Maxi VS Enigma Winner takes it all:)


  • Sagen er jo den at vi begge går meget op i det, og det er jo det der også gør det sjovt og spændende! Jeg kunne ikke forestille mig noget kedeligere end at spille med en der ikke går op i det.
    Italien fejlede, men den var jo heller ikke ligefrem en sikker sag. Indrømmet, jeg var heldig.
    Jeg kan slet ikke se at den her er afgjort! Tyskerne står ikke specielt godt, og du har 2 fabrikker der kan smide enheder ind imod italienerne i afrika, så det er bare et spørgsmål om tid.


  • @Maxiheimer
    Jeg synes nu Tyskland står fint. De har jo ikke længere noget pres fra vest og USA skal også slås mod Japan, som har haft godt tur i den. Hvad skulle hindre italienerne i at bygge et kompleks i Egypten eller flåde ved Italien nu?Briterne har ikke råd til både Afrika og Vesteuropa. Et bombefly mod hver fabrik i hver runde - jeg rammer aldrig på AA. Tyskerne var uheldige i første runde men vandt ikke desto mindre dem, de skulle vinde. Bortset fra cruiseren. Til sammenligning fik alliancen ikke Rom på trods af odds’ne (!) og har dermed mistet et slagskib, seks værdifulde landenheder og tre transportere og lige om lidt, hvad tyskerne vælger at sænke. Til ingen verdens nytte. Næsten 30 IPC i briternes slunkne kasse forduftet og Italien kan bygge sin airbase. En 100 IPC runde til aksens fordel. Så jeg synes der er en markant forskel på tyskernes start og så dette her - den sidste halvanden runde for alliancen har været en katastrofe både i Middelhavet og Pacific.
    Det er er spillets sjæl med de terninger - jeg ved det. Men jeg trænger simpelthen til en succesoplevelse - hvad nytter det at lave gode træk når det HVER gang går op i røg. Og det gør det jo. Tre af de nu snart fire spil jeg har tabt til dig (for ja, jeg taber helt sikkert dette også) har jeg bare ikke haft terningerne i afgørende slag på trods af gode odds i dem alle. Italien var ikke en sikker sag… USA burde have ramt 2 enheder da tanken statistisk skulle have haft to chancer. Det ville have efterladt UK med 90% chance - men det ville sikkert ikke engang have været nok. Ikke desto mindre en åbning, der skulle forsøges udnyttet og det tror jeg alle erfarne spillere ville have gjort - inkl. dig :-).
    Du spiller skide godt og derfor er det så sjovt at spille med dig. Men for f… hvor har jeg fået prygl af de terninger - trænger til noget optur.


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Queensland to Philippines
            1 cruiser moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            9 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            8 armour, 2 artilleries and 22 infantry moved from Poland to Baltic States
            4 armour moved from Romania to Baltic States
            5 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to 80 Sea Zone
    
        Combat - Germans
            Battle in 80 Sea Zone
                Germans attack with 5 bombers, 2 fighters and 2 tactical_bombers
                British defend with 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport; French defend with 1 destroyer
                    Germans roll dice for 5 bombers, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 3/9 hits, 5,67 expected hits
                Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 80 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
                    1 destroyer owned by the French and 1 fighter owned by the Germans lost in 80 Sea Zone
                    Germans roll dice for 5 bombers, 1 fighter and 2 tactical_bombers in 80 Sea Zone, round 3 : 5/8 hits, 5,00 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport in 80 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
                    1 tactical_bomber owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 carrier owned by the British lost in 80 Sea Zone
                Germans win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 43
                Casualties for Germans: 2 fighters and 1 tactical_bomber
                Casualties for French: 1 destroyer
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport
            Battle in Baltic States
                Germans attack with 12 armour, 3 artilleries, 1 bomber and 24 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 12 armour, 3 artilleries, 1 bomber and 24 infantry in Baltic States, round 2 : 12/40 hits, 12,17 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 12 armour, 3 artilleries, 1 bomber and 22 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 artilleries and 7 infantry moved from Romania to Eastern Poland
            2 aaGuns moved from Poland to Eastern Poland
            1 aaGun moved from Poland to Baltic States
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            5 bombers moved from 80 Sea Zone to Egypt
            1 tactical_bomber moved from 80 Sea Zone to Ethiopia
            4 armour and 3 mech_infantrys moved from Germany to Baltic States
            1 bomber moved from Baltic States to Western Germany
    
