@wizmark Nope, enjoy your easy kills
Wiz (X) vs Sov (L) PTV G1
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 4 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Greece Combat - Italians Strategic bombing raid in Greece Americans roll AA dice in Greece : 0/1 hits, 0.17 expected hits Bombing raid in Greece rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Greece causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 2 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Stalingrad to Iraq 1 aaGun, 2 artilleries and 2 infantry moved from Stalingrad to Tambov 1 artillery and 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6,5,4,4,6,1,5,6,4 Italians collect 11 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
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@Sovietishcat yep…and look at that blockade roll!..1ipc lost out of 10 rolls!!:rolling_on_the_floor_laughing: :rolling_on_the_floor_laughing:
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Sumatra 2 infantry moved from New South Wales to 64 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 1 marine moved from 45 Sea Zone to Celebes 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Java Battle in Celebes Battle in Sumatra Non Combat Move - ANZAC 2 infantry moved from Queensland to South Australia 3 submarines moved from 55 Sea Zone to 43 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 2 transports placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 3,1,4,2,6,2,4,5,6,3,6,4,3,6,5,6,3,6,4,1,6,1,5,5,2,6,2,1,6,5,6,2,1,4,3,6,1 ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@wizmark said in Wiz (X) vs Sov (L) PTV G1:
@Sovietishcat yep…and look at that blockade roll!..1ipc lost out of 10 rolls!!:rolling_on_the_floor_laughing: :rolling_on_the_floor_laughing:
Not a very good return for the investment! That Italian bomber has def. made some good damage!:face_with_head_bandage: :face_with_head_bandage:
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 75 PUs; Germans buy 2 artilleries, 1 fighter, 11 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 2 infantry moved from Eastern Poland to Northern Belarus 1 armour and 1 mech_infantry moved from Novgorod to Northern Belarus 1 fighter moved from Leningrad to Northern Belarus 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 armour moved from Stalingrad to Saratov Germans take Saratov from Russians 1 armour moved from Saratov to Tambov 2 infantry moved from Stalingrad to Kazakhstan 2 tactical_bombers moved from Stalingrad to Kazakhstan 2 bombers moved from Southern Caucasus to Kazakhstan 3 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Southern Italy to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from France to Holland Belgium 2 fighters and 1 tactical_bomber moved from Northern Italy to Holland Belgium 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Iraq
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 75 PUs; Germans buy 2 artilleries, 1 fighter, 11 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 2 infantry moved from Eastern Poland to Northern Belarus 1 armour and 1 mech_infantry moved from Novgorod to Northern Belarus 1 fighter moved from Leningrad to Northern Belarus 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 armour moved from Stalingrad to Saratov Germans take Saratov from Russians 1 armour moved from Saratov to Tambov 2 infantry moved from Stalingrad to Kazakhstan 2 tactical_bombers moved from Stalingrad to Kazakhstan 2 bombers moved from Southern Caucasus to Kazakhstan 3 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Southern Italy to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from France to Holland Belgium 2 fighters and 1 tactical_bomber moved from Northern Italy to Holland Belgium 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Iraq Combat - Germans Battle in Holland Belgium Germans attack with 6 fighters, 3 infantry and 4 tactical_bombers British defend with 2 infantry Germans roll dice for 6 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 7/13 hits, 6.17 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Northern Belarus Germans attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Northern Belarus, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 tactical_bombers moved from Kazakhstan to Iraq 1 armour and 1 mech_infantry moved from Baluchistan to Iraq 3 infantry moved from Northwest Persia to Iraq 3 infantry moved from Southern Caucasus to Northwest Persia 1 aaGun, 6 armour, 2 artilleries, 12 infantry and 7 mech_infantrys moved from Stalingrad to Tambov 3 infantry moved from Rostov to Tambov 3 infantry moved from Ukraine to Kursk 1 artillery moved from Vologda to Leningrad 1 infantry moved from Leningrad to Vologda 4 infantry moved from Slovakia Hungary to Romania 1 armour and 1 mech_infantry moved from France to Western Germany 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 2 armour, 7 artilleries, 7 infantry and 2 mech_infantrys moved from Northern Italy to Southern France 1 armour, 3 artilleries and 30 infantry moved from France to Southern France 3 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 2 fighters and 3 tactical_bombers moved from Holland Belgium to Southern France 2 infantry moved from Germany to Western Germany 2 infantry moved from Germany to Slovakia Hungary 1 fighter moved from Northern Belarus to Leningrad 2 bombers moved from Kazakhstan to Southern Caucasus Place Units - Germans 3 infantry placed in Southern Caucasus 3 infantry placed in Ukraine 1 fighter placed in Germany 1 artillery and 2 infantry placed in Leningrad 1 artillery and 2 infantry placed in Southern France 1 infantry placed in Western Germany 4 submarines placed in 116 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Iraq: 1 infantry EDIT: Adding units owned by Germans to Southern Persia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,3,1,6,4,5,1,5,2 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,4,3,5,2,4,6,2,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,3 Germans collect 52 PUs (9 lost to blockades); end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 1.83 British regular : 0.33
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@Sovietishcat again assumed no scramble to holland…just as well as i would have wiped all your units first round lol
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Northern Sinkiang to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Samara to Stalingrad 1 fighter and 1 tactical_bomber moved from Russia to Stalingrad 1 fighter moved from Russia to Kazakhstan 1 armour moved from Samara to Saratov Russians take Saratov from Germans 1 infantry moved from Northern Manchuria to Buryatia 1 armour moved from Saratov to Samara 1 artillery and 2 infantry moved from Russia to Gorky Combat - Russians Battle in Gorky Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Gorky, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour, 1 fighter and 1 infantry in Kazakhstan, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Stalingrad Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Stalingrad, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Stalingrad, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Russia 1 fighter and 1 tactical_bomber moved from Stalingrad to Russia 2 aaGuns moved from Samara to Russia 8 armour and 1 mech_infantry moved from Samara to Russia 1 armour moved from Samara to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 1,00 Russians regular : -1,00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 14 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Northern Sinkiang to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 2 infantry moved from Samara to Stalingrad 1 fighter and 1 tactical_bomber moved from Russia to Stalingrad 1 fighter moved from Russia to Kazakhstan 1 armour moved from Samara to Saratov Russians take Saratov from Germans 1 infantry moved from Northern Manchuria to Buryatia 1 armour moved from Saratov to Samara 1 artillery and 2 infantry moved from Russia to Gorky Combat - Russians Battle in Gorky Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Gorky, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 armour, 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour, 1 fighter and 1 infantry in Kazakhstan, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Stalingrad Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Stalingrad, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Stalingrad, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Russia 1 fighter and 1 tactical_bomber moved from Stalingrad to Russia 2 aaGuns moved from Samara to Russia 8 armour and 1 mech_infantry moved from Samara to Russia 1 armour moved from Samara to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Urals: 3 infantry EDIT: Removing units owned by Russians from Northern Sinkiang: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1,00 Russians regular : -1,00
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@wizmark Please use second file posted!
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 infantry and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Shan State to 38 Sea Zone 1 marine moved from Shan State to 38 Sea Zone 2 infantry and 1 marine moved from 38 Sea Zone to Sumatra 2 fighters and 2 tactical_bombers moved from Shan State to Sumatra 1 fighter moved from 38 Sea Zone to 42 Sea Zone 5 fighters and 2 tactical_bombers moved from 38 Sea Zone to Sumatra 1 submarine moved from 38 Sea Zone to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 marine moved from Amur to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 artillery moved from Amur to Buryatia 1 bomber moved from Japan to Buryatia 2 infantry moved from Tsinghai to Eastern Sinkiang 1 tactical_bomber moved from Szechwan to Eastern Sinkiang 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Kansu to Northern Sinkiang 1 submarine moved from 72 Sea Zone to 84 Sea Zone
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 infantry and 9 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Shan State to 38 Sea Zone 1 marine moved from Shan State to 38 Sea Zone 2 infantry and 1 marine moved from 38 Sea Zone to Sumatra 2 fighters and 2 tactical_bombers moved from Shan State to Sumatra 1 fighter moved from 38 Sea Zone to 42 Sea Zone 5 fighters and 2 tactical_bombers moved from 38 Sea Zone to Sumatra 1 submarine moved from 38 Sea Zone to 45 Sea Zone 1 submarine moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 marine moved from Amur to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 artillery moved from Amur to Buryatia 1 bomber moved from Japan to Buryatia 2 infantry moved from Tsinghai to Eastern Sinkiang 1 tactical_bomber moved from Szechwan to Eastern Sinkiang 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Kansu to Northern Sinkiang 1 submarine moved from 72 Sea Zone to 84 Sea Zone Combat - Japanese Battle in Alaska Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 2 submarines Americans defend with 1 cruiser Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 5 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser Battle in Aleutian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Aleutian Islands Japanese win, taking Aleutian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Buryatia Japanese attack with 1 artillery and 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Buryatia, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber Casualties for Russians: 1 infantry Battle in Sumatra Japanese attack with 7 fighters, 2 infantry, 1 marine and 4 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Sumatra, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 7 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Sumatra, round 2 : 7/14 hits, 6.83 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 7 fighters, 1 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Eastern Sinkiang Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Eastern Sinkiang, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Eastern Sinkiang, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Japanese roll dice for 1 infantry and 1 tactical_bomber in Eastern Sinkiang, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Eastern Sinkiang Japanese win, taking Eastern Sinkiang from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Northern Sinkiang Japanese attack with 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry in Northern Sinkiang, round 2 : 6/16 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Northern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Northern Sinkiang Japanese win, taking Northern Sinkiang from Chinese with 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Buryatia: 1 artillery EDIT: Changing ownership of Buryatia from Japanese to Russians EDIT: Adding units owned by Japanese to Korea: 1 bomber EDIT: Turning off Edit Mode 1 aaGun moved from Kansu to Northern Sinkiang 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Honan to Tsinghai 1 infantry moved from Anhwe to Honan 1 infantry moved from Kiangsu to Anhwe 4 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Kwangsi to Yunnan 3 infantry moved from Kwangtung to Kwangsi 1 fighter moved from Szechwan to 38 Sea Zone 1 fighter moved from 42 Sea Zone to 38 Sea Zone 7 fighters and 4 tactical_bombers moved from Sumatra to 38 Sea Zone 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 7 Sea Zone 1 destroyer and 1 submarine moved from 25 Sea Zone to 7 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 battleship and 4 transports moved from 5 Sea Zone to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 13 Sea Zone 1 marine moved from Shan State to Malaya 1 tactical_bomber moved from Eastern Sinkiang to Tsinghai Place Units - Japanese 1 carrier and 2 submarines placed in 38 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 submarines placed in 21 Sea Zone 4 submarines placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.17 Japanese regular : 0.67 ANZAC regular : 0.33 Russians regular : 0.67
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@Sovietishcat Finally get to end china next round as well! and the japanese china army can start doing damage to russia at last!
And the complacent US citizens are having the war brought home to them by the ever victorious Imperial Army! :rolling_on_the_floor_laughing: :rolling_on_the_floor_laughing:
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 86 PUs; Americans buy 1 aaGun, 3 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Bulgaria 1 bomber moved from Trans-Jordan to Southern Caucasus 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Alaska 2 infantry moved from Hawaiian Islands to 28 Sea Zone 2 infantry and 1 transport moved from 28 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 destroyer moved from 11 Sea Zone to 9 Sea Zone 1 submarine moved from 11 Sea Zone to 2 Sea Zone 1 submarine moved from 28 Sea Zone to 13 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 13 Sea Zone 1 bomber, 3 fighters and 14 infantry moved from Normandy Bordeaux to Holland Belgium Combat - Americans Strategic bombing raid in Southern Caucasus Germans roll AA dice in Southern Caucasus : 0/1 hits, 0,17 expected hits Bombing raid in Southern Caucasus rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Caucasus causes 6 damage total. Battle in 9 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 bomber, 3 fighters and 14 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 3 fighters and 14 infantry in Holland Belgium, round 2 : 3/18 hits, 4,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 13 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Alaska Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alaska, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 13 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 13 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 13 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 13 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 13 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Alaska to Western United States 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 11 carriers, 1 destroyer, 18 fighters, 2 submarines and 4 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 3 fighters moved from Holland Belgium to Bulgaria 3 artilleries, 4 infantry and 4 marines moved from Greece to Bulgaria 1 bomber moved from Holland Belgium to Vyborg 6 artilleries, 7 infantry and 1 tactical_bomber moved from