@max334 Go for it
L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V
-
Came to think of something when looking at the map now. That land-scramble-thing. Would you mind if Italy put one of their inf in N Italy? Had a plan of building that Yugo-ab, but scrambling only comes into effect if there’s a unit in the territory.
-
@trulpen said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
Came to think of something when looking at the map now. That land-scramble-thing. Would you mind if Italy put one of their inf in N Italy? Had a plan of building that Yugo-ab, but scrambling only comes into effect if there’s a unit in the territory.
I don’t feel that qualifies as a Forgotten Move as it is not obvious that was going to be done. Luckily I am not attacking there anyway so it makes no difference.
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers and 4 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone 1 infantry and 1 mech_infantry moved from 23 Sea Zone to Marianas 2 artilleries and 2 infantry moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 1 submarine moved from 34 Sea Zone to 46 Sea Zone 6 fighters moved from Caroline Islands to 46 Sea Zone 3 fighters moved from 34 Sea Zone to 46 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone 1 bomber moved from Caroline Islands to 46 Sea Zone Combat - Americans Battle in Guam Battle in Paulau Battle in Marianas Battle in 46 Sea Zone Americans attack with 1 bomber, 9 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 9 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 9/12 hits, 6.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Guam from Japanese, taking Paulau from Japanese, taking Marianas from Japanese with 1 bomber, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 46 Sea Zone to Wake Island 9 fighters and 2 tactical_bombers moved from 46 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone 1 destroyer moved from 34 Sea Zone to 24 Sea Zone 2 carriers and 1 submarine moved from 32 Sea Zone to 24 Sea Zone 2 fighters moved from 32 Sea Zone to 24 Sea Zone 2 tactical_bombers moved from Western United States to 24 Sea Zone 1 tactical_bomber moved from Western United States to 11 Sea Zone 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Wake Island 1 destroyer moved from 34 Sea Zone to 23 Sea Zone 1 submarine moved from 34 Sea Zone to 24 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 1 marine and 2 submarines moved from 34 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam 1 transport moved from 93 Sea Zone to 88 Sea Zone Place Units - Americans 2 carriers placed in 11 Sea Zone 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : 0.67
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Kansu to Inner Mongolia 12 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Tsinghai, round 2 : 4/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Northern Sinkiang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 3.00 Japanese regular : 0.33
-
@AndrewAAGamer said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
@trulpen said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
Came to think of something when looking at the map now. That land-scramble-thing. Would you mind if Italy put one of their inf in N Italy? Had a plan of building that Yugo-ab, but scrambling only comes into effect if there’s a unit in the territory.
I don’t feel that qualifies as a Forgotten Move as it is not obvious that was going to be done. Luckily I am not attacking there anyway so it makes no difference.
I did forget about the mechanic, but you have the benefit of interpretation. I’ll try to remember now forth.
