7e47512f-a938-4397-83dd-528bd265022a-F.tsvg
e1f80903-3c63-457a-b09e-42dbed06bc8e-R.tsvg
19c300df-3dae-49d2-9ea4-71cf7f348309-triplea_41739_1Thai.tsvg
@crockett36 Nice job with the Italians. One question: can subs be used as blockers? I thought in the A&A rules they can be ignored and passed over if they are the only ship in the sea zone. But in TripleA they are allowed to block?
@GuamSolo no you can ignore them. They do not block
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Malaya
1 artillery moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 29 Sea Zone
1 cruiser moved from 29 Sea Zone to 28 Sea Zone
1 destroyer moved from 62 Sea Zone to 29 Sea Zone
1 fighter moved from New Zealand to New South Wales
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Malaya
1 artillery moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 29 Sea Zone
1 cruiser moved from 29 Sea Zone to 28 Sea Zone
1 destroyer moved from 62 Sea Zone to 29 Sea Zone
1 fighter moved from New Zealand to New South Wales
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Malaya
1 artillery moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 29 Sea Zone
1 cruiser moved from 29 Sea Zone to 28 Sea Zone
1 destroyer moved from 62 Sea Zone to 29 Sea Zone
1 fighter moved from New Zealand to New South Wales
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
French converts factory_major into different units
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Tunisia
1 artillery moved from Southern France to Northern Italy
French take Northern Italy from Italians
1 infantry moved from Morocco to Algeria
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 6 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 carrier and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
1 artillery moved from France to Northern Italy
1 mech_infantry moved from France to Northern Italy
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Northern Italy
2 armour, 5 artilleries and 23 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 111 Sea Zone
1 submarine moved from 106 Sea Zone to 89 Sea Zone
2 bombers moved from Holland Belgium to United Kingdom
1 bomber moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to Tobruk
5 tactical_bombers moved from Holland Belgium to Southern Italy
5 armour moved from France to Germany
1 armour moved from France to Germany
4 infantry moved from Bulgaria to Romania
1 armour moved from Bulgaria to Eastern Poland
Combat - Germans
Air Battle in United Kingdom
Combat Hit Differential Summary :
Scramble?
@crockett36 Scramble yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Novgorod to Vyborg
1 tactical_bomber moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Russia to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 tactical_bomber moved from Vyborg to Novgorod
1 fighter moved from Vyborg to Novgorod
1 infantry moved from Belarus to Baltic States
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Smolensk
1 aaGun moved from Belarus to Smolensk
1 infantry moved from Belarus to Novgorod
1 infantry moved from Russia to Bryansk
7 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Novgorod to Smolensk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
Place Units - Russians
1 artillery placed in Novgorod
2 armour and 1 artillery placed in Russia
1 fighter and 1 infantry placed in Novgorod
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to Queensland
Non Combat Move - Americans
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer, 1 tactical_bomber and 3 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
Americans undo move 2.
3 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,3
Americans collect 47 PUs (3 lost to blockades); end with 47 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
China? Uk?
@crockett36 Oh my goodness, not sure how I missed that. I will get to this tomorrow. Midnight here now and the UK turn is important.
Naaaah. Just wing it
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 10 infantry moved from Shensi to Kansu
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to Queensland
Non Combat Move - Americans
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer, 1 tactical_bomber and 3 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
Americans undo move 2.
3 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,3
Americans collect 47 PUs (3 lost to blockades); end with 47 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 10 infantry moved from Shensi to Kansu
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 31 PUs;
British buy 2 armour and 1 transport; Remaining resources: 12 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Ethiopia to Egypt
1 bomber moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans and British reach a stalemate
. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
British attack with 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
Italians defend with 1 battleship, 2 cruisers and 2 transports
British roll dice for 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 cruiser owned by the British lost in 98 Sea Zone
British roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 98 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
1 cruiser owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone
British roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 cruiser, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Battle in Egypt
British attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 fighter; Italians defend with 1 artillery and 1 harbour
British roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 fighter in Egypt, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Casualties for Germans: 1 fighter
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 98 Sea Zone to Syria
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 bomber moved from Egypt to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 41 Sea Zone to 75 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
2 armour placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,2,4,6,1,5,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 armour and 1 fighter
Combat Hit Differential Summary :
Italians regular : -0.50
Germans regular : 0.83
Neutral_Axis regular : -1.00
British regular : -0.33
Ok - it’s only round 2 and I’m officially stressed out! Your first round Italian moves were good.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Malaya to India
1 fighter moved from New Zealand to Hawaiian Islands
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
1 destroyer moved from 29 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
ANZAC undo move 1.
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :