Thanks, awesome.
Ksmckay (X) v Cyanight(A+18) BM3
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 6 artilleries and 1 infantry moved from Poland to Eastern Poland 3 infantry moved from Slovakia Hungary to Eastern Poland 5 artilleries and 5 infantry moved from Romania to Bessarabia 5 infantry moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Romania to Eastern Poland 3 armour moved from Germany to Eastern Poland 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone 1 bomber moved from Southern Italy to 115 Sea Zone
Combat Hit Differential Summary :
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@cyanight
Scramble 115?Ill set up the new map in 1.9 tonight.
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@ksmckay No Scramble. I see your afraid of my Red Marine, lol
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ha, it is annoying. Dont want to deal with it later.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 6 artilleries and 1 infantry moved from Poland to Eastern Poland 3 infantry moved from Slovakia Hungary to Eastern Poland 5 artilleries and 5 infantry moved from Romania to Bessarabia 5 infantry moved from Romania to Bessarabia 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Romania to Eastern Poland 3 armour moved from Germany to Eastern Poland 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone 1 bomber moved from Southern Italy to 115 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 5 artilleries and 10 infantry Russians defend with 2 infantry Germans roll dice for 5 artilleries and 10 infantry in Bessarabia, round 2 : 5/15 hits, 4.17 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 5 artilleries and 10 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 6 armour, 6 artilleries and 4 infantry Russians defend with 1 infantry Germans roll dice for 6 armour, 6 artilleries and 4 infantry in Eastern Poland, round 2 : 7/16 hits, 6.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour, 6 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 91 Sea Zone Germans attack with 2 submarines French defend with 1 cruiser; Americans defend with 1 transport Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the French, 1 submarine owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 13 Casualties for Germans: 1 submarine Casualties for French: 1 cruiser Casualties for Americans: 1 transport Battle in 115 Sea Zone Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 115 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of 99 Sea Zone from Neutral to Germans EDIT: Changing ownership of Crete from Neutral_Allies to Germans EDIT: Turning off Edit Mode 1 aaGun and 6 infantry moved from Finland to Vyborg 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Poland 7 mech_infantrys moved from Germany to Eastern Poland 5 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland 1 aaGun moved from Romania to Eastern Poland 2 aaGuns and 11 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Western Germany to France 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from 115 Sea Zone to Poland 1 tactical_bomber moved from 115 Sea Zone to Poland 1 bomber moved from 115 Sea Zone to Western Germany 1 bomber moved from 115 Sea Zone to Germany EDIT: 1 infantry moved from 99 Sea Zone to Crete Place Units - Germans 1 infantry and 2 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 43 PUs (1 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Russians regular : -0.67 Germans regular : 4.17
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@cyanight forgot obvious walk in to crete. assume thats ok.
Ill work on transferring the game to 1.9 tonight. feel free to do russia or not. makes no difference to me. and probably no naval battles to worry about for the reds.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:48:34 PM
Savegame -
TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Turning on Edit Mode EDIT: Changing PUs for Germans from 166 to 50 EDIT: Changing PUs for Japanese from 61 to 64 EDIT: Changing PUs for British from 26 to 23 EDIT: Changing PUs for Italians from 29 to 26 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@cyanight ok, this last post is version 1.9 and from my triple check is identical to the G3 I posted. take your time and give it a check. Thanks for switching but I think trying to finish the game with that broken version was going to be painful. And no way to fix it other than to rebuild a new file from scratch and I find 1.9 to be more stable than any of the latest 2.+ versions.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:35:41 AM
Savegame -
@cyanight still working ncm or forget to post? Got dice…
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Turning on Edit Mode EDIT: Changing PUs for Germans from 166 to 50 EDIT: Changing PUs for Japanese from 61 to 64 EDIT: Changing PUs for British from 26 to 23 EDIT: Changing PUs for Italians from 29 to 26 EDIT: Turning off Edit Mode Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Baltic States 2 mech_infantrys moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 7 infantry and 1 marine moved from Novgorod to Vyborg 2 armour moved from Belarus to Vyborg 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Karelia 1 artillery moved from Belarus to Baltic States Combat - Russians Battle in Karelia Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 2 armour, 7 infantry and 1 marine Germans defend with 1 aaGun and 7 infantry Russians roll dice for 2 armour, 7 infantry and 1 marine in Vyborg, round 2 : 2/10 hits, 2.33 expected hits Germans roll dice for 1 aaGun and 7 infantry in Vyborg, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Vyborg Russians roll dice for 2 armour, 6 infantry and 1 marine in Vyborg, round 3 : 1/9 hits, 2.17 expected hits Germans roll dice for 6 infantry in Vyborg, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians roll dice for 2 armour, 4 infantry and 1 marine in Vyborg, round 4 : 2/7 hits, 1.83 expected hits Germans roll dice for 5 infantry in Vyborg, round 4 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg Russians roll dice for 2 armour, 3 infantry and 1 marine in Vyborg, round 5 : 2/6 hits, 1.67 expected hits Germans roll dice for 3 infantry in Vyborg, round 5 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vyborg Russians roll dice for 2 armour, 1 infantry and 1 marine in Vyborg, round 6 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vyborg, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 2 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for Russians: 6 infantry Casualties for Germans: 1 aaGun and 7 infantry Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Bryansk 1 artillery moved from Belarus to Bryansk 2 aaGuns moved from Belarus to Bryansk 13 infantry moved from Belarus to Bryansk 1 aaGun moved from Novgorod to Vyborg 1 fighter and 1 tactical_bomber moved from Karelia to Bryansk 1 infantry moved from Bryansk to Belarus 1 artillery and 3 infantry moved from Ukraine to Bryansk 2 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur 4 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Belarus to Russia Place Units - Russians 10 infantry placed in Russia 1 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : 0.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 harbour, 2 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 artillery and 3 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 41 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers in Kweichow, round 2 : 2/9 hits, 4.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 armour, 1 artillery, 1 bomber and 4 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Shan State, round 2 : 1/7 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone 3 fighters and 1 tactical_bomber moved from Malaya to French Indo China 1 bomber moved from Shan State to French Indo China 2 fighters and 4 tactical_bombers moved from Kweichow to French Indo China 1 bomber moved from Kweichow to French Indo China 1 mech_infantry moved from Hunan to Shan State 3 artilleries moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China 2 fighters moved from Japan to French Indo China 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 battleship, 1 carrier and 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 battleship moved from 42 Sea Zone to 37 Sea Zone Place Units - Japanese 1 airfield, 1 harbour, 1 infantry and 1 marine placed in French Indo China 1 transport placed in 36 Sea Zone 2 submarines placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 0.33 UK_Pacific : -0.67 Japanese : -3.17
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@ksmckay I was planning to attack the subs off Gibraltar and I noticed that this version of TripleA asks me if I want to attack the subs while other version just starts the combat without asking me. If I would have had the option to ignore the subs I could have noncombat my fleet last round. I was chatting with AxisDominion and he said I should be able to ignore the subs but the version would not let me.
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Yeah you didn’t have to attack the subs last round. You don’t have to attack them ever if you don’t want to.
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You just couldn’t attack the subs and use the transports for ncm. You had to pick. I thought you picked to attack the sub
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Last version was so broken
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@ksmckay This is exactly what I thought.
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So you wanted to ignore sub?
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@ksmckay I should have done that from the start. This change really messes up my game. I’m not blaming this on you but rather the game bugs and me not following up with an investigation of it. I will give you the win and wait for an update to TripleA.