Finland to Vyborg 3 infantry moved from Norway to Finland 2 destroyers moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from 100 Sea Zone to Bulgaria 1 bomber moved from Southern Caucasus to Bulgaria 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 100 Sea Zone to Bulgaria 1 battleship, 1 carrier, 4 cruisers and 4 transports moved from 100 Sea Zone to 94 Sea Zone 10 submarines moved from 28 Sea Zone to 31 Sea Zone 1 carrier moved from 11 Sea Zone to 28 Sea Zone 1 cruiser moved from 28 Sea Zone to 31 Sea Zone 1 carrier moved from 28 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 31 Sea Zone Place Units - Americans 1 carrier placed in 113 Sea Zone 2 fighters placed in 113 Sea Zone 1 aaGun and 2 infantry placed in Greece 3 armour placed in Finland 1 destroyer and 2 submarines placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 3,3 Americans collect 69 PUs (1 lost to blockades); end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Western Sinkiang to Eastern Sinkiang 1 fighter moved from Western Sinkiang to Eastern Sinkiang Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Eastern Sinkiang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 13 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Eastern India to Burma 2 fighters moved from Eastern India to Burma 1 armour moved from Trans-Jordan to Syria British take Syria from Germans 1 armour moved from Syria to Trans-Jordan Combat - British Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 2 fighters and 1 infantry in Burma, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 infantry in Burma, round 4 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the British lost in Burma British roll dice for 1 fighter and 1 infantry in Burma, round 5 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to Eastern India 1 infantry moved from Western India to Eastern India 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Normandy Bordeaux to Vyborg 1 aaGun, 8 infantry and 1 mech_infantry moved from Finland to Vyborg 5 fighters moved from Normandy Bordeaux to Bulgaria 3 aaGuns, 4 artilleries and 32 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 9 infantry moved from United Kingdom to 113 Sea Zone 1 artillery and 9 infantry moved from 113 Sea Zone to Holland Belgium Place Units - British 10 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 2,3 British collect 30 PUs (3 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,5 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -1,50 Japanese regular : 0,00 Germans AA : -0,17 Germans regular : 0,33 British regular : -3,33
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@wizmark said in Wiz (X) vs Sov (L) PTV G1:
@Sovietishcat Finally get to end china next round as well! and the japanese china army can start doing damage to russia at last!
And the complacent US citizens are having the war brought home to them by the ever victorious Imperial Army! :rolling_on_the_floor_laughing: :rolling_on_the_floor_laughing:
@wizmark Yes japan is starting to expand :cold_sweat: I am glad Japan has to get 7 VC in PTV, gives a bit of a break for the allies!
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TripleA Move Summary: Italians round 14
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Greece
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Greece Combat - Italians Strategic bombing raid in Greece Americans roll AA dice in Greece : 0/1 hits, 0.17 expected hits Bombing raid in Greece rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Greece causes 6 damage total. Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Albania from Americans to Italians EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry EDIT: Adding units owned by Italians to Albania: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from Greece to Germany 1 fighter moved from Southern Italy to France 1 infantry moved from Yugoslavia to Austria 1 artillery and 1 infantry moved from Northern Italy to Austria 1 artillery and 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 artillery and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,4,5,2,2,3,1,1,2 Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
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@Sovietishcat I thought I had blocked your tt move to alaska…didnt see that other sz that got you there :face_with_rolling_eyes: At least holding aleutians still stopped the no
Interesting move to belgium…are you trying to stay alive as long as possible or trying to walk to berlin…:thinking_face: lots of troops there anyway…
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@Sovietishcat Oh and btw…if your french inf try to take paris, max 3 fig scramble from w.germany…italian fig first if any casualties
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 46 Sea Zone 1 infantry moved from Dutch New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Non Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 2 transports moved from 64 Sea Zone to 55 Sea Zone 2 artilleries and 1 infantry moved from Queensland to 55 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Caroline Islands 1 aaGun, 2 armour, 3 artilleries, 5 infantry and 1 marine moved from Queensland to South Australia 3 submarines moved from 43 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 2,1 ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs Combat Move - French 2 infantry moved from Normandy Bordeaux to Holland Belgium Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :