Ksmckay (X) v Cyanight(A+18) BM3

  • '14 Customizer

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Eastern United States to 101 Sea Zone
    
        Combat - Americans
            Battle in 101 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 101 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 101 Sea Zone
                Americans win, taking 101 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 101 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to Scotland
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 bomber moved from Western United States to Queensland
            2 infantry moved from Central United States to Western United States
            2 infantry moved from Brazil to British Guiana
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Shensi to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Burma to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber could not land in 109 Sea Zone and was removed
            2 fighters and 1 tactical_bomber moved from Shan State to India
            1 artillery moved from Burma to India
            6 infantry moved from Burma to India
            3 aaGuns moved from Burma to India
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from 92 Sea Zone to Egypt
            1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier and 3 cruisers moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from Gibraltar to Scotland
            2 infantry moved from United Kingdom to Scotland
            2 aaGuns moved from United Kingdom to Scotland
            1 submarine moved from 111 Sea Zone to 119 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 1 submarine and 1 tactical_bomber
            EDIT: Removing units owned by British from 119 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from 104 Sea Zone: 1 battleship, 1 carrier and 3 cruisers
            EDIT: Turning off Edit Mode
            1 destroyer and 1 transport placed in 109 Sea Zone
            2 armour and 1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,2,6,5,1
            British collect 20 PUs (8 lost to blockades); end with 20 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 23 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
            UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 0.17
    Japanese regular : 0.00
    Germans regular : -0.17
    British regular : 0.00
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Eastern United States to 101 Sea Zone
    
        Combat - Americans
            Battle in 101 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
                Germans defend with 1 submarine
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 101 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 101 Sea Zone
                Americans win, taking 101 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            2 fighters moved from 101 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to Scotland
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 bomber moved from Western United States to Queensland
            2 infantry moved from Central United States to Western United States
            2 infantry moved from Brazil to British Guiana
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Shensi to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Burma to Shan State
            2 fighters and 1 tactical_bomber moved from Burma to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber could not land in 109 Sea Zone and was removed
            2 fighters and 1 tactical_bomber moved from Shan State to India
            1 artillery moved from Burma to India
            6 infantry moved from Burma to India
            3 aaGuns moved from Burma to India
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from 92 Sea Zone to Egypt
            1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 91 Sea Zone
            1 battleship, 1 carrier and 3 cruisers moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from Gibraltar to Scotland
            2 infantry moved from United Kingdom to Scotland
            2 aaGuns moved from United Kingdom to Scotland
            1 submarine moved from 111 Sea Zone to 119 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 1 submarine and 1 tactical_bomber
            EDIT: Removing units owned by British from 119 Sea Zone: 1 submarine
            EDIT: Removing units owned by British from 104 Sea Zone: 1 battleship, 1 carrier and 3 cruisers
            EDIT: Turning off Edit Mode
            1 destroyer and 1 transport placed in 109 Sea Zone
            2 armour and 1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,2,6,5,1
            British collect 20 PUs (8 lost to blockades); end with 20 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 23 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
            UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 96 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 0.17
    Japanese regular : 0.00
    Germans regular : -0.17
    British regular : 0.00
    

    Savegame


  • @ksmckay Please use latest file. I forgot to move sub out of med

  • '19

    brutal convoy. if you’d left the german ss, i am sure it would have rolled double 3s.

  • '19

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tunisia to Algeria
            1 bomber moved from Southern Italy to Algeria
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from Libya to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 infantry moved from Greece to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
            1 artillery moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
            1 infantry moved from British Somaliland to Ethiopia
    
        Combat - Italians
            Battle in Cyprus
            Battle in Malta
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                    Italians roll dice for 1 artillery and 1 bomber in Algeria, round 3 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Algeria
                Italians win, taking Cyprus from British, taking Malta from British, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Algeria to Southern Italy
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Greece to Romania
            1 armour, 1 artillery and 1 infantry moved from Greece to Bulgaria
            1 armour moved from Bulgaria to Romania
            1 armour moved from Southern France to Yugoslavia
            1 artillery moved from Southern France to France
            1 aaGun moved from Northern Italy to France
            1 mech_infantry moved from Tunisia to Libya
    
        Place Units - Italians
            3 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Italians regular : -0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 62 Sea Zone
            2 fighters moved from New South Wales to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 55 Sea Zone
            1 aaGun moved from New South Wales to South Australia
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 62 Sea Zone
            2 fighters moved from New South Wales to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 55 Sea Zone
            1 aaGun moved from New South Wales to South Australia
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 carrier and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 87 Sea Zone to 91 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    have you had any issues with the client hanging during battle calcs?

    In my other game using this version, its been a nightmare. And we have also run into multiple client related sub rules issues.

    I think for my other game we are going to have to re-produce the game in a different version.

    If you arent having problems we can try to proceed, but probably gets more painful the longer it goes if you are having problems (I am).


  • @ksmckay yep mostly when there is a sub.

  • '19

    how would you feel about me, redoing the game into 1.9 which is a stable version so we dont have to deal with all the bugs and hangups in this version.


  • @ksmckay That’s fine with me.

  • '19

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Eastern Poland
            6 artilleries and 1 infantry moved from Poland to Eastern Poland
            3 infantry moved from Slovakia Hungary to Eastern Poland
            5 artilleries and 5 infantry moved from Romania to Bessarabia
            5 infantry moved from Romania to Bessarabia
            1 armour moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Romania to Eastern Poland
            3 armour moved from Germany to Eastern Poland
            2 submarines moved from 109 Sea Zone to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
            1 bomber moved from Southern Italy to 115 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @cyanight
    Scramble 115?

    Ill set up the new map in 1.9 tonight.


  • @ksmckay No Scramble. I see your afraid of my Red Marine, lol

  • '19

    ha, it is annoying. Dont want to deal with it later.

  • '19

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Eastern Poland
            6 artilleries and 1 infantry moved from Poland to Eastern Poland
            3 infantry moved from Slovakia Hungary to Eastern Poland
            5 artilleries and 5 infantry moved from Romania to Bessarabia
            5 infantry moved from Romania to Bessarabia
            1 armour moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Romania to Eastern Poland
            3 armour moved from Germany to Eastern Poland
            2 submarines moved from 109 Sea Zone to 91 Sea Zone
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
            1 bomber moved from Southern Italy to 115 Sea Zone
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 5 artilleries and 10 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 5 artilleries and 10 infantry in Bessarabia, round 2 : 5/15 hits, 4.17 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 5 artilleries and 10 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Eastern Poland
                Germans attack with 6 armour, 6 artilleries and 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour, 6 artilleries and 4 infantry in Eastern Poland, round 2 : 7/16 hits, 6.33 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 6 armour, 6 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 2 submarines
                French defend with 1 cruiser; Americans defend with 1 transport
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the French, 1 submarine owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 13
                Casualties for Germans: 1 submarine
                Casualties for French: 1 cruiser
                Casualties for Americans: 1 transport
            Battle in 115 Sea Zone
                Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber in 115 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of 99 Sea Zone from Neutral to Germans
            EDIT: Changing ownership of Crete from Neutral_Allies to Germans
            EDIT: Turning off Edit Mode
            1 aaGun and 6 infantry moved from Finland to Vyborg
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Germany to Poland
            7 mech_infantrys moved from Germany to Eastern Poland
            5 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
            1 aaGun moved from Romania to Eastern Poland
            2 aaGuns and 11 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from Western Germany to France
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
            1 fighter moved from 115 Sea Zone to Poland
            1 tactical_bomber moved from 115 Sea Zone to Poland
            1 bomber moved from 115 Sea Zone to Western Germany
            1 bomber moved from 115 Sea Zone to Germany
            EDIT: 1 infantry moved from 99 Sea Zone to Crete
    
        Place Units - Germans
            1 infantry and 2 mech_infantrys placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Germans collect 43 PUs (1 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.50
    Russians regular : -0.67
    Germans regular : 4.17
    

    Savegame

  • '19

    @cyanight forgot obvious walk in to crete. assume thats ok.

    Ill work on transferring the game to 1.9 tonight. feel free to do russia or not. makes no difference to me. and probably no naval battles to worry about for the reds.

  • '19

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:48:34 PM
    Savegame

  • '19

    TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Changing PUs for Germans from 166 to 50
            EDIT: Changing PUs for Japanese from 61 to 64
            EDIT: Changing PUs for British from 26 to 23
            EDIT: Changing PUs for Italians from 29 to 26
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @cyanight ok, this last post is version 1.9 and from my triple check is identical to the G3 I posted. take your time and give it a check. Thanks for switching but I think trying to finish the game with that broken version was going to be painful. And no way to fix it other than to rebuild a new file from scratch and I find 1.9 to be more stable than any of the latest 2.+ versions.

Suggested Topics

  • 6
  • 15
  • 27
  • 18
  • 69
  • 78
  • 149
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

93

Online

17.4k

Users

39.9k

Topics

1.7m

Posts