@AldoRaine Pretty big thing to forget lol, it probably would’ve altered my Italian turn, however I will allow it.
tanios (x) vs DannyDuck716 (allies +17) BM3
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 20 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Germany to 109 Sea Zone 7 bombers moved from Western Germany to 109 Sea Zone 2 carriers moved from 112 Sea Zone to 109 Sea Zone 1 destroyer and 1 fighter moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from Timguska to Yenisey Germans take Yenisey from Russians Combat - Germans
Combat Hit Differential Summary :
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@DannyDuck716 scramble in sz109?
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@tanios yes scramble
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 2 infantry, 6 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Germany to 109 Sea Zone 7 bombers moved from Western Germany to 109 Sea Zone 2 carriers moved from 112 Sea Zone to 109 Sea Zone 1 destroyer and 1 fighter moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 infantry moved from Timguska to Yenisey Germans take Yenisey from Russians Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 7 bombers, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport British defend with 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Germans roll dice for 7 bombers, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 109 Sea Zone, round 2 : 7/12 hits, 7.33 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Germans 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 2 tactical_bombers owned by the Germans and 1 submarine owned by the British lost in 109 Sea Zone Germans roll dice for 6 bombers, 2 carriers, 1 destroyer, 2 fighters and 1 transport in 109 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits Americans roll dice for 4 fighters and 2 transports in 109 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits 3 bombers owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in 109 Sea Zone 2 transports owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 29 Casualties for Germans: 4 bombers, 1 carrier and 2 tactical_bombers Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Casualties for British: 1 destroyer, 3 fighters and 1 submarine Battle in Scotland Non Combat Move - Germans 3 bombers moved from 109 Sea Zone to Western Germany 1 mech_infantry moved from Kazakhstan to Caucasus 7 artilleries moved from Tambov to Volgograd 1 mech_infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Romania to Caucasus 2 aaGuns, 15 armour, 3 artilleries, 2 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus 1 tactical_bomber moved from Romania to Western Germany 2 infantry moved from Finland to Norway 1 infantry moved from Vyborg to Finland 3 artilleries, 4 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 109 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland 1 aaGun moved from Western Germany to France Place Units - Germans 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany 2 transports placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,1,3,3 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Germans regular : -1.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Combat Move - Russians Combat - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 19 Sea Zone 2 bombers, 3 fighters and 5 infantry moved from Kiangsu to Anhwe 2 fighters moved from Japan to Anhwe Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter British defend with 1 transport; ANZAC defend with 2 submarines 2 submarines owned by the ANZAC submerged Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the British lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Anhwe Japanese attack with 2 bombers, 5 fighters and 5 infantry Americans defend with 1 armour, 1 artillery, 2 infantry and 1 marine; Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 2 bombers, 5 fighters and 5 infantry in Anhwe, round 2 : 4/12 hits, 4.67 expected hits Chinese roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Anhwe, round 2 : 0/9 hits, 3.17 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 bombers, 5 fighters and 5 infantry in Anhwe, round 3 : 5/12 hits, 4.67 expected hits Chinese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 marine in Anhwe, round 3 : 3/5 hits, 1.83 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 25 Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 marine Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - Japanese 5 fighters moved from Anhwe to Kiangsu 1 fighter moved from 19 Sea Zone to Japan 2 bombers moved from Anhwe to Caucasus Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,1,2,1,5,3,3,5,4,4,3,2,2,4,5 Japanese collect 3 PUs (19 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : -0.83
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to 109 Sea Zone 1 battleship moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 109 Sea Zone Americans attack with 1 battleship and 2 bombers Germans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports Americans roll dice for 1 battleship and 2 bombers in 109 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 109 Sea Zone Americans roll dice for 1 battleship and 1 bomber in 109 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 carrier, 2 fighters and 5 transports in 109 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits 1 carrier owned by the Germans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone Germans win with 2 fighters and 5 transports remaining. Battle score for attacker is -20 Casualties for Americans: 1 battleship and 2 bombers Casualties for Germans: 1 carrier and 1 destroyer 2 fighters owned by the Germans forced to land in Scotland Non Combat Move - Americans 2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 2 submarines moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -0.33 Germans regular : 1.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 artilleries and 4 infantry moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 1 infantry moved from Shensi to Sikang Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Kiangsu Chinese attack with 3 artilleries, 1 fighter and 4 infantry Japanese defend with 1 artillery, 1 factory_minor, 5 fighters and 2 infantry Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsu, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Kiangsu, round 2 : 5/8 hits, 4.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Chinese roll dice for 2 artilleries and 1 fighter in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 5 fighters in Kiangsu, round 3 : 3/5 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsu Japanese win, taking Tsinghai from Italians with 4 fighters remaining. Battle score for attacker is -14 Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantry Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.33
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@tanios OOL?
