Guam Solo L vs crockett36 X G40.2 oob

  • '18

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from Queensland to Malaya
            1 artillery moved from Queensland to New South Wales
            1 cruiser moved from 63 Sea Zone to 29 Sea Zone
            1 cruiser moved from 29 Sea Zone to 28 Sea Zone
            1 destroyer moved from 62 Sea Zone to 29 Sea Zone
            1 fighter moved from New Zealand to New South Wales
    
        Non Combat Move - ANZAC
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
                French converts factory_major into different units
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Algeria to Tunisia
            1 artillery moved from Southern France to Northern Italy
                  French take Northern Italy from Italians
            1 infantry moved from Morocco to Algeria
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 6 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 carrier and 1 cruiser moved from 112 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Southern France
                  Germans take Southern France from French
            1 artillery moved from France to Northern Italy
            1 mech_infantry moved from France to Northern Italy
            1 artillery moved from France to Normandy Bordeaux
            1 mech_infantry moved from France to Northern Italy
            2 armour, 5 artilleries and 23 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 110 Sea Zone to 111 Sea Zone
            1 submarine moved from 106 Sea Zone to 89 Sea Zone
            2 bombers moved from Holland Belgium to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
            3 fighters moved from Western Germany to Tobruk
            5 tactical_bombers moved from Holland Belgium to Southern Italy
            5 armour moved from France to Germany
            1 armour moved from France to Germany
            4 infantry moved from Bulgaria to Romania
            1 armour moved from Bulgaria to Eastern Poland
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    Scramble?

  • '18

    @crockett36 Scramble yes

  • 2025 2024 '23 '22 '19 '18

  • '18

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter moved from Novgorod to Vyborg
            1 tactical_bomber moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Vyborg
            1 fighter moved from Novgorod to Karelia
            1 tactical_bomber moved from Russia to Karelia
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Vyborg
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Karelia to Novgorod
            1 tactical_bomber moved from Karelia to Novgorod
            1 tactical_bomber moved from Vyborg to Novgorod
            1 fighter moved from Vyborg to Novgorod
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            1 artillery and 5 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Smolensk
            1 aaGun moved from Belarus to Smolensk
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Russia to Bryansk
            7 infantry moved from Belarus to Bryansk
            1 armour moved from Belarus to Novgorod
            1 mech_infantry moved from Novgorod to Smolensk
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            1 mech_infantry moved from Bryansk to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Bryansk to Smolensk
    
        Place Units - Russians
            1 artillery placed in Novgorod
            2 armour and 1 artillery placed in Russia
            1 fighter and 1 infantry placed in Novgorod
            1 artillery placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -2.50
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

  • '18

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
            1 destroyer moved from 23 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to Queensland
    
        Non Combat Move - Americans
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 tactical_bomber and 3 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            Americans undo move 2.
            3 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,3
            Americans collect 47 PUs (3 lost to blockades); end with 47 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    China? Uk?

  • '18

    @crockett36 Oh my goodness, not sure how I missed that. I will get to this tomorrow. Midnight here now and the UK turn is important.

  • 2025 2024 '23 '22 '19 '18

    Naaaah. Just wing it

  • '18

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 10 infantry moved from Shensi to Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
            1 destroyer moved from 23 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to Queensland
    
        Non Combat Move - Americans
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 battleship moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer, 1 tactical_bomber and 3 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            Americans undo move 2.
            3 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,3
            Americans collect 47 PUs (3 lost to blockades); end with 47 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 10 infantry moved from Shensi to Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 31 PUs; 
            British buy 2 armour and 1 transport; Remaining resources: 12 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 16 PUs; 
            UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 96 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Ethiopia to Egypt
            1 armour moved from Ethiopia to Egypt
            1 bomber moved from Gibraltar to Egypt
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Iraq
            1 infantry moved from 80 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
            1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 cruiser moved from 92 Sea Zone to 98 Sea Zone
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 111 Sea Zone to 110 Sea Zone
    
        Combat - British
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans and British reach a stalemate
                . Battle score for attacker is -8
                Casualties for British: 1 destroyer
            Battle in 98 Sea Zone
                British attack with 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
                Italians defend with 1 battleship, 2 cruisers and 2 transports
                    British roll dice for 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 cruiser owned by the British lost in 98 Sea Zone
                    British roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    1 cruiser owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone
                    British roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
                    2 transports owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter and 1 transport remaining. Battle score for attacker is 15
                Casualties for British: 1 cruiser, 2 fighters and 1 tactical_bomber
                Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
            Battle in Egypt
                British attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                Germans defend with 1 fighter; Italians defend with 1 artillery and 1 harbour
                    British roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery and 1 fighter in Egypt, round 2 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
                Casualties for Germans: 1 fighter
            Battle in Iraq
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 96 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter moved from 98 Sea Zone to Syria
            1 tactical_bomber moved from Iraq to 80 Sea Zone
            1 fighter moved from Iraq to 80 Sea Zone
            1 bomber moved from Egypt to French Equatorial Africa
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser moved from 92 Sea Zone to 91 Sea Zone
            1 destroyer moved from 41 Sea Zone to 75 Sea Zone
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            2 armour placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 fighter placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,2,4,6,1,5,6
            UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
            Some Units in India change ownership: 1 armour and 1 fighter
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Germans regular : 0.83
    Neutral_Axis regular : -1.00
    British regular : -0.33
    

    Savegame

  • '18

    Ok - it’s only round 2 and I’m officially stressed out! Your first round Italian moves were good.

  • 2025 2024 '23 '22 '19 '18

  • '18

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Malaya to India
            1 fighter moved from New Zealand to Hawaiian Islands
            1 cruiser moved from 28 Sea Zone to 26 Sea Zone
            1 destroyer moved from 29 Sea Zone to 26 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
            ANZAC undo move 1.
            1 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    France!?

  • '18

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Malaya to India
            1 fighter moved from New Zealand to Hawaiian Islands
            1 cruiser moved from 28 Sea Zone to 26 Sea Zone
            1 destroyer moved from 29 Sea Zone to 26 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
            ANZAC undo move 1.
            1 armour and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Tunisia to Libya
                  French take Libya from Italians
            1 infantry moved from Tunisia to Libya
            1 destroyer moved from 76 Sea Zone to 80 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    Wow - I am so sorry. You must feel like you are in a relay race with a snail on your team. Truth is, I’m trying to get the local guys here to play more and do it through Triple A. So I’m in more than one game now and I need to pay attention more.

  • 2025 2024 '23 '22 '19 '18

    Zero pressure

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