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers and 4 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Wake Island to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 23 Sea Zone 1 infantry and 1 mech_infantry moved from 23 Sea Zone to Marianas 2 artilleries and 2 infantry moved from Caroline Islands to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Paulau 1 submarine moved from 34 Sea Zone to 46 Sea Zone 6 fighters moved from Caroline Islands to 46 Sea Zone 3 fighters moved from 34 Sea Zone to 46 Sea Zone 2 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone 1 bomber moved from Caroline Islands to 46 Sea Zone Combat - Americans Battle in Guam Battle in Paulau Battle in Marianas Battle in 46 Sea Zone Americans attack with 1 bomber, 9 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 9 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 9/12 hits, 6.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Guam from Japanese, taking Paulau from Japanese, taking Marianas from Japanese with 1 bomber, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 46 Sea Zone to Wake Island 9 fighters and 2 tactical_bombers moved from 46 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone 1 destroyer moved from 34 Sea Zone to 24 Sea Zone 2 carriers and 1 submarine moved from 32 Sea Zone to 24 Sea Zone 2 fighters moved from 32 Sea Zone to 24 Sea Zone 2 tactical_bombers moved from Western United States to 24 Sea Zone 1 tactical_bomber moved from Western United States to 11 Sea Zone 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Wake Island 1 destroyer moved from 34 Sea Zone to 23 Sea Zone 1 submarine moved from 34 Sea Zone to 24 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 1 marine and 2 submarines moved from 34 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam 1 transport moved from 93 Sea Zone to 88 Sea Zone Place Units - Americans 2 carriers placed in 11 Sea Zone 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Kansu to Inner Mongolia 12 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Tsinghai, round 2 : 4/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Northern Sinkiang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 11x factory_major; Remaining resources: 9 PUs; UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - British 2 fighters moved from Tunisia to 101 Sea Zone 1 tactical_bomber moved from Egypt to 101 Sea Zone 1 bomber moved from Egypt to 101 Sea Zone 2 fighters moved from 98 Sea Zone to 101 Sea Zone 1 infantry moved from Libya to 98 Sea Zone 1 artillery moved from Malta to 98 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Crete 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 infantry moved from Egypt to 100 Sea Zone 2 infantry and 1 transport moved from 100 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Cyprus Combat - British Battle in Crete Battle in Cyprus Non Combat Move - British 1 artillery moved from Libya to 98 Sea Zone 1 artillery, 2 battleships, 1 carrier, 3 cruisers, 4 destroyers and 1 transport moved from 98 Sea Zone to 100 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Trans-Jordan to Southern Persia 1 infantry moved from Northwest Persia to Southern Persia 2 transports moved from 83 Sea Zone to 73 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 83 Sea Zone to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Egypt 4 fighters moved from 101 Sea Zone to 100 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to Egypt 1 bomber moved from 101 Sea Zone to Egypt 1 fighter moved from United Kingdom to Gibraltar 2 fighters moved from Tunisia to Morocco 1 submarine moved from 93 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from Brazil to 88 Sea Zone 3 aaGuns, 1 artillery, 22 infantry and 1 mech_infantry moved from Burma to Eastern India Place Units - British 1 carrier and 2 submarines placed in 100 Sea Zone 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 artilleries placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 3.00 Americans regular : 2.33 Japanese regular : 1.00
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Rostov Italians take Rostov from Russians 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 99 Sea Zone to 101 Sea Zone 1 bomber moved from Ukraine to Stalingrad Combat - Italians Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits Bombing raid in Stalingrad rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Stalingrad causes 4 damage total. Battle in 101 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 101 Sea Zone Italians win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Malta Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Bessarabia to Rostov 1 bomber moved from Stalingrad to Ukraine Place Units - Italians 1 destroyer and 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Russians AA : -0,17
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Rostov Italians take Rostov from Russians 1 infantry moved from Southern Italy to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 1 submarine moved from 99 Sea Zone to 101 Sea Zone 1 bomber moved from Ukraine to Stalingrad Combat - Italians Strategic bombing raid in Stalingrad Russians roll AA dice in Stalingrad : 0/1 hits, 0,17 expected hits Bombing raid in Stalingrad rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Stalingrad causes 4 damage total. Battle in 101 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 101 Sea Zone Italians win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Malta Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Bessarabia to Rostov 1 bomber moved from Stalingrad to Ukraine Place Units - Italians 1 destroyer and 1 transport placed in 99 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians AA : -0,17
-
Forgot! But corrected.
-
@AndrewAAGamer bump#2
-
How are things? Stressful?
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 6 infantry moved from New South Wales to South Australia 1 aaGun moved from New South Wales to South Australia 2 artilleries moved from New South Wales to South Australia 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 6 infantry moved from New South Wales to South Australia 1 aaGun moved from New South Wales to South Australia 2 artilleries moved from New South Wales to South Australia 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 93 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 96 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
Ah, crap! I missed the new rule that capital ships can’t be built without a nb. Was planning to build des, ac, bs in z99, which would perhaps make things shakily stable.
This totally screws me over, since I already planned it during Italy’s turn.