        Place Units - Germans
            1 bomber and 3 infantry placed in Western Germany
            4 armour and 1 infantry placed in Germany
            2 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
            Germans collect 39 PUs (7 lost to blockades); end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Removing units owned by Germans from Germany: 1 infantry
            EDIT: Adding units owned by Germans to Norway: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 1,00
    Germans regular : -2,83
    British regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Karelia
            3 armour moved from Belarus to Karelia
            1 infantry moved from Ukraine to Bessarabia
            1 fighter moved from Russia to Bessarabia
            3 fighters and 1 tactical_bomber moved from Novgorod to Karelia
            2 infantry moved from Ukraine to Bessarabia
            2 artilleries moved from Western Ukraine to Bessarabia
            3 artilleries moved from Belarus to Eastern Poland
            3 artilleries moved from Western Ukraine to Eastern Poland
            6 infantry moved from Western Ukraine to Eastern Poland
            4 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            2 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 cruiser and 1 submarine
                Germans defend with 1 cruiser, 2 fighters and 1 transport
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 2 fighters in 113 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Bessarabia
                Russians attack with 2 artilleries, 1 fighter and 3 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Bessarabia, round 2 : 2/6 hits, 2,00 expected hits
                    Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Karelia
                Russians attack with 3 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 9 infantry
                    Russians roll dice for 3 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 3/12 hits, 4,83 expected hits
                    Germans roll dice for 9 infantry in Karelia, round 2 : 2/9 hits, 3,00 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 3 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 6/10 hits, 4,50 expected hits
                    Germans roll dice for 6 infantry in Karelia, round 3 : 4/6 hits, 2,00 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 6 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 armour, 1 artillery and 4 infantry
                Casualties for Germans: 9 infantry
            Battle in Eastern Poland
                Russians attack with 6 artilleries and 14 infantry
                Germans defend with 2 aaGuns, 2 artilleries and 7 infantry; Italians defend with 1 armour, 2 artilleries and 2 infantry
                    Russians roll dice for 6 artilleries and 14 infantry in Eastern Poland, round 2 : 3/20 hits, 5,33 expected hits
                    Italians roll dice for 2 aaGuns, 1 armour, 4 artilleries and 9 infantry in Eastern Poland, round 2 : 8/14 hits, 4,83 expected hits
                    8 infantry owned by the Russians, 2 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 6 artilleries and 6 infantry in Eastern Poland, round 3 : 7/12 hits, 4,00 expected hits
                    Italians roll dice for 1 armour, 4 artilleries and 8 infantry in Eastern Poland, round 3 : 4/13 hits, 4,50 expected hits
                    4 infantry owned by the Russians, 5 infantry owned by the Germans and 2 infantry owned by the Italians lost in Eastern Poland
                    Russians roll dice for 6 artilleries and 2 infantry in Eastern Poland, round 4 : 1/8 hits, 2,67 expected hits
                    Italians roll dice for 1 armour, 4 artilleries and 1 infantry in Eastern Poland, round 4 : 2/6 hits, 2,17 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 6 artilleries in Eastern Poland, round 5 : 2/6 hits, 2,00 expected hits
                    Italians roll dice for 1 armour and 4 artilleries in Eastern Poland, round 5 : 2/5 hits, 1,83 expected hits
                    2 artilleries owned by the Russians and 2 artilleries owned by the Italians lost in Eastern Poland
                    Russians roll dice for 4 artilleries in Eastern Poland, round 6 : 0/4 hits, 1,33 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 6 : 1/3 hits, 1,17 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                    Russians roll dice for 3 artilleries in Eastern Poland, round 7 : 0/3 hits, 1,00 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 7 : 1/3 hits, 1,17 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                    Russians roll dice for 2 artilleries in Eastern Poland, round 8 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 8 : 3/3 hits, 1,17 expected hits
                    1 artillery owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland
                Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -17
                Casualties for Russians: 6 artilleries and 14 infantry
                Casualties for Germans: 2 aaGuns, 1 artillery and 7 infantry
                Casualties for Italians: 2 artilleries and 2 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            3 fighters moved from Karelia to Bryansk
            2 aaGuns, 13 infantry and 6 mech_infantrys moved from Belarus to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Bryansk
            2 aaGuns moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            2 aaGuns and 17 infantry moved from Buryatia to Amur
            1 fighter moved from Bessarabia to Bryansk
            1 tactical_bomber moved from Karelia to Nenetsia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3,83
    Germans regular : 2,17
    Russians regular : -4,83
    

    Savegame


  • @Enigma
    Det var så lige endnu en til samlingen - 86% i russernes favør i Østpolen. Det er lige meget hvad jeg rører ved. Ikke mere brok herfra - spillet er tabt. Ved godt det er sjovt for dig nu, men jeg kan jo ikke engang lykkes med at slå et hul i en våd avis.
    Godt spillet og tak for kampen, selvom den blev kort.
    Du må jo overveje om du gider spille en anden gang ;-).


