Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Maxi VS Enigma Winner takes it all:)
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Kweichow 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 6 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 armour moved from 95 Sea Zone to Southern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 battleship moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java Combat - Americans Battle in Java Battle in Philippines Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking Java from Japanese, taking Philippines from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Southern Italy Americans attack with 1 armour and 1 infantry Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 battleship in Southern Italy, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 armour and 1 infantry in Southern Italy, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 aaGuns, 1 bomber and 2 infantry in Southern Italy, round 2 : 2/3 hits, 0,83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Southern Italy Italians win with 2 aaGuns, 1 bomber and 2 infantry remaining. Battle score for attacker is -9 Casualties for Americans: 1 armour and 1 infantry Battle in 45 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 25 Sea Zone to Midway 1 bomber moved from 25 Sea Zone to Queensland 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from 45 Sea Zone to 54 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 109 Sea Zone to 92 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 89 Sea Zone 1 artillery, 1 mech_infantry, 1 submarine and 2 transports moved from 89 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery moved from Szechwan to Kweichow 2 infantry moved from Szechwan to Kweichow 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 6 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Iraq 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 armour moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour moved from Ethiopia to Kenya British take Kenya from Italians 2 infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan 1 tactical_bomber moved from India to Iraq Combat - British Battle in Iraq British attack with 1 artillery, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Yunnan British attack with 2 fighters and 2 infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Southern Italy British attack with 1 armour, 1 artillery and 2 infantry Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 2 aaGuns, 1 bomber and 2 infantry in Southern Italy, round 2 : 2/3 hits, 0,83 expected hits 2 infantry owned by the British lost in Southern Italy British roll dice for 1 armour and 1 artillery in Southern Italy, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 2 aaGuns, 1 bomber and 2 infantry in Southern Italy, round 3 : 0/3 hits, 0,83 expected hits British roll dice for 1 armour and 1 artillery in Southern Italy, round 4 : 2/2 hits, 0,83 expected hits Italians roll dice for 2 aaGuns, 1 bomber and 2 infantry in Southern Italy, round 4 : 0/3 hits, 0,83 expected hits 2 aaGuns owned by the Italians lost in Southern Italy British roll dice for 1 armour and 1 artillery in Southern Italy, round 5 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 bomber and 2 infantry in Southern Italy, round 5 : 1/3 hits, 0,83 expected hits 1 artillery owned by the British lost in Southern Italy British roll dice for 1 armour in Southern Italy, round 6 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 bomber and 2 infantry in Southern Italy, round 6 : 0/3 hits, 0,83 expected hits 1 bomber owned by the Italians lost in Southern Italy British roll dice for 1 armour in Southern Italy, round 7 : 0/1 hits, 0,50 expected hits Italians roll dice for 2 infantry in Southern Italy, round 7 : 1/2 hits, 0,67 expected hits 1 armour owned by the British lost in Southern Italy Italians win with 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 2 aaGuns and 1 bomber Non Combat Move - British 1 carrier moved from 71 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Iraq to 80 Sea Zone 2 fighters moved from Yunnan to India 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 battleship moved from 109 Sea Zone to 91 Sea Zone 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 2 artilleries moved from Anglo Egyptian Sudan to Kenya 2 mech_infantrys moved from Belgian Congo to Kenya 1 infantry moved from Tanganyika Territory to Kenya 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya 2 aaGuns moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 infantry moved from Burma to Shan State 1 artillery moved from India to Burma 1 infantry moved from India to Burma Place Units - British 1 infantry placed in Union of South Africa 1 factory_minor placed in Persia 2 transports placed in 109 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,6,5,4,2,4,5,2,4,1,4,4,3,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -0,17 Italians regular : 0,33 Japanese regular : -0,33 Neutral_Axis regular : 0,00 British regular : -0,00
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@Enigma
Nu er det min tur til lige at overveje om der er grund til at køre videre herfra. Italien var blottet og slaget ved Rom lå med 60 - 40 til UK selv uden USA’s hjælp. Og så brænder Både USA og UK ALT! i de første to tre - runder mens du rammer 2 ud af 2 på 2’ere! Og Yunnan - 98% i Kinas favør. Jeg kan bare IKKE få bare en smule tur i den, når det virkelig gælder. Hold k… jeg er træt af det også med tanke på de to gange jeg har tabt med Tyskland efter slag med henholdsvis 95% og 85% vinderchance. -
Jeg svedte godt nok også lidt da jeg så hvor åbent jeg havde ladet italien stå… Det retter lidt op for min dårlige start:)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield and 2 artilleries; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 3 fighters moved from Alexandria to 95 Sea Zone 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour, 2 artilleries and 2 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Ethiopia Italians take Ethiopia from British Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/8 hits, 2,33 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in 95 Sea Zone Italians attack with 3 fighters British defend with 2 transports; Americans defend with 1 battleship and 1 transport Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 battleship and 3 transports in 95 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Italians and 1 battleship owned by the Americans lost in 95 Sea Zone 2 transports owned by the British and 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 31 Casualties for Italians: 1 fighter Casualties for Americans: 1 battleship and 1 transport Casualties for British: 2 transports Non Combat Move - Italians 2 fighters moved from 95 Sea Zone to Southern Italy 4 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries placed in Southern Italy 1 airfield placed in Egypt Italians undo move 1. 2 artilleries placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Italians regular : 0,17 British regular : 0,67
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Tror vi begge skal arbejde lidt på at lade være med at lade det gå os på når tingene ikke lige går som vi forventer:) til gengæld syntes jeg at heldet svinger frem og tilbage i dette spil.
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@Maxiheimer
Det har du helt ret i - jeg går helt sikkert for meget op i det. Men efterhånden kan jeg ikke rigtig se hvad jeg skal gøre - jeg sidder før vigtige slag og ved bare, at de går galt. Det er sket igen og igen mod dig og andre på tripleA. Det sker alt for tit. Den eneste fejl du har lavet i spillet og jeg kan selvfølgelig ikke udnytte det. Om jeg så havde haft dobbelt så mange enheder var det gået galt. Italien burde have været nede i sækken og i stedet ejer de Afrika. Den engelske (eller amerikanske) flåde er fiskeføde. Ligesom du var parat til at stoppe efter Japans 1. runde kan du sikkert forstå, at jeg synes dette ser håbløst ud nu… -
Sagen er jo den at vi begge går meget op i det, og det er jo det der også gør det sjovt og spændende! Jeg kunne ikke forestille mig noget kedeligere end at spille med en der ikke går op i det.
Italien fejlede, men den var jo heller ikke ligefrem en sikker sag. Indrømmet, jeg var heldig.
Jeg kan slet ikke se at den her er afgjort! Tyskerne står ikke specielt godt, og du har 2 fabrikker der kan smide enheder ind imod italienerne i afrika, så det er bare et spørgsmål om tid. -
@Maxiheimer
Jeg synes nu Tyskland står fint. De har jo ikke længere noget pres fra vest og USA skal også slås mod Japan, som har haft godt tur i den. Hvad skulle hindre italienerne i at bygge et kompleks i Egypten eller flåde ved Italien nu?Briterne har ikke råd til både Afrika og Vesteuropa. Et bombefly mod hver fabrik i hver runde - jeg rammer aldrig på AA. Tyskerne var uheldige i første runde men vandt ikke desto mindre dem, de skulle vinde. Bortset fra cruiseren. Til sammenligning fik alliancen ikke Rom på trods af odds’ne (!) og har dermed mistet et slagskib, seks værdifulde landenheder og tre transportere og lige om lidt, hvad tyskerne vælger at sænke. Til ingen verdens nytte. Næsten 30 IPC i briternes slunkne kasse forduftet og Italien kan bygge sin airbase. En 100 IPC runde til aksens fordel. Så jeg synes der er en markant forskel på tyskernes start og så dette her - den sidste halvanden runde for alliancen har været en katastrofe både i Middelhavet og Pacific.