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@DannyDuck716 Max defense, keep German units if there’s a tie.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to 109 Sea Zone 1 battleship moved from 106 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Iwo Jima Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 109 Sea Zone Americans attack with 1 battleship and 2 bombers Germans defend with 1 carrier, 1 destroyer, 2 fighters and 5 transports Americans roll dice for 1 battleship and 2 bombers in 109 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 109 Sea Zone Americans roll dice for 1 battleship and 1 bomber in 109 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 carrier, 2 fighters and 5 transports in 109 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits 1 carrier owned by the Germans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 109 Sea Zone Germans win with 2 fighters and 5 transports remaining. Battle score for attacker is -20 Casualties for Americans: 1 battleship and 2 bombers Casualties for Germans: 1 carrier and 1 destroyer 2 fighters owned by the Germans forced to land in Scotland Non Combat Move - Americans 2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 2 submarines moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 1 destroyer moved from 26 Sea Zone to 64 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone Place Units - Americans 2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 3 artilleries and 4 infantry moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 1 infantry moved from Shensi to Sikang Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Kiangsu Chinese attack with 3 artilleries, 1 fighter and 4 infantry Japanese defend with 1 artillery, 1 factory_minor, 5 fighters and 2 infantry Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kiangsu, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Kiangsu, round 2 : 5/8 hits, 4.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu Chinese roll dice for 2 artilleries and 1 fighter in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 5 fighters in Kiangsu, round 3 : 3/5 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsu Japanese win, taking Tsinghai from Italians with 4 fighters remaining. Battle score for attacker is -14 Casualties for Chinese: 3 artilleries, 1 fighter and 4 infantry Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 4 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 artillery, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 9 armour, 7 artilleries, 1 bomber, 5 fighters, 10 infantry, 12 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 79 Sea Zone 1 carrier moved from 39 Sea Zone to 79 Sea Zone 1 armour moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from Yunnan to Anhwe 1 mech_infantry moved from Yunnan to Sikang Combat - British British creates battle in territory 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 submarine Italians defend with 1 carrier, 1 destroyer and 5 fighters British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 1 carrier, 1 destroyer and 5 fighters in 97 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Caucasus British attack with 9 armour, 7 artilleries, 1 bomber, 5 fighters, 10 infantry, 15 mech_infantrys and 2 tactical_bombers Germans defend with 2 aaGuns, 15 armour, 3 artilleries, 1 fighter, 2 infantry, 15 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun and 1 armour; Japanese defend with 2 bombers Italians roll AA dice in Caucasus : 2/8 hits, 1.33 expected hits 2 fighters owned by the British lost in Caucasus British roll dice for 9 armour, 7 artilleries, 1 bomber, 3 fighters, 10 infantry, 15 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 13/47 hits, 15.67 expected hits Italians roll dice for 3 aaGuns, 16 armour, 3 artilleries, 2 bombers, 1 fighter, 2 infantry, 15 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 18/42 hits, 17.17 expected hits 2 aaGuns owned by the Germans, 8 mech_infantrys owned by the British, 2 bombers owned by the Japanese, 1 aaGun owned by the Italians, 2 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Caucasus British roll dice for 9 armour, 7 artilleries, 1 bomber, 3 fighters, 7 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 13/29 hits, 12.67 expected hits Italians roll dice for 16 armour, 3 artilleries, 1 fighter, 9 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 14/32 hits, 14.17 expected hits 7 mech_infantrys owned by the British, 3 artilleries owned by the Germans, 9 mech_infantrys owned by the Germans, 7 artilleries owned by the British and 1 armour owned by the Italians lost in Caucasus 2 tactical_bombers owned by the British, 1 bomber owned by the British and 3 fighters owned by the British retreated 9 armour owned by the British retreated to Northwest Persia Italians win with 15 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -15 Casualties for British: 7 artilleries, 2 fighters, 10 infantry and 15 mech_infantrys Casualties for Germans: 2 aaGuns, 3 artilleries, 2 infantry and 15 mech_infantrys Casualties for Italians: 1 aaGun and 1 armour Casualties for Japanese: 2 bombers Battle in Anhwe British attack with 1 armour and 2 mech_infantrys Japanese defend with 2 infantry British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe British win, taking Anhwe from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy 2 fighters owned by the Italians forced to land in Southern Italy Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 infantry EDIT: Removing units owned by Americans from Trans-Jordan: 1 infantry EDIT: Adding units owned by Americans to Iraq: 1 infantry EDIT: Turning off Edit Mode 1 bomber, 3 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia 2 infantry moved from Persia to Northwest Persia 3 infantry moved from Eastern Persia to Persia 1 aaGun moved from Eastern Persia to Persia 1 aaGun moved from West India to Eastern Persia 1 artillery, 1 infantry and 1 marine moved from 79 Sea Zone to West India Place Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to Northwest Persia: 1 infantry EDIT: Turning off Edit Mode 1 artillery, 3 fighters and 6 infantry placed in United Kingdom British undo move 1. 1 artillery, 2 fighters and 5 infantry placed in United Kingdom 1 fighter and 1 infantry placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 bomber, 1 fighter and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 26 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Some Units in India change ownership: 1 bomber, 1 fighter and 1 tactical_bomber
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 1.83 Italians regular : 1.67 Japanese regular : 0.33 Germans regular : 1.33 British regular : -0.50 Italians AA : 0.67
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@tanios The edits were to move some US infantry I forgot to noncom in the middle east, no effect on anything. Man, it really is a fight for survival for the allies at the moment. Huge TUV advantage but most of that is stuck surrounding Japan at the moment.
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@DannyDuck716 Yeah, my clock is ticking. If I don’t close out in the next 2, maybe 3 rounds I think you’ll win.
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@tanios It certainly doesn’t feel like it at the moment. I’m having to suicide attack in some places just to cause casualties since I out produce you.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 3 transports; Remaining resources: 2 PUs; Combat Move - Italians 1 unit repaired. Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy 1 bomber and 1 fighter moved from Greece to Southern Italy 1 fighter moved from Southern Italy to 97 Sea Zone 1 fighter moved from Romania to 97 Sea Zone 1 artillery and 3 infantry moved from France to Northern Italy 1 infantry moved from France to Northern Italy 1 infantry moved from Western Germany to Northern Italy Place Units - Italians 3 transports placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5 Italians collect 20 PUs (5 lost to blockades); end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 7 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone Combat - ANZAC
Combat Hit Differential Summary :