I must ask to be able to partly adjust Italy’s turn by putting up 2 des as blockers in z98/101 and partly to adjust the G purchase. No attack in 98.
Would like to exchange the ac (16) and bs (18) for a nb (15), des (8) and fig (10) and having a spare IPC also then an inf for an art in Leningrad.
-
Also, I did the inf in N Italy change during Italy’s turn, but think you used the first post instead of the second.
-
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Turning off Edit Mode Germans buy 4 artilleries, 1 battleship, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 infantry moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Kirov to Komi Germans take Komi from Russians 1 fighter and 2 tactical_bombers moved from 99 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 4 fighters and 2 tactical_bombers French defend with 1 destroyer Germans roll dice for 4 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 96 Sea Zone Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Germans 3 fighters moved from 96 Sea Zone to Southern Italy 1 fighter and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from Western Germany to 99 Sea Zone 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Eastern Poland to Northern Belarus 1 infantry moved from Leningrad to Archangel 5 infantry moved from Poland to Eastern Poland 2 aaGuns, 8 artilleries and 22 infantry moved from Ukraine to Rostov 2 artilleries and 5 infantry moved from Western Ukraine to Ukraine 6 armour and 6 mech_infantrys moved from Ukraine to Rostov 2 armour and 2 mech_infantrys moved from Bessarabia to Rostov 1 aaGun moved from France to Western Germany 1 infantry moved from France to Southern France 2 infantry moved from France to Western Germany 1 cruiser moved from 115 Sea Zone to 128 Sea Zone 1 submarine moved from 115 Sea Zone to 93 Sea Zone 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 battleship and 1 destroyer moved from 115 Sea Zone to 116 Sea Zone Place Units - Germans
Combat Hit Differential Summary :
French regular : -0,33 Germans regular : -1,33
-
TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Turning off Edit Mode Germans buy 4 artilleries, 1 battleship, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern Belarus to Bryansk Germans take Bryansk from Russians 1 infantry moved from Northern Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Kirov to Komi Germans take Komi from Russians 1 fighter and 2 tactical_bombers moved from 99 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 4 fighters and 2 tactical_bombers French defend with 1 destroyer Germans roll dice for 4 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 96 Sea Zone Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Germans 3 fighters moved from 96 Sea Zone to Southern Italy 1 fighter and 2 tactical_bombers moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from Western Germany to 99 Sea Zone 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Eastern Poland to Northern Belarus 1 infantry moved from Leningrad to Archangel 5 infantry moved from Poland to Eastern Poland 2 aaGuns, 8 artilleries and 22 infantry moved from Ukraine to Rostov 2 artilleries and 5 infantry moved from Western Ukraine to Ukraine 6 armour and 6 mech_infantrys moved from Ukraine to Rostov 2 armour and 2 mech_infantrys moved from Bessarabia to Rostov 1 aaGun moved from France to Western Germany 1 infantry moved from France to Southern France 2 infantry moved from France to Western Germany 1 cruiser moved from 115 Sea Zone to 128 Sea Zone 1 submarine moved from 115 Sea Zone to 93 Sea Zone 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 battleship and 1 destroyer moved from 115 Sea Zone to 116 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Leningrad 3 artilleries placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Leningrad: 1 infantry EDIT: Adding units owned by Germans to Leningrad: 1 artillery EDIT: Turning off Edit Mode 2 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Leningrad: 1 fighter EDIT: Turning off Edit Mode 1 destroyer placed in 99 Sea Zone 1 battleship and 1 carrier placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 battleship and 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 99 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to Yugoslavia: 1 harbour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 99 Sea Zone: 2 destroyers EDIT: Adding units owned by Italians to 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 99 Sea Zone: 2 tactical_bombers EDIT: Adding units owned by Germans to Southern Italy: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -0,33 Germans regular : -1,33
-
The first game-post is the situation at hand before placements and the second is my requested changes with placements included.
-
Another alternative is to be able to change the buy from the previous turn exchanging the 2 fig for a nb and 5 IPC, but that’s a long way back.
-
Or wait. I’ll consult the rule.