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 artillery and 1 infantry moved from Hunan to Kweichow
            2 infantry moved from Hunan to Yunnan
            1 armour and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            1 artillery and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 8 infantry and 1 mech_infantry moved from Jehol to Manchuria
            2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 infantry moved from Siam to Shan State
            1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            2 fighters moved from 37 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from Kwangsi to Kweichow
            2 bombers moved from Kwangsi to Philippines
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 cruiser and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2,83 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Kweichow, round 3 : 0/5 hits, 2,50 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Kweichow, round 4 : 3/5 hits, 2,50 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Java
                Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Java, round 2 : 1/6 hits, 2,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 2/5 hits, 2,17 expected hits
                    Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Philippines, round 2 : 2/6 hits, 2,33 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Philippines, round 3 : 3/5 hits, 2,17 expected hits
                    Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the ANZAC lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
                Casualties for ANZAC: 1 fighter
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            2 transports moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 2 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Hopei to Kansu
            1 aaGun moved from Jehol to Manchuria
            2 fighters moved from Java to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            2 bombers moved from Philippines to French Indo China
            2 battleships and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter and 3 tactical_bombers moved from Kweichow to Kiangsu
            1 cruiser moved from 36 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            3 artilleries placed in French Indo China
            1 factory_minor placed in Malaya
            2 destroyers and 2 submarines placed in 6 Sea Zone
            Japanese undo move 4.
            Japanese undo move 2.
            2 artilleries placed in French Indo China
            1 submarine placed in 36 Sea Zone
            1 artillery placed in Japan
            2 destroyers and 1 submarine placed in 6 Sea Zone
            Japanese undo move 6.
            Japanese undo move 5.
            Japanese undo move 4.
            1 artillery placed in French Indo China
            2 destroyers and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : 0,00
    Japanese regular : -2,67
    UK_Pacific regular : -0,33
    ANZAC regular : 0,50
    

    Savegame


  • hov så først din besked nu, hvor jeg har kørt japan.
    Ja, det blev vist et kort spil. Tak for spillet, godt spillet


  • @Maxiheimer
    Synes du jeg er helt urimelig i mine betragtninger? Var Østpolen lykkedes ville tyskerne have haft meget svært ved at forhindre russerne i at gå i Rumænien og havde måttet vende noget af det tunge skyts baglæns. Og så satsede jeg på at russerne kunne nå at bygge et forsvar op med de ret mange penge de ville tjene i et par runder. Det gik så heller ikke. Det var vist bare et af de spil…


  • @Enigma
    Jeg havde gerne spillet videre, hvis jeg kunne se muligheder. Det kan jeg bare ikke.


  • Altså jeg kan jo nå rumænien med 4 kampvogne 2 fly + 2 italienske fly, så russerne har jo ikke de bedste odds på den. At du angreb med russerne var præcis hvad jeg håbede på. Men om det er en fordel eller ulempe viser sig først om 3-4 ture. Jeg er enig i at du ikke står særlig godt. Når man laver et sats og det så fejler, ender det som regel med at man står dårligt.


  • @Maxiheimer
    Du har selvfølgelig helt ret. Jeg gjorde det også kun fordi spillet syntes tabt - ellers havde jeg ikke angrebet. Jeg gjorde så heller ikke noget for at stille mig ordentligt i non combat. Var Østpolen lykkedes havde jeg landet fighterne i Ukraine og kunne have lavet et strejf på Rumænien og taget tanksne ud.
    Nok om det. Jeg beklager, at jeg tabte hovedet i går. Jeg havde ikke lige den bedste dag og så var der sgu’ ikke lige plads til tripleA terninger :grimacing:
    Håber du vil tage imod min undskyldning - det er ikke i orden at skulle læse det brok, når man spiller for sjov. Og det irriterer også mig selv voldsomt, at det går mig sådan på! Jeg glæder mig til den 1/11 (ved Bjergmose vel). Jeg kunne dog godt tænke mig at møde op med en anden og mere positiv oplevelse i bagagen (humørmæssigt og mentalt). Så jeg vil høre om du er frisk på en ommer, hvor vi spiller samme side igen. Så vil jeg give mig selv mundkurv på og love dig et spil, hvor vi ikke er nødt til at stoppe i utide. Jeg forstår også godt, hvis ikke du gider…


  • Hehe nu ikke så hård ved dig selv. Jeg bitcher også altid når det går skidt for mig:)
    Jeg er helt klar på et reboot!! Så laver vi lige aftale om kun at skrive positivt under spillet:blush:
    Det er KUN et spil:hugging_face: :hugging_face: :hugging_face:


  • @Maxiheimer
    Glimrende. God aftale og gode intentioner - bliver sværere at holde det😂. Men SKAL😊. Du sender bare et gamesave med det sædvanlige bid. Nu starter arbejde op igen så der kommer længere mellem trækkene. Der tror jeg også du er bedre til at lægge det fra dig 😉


  • Nej jeg går med det præcis som dig, jeg har bare små børn, som napper en masse af min tid:grin:


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • Værs’go - Nyt spil startet op. Knæk og bræk:)


  • @Maxiheimer
    I lige måde. Så du spiller alliancen…?


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
            EDIT: Turning off Edit Mode
            Germans buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 fighter moved from Holland Belgium to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            2 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Poland to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 armour moved from Romania to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma
    Scrambling or not scrambling - that’s the question :-)

Suggested Topics

  • 10
  • 32
  • 45
  • 36
  • 33
  • 60
  • 45
  • 54
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

17.4k

Users

39.9k

Topics

1.7m

Posts