L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3


  • forgot to pull air from libya


  • TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 3 factory_minors, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Portugal to Spain
            2 fighters moved from 91 Sea Zone to Spain
            3 fighters moved from United Kingdom to Spain
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 30 Sea Zone to 46 Sea Zone
            2 fighters and 3 tactical_bombers moved from 30 Sea Zone to 46 Sea Zone
            1 fighter moved from Johnston Island to 46 Sea Zone
            2 artilleries and 1 infantry moved from Chile to Argentina
            2 bombers moved from Brazil to Argentina
            1 mech_infantry moved from Bolivia to Argentina
            1 mech_infantry moved from Peru to Argentina
    
        Combat - Americans
            Battle in Paulau Island
            Battle in 46 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Paulau Island from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Argentina
                Americans attack with 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys
                Neutral_True defend with 4 infantry
                    Americans roll dice for 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys in Argentina, round 2 : 2/7 hits, 2.83 expected hits
                    Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
                    Americans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Argentina, round 3 : 1/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 2 infantry in Argentina, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Argentina
                    Americans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Argentina, round 4 : 2/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 1 infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Argentina
                Americans win, taking Argentina from Neutral_True with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Spain
                Americans attack with 2 artilleries and 5 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 2 artilleries and 5 fighters in Spain, round 2 : 5/7 hits, 3.17 expected hits
                    Germans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Spain
                Americans win, taking Spain from Germans with 2 artilleries and 5 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Spain to Portugal
            2 fighters moved from Spain to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            3 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
            8 artilleries, 6 infantry and 8 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            8 artilleries, 8 infantry and 8 transports moved from 88 Sea Zone to 91 Sea Zone
            8 artilleries and 8 infantry moved from 91 Sea Zone to Portugal
            1 destroyer moved from 120 Sea Zone to 116 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            3 carriers, 4 destroyers and 6 submarines moved from 30 Sea Zone to 54 Sea Zone
            3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
            1 bomber moved from Western United States to Queensland
            2 bombers moved from Argentina to Queensland
            2 transports moved from 65 Sea Zone to 64 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Western United States
            4 submarines and 1 transport placed in 10 Sea Zone
            1 airfield placed in Portugal
            1 factory_minor placed in Venezuela
            1 factory_minor placed in Brazil
            1 factory_minor placed in Chile
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 aaGuns, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Italians
            1 infantry moved from Portugal to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Rio de Oro
    
        Combat - British
            Battle in Rio de Oro
            Battle in Caucasus
                British attack with 3 artilleries and 4 infantry
                Germans defend with 2 artilleries and 3 infantry
                    British roll dice for 3 artilleries and 4 infantry in Caucasus, round 2 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 3 artilleries and 3 infantry in Caucasus, round 3 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 2 artilleries in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans and 2 infantry owned by the British lost in Caucasus
                British win, taking Rio de Oro from Neutral_True, taking Caucasus from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 3 infantry
                Casualties for Germans: 2 artilleries and 3 infantry
    
        Non Combat Move - British
            1 infantry moved from West India to India
            2 submarines moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 fighters moved from United Kingdom to 91 Sea Zone
            2 infantry moved from Iraq to Northwest Persia
            1 infantry moved from India to West India
    
        Place Units - British
            2 aaGuns and 5 infantry placed in United Kingdom
            2 infantry placed in Persia
            2 artilleries and 1 infantry placed in Iraq
            1 destroyer placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,5
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer
            Turning on Edit Mode
            EDIT: Removing units owned by British from Libya: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by British to Portugal: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Portugal: 1 fighter
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 1.83
    Americans : -1.17
    Neutral_True : -1.33
    Japanese : -0.33
    

    Savegame


  • green light for spaghetii


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    green light for spaghetii

    i have a des in marhshal islands that i forgot to move

    i ll put it to jhnstn island


  • TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 3 factory_minors, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Portugal to Spain
            2 fighters moved from 91 Sea Zone to Spain
            3 fighters moved from United Kingdom to Spain
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 30 Sea Zone to 46 Sea Zone
            2 fighters and 3 tactical_bombers moved from 30 Sea Zone to 46 Sea Zone
            1 fighter moved from Johnston Island to 46 Sea Zone
            2 artilleries and 1 infantry moved from Chile to Argentina
            2 bombers moved from Brazil to Argentina
            1 mech_infantry moved from Bolivia to Argentina
            1 mech_infantry moved from Peru to Argentina
    
        Combat - Americans
            Battle in Paulau Island
            Battle in 46 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Paulau Island from Japanese with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Argentina
                Americans attack with 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys
                Neutral_True defend with 4 infantry
                    Americans roll dice for 2 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys in Argentina, round 2 : 2/7 hits, 2.83 expected hits
                    Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Argentina
                    Americans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Argentina, round 3 : 1/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 2 infantry in Argentina, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Argentina
                    Americans roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Argentina, round 4 : 2/6 hits, 2.67 expected hits
                    Neutral_True roll dice for 1 infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Argentina
                Americans win, taking Argentina from Neutral_True with 2 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 4 infantry
            Battle in Spain
                Americans attack with 2 artilleries and 5 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 2 artilleries and 5 fighters in Spain, round 2 : 5/7 hits, 3.17 expected hits
                    Germans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Spain
                Americans win, taking Spain from Germans with 2 artilleries and 5 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Spain to Portugal
            2 fighters moved from Spain to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            3 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
            8 artilleries, 6 infantry and 8 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            8 artilleries, 8 infantry and 8 transports moved from 88 Sea Zone to 91 Sea Zone
            8 artilleries and 8 infantry moved from 91 Sea Zone to Portugal
            1 destroyer moved from 120 Sea Zone to 116 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            3 carriers, 4 destroyers and 6 submarines moved from 30 Sea Zone to 54 Sea Zone
            3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
            1 marine moved from New South Wales to Queensland
            1 bomber moved from Western United States to Queensland
            2 bombers moved from Argentina to Queensland
            2 transports moved from 65 Sea Zone to 64 Sea Zone
    
        Place Units - Americans
            1 artillery placed in Western United States
            4 submarines and 1 transport placed in 10 Sea Zone
            1 airfield placed in Portugal
            1 factory_minor placed in Venezuela
            1 factory_minor placed in Brazil
            1 factory_minor placed in Chile
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 aaGuns, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries and 4 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Italians
            1 infantry moved from Portugal to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Rio de Oro
    
        Combat - British
            Battle in Rio de Oro
            Battle in Caucasus
                British attack with 3 artilleries and 4 infantry
                Germans defend with 2 artilleries and 3 infantry
                    British roll dice for 3 artilleries and 4 infantry in Caucasus, round 2 : 3/7 hits, 2.17 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 3 artilleries and 3 infantry in Caucasus, round 3 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 2 artilleries in Caucasus, round 3 : 2/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans and 2 infantry owned by the British lost in Caucasus
                British win, taking Rio de Oro from Neutral_True, taking Caucasus from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 3 infantry
                Casualties for Germans: 2 artilleries and 3 infantry
    
        Non Combat Move - British
            1 infantry moved from West India to India
            2 submarines moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 fighters moved from United Kingdom to 91 Sea Zone
            2 infantry moved from Iraq to Northwest Persia
            1 infantry moved from India to West India
    
        Place Units - British
            2 aaGuns and 5 infantry placed in United Kingdom
            2 infantry placed in Persia
            2 artilleries and 1 infantry placed in Iraq
            1 destroyer placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,5
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer
            Turning on Edit Mode
            EDIT: Removing units owned by British from Libya: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by British to Portugal: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Portugal: 1 fighter
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 32 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 1.83
    Americans : -1.17
    Neutral_True : -1.33
    Japanese : -0.33
    

    Savegame


  • how bout we play tech in our next game to make it even more fun

    Available Technologies
    Once activated, Technology in “Big World : 1942” provides the following benefits. In other maps, different technology may be available, or the same technology as below but with slightly different results (like ‘Jet Power’ increasing attack power instead of defense power). Technologies only affect the player who discovered the technology, and do not affect any other players. Jet Power: Each Fighter’s defense power is increased by 1. Super Subs: Each Submarine’s attack power is increased by 1. Long Range Aircraft: Adds 2 to all aircraft range. Rockets: Your AA Guns gain the ability to launch rockets: At the end of your combat move phase, each of your AA Guns may attack enemy factories within 3 movement away from the AA Gun. Generally each enemy factory can be targeted by only one rocket, and rockets may only target one factory. The damage is a single 6 sided die, but limited to the production value of the target territory, and the victim immediately loses that number of PUs (or in some maps, the factory will be damaged instead). Destroyer Bombard: Each of your Destroyers may conduct shore bombardment. Heavy Bomber: Each of your bombers rolls 2 dice when attacking and raiding (if ‘LHTR’ rules is turned on, then only the better result is used. If not, then both dice count.) Industrial Technology: All of your units cost one PU less. (Industrial Tech is considered an ‘optional technology’ and both players must agree to allow this tech before the game starts, otherwise it should not be researched.)
    For all of the technologies, except Destroyer Bombard and Industrial Technology, the units will visually change to have new icons.
    Some technologies available on other maps, but NOT available on “Big World : 1942”, are: Advanced Artillery: Each artillery provided double the number of support (i.e.: supports up to 2 infantry instead of 1). Paratroopers: Bombers may now transport a single infantry into combat. Neither bomber or infantry can move before the infantry loads. The movement must be to a battle, and movement ends in the first enemy territory reached. Increased Factory Production: Factories in territories valued 3 or greater may produce 2 additional units. In addition, repairing is done at half price. War Bonds: At the end of your turn, roll 1 die and collect that much income. Mechanized Infantry: Each armour may transport a single infantry with it as it moves.
    14
    Improved Shipyards: Naval units are cheaper to purchase. Radar: AA Guns now fire at +1 attack (2 instead of 1).


