@Jacob16 ok. any luck with the dicey function?
L20 bretters (axis) vs Mainah (Allies +12) BM3
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Malaya to 37 Sea Zone 1 armour moved from Kiangsi to Kweichow 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Yunnan to Kweichow 3 artilleries and 4 infantry moved from Hopei to Suiyuyan 1 artillery moved from Kwangtung to Kwangsi 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Celebes Battle in Java Battle in Sumatra Battle in Kweichow Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kweichow, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 3 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Celebes from Dutch, taking Java from Dutch, taking Sumatra from Dutch, taking Kweichow from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Suiyuyan Japanese attack with 3 artilleries and 4 infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries and 4 infantry in Suiyuyan, round 2 : 3/1 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 43 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 20 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone 1 fighter moved from 20 Sea Zone to 44 Sea Zone 1 destroyer moved from 20 Sea Zone to 44 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 battleship moved from 20 Sea Zone to 44 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung Place Units - Japanese 1 factory_minor placed in Malaya 1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan Japanese undo move 2. 1 fighter placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.83
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Central United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 fighters moved from Hawaiian Islands to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 3 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 6 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour moved from Central United States to 101 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 fighters moved from Hawaiian Islands to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 3 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 6 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British Non Combat Move - British 2 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 armour and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Kenya to Egypt 1 artillery and 8 infantry moved from India to Burma 1 aaGun moved from India to Burma 2 tactical_bombers moved from Egypt to Eastern Persia 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 104 Sea Zone to 91 Sea Zone 2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 infantry moved from Brazil to British Guiana Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 battleship, 2 cruisers and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 armour and 1 mech_infantry moved from Morocco to Tunisia 1 bomber moved from Tunisia to Southern Italy 1 artillery moved from Libya to Tobruk 1 infantry moved from Libya to Tobruk 1 infantry moved from Greece to Albania 1 infantry moved from Greece to Albania 1 infantry moved from Greece to Albania 1 infantry moved from Greece to Bulgaria Combat - Italians Battle in Malta Non Combat Move - Italians 1 fighter moved from Tobruk to Southern Italy 1 fighter moved from Tobruk to Southern Italy 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 aaGun moved from Southern France to Northern Italy 1 artillery moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy 1 armour moved from Yugoslavia to Southern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 2 tactical_bombers placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from Queensland to South Australia 1 aaGun, 1 artillery and 2 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 71 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 fighter, 5 infantry, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 destroyer moved from 113 Sea Zone to 109 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Bessarabia 1 infantry moved from United Kingdom to Scotland Germans take Scotland from British 1 cruiser moved from 112 Sea Zone to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to Ukraine Combat - Germans Strategic bombing raid in Ukraine Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Battle in 109 Sea Zone Germans attack with 1 destroyer and 4 submarines British defend with 1 submarine; Russians defend with 1 submarine Germans roll dice for 4 submarines in 109 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits 1 submarine owned by the British lost in 109 Sea Zone Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 4 submarines in 109 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits 1 submarine owned by the Russians lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Russians with 1 destroyer and 4 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 submarine Casualties for Russians: 1 submarine Battle in Bessarabia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bessarabia to Germany 1 bomber moved from Ukraine to Romania 4 artilleries and 6 infantry moved from Germany to Poland 1 armour moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Romania 1 armour moved from Slovakia Hungary to Romania 1 mech_infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany 1 fighter and 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in Normandy Bordeaux Germans undo move 3. 3 infantry placed in Normandy Bordeaux 1 artillery and 2 infantry placed in France 1 submarine placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -0.83 Russians AA : -0.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 2 fighters and 2 tactical_bombers moved from Novgorod to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/1 hits, 2.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland 2 artilleries moved from Ukraine to Western Ukraine 2 tactical_bombers moved from Bessarabia to Western Ukraine 2 fighters moved from Bessarabia to Western Ukraine 6 infantry moved from Russia to Bryansk 11 infantry moved from Novgorod to Belarus 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 10 infantry placed in Russia 2 armour and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 1 artillery moved from 38 Sea Zone to Burma 1 infantry moved from Shan State to Burma 1 tactical_bomber moved from 38 Sea Zone to Burma 1 fighter moved from 38 Sea Zone to Burma 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Kwangsi to French Indo China Japanese take French Indo China from French 2 bombers, 6 fighters and 3 tactical_bombers moved from Kwangsi to Burma 1 armour moved from Kweichow to Kansu Japanese take Shensi from Chinese Japanese take Kansu from Chinese 3 artilleries and 3 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Shensi 1 artillery moved from Kweichow to Hopei 1 infantry moved from Hunan to Anhwe 1 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from 38 Sea Zone to Burma 1 artillery moved from 38 Sea Zone to Burma 1 artillery moved from 38 Sea Zone to Burma 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 destroyer moved from 44 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 1 artillery moved from 38 Sea Zone to Burma 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/1 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 4 artilleries, 2 bombers, 7 fighters, 5 infantry and 4 tactical_bombers British defend with 1 aaGun, 1 artillery and 8 infantry British roll AA dice in Burma : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 4 artilleries, 2 bombers, 6 fighters, 5 infantry and 4 tactical_bombers in Burma, round 2 : 10/1 hits, 9.83 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 8 infantry in Burma, round 2 : 3/0 hits, 3.00 expected hits 3 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 8 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 artilleries, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 fighter and 3 infantry Casualties for British: 1 aaGun, 1 artillery and 8 infantry Non Combat Move - Japanese 1 fighter moved from Burma to 38 Sea Zone 1 fighter moved from Burma to 38 Sea Zone 1 bomber moved from Burma to Kwangsi 1 bomber moved from Burma to Kwangsi 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Burma to Hunan 1 tactical_bomber moved from Burma to Hunan 1 fighter moved from Burma to Hunan 1 tactical_bomber moved from Burma to Hunan 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 1 artillery and 2 infantry placed in Malaya 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.83 British AA : 0.50 UK_Pacific regular : 0.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 108 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to Scotland 1 armour moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland Combat - Americans Battle in 109 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Germans defend with 1 destroyer and 4 submarines Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 4 submarines in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 4 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 16 Casualties for Germans: 1 destroyer and 4 submarines Casualties for Americans: 1 carrier Battle in Scotland Americans attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland Americans win, taking Scotland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 aaGun moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 108 Sea Zone 1 aaGun, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone 1 aaGun moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies 1 infantry, 1 marine and 1 mech_infantry moved from 109 Sea Zone to Eire 1 tactical_bomber moved from 109 Sea Zone to Eire 1 fighter moved from 109 Sea Zone to Eire 1 bomber moved from Eastern United States to Eire 1 carrier, 2 fighters and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia Place Units - Americans 2 artilleries, 2 bombers and 6 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 bomber placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Germans regular : -0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 infantry moved from Sikang to Szechwan 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/1 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 3/1 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 6 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : 1.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 108 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 108 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 91 Sea Zone to 108 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to Scotland 1 armour moved from 109 Sea Zone to Scotland 1 infantry moved from 109 Sea Zone to Scotland Combat - Americans Battle in 109 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Germans defend with 1 destroyer and 4 submarines Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 4 submarines in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Germans and 1 carrier owned by the Americans lost in 109 Sea Zone Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 109 Sea Zone, round 4 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 16 Casualties for Germans: 1 destroyer and 4 submarines Casualties for Americans: 1 carrier Battle in Scotland Americans attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland Americans win, taking Scotland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 aaGun moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 108 Sea Zone 1 aaGun, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone 1 aaGun moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies 1 infantry, 1 marine and 1 mech_infantry moved from 109 Sea Zone to Eire 1 tactical_bomber moved from 109 Sea Zone to Eire 1 fighter moved from 109 Sea Zone to Eire 1 bomber moved from Eastern United States to Eire 1 carrier, 2 fighters and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 aaGun, 3 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia Place Units - Americans 2 artilleries, 2 bombers and 6 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 bomber placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 infantry moved from Sikang to Szechwan 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Hunan, round 2 : 3/1 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 2 fighters and 2 tactical_bombers Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 3/1 hits, 2.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 6 infantry moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone Combat - British Battle in 104 Sea Zone British attack with 2 fighters and 1 submarine Germans defend with 1 cruiser British roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - British 2 fighters moved from 104 Sea Zone to 109 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 mech_infantry moved from 109 Sea Zone to Eire 1 infantry moved from 109 Sea Zone to Eire 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Eastern Persia 1 armour moved from 80 Sea Zone to Eastern Persia 2 tactical_bombers moved from Eastern Persia to West India 2 aaGuns, 2 fighters and 13 infantry moved from India to West India 1 artillery moved from Ethiopia to Anglo Egyptian Sudan Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : -0.17 Japanese regular : 1.67 Germans regular : -0.33 British regular : 0.67
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@mainah
Dang dude… going all in on the let’s retake London plan! -
@bretters
Well - going all in on the “Save Calcutta and get a 9 IPC economy” seemed to have slightly less odds. :wink: -
@mainah
Haha nice -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 transports; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from 99 Sea Zone to Crete 2 armour and 1 mech_infantry moved from Tunisia to Tobruk 2 artilleries and 4 infantry moved from Tobruk to Alexandria 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 battleship moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 armour moved from Southern Italy to Yugoslavia 1 infantry moved from Bulgaria to Romania 1 fighter moved from Southern Italy to United Kingdom Combat - Italians Battle in Crete Battle in Cyprus Battle in 81 Sea Zone Italians attack with 1 bomber French defend with 1 destroyer Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 bomber owned by the Italians lost in 81 Sea Zone French win, taking Crete from Neutral_Allies, taking Cyprus from British with no units remaining. Battle score for attacker is -4 Casualties for Italians: 1 bomber Casualties for French: 1 destroyer Battle in Alexandria Italians attack with 2 artilleries and 4 infantry British defend with 1 infantry Italians roll dice for 2 artilleries and 4 infantry in Alexandria, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Albania to Yugoslavia Place Units - Italians 3 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
French regular : 0.67 Italians regular : 0.67 British regular : -0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland 1 fighter moved from 46 Sea Zone to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Germans
Combat Hit Differential Summary :
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Sorry - forgot to post at end of French turn.
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So when it’s US/China/UK turn you inky need to post turn summary at end of UK since it automatically also posts US and China . Same for Anzac and France finish Anzac and France turn then post turn summary when done with France