@Imperious-Leader
@Imperious-Leader said in How does Russia stay alive in KJF?:
Anybody can be diced.
That has nothing to do with what I was saying.
@Imperious-Leader said in How does Russia stay alive in KJF?:
I have limited time to post a detailed reply
Same for me. I won’t even try to pre-emptively address any and all possible misunderstandings.
When I say everything can be calculated and that there’s “correct” and “incorrect” play - I thought I didn’t have to mention it’s possible to make the CORRECT play yet LOSE because of dice. That should just be understood. And of course a player should have contingencies and NOT force the issue if the calculation is the odds will shift more in their favor next turn if the status quo continues etc. - it’s not purely dice.
All I’m really saying is the game should be played smart - and that it CAN be calculated.
If you go on manufacturing things and say that I’m saying them, we’ll be here a long time, yeah? Misunderstandings happen, but so far you’re saying that I’m accusing you of being flippant and that I don’t understand it’s a dice game. Which - hey. Those are pretty big, and I’m saying they’re not the case. I even went back to read my posts to see if maybe I’d typed something even by accident that could come off that way, but I didn’t see anything like that.
@Imperious-Leader said in How does Russia stay alive in KJF?:
What i wrote isn’t a “i do this and the outcome is exactly that” That’s ridiculous! It was for most readers to see the basic path and the exact path is entirely based on the exact situation.
I said we can agree what you wrote can’t be taken at face value. But you want to disagree with that? Very well. We’ll take that up then. But first - you’re characterizing as “ridiculous!” that readers should get precise instructions. Not only readers, though - readers that don’t have the background.
So let me get this straight. For readers that don’t know what you’re talking about, you want to have nebulous definitions and lack of precise instructions and leave them to fill in the blanks. But they can’t fill in the blanks or they wouldn’t have needed to ask the question in the first place. If someone says they don’t have the time to explain everything, all right. If someone says a long explanation might be confusing, all right. If someone wants a table of contexts, editing, revision, and all - all right. (Just so long as they’re not really EXPECTING it of someone that’s not getting paid to do that job . . .). But to say that it’s “ridiculous!” that an explanation actually explain things - that’s a step too far.
@Imperious-Leader said in How does Russia stay alive in KJF?:
BTW what is your win %? and how many games have you played on line?
What is your steam number?
What would I get out of playing you?
@Imperious-Leader said in How does Russia stay alive in KJF?:
being a game of chance in addition to strategy its not possible to predict outcomes precisely. If you think you can for " the entire game, start to finish? "… your only fooling yourself.
Again, nothing to do with what I’m saying.
Take a step back and think. How do casinos make money? They don’t need to “predict outcomes precisely” - yet they’re profitable businesses. Why? Because. Are they “fooling themselves” because they can’t predict the “entire game, start to finish”? I would HOPE you wouldn’t claim that. Well then. Must I go on, explaining things I’m sure you grasp quite well? You’ve asked me to extend you the courtesy of not assuming you’re an idiot, perhaps you’d care to extend the same courtesy - which I don’t insist on. But certainly I’m not going to waste a lot of my time knocking down straw men someone else is setting up, you know?
What do you do as the Axis, especially Germany to fight the Allied grab of the Japanese money Islands and fleet buildup? Instead of fighting words and arguing with empty hands, what basic plan do you propose?
https://steamcommunity.com/app/898920/discussions/0/2280456883462680928/?ctp=3
I mention Germany’s play, I mention Japan’s play, I talk about what someone was saying was a workable KJF plan - which with tweaks on the BOARD GAME VERSION might work but not in 1942 Online without use of allied carriers - same stuff I’ve been saying for months, you see how it plays out a bit there.
Which reminds me, I should tap baron Munchhausen about his post on anti-KJF. Yeah, I’ll do that in a bit. Anyways -
It’s a lot of text. But basically it’s G1/G2 infantry build into G4 push of Ukraine, J4 fighter reinforcement, normally that can’t be broken, Axis Ukraine stack simultaneously threatens W Rus and Caucasus, Russia doesn’t normally have the numbers to defend both. Then there’s a few different lines - either Germany takes its Karelia and Ukraine stacks and unites at W Rus then shifts to Caucasus (but only if the Allies can’t do much to reinforce Russia via Karelia-Archangel, or Germany pushes West Russia then cracks Russia (unlikely if Allies are competent but it does happen), or Germany uses one stack to defend and uses the other to weaken Russia’s stacks to the point Japan can crack it.
Meanwhile Japan builds so it ends J1 with 4 transports, then drops 2 subs a turn starting J2 after seeing the US1 Pac fleet drop, rest go to 6 ground units (typically 4 inf 2 art). After Japan’s waters are interdicted against building new navy (if US main fleet is in range new Japanese naval builds get blown up for little cost), Japan switches to fighters, and depending on situation goes bombers for an India timing
Though the line diverges drastically after some UK East Indies attacks (@Imperious-Leader ) that wasn’t the line you were discussing. Depending on the timing and commit and Japan’s progress, Japan switches up its buy to defend Pac some on later turns, yet still cracks India and takes a chunk of Russia’s territory.
If it’s the BOARD GAME none of that works because UK can pop UK fighters on US carriers, which extends UK air threat range, which can change Japan’s necessary fleet composition, plus accelerates US’s timeline. But 1942 Online doesn’t allow use of allied carriers. Which goes back to the point I made to the OP that the thread title should specify this is for 1942 Online, which is DIFFERENT from the board game.
Variations for US - it can try to drop from Alaska to Asia (efficient but slow), push Borneo / New Guinea (probably too late). If US pushes more fleet, it can push Japan’s fleet back temporarily but Japan’s building fighters on Japan and having India as a “safe” zone to build plus a good number of units in Asia prevents any really meaningful gains. If US pushes more transports, it doesn’t have the fleet for a longer time. And every turn of delay has Axis progressing against Russia.
@Imperious-Leader said in How does Russia stay alive in KJF?:
What do you do as the Axis, especially Germany to fight the Allied grab of the Japanese money Islands and fleet buildup?
To answer explicitly - pretty much who the **** cares. TECHNICALLY my answer is Japan builds up to prevent early cheap US push that can’t be punished, switches to air that can continue pressuring Russia that US can’t punish that also contributes to defending Japan, then after Germany finishes up with Russia, Japan moves its gigantic air force back to the Asian coast and builds carriers on India, then Axis have an income, logistics, and unit advantage so that’s pretty much game.
Look, I’m not trying to sell a hype train. I’m not trying to say “check out this keewlll strat by aardvark, the world’s foremost analyst axis and allies (like follow subscribe!)” Real talk. If Bernard looked at the game, he’d cut me down like . . . I don’t know, flan, if he were serious. Which he probably wouldn’t be. Hobbes probably would kill me too. The board game’s eight years old. Everything I’m writing is - if someone else didn’t write it somewhere on these forums, probably some other forums, probably some discussion somewhere. I really don’t think what I’m writing is a big deal. But when I say it’s not really easy in the 1942 Online setup without use of allied carriers for Allies to make a meaningful press in time, that’s just what I mean. Nothing more, nothing less, egos whatever.
@Imperious-Leader said in How does Russia stay alive in KJF?:
I think my steam ID is 2799…
Also, COW is #2 in ranked play and i tried to get him to comment by PM but to no avail.
I don’t care about COW or whatever. Though I’ll comment - I’ve never played him, I have no particular reason to disrespect him, and from what I’ve read, he gives good (though I’d say incomplete) advice - yet not advice that would easily be misleading.
Only player I’m interested in atm is Il_Principino. About eight others I wouldn’t mind playing a few more times with, to see what I think of their play.
(edit - per djensen’s moderation 30 Sept 2020, deleted comments)