L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 11 infantry moved from Amur to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 1 artillery and 11 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 11 infantry in Buryatia, round 2 : 2/12 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                Russians win, taking Buryatia from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Siberia to Sakha
            1 aaGun moved from Amur to Buryatia
            1 aaGun moved from Amur to Sakha
            1 aaGun, 9 artilleries and 45 infantry moved from Stalingrad to Samara
            1 infantry moved from Kazakhstan to Samara
            1 infantry moved from Northern Caucasus to Kazakhstan
            15 artilleries moved from Russia to Samara
            1 infantry moved from Yaroslavl to Russia
            1 infantry moved from Gorky to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Tula to Russia
            40 infantry moved from Russia to Samara
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5
            Russians collect 25 PUs (2 lost to blockades); end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Russians regular : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    I am going on vacation so it will be over a week before I go again.


  • TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            9 artilleries and 30 infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Yunnan to Eastern India
            2 artilleries and 1 infantry moved from Malaya to 38 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
            3 infantry moved from Shan State to 39 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 39 Sea Zone to 40 Sea Zone
            2 artilleries and 4 infantry moved from 40 Sea Zone to Eastern India
    
        Combat - Japanese
            Battle in Eastern India
                Japanese attack with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry
                British defend with 3 aaGuns, 2 armour, 4 artilleries, 26 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry in Eastern India, round 2 : 6/47 hits, 12,00 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -6,00
    

    Savegame


  • Looks like this will end badly. Causalties?

  • 2024 2023 '22 '21 '20

    3 AA, 3 infantry please. Going forward take infantry, artillery, mech and then armor


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            9 artilleries and 30 infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Yunnan to Eastern India
            2 artilleries and 1 infantry moved from Malaya to 38 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
            3 infantry moved from Shan State to 39 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 39 Sea Zone to 40 Sea Zone
            2 artilleries and 4 infantry moved from 40 Sea Zone to Eastern India
    
        Combat - Japanese
            Battle in Eastern India
                Japanese attack with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry
                British defend with 3 aaGuns, 2 armour, 4 artilleries, 26 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry in Eastern India, round 2 : 6/47 hits, 12,00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 armour, 4 artilleries, 26 infantry and 3 mech_infantrys in Eastern India, round 2 : 14/35 hits, 12,33 expected hits
                    12 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Eastern India
                1 armour, 9 artilleries, 22 infantry and 1 mech_infantry retreated to Burma
                UK_Pacific win with 2 armour, 4 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is -20
                Casualties for Japanese: 2 artilleries and 12 infantry
                Casualties for British: 3 aaGuns and 3 infantry
    
        Non Combat Move - Japanese
            1 aaGun and 1 infantry moved from Yunnan to Burma
            3 infantry moved from French Indo China to Shan State
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to French Indo China
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to French Indo China
            1 submarine moved from 38 Sea Zone to 37 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 marine moved from Guam to 22 Sea Zone
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Kiangsu to Anhwe
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 battleship and 1 marine moved from 22 Sea Zone to 37 Sea Zone
            1 submarine moved from 59 Sea Zone to 38 Sea Zone
            1 destroyer moved from 22 Sea Zone to 46 Sea Zone
            5 carriers and 2 cruisers moved from 22 Sea Zone to 37 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 battleship, 5 carriers and 1 cruiser moved from 6 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to 37 Sea Zone
            5 fighters moved from 6 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 37 Sea Zone
            1 fighter and 2 tactical_bombers moved from 22 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from Japan to 37 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to French Indo China
            2 fighters moved from 22 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to French Indo China
            2 destroyers moved from 6 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 fighter moved from Soviet Far East to Japan
            2 fighters moved from 22 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to Japan
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 38 Sea Zone
            1 fighter placed in Japan
            1 submarine placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -6,00
    UK_Pacific regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Soviet Far East to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            9 artilleries and 30 infantry moved from Burma to Eastern India
            1 armour and 1 mech_infantry moved from Yunnan to Eastern India
            2 artilleries and 1 infantry moved from Malaya to 38 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
            3 infantry moved from Shan State to 39 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 39 Sea Zone to 40 Sea Zone
            2 artilleries and 4 infantry moved from 40 Sea Zone to Eastern India
    
        Combat - Japanese
            Battle in Eastern India
                Japanese attack with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry
                British defend with 3 aaGuns, 2 armour, 4 artilleries, 26 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry in Eastern India, round 2 : 6/47 hits, 12,00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 armour, 4 artilleries, 26 infantry and 3 mech_infantrys in Eastern India, round 2 : 14/35 hits, 12,33 expected hits
                    12 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British and 3 infantry owned by the British lost in Eastern India
                1 armour, 9 artilleries, 22 infantry and 1 mech_infantry retreated to Burma
                UK_Pacific win with 2 armour, 4 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is -20
                Casualties for Japanese: 2 artilleries and 12 infantry
                Casualties for British: 3 aaGuns and 3 infantry
    