Det er er spillets sjæl med de terninger - jeg ved det. Men jeg trænger simpelthen til en succesoplevelse - hvad nytter det at lave gode træk når det HVER gang går op i røg. Og det gør det jo. Tre af de nu snart fire spil jeg har tabt til dig (for ja, jeg taber helt sikkert dette også) har jeg bare ikke haft terningerne i afgørende slag på trods af gode odds i dem alle. Italien var ikke en sikker sag… USA burde have ramt 2 enheder da tanken statistisk skulle have haft to chancer. Det ville have efterladt UK med 90% chance - men det ville sikkert ikke engang have været nok. Ikke desto mindre en åbning, der skulle forsøges udnyttet og det tror jeg alle erfarne spillere ville have gjort - inkl. dig :-).
Du spiller skide godt og derfor er det så sjovt at spille med dig. Men for f… hvor har jeg fået prygl af de terninger - trænger til noget optur. -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Philippines 1 cruiser moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 9 infantry moved from Finland to Karelia Germans take Karelia from Russians 8 armour, 2 artilleries and 22 infantry moved from Poland to Baltic States 4 armour moved from Romania to Baltic States 5 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to 80 Sea Zone Combat - Germans Battle in 80 Sea Zone Germans attack with 5 bombers, 2 fighters and 2 tactical_bombers British defend with 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport; French defend with 1 destroyer Germans roll dice for 5 bombers, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 : 3/9 hits, 5,67 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport in 80 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 80 Sea Zone Germans roll dice for 5 bombers, 1 fighter and 2 tactical_bombers in 80 Sea Zone, round 3 : 5/8 hits, 5,00 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport in 80 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits 1 tactical_bomber owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British and 1 carrier owned by the British lost in 80 Sea Zone Germans win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 43 Casualties for Germans: 2 fighters and 1 tactical_bomber Casualties for French: 1 destroyer Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport Battle in Baltic States Germans attack with 12 armour, 3 artilleries, 1 bomber and 24 infantry Russians defend with 3 infantry Germans roll dice for 12 armour, 3 artilleries, 1 bomber and 24 infantry in Baltic States, round 2 : 12/40 hits, 12,17 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 12 armour, 3 artilleries, 1 bomber and 22 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 artilleries and 7 infantry moved from Romania to Eastern Poland 2 aaGuns moved from Poland to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 submarine moved from 113 Sea Zone to 125 Sea Zone 5 bombers moved from 80 Sea Zone to Egypt 1 tactical_bomber moved from 80 Sea Zone to Ethiopia 4 armour and 3 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Baltic States to Western Germany Place Units - Germans 1 bomber and 3 infantry placed in Western Germany 4 armour and 1 infantry placed in Germany 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Germans collect 39 PUs (7 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Norway: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 1,00 Germans regular : -2,83 British regular : -1,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 3 armour moved from Belarus to Karelia 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Russia to Bessarabia 3 fighters and 1 tactical_bomber moved from Novgorod to Karelia 2 infantry moved from Ukraine to Bessarabia 2 artilleries moved from Western Ukraine to Bessarabia 3 artilleries moved from Belarus to Eastern Poland 3 artilleries moved from Western Ukraine to Eastern Poland 6 infantry moved from Western Ukraine to Eastern Poland 4 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Russians creates battle in territory 125 Sea Zone Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser, 2 fighters and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 2 fighters in 113 