moved from Rostov to Volgograd 4 fighters moved from Kazakhstan to Greece 1 bomber moved from Novgorod to Western Germany 1 bomber moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,3,5 Italians collect 19 PUs (6 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Queensland to Java 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 armour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 armour and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -8 Casualties for ANZAC: 2 fighters and 1 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in 20 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 battleship ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -1.17
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Queensland to Java 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 armour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 armour and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -8 Casualties for ANZAC: 2 fighters and 1 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in 20 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 battleship ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -1.17
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Evenkiyskiy to Timguska Germans take Timguska from Russians Combat - Germans Non Combat Move - Germans 1 aaGun moved from Rostov to Volgograd 1 mech_infantry moved from Russia to Rostov 7 artilleries moved from Russia to Tambov 12 armour and 10 mech_infantrys moved from Russia to Volgograd 3 armour moved from Ukraine to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Germany 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Ukraine to Germany 1 tactical_bomber moved from Ukraine to Volgograd 7 bombers moved from Novgorod to Western Germany 1 infantry moved from Novgorod to Vyborg 1 mech_infantry moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Romania 2 artilleries and 1 infantry moved from France to Western Germany 1 aaGun moved from Germany to Western Germany Place Units - Germans 2 carriers and 5 transports placed in 112 Sea Zone 1 fighter placed in 112 Sea Zone 1 artillery placed in Western Germany 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,5,1,5 Germans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Jehol to Anhwe 1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Anhwe 2 fighters moved from Japan to Anhwe 1 fighter moved from Kiangsu to Anhwe 2 bombers moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Anhwe Combat - Japanese Battle in Anhwe Japanese attack with 1 armour, 2 bombers, 3 fighters, 6 infantry and 2 mech_infantrys Chinese defend with 4 artilleries and 6 infantry Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 6 infantry and 2 mech_infantrys in Anhwe, round 2 : 6/14 hits, 4.67 expected hits Chinese roll dice for 4 artilleries and 6 infantry in Anhwe, round 2 : 6/10 hits, 3.33 expected hits 6 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 2 mech_infantrys in Anhwe, round 3 : 6/8 hits, 3.67 expected hits Chinese roll dice for 4 artilleries in Anhwe, round 3 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 4 artilleries owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 6 infantry and 1 mech_infantry Casualties for Chinese: 4 artilleries and 6 infantry Non Combat Move - Japanese 3 fighters moved from Anhwe to Kiangsu 2 bombers moved from Anhwe to Kiangsu Place Units - Japanese 3 infantry placed in Kiangsu 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,6,2,3,1,6,3,2 Japanese collect 13 PUs (11 lost to blockades); end with 13 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : 3.67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 108 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Midway to Anhwe 1 armour, 1 artillery, 2 infantry and 1 marine moved from Kiangsi to Anhwe Combat - Americans Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Anhwe Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine in Anhwe, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe Americans win, taking Anhwe from Japanese with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Anhwe to Kiangsi 1 battleship, 1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone 2 destroyers, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 infantry and 1 marine moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Place Units - Americans 2 submarines placed in 10 Sea Zone 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.83 Germans regular : 0.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Anhwe Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Kiangsi 1 artillery and 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 108 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 battleship, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Midway to Anhwe 1 armour, 1 artillery, 2 infantry and 1 marine moved from Kiangsi to Anhwe Combat - Americans Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Anhwe Americans attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine in Anhwe, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe Americans win, taking Anhwe from Japanese with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Anhwe to Kiangsi 1 battleship, 1 carrier and 1 fighter moved from 26 Sea Zone to 6 Sea Zone 2 destroyers, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 6 Sea Zone 1 infantry and 1 marine moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Place Units - Americans 2 submarines placed in 10 Sea Zone 1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Anhwe Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Non Combat Move - Chinese Place Units - Chinese 1 artillery and 1 infantry placed in Kiangsi 1 artillery and 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 carrier; Remaining resources: 3 PUs; Combat Move - British 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 armour and 1 marine moved from Hainan to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Okinawa Combat - British Battle in Okinawa Non Combat Move - British 1 infantry moved from Siam to French Indo China 1 armour and 3 mech_infantrys moved from India to Yunnan 7 armour, 3 artilleries, 2 infantry and 8 mech_infantrys moved from Caucasus to Northwest Persia 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 aaGun and 3 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Persia to Northwest Persia 2 fighters and 2 tactical_bombers moved from Persia to Northwest Persia 1 bomber moved from India to Northwest Persia 1 aaGun moved from India to West India 3 mech_infantrys moved from Egypt to Iraq 1 cruiser, 1 destroyer and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 transport moved from 41 Sea Zone to 37 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 109 Sea Zone 4 infantry placed in United Kingdom 4 infantry placed in United Kingdom 2 infantry placed in Persia Turn Complete - British British collect 41 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 1 armour placed in India 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 28 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 34 PUs Units Change Ownership Some Units in India change ownership: 1 armour Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.83 Germans regular : 0.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Volgograd to Caucasus 1 armour moved from Tsinghai to Caucasus 1 bomber moved from Western Germany to 98 Sea Zone 1 bomber moved from Southern Italy to 81 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Greece to Caucasus 1 bomber moved from Western Germany to 98 Sea Zone 3 fighters moved from Greece to 98 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 98 Sea Zone Italians attack with 2 bombers and 4 fighters British defend with 1 battleship, 1 cruiser and 1 destroyer Italians roll dice for 2 bombers and 4 fighters in 98 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone Italians roll dice for 2 bombers and 4 fighters in 98 Sea Zone, round 3 : 1/6 hits, 3.33 expected hits British roll dice for 1 battleship in 98 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone Italians win with 2 bombers and 3 fighters remaining. Battle score for attacker is 30 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Casualties for Italians: 1 fighter Battle in Caucasus Italians attack with 1 armour, 1 fighter and 1 infantry ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 aaGun moved from Volgograd to Caucasus 1 fighter moved from Western Germany to Southern Italy 2 bombers moved from 98 Sea Zone to Southern Italy 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Caucasus to Romania 1 bomber moved from 81 Sea Zone to Greece 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 98 Sea Zone to Greece Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,3,1 Italians collect 17 PUs (9 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1.83 British regular : -0.83
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Germany to 109 Sea Zone 7 bombers moved from Western Germany to 109 Sea Zone 2 carriers moved from 112 Sea Zone to 109 Sea Zone 1 destroyer and 1 fighter moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from Timguska to Yenisey Germans take Yenisey from Russians Combat - Germans
Combat Hit Differential Summary :
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@DannyDuck716 scramble in sz109?
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@tanios yes scramble
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Germany to 109 Sea Zone 7 bombers moved from Western Germany to 109 Sea Zone 2 carriers moved from 112 Sea Zone to 109 Sea Zone 1 destroyer and 1 fighter moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from Timguska to Yenisey Germans take Yenisey from Russians Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 7 bombers, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport British defend with 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Germans roll dice for 7 bombers, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 109 Sea Zone, round 2 : 7/12 hits, 7.33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Germans 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone Germans roll dice for 6 bombers, 2 carriers, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits Americans roll dice for 4 fighters and 2 transports in 109 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits 3 bombers owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in 109 Sea Zone 2 transports owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 29 Casualties for Germans: 4 bombers, 1 carrier and 2 tactical_bombers Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Casualties for British: 1 destroyer, 3 fighters and 1 submarine Battle in Scotland Non Combat Move - Germans 3 bombers moved from 109 Sea Zone to Western Germany 1 mech_infantry moved from Kazakhstan to Caucasus 7 artilleries moved from Tambov to Volgograd 1 mech_infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Romania to Caucasus 2 aaGuns, 15 armour, 3 artilleries, 2 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus 1 tactical_bomber moved from Romania to Western Germany 2 infantry moved from Finland to Norway 1 infantry moved from Vyborg to Finland 3 artilleries, 4 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 109 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland 1 aaGun moved from Western Germany to France Place Units - Germans 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany 2 transports placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,3,3 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Germans regular : -1.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians Combat - Russians Turn Complete - Russians
Combat Hit Differential Summary :