        Non Combat Move - Japanese
            1 aaGun and 1 infantry moved from Yunnan to Burma
            3 infantry moved from French Indo China to Shan State
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to French Indo China
            1 infantry moved from Marianas to 22 Sea Zone
            1 infantry and 1 transport moved from 22 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to French Indo China
            1 submarine moved from 38 Sea Zone to 37 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 marine moved from Guam to 22 Sea Zone
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Kiangsu to Anhwe
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 battleship and 1 marine moved from 22 Sea Zone to 37 Sea Zone
            1 submarine moved from 59 Sea Zone to 38 Sea Zone
            1 destroyer moved from 22 Sea Zone to 46 Sea Zone
            5 carriers and 2 cruisers moved from 22 Sea Zone to 37 Sea Zone
            1 destroyer moved from 20 Sea Zone to 36 Sea Zone
            1 battleship, 5 carriers and 1 cruiser moved from 6 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to 37 Sea Zone
            5 fighters moved from 6 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 37 Sea Zone
            1 fighter and 2 tactical_bombers moved from 22 Sea Zone to 37 Sea Zone
            2 tactical_bombers moved from Japan to 37 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to French Indo China
            2 fighters moved from 22 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to French Indo China
            2 destroyers moved from 6 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to French Indo China
            1 fighter moved from Soviet Far East to Japan
            2 fighters moved from 22 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to Japan
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 38 Sea Zone
            1 fighter placed in Japan
            1 submarine placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -6,00
    UK_Pacific regular : 1,67
    

    Savegame


  • Decided it was better to balance the air in FIC to 1 fig, 2 tac instead of 3 tac.


  • That sure was an ugly dicing in Calcutta. Typical.

    Considered daring a continuation with 37 % instead of the 90 % at the start, but decided against it. Have to be patient although things look bleak.


  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 35 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kiangsu
            1 mech_infantry moved from 20 Sea Zone to Okinawa
            1 infantry moved from 20 Sea Zone to Kiangsu
            1 infantry moved from 20 Sea Zone to Okinawa
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            3 tactical_bombers moved from Caroline Islands to 36 Sea Zone
            3 fighters moved from 35 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to 36 Sea Zone
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Kiangsu
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble SZ 36?


  • @AndrewAAGamer said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:

    Scramble SZ 36?

    No, thanks.

  • 2024 2023 '22 '21 '20

    Funny how things look different in the morning. No dice have been rolled so I am going to revise this attack.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 35 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from 20 Sea Zone to Kiangsu
            1 artillery moved from 20 Sea Zone to Okinawa
            1 infantry moved from 20 Sea Zone to Okinawa
            1 infantry moved from 20 Sea Zone to Kiangsu
            6 fighters and 6 tactical_bombers moved from 35 Sea Zone to Kiangsu
            3 tactical_bombers moved from Caroline Islands to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in Okinawa
            Battle in Kiangsu
                Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Kiangsu, round 2 : 7/14 hits, 7.33 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Kiangsu
                Americans win, taking Okinawa from Japanese, taking Kiangsu from Japanese with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Battle in 46 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 20 Sea Zone
            1 marine moved from Caroline Islands to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 submarine moved from 35 Sea Zone to 7 Sea Zone
            1 battleship, 9 carriers, 3 cruisers, 2 destroyers and 1 marine moved from 35 Sea Zone to 20 Sea Zone
            1 marine moved from 20 Sea Zone to Okinawa
            6 fighters and 6 tactical_bombers moved from Kiangsu to 20 Sea Zone
            1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 11 Sea Zone to 9 Sea Zone
            2 infantry moved from Aleutian Islands to 9 Sea Zone
            1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 9 Sea Zone to 8 Sea Zone
            3 fighters moved from 35 Sea Zone to 8 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            4 carriers and 2 destroyers moved from 27 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from Western United States to 8 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 8 Sea Zone
            2 fighters moved from 27 Sea Zone to 8 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            2 fighters moved from 27 Sea Zone to Midway
            2 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 fighter, 4 infantry and 1 tactical_bomber placed in Western United States
            2 carriers and 2 transports placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Japanese regular : -1.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Inner Mongolia to Shansi
            1 infantry moved from Honan to Shansi
            1 infantry moved from Hopei to Kiangsi
            1 fighter moved from Tsinghai to Kiangsi
            13 infantry moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Hunan, round 2 : 2/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shansi
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Shansi, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Kiangsu
    