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Bessarabia Russians attack with 2 artilleries, 1 fighter and 3 infantry Italians defend with 1 infantry Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Bessarabia, round 2 : 2/6 hits, 2,00 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Karelia Russians attack with 3 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 9 infantry Russians roll dice for 3 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 3/12 hits, 4,83 expected hits Germans roll dice for 9 infantry in Karelia, round 2 : 2/9 hits, 3,00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Russians roll dice for 3 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 6/10 hits, 4,50 expected hits Germans roll dice for 6 infantry in Karelia, round 3 : 4/6 hits, 2,00 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 6 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour, 1 artillery and 4 infantry Casualties for Germans: 9 infantry Battle in Eastern Poland Russians attack with 6 artilleries and 14 infantry Germans defend with 2 aaGuns, 2 artilleries and 7 infantry; Italians defend with 1 armour, 2 artilleries and 2 infantry Russians roll dice for 6 artilleries and 14 infantry in Eastern Poland, round 2 : 3/20 hits, 5,33 expected hits Italians roll dice for 2 aaGuns, 1 armour, 4 artilleries and 9 infantry in Eastern Poland, round 2 : 8/14 hits, 4,83 expected hits 8 infantry owned by the Russians, 2 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 6 artilleries and 6 infantry in Eastern Poland, round 3 : 7/12 hits, 4,00 expected hits Italians roll dice for 1 armour, 4 artilleries and 8 infantry in Eastern Poland, round 3 : 4/13 hits, 4,50 expected hits 4 infantry owned by the Russians, 5 infantry owned by the Germans and 2 infantry owned by the Italians lost in Eastern Poland Russians roll dice for 6 artilleries and 2 infantry in Eastern Poland, round 4 : 1/8 hits, 2,67 expected hits Italians roll dice for 1 armour, 4 artilleries and 1 infantry in Eastern Poland, round 4 : 2/6 hits, 2,17 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 6 artilleries in Eastern Poland, round 5 : 2/6 hits, 2,00 expected hits Italians roll dice for 1 armour and 4 artilleries in Eastern Poland, round 5 : 2/5 hits, 1,83 expected hits 2 artilleries owned by the Russians and 2 artilleries owned by the Italians lost in Eastern Poland Russians roll dice for 4 artilleries in Eastern Poland, round 6 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 6 : 1/3 hits, 1,17 expected hits 1 artillery owned by the Russians lost in Eastern Poland Russians roll dice for 3 artilleries in Eastern Poland, round 7 : 0/3 hits, 1,00 expected hits Italians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 7 : 1/3 hits, 1,17 expected hits 1 artillery owned by the Russians lost in Eastern Poland Russians roll dice for 2 artilleries in Eastern Poland, round 8 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour and 2 artilleries in Eastern Poland, round 8 : 3/3 hits, 1,17 expected hits 1 artillery owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -17 Casualties for Russians: 6 artilleries and 14 infantry Casualties for Germans: 2 aaGuns, 1 artillery and 7 infantry Casualties for Italians: 2 artilleries and 2 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 3 fighters moved from Karelia to Bryansk 2 aaGuns, 13 infantry and 6 mech_infantrys moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Russia to Bryansk 2 aaGuns moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 aaGuns and 17 infantry moved from Buryatia to Amur 1 fighter moved from Bessarabia to Bryansk 1 tactical_bomber moved from Karelia to Nenetsia Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Novgorod Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 3,83 Germans regular : 2,17 Russians regular : -4,83
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@Enigma
Det var så lige endnu en til samlingen - 86% i russernes favør i Østpolen. Det er lige meget hvad jeg rører ved. Ikke mere brok herfra - spillet er tabt. Ved godt det er sjovt for dig nu, men jeg kan jo ikke engang lykkes med at slå et hul i en våd avis.
Godt spillet og tak for kampen, selvom den blev kort.