  • we can give each nation a tech to choose, or even two per country, 1 land and sea


  • air and naval advances

    land and production advances


  • Jet Power: Each Fighter’s defense power is increased by 1.
    Super Subs: Each Submarine’s attack power is increased by 1.
    Long Range Aircraft: Adds 2 to all aircraft range.
    Rockets: Your AA Guns gain the ability to launch rockets: At the end of your combat move phase, each of your AA Guns may attack enemy factories within 3 movement away from the AA Gun. Generally each enemy factory can be targeted by only one rocket, and rockets may only target one factory. The damage is a single 6 sided die, but limited to the production value of the target territory, and the victim immediately loses that number of PUs (or in some maps, the factory will be damaged instead). Destroyer Bombard: Each of your Destroyers may conduct shore bombardment. Heavy Bomber: Each of your bombers rolls 2 dice when attacking and raiding (if ‘LHTR’ rules is turned on, then only the better result is used. If not, then both dice count.) Industrial Technology: All of your units cost one PU less. (Industrial Tech is considered an ‘optional technology’ and both players must agree to allow this tech before the game starts, otherwise it should not be researched.)


  • Advanced Artillery: Each artillery provided double the number of support (i.e.: supports up to 2 infantry instead of 1).
    Paratroopers: Bombers may now transport a single infantry into combat. Neither bomber or infantry can move before the infantry loads. The movement must be to a battle, and movement ends in the first enemy territory reached.
    Increased Factory Production: Factories in territories valued 3 or greater may produce 2 additional units. In addition, repairing is done at half price.
    War Bonds: At the end of your turn, roll 1 die and collect that much income. Mechanized Infantry: Each armour may transport a single infantry with it as it moves.
    14
    Improved Shipyards: Naval units are cheaper to purchase. Radar: AA Guns now fire at +1 attack (2 instead of 1).


  • I like the idea of tech, but it really has to be a good system for it. Haven’t read all of your idea, but I can say that the present system for tech in the rules suck bigtime.


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern France to Spain
            2 mech_infantrys moved from Northern Italy to Spain
    
        Combat - Italians
            Battle in Spain
                Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Americans defend with 2 artilleries
                    Italians roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Spain, round 2 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 2 artilleries in Spain, round 2 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Spain
                    Italians roll dice for 1 artillery and 1 mech_infantry in Spain, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Spain, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Spain, round 4 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery in Spain, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Spain
                Italians win, taking Spain from Americans with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry and 2 mech_infantrys
                Casualties for Americans: 2 artilleries
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern France: 2 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,6,1,4,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,2,6,6,3,4,1,5
            Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : 1,67
    

    Savegame


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    I like the idea of tech, but it really has to be a good system for it. Haven’t read all of your idea, but I can say that the present system for tech in the rules suck bigtime.

    No, i dont mean we spend money for tech, but we pick some techs, and add them in edit


  • Silly me i forgot to send brits to spain. But now its too late


  • TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 39 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 39 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 artillery and 2 infantry moved from Portugal to Spain
    
        Combat - French
            Battle in Spain
                French attack with 1 artillery and 2 infantry
                Italians defend with 1 artillery
                    French roll dice for 1 artillery and 2 infantry in Spain, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Spain, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Spain
                    French roll dice for 1 artillery and 1 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Spain, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Spain, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Spain, round 5 : 2/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Spain, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the French lost in Spain
                French win, taking Spain from Italians with 1 artillery remaining. Battle score for attacker is -2
                Casualties for French: 2 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.67
    French : -0.83
    

    Savegame


  • Spain is blue hhhha


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    Spain is blue hhhha

    We prefer that from green or beige. :)


  • TripleA Manual Gamesave Post: Germans round 19

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 2 bombers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            3 carriers and 2 destroyers moved from 110 Sea Zone to 109 Sea Zone
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 armour and 1 mech_infantry moved from Yenisey to Timguska
                  Germans take Timguska from Russians
            1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Urals to Evenkiyskiy
            1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 artillery and 3 infantry moved from Kazakhstan to Sikang
            8 infantry moved from Rostov to Caucasus
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
            4 artilleries moved from Volgograd to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            4 artilleries moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            2 infantry moved from Kazakhstan to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            4 infantry moved from Kazakhstan to Caucasus
            2 artilleries moved from Kazakhstan to Caucasus
            8 artilleries and 14 infantry moved from Southern France to Spain
            2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 battleship and 1 marine moved from 110 Sea Zone to 109 Sea Zone
            1 marine moved from 109 Sea Zone to Eire
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 infantry moved from Kazakhstan to Tsinghai
            1 tactical_bomber moved from Volgograd to Tsinghai
            2 infantry moved from 109 Sea Zone to Scotland
            2 infantry moved from Normandy Bordeaux to Spain
            1 artillery moved from Kazakhstan to Sikang
            1 infantry moved from Kazakhstan to Sikang
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Will change the CM.

Suggested Topics

  • 4
  • 13
  • 74
  • 44
  • 26
  • 62
  • 46
  • 193
Axis & Allies Boardgaming Custom Painted Miniatures

56

Online

17.5k

Users

40.1k

Topics

1.7m

Posts