        Place Units - Chinese
            3 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 1.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 35 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from 20 Sea Zone to Kiangsu
            1 artillery moved from 20 Sea Zone to Okinawa
            1 infantry moved from 20 Sea Zone to Okinawa
            1 infantry moved from 20 Sea Zone to Kiangsu
            6 fighters and 6 tactical_bombers moved from 35 Sea Zone to Kiangsu
            3 tactical_bombers moved from Caroline Islands to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in Okinawa
            Battle in Kiangsu
                Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Kiangsu, round 2 : 7/14 hits, 7.33 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Kiangsu
                Americans win, taking Okinawa from Japanese, taking Kiangsu from Japanese with 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Battle in 46 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 20 Sea Zone
            1 marine moved from Caroline Islands to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 submarine moved from 35 Sea Zone to 7 Sea Zone
            1 battleship, 9 carriers, 3 cruisers, 2 destroyers and 1 marine moved from 35 Sea Zone to 20 Sea Zone
            1 marine moved from 20 Sea Zone to Okinawa
            6 fighters and 6 tactical_bombers moved from Kiangsu to 20 Sea Zone
            1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 11 Sea Zone to 9 Sea Zone
            2 infantry moved from Aleutian Islands to 9 Sea Zone
            1 artillery, 1 destroyer, 5 infantry and 3 transports moved from 9 Sea Zone to 8 Sea Zone
            3 fighters moved from 35 Sea Zone to 8 Sea Zone
            1 fighter moved from Western United States to 8 Sea Zone
            4 carriers and 2 destroyers moved from 27 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from Western United States to 8 Sea Zone
            1 tactical_bomber moved from 27 Sea Zone to 8 Sea Zone
            2 fighters moved from 27 Sea Zone to 8 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            2 fighters moved from 27 Sea Zone to Midway
            2 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 fighter, 4 infantry and 1 tactical_bomber placed in Western United States
            2 carriers and 2 transports placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Inner Mongolia to Shansi
            1 infantry moved from Honan to Shansi
            1 infantry moved from Hopei to Kiangsi
            1 fighter moved from Tsinghai to Kiangsi
            13 infantry moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Hunan, round 2 : 2/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shansi
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Shansi, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Kiangsu
    
        Place Units - Chinese
            3 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 carriers and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs; 
            UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 units repaired.
            1 submarine moved from 99 Sea Zone to 95 Sea Zone
                  British take 95 Sea Zone from Italians
            1 submarine moved from 99 Sea Zone to 101 Sea Zone
                  British take 101 Sea Zone from Italians
            1 submarine moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Germans
            1 submarine moved from 81 Sea Zone to 40 Sea Zone
    
        Combat - British
            Battle in 40 Sea Zone
                British attack with 1 submarine
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 40 Sea Zone
                British win, taking 40 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 transports
    
        Non Combat Move - British
            1 destroyer moved from 81 Sea Zone to 39 Sea Zone
            1 bomber and 4 fighters moved from Iraq to Eastern India
            1 artillery and 4 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            2 battleships, 2 carriers, 4 cruisers, 2 destroyers and 1 transport moved from 100 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            2 battleships, 2 carriers, 4 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Gibraltar
            1 armour moved from Algeria to Libya
            1 tactical_bomber moved from United Kingdom to Gibraltar
            1 fighter moved from Gibraltar to United Kingdom
    
        Place Units - British
            3 infantry placed in Egypt
            2 carriers placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 1 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in Eastern India change ownership: 1 aaGun and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -1.17
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Rostov to Urals
            1 infantry moved from Rostov to Northern Caucasus
                  Italians take Northern Caucasus from Russians
    
        Combat - Italians
            Italians creates battle in territory 99 Sea Zone
            Strategic bombing raid in Urals
                    Russians roll AA dice in Urals : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Urals causes 0 damage total. 
    
        Non Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Rostov to Northern Caucasus
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,2
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Russians AA : 0,83
    

    Savegame


  • Fuck SBR. Will never buy a single strategic bomber ever.


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Rostov to Urals
            1 infantry moved from Rostov to Northern Caucasus
                  Italians take Northern Caucasus from Russians
    
        Combat - Italians
            Italians creates battle in territory 99 Sea Zone
            Strategic bombing raid in Urals
                    Russians roll AA dice in Urals : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Urals causes 0 damage total. 
    
        Non Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Rostov to Northern Caucasus
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,2
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Caucasus: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Italians to Kursk: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians AA : 0,83
    

    Savegame

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