Du må jo overveje om du gider spille en anden gang ;-). -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 artillery and 1 infantry moved from Hunan to Kweichow 2 infantry moved from Hunan to Yunnan 1 armour and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 mech_infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 8 infantry and 1 mech_infantry moved from Jehol to Manchuria 2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Siam to Shan State 1 carrier and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 2 fighters moved from 37 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from Kwangsi to Kweichow 2 bombers moved from Kwangsi to Philippines 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 cruiser and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2,83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Kweichow, round 3 : 0/5 hits, 2,50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Kweichow, round 4 : 3/5 hits, 2,50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Java Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Java, round 2 : 1/6 hits, 2,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 2/5 hits, 2,17 expected hits Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Philippines, round 2 : 2/6 hits, 2,33 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Philippines, round 3 : 3/5 hits, 2,17 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Casualties for ANZAC: 1 fighter Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Hopei to Kansu 1 aaGun moved from Jehol to Manchuria 2 fighters moved from Java to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 2 bombers moved from Philippines to French Indo China 2 battleships and 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 3 tactical_bombers moved from Kweichow to Kiangsu 1 cruiser moved from 36 Sea Zone to 42 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 artilleries placed in French Indo China 1 factory_minor placed in Malaya 2 destroyers and 2 submarines placed in 6 Sea Zone Japanese undo move 4. Japanese undo move 2. 2 artilleries placed in French Indo China 1 submarine placed in 36 Sea Zone 1 artillery placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Japanese undo move 6. Japanese undo move 5. Japanese undo move 4. 1 artillery placed in French Indo China 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,00 Japanese regular : -2,67 UK_Pacific regular : -0,33 ANZAC regular : 0,50
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hov så først din besked nu, hvor jeg har kørt japan.
Ja, det blev vist et kort spil. Tak for spillet, godt spillet -
@Maxiheimer
Synes du jeg er helt urimelig i mine betragtninger? Var Østpolen lykkedes ville tyskerne have haft meget svært ved at forhindre russerne i at gå i Rumænien og havde måttet vende noget af det tunge skyts baglæns. Og så satsede jeg på at russerne kunne nå at bygge et forsvar op med de ret mange penge de ville tjene i et par runder. Det gik så heller ikke. Det var vist bare et af de spil… -
@Enigma
Jeg havde gerne spillet videre, hvis jeg kunne se muligheder. Det kan jeg bare ikke. -
Altså jeg kan jo nå rumænien med 4 kampvogne 2 fly + 2 italienske fly, så russerne har jo ikke de bedste odds på den. At du angreb med russerne var præcis hvad jeg håbede på. Men om det er en fordel eller ulempe viser sig først om 3-4 ture. Jeg er enig i at du ikke står særlig godt. Når man laver et sats og det så fejler, ender det som regel med at man står dårligt.
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@Maxiheimer
Du har selvfølgelig helt ret. Jeg gjorde det også kun fordi spillet syntes tabt - ellers havde jeg ikke angrebet. Jeg gjorde så heller ikke noget for at stille mig ordentligt i non combat. Var Østpolen lykkedes havde jeg landet fighterne i Ukraine og kunne have lavet et strejf på Rumænien og taget tanksne ud.
Nok om det. Jeg beklager, at jeg tabte hovedet i går. Jeg havde ikke lige den bedste dag og så var der sgu’ ikke lige plads til tripleA terninger :grimacing:
Håber du vil tage imod min undskyldning - det er ikke i orden at skulle læse det brok, når man spiller for sjov. Og det irriterer også mig selv voldsomt, at det går mig sådan på! Jeg glæder mig til den 1/11 (ved Bjergmose vel). Jeg kunne dog godt tænke mig at møde op med en anden og mere positiv oplevelse i bagagen (humørmæssigt og mentalt). Så jeg vil høre om du er frisk på en ommer, hvor vi spiller samme side igen. Så vil jeg give mig selv mundkurv på og love dig et spil, hvor vi ikke er nødt til at stoppe i utide. Jeg forstår også godt, hvis ikke du gider… -
Hehe nu ikke så hård ved dig selv. Jeg bitcher også altid når det går skidt for mig:)
Jeg er helt klar på et reboot!! Så laver vi lige aftale om kun at skrive positivt under spillet:blush:
Det er KUN et spil:hugging_face: :hugging_face: :hugging_face: