L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB

  • '17 '16 '13 '12

    No scramble and the sub dives for cover. Just too many planes / ships here.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Changing PUs for British from 29 to 28
            EDIT: Changing PUs for UK_Pacific from 17 to 18
            EDIT: Turning off Edit Mode
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 3 submarines
                British defend with 2 destroyers and 1 transport
                    Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 2 destroyers and 1 transport in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    2 submarines owned by the Germans lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 destroyers and 1 transport in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 2 destroyers and 1 transport remaining. Battle score for attacker is -18
                Casualties for Germans: 3 submarines
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 4 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 submarine; French defend with 1 cruiser
                1 submarine owned by the British Submerged
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/11 hits, 6.67 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 7 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 9/20 hits, 6.33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 7 infantry in France, round 2 : 2/12 hits, 4.67 expected hits
                    1 aaGun owned by the French, 2 infantry owned by the Germans, 7 infantry owned by the French and 1 artillery owned by the British lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 3 : 8/18 hits, 6.00 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 44
                Casualties for Germans: 4 infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 7 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from Poland to Western Germany
            1 fighter moved from Slovakia Hungary to Southern Italy
            2 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 armour moved from Slovakia Hungary to Western Germany
            1 armour moved from Poland to Western Germany
            2 infantry moved from Denmark to Western Germany
            3 infantry moved from Poland to Slovakia Hungary
            2 infantry moved from Slovakia Hungary to Romania
            2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            1 aaGun moved from Germany to Western Germany
            2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
            3 aaGuns moved from Western Germany to Holland Belgium
            2 bombers moved from 110 Sea Zone to Western Germany
            1 transport moved from 114 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            6 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    British : 1.00
    French : -2.67
    

    Savegame

  • '17 '16 '13 '12

    Interesting distribution of battles! France was a rout but 106 resisted fiercely.


  • @Omega1759 Yeah. SZ106 was pretty horrible for an 81% battle but I am up 4 ground units in France so I guess overall an even Turn.

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Changing PUs for British from 29 to 28
            EDIT: Changing PUs for UK_Pacific from 17 to 18
            EDIT: Turning off Edit Mode
            Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 bombers moved from Germany to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 103 Sea Zone to 106 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to 110 Sea Zone
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            3 armour moved from Greater Southern Germany to France
            1 tactical_bomber moved from Germany to 110 Sea Zone
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 3 submarines
                British defend with 2 destroyers and 1 transport
                    Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 2 destroyers and 1 transport in 106 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    2 submarines owned by the Germans lost in 106 Sea Zone
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 destroyers and 1 transport in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 2 destroyers and 1 transport remaining. Battle score for attacker is -18
                Casualties for Germans: 3 submarines
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 4 tactical_bombers
                British defend with 1 battleship, 1 cruiser and 1 submarine; French defend with 1 cruiser
                1 submarine owned by the British Submerged
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/11 hits, 6.67 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 7 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 9/20 hits, 6.33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 7 infantry in France, round 2 : 2/12 hits, 4.67 expected hits
                    1 aaGun owned by the French, 2 infantry owned by the Germans, 7 infantry owned by the French and 1 artillery owned by the British lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys in France, round 3 : 8/18 hits, 6.00 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2.00 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 44
                Casualties for Germans: 4 infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 7 infantry
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            1 tactical_bomber moved from Poland to Western Germany
            1 fighter moved from Slovakia Hungary to Southern Italy
            2 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 armour moved from Slovakia Hungary to Western Germany
            1 armour moved from Poland to Western Germany
            2 infantry moved from Denmark to Western Germany
            3 infantry moved from Poland to Slovakia Hungary
            2 infantry moved from Slovakia Hungary to Romania
            2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            1 aaGun moved from Germany to Western Germany
            2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
            3 aaGuns moved from Western Germany to Holland Belgium
            2 bombers moved from 110 Sea Zone to Western Germany
            1 transport moved from 114 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            6 artilleries and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    British : 1.00
    French : -2.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    @trulpen told me he received the dice rolls from G1. Sorry - I forgot to put in your e-mail address. I have fixed that and did a test roll. Hopefully you got it.

    Since apparently you did not actually receive the G1 combat rolls for verification if you want confirmation of the weird G1 rolls I can send them to you or you can just ask trulpen. :)


  • @AndrewAAGamer said in L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB:

    @trulpen told me he received the dice rolls from G1. Sorry - I forgot to put in your e-mail address. I have fixed that and did a test roll. Hopefully you got it.

    Since apparently you did not actually receive the G1 combat rolls for verification if you want confirmation of the weird G1 rolls I can send them to you or you can just ask trulpen. :)

    I was just about to say that I can send them over, but, oups, they’re deleted. Sorry for that. However, I can confirm only one roll were made for each battle sequence. That much I could see.

  • '17 '16 '13 '12

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Sakha to Amur
            6 infantry moved from Sakha to Amur
            6 infantry moved from Buryatia to Amur
            1 fighter and 1 tactical_bomber moved from Russia to Yakut S.S.R.
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 armour and 1 mech_infantry moved from Volgograd to Sikang
            1 fighter moved from Novgorod to Sikang
            1 armour and 1 mech_infantry moved from Russia to Kazakhstan
            2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
            3 infantry moved from Baltic States to Belarus
            1 infantry moved from Archangel to Belarus
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Caucasus to Rostov
            1 aaGun, 1 artillery and 1 infantry moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Sikang : 1 armour, 1 fighter and 1 mech_infantry
    Amur : 2 aaGuns, 1 artillery and 18 infantry
    Yakut S.S.R. : 1 fighter and 1 tactical_bomber
    Kazakhstan : 1 armour and 1 mech_infantry
    Belarus : 2 aaGuns, 1 artillery and 11 infantry
    Bryansk : 2 aaGuns, 1 artillery and 1 infantry
    Rostov : 2 infantry
    Russia : 1 airfield, 1 factory_major and 6 infantry
    Ukraine : 1 factory_minor and 3 infantry
    Western Ukraine : 1 artillery and 8 infantry
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
    125 Sea Zone : 1 submarine
    114 Sea Zone : 1 cruiser
    115 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 37 / 66
    Russians : 37 / 38
    Japanese : 26 / 26
    Americans : 52 / 52
    Chinese : 12 / 12
    British : 28 / 28
    UK_Pacific : 17 / 18
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 8 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur
            1 fighter and 4 infantry moved from Korea to Amur
            1 fighter moved from Okinawa to Amur
            1 fighter and 1 tactical_bomber moved from Kiangsu to Amur
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            2 bombers and 2 tactical_bombers moved from Japan to Amur
            2 fighters moved from Japan to Amur
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 1 armour, 2 artilleries, 2 bombers, 9 fighters, 12 infantry, 1 mech_infantry and 7 tactical_bombers
                Russians defend with 2 aaGuns, 1 artillery and 18 infantry
                    AA fire in Amur : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 8 fighters, 12 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 2 : 16/33 hits, 13.67 expected hits
                    Russians roll dice for 2 aaGuns, 1 artillery and 18 infantry in Amur, round 2 : 9/19 hits, 6.33 expected hits
                    9 infantry owned by the Japanese, 14 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 8 fighters, 3 infantry, 1 mech_infantry and 7 tactical_bombers in Amur, round 3 : 12/24 hits, 12.17 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Amur, round 3 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 artillery owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 2 bombers, 8 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 fighter and 12 infantry
                Casualties for Russians: 2 aaGuns, 1 artillery and 18 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 artillery and 2 infantry moved from Jehol to Manchuria
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 transport moved from 20 Sea Zone to 34 Sea Zone
            1 cruiser moved from 20 Sea Zone to 34 Sea Zone
            1 battleship and 1 destroyer moved from 19 Sea Zone to 34 Sea Zone
            1 fighter moved from Formosa to Siam
            1 artillery and 3 infantry moved from Shantung to Jehol
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 artillery and 3 infantry moved from Kwangsi to Kiangsi
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            2 bombers moved from Amur to Kiangsi
            3 fighters moved from Amur to Japan
            2 tactical_bombers moved from Amur to Japan
            4 fighters and 4 tactical_bombers moved from Amur to Jehol
            1 fighter and 1 tactical_bomber moved from Amur to Manchuria
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    AA fire in Amur : : 0.00
    Russians : 4.00
    Japanese : 2.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    Never had anyone stack Amur before. This should be an interesting game.

  • '17 '16 '13 '12

    Thanks, as courtesy you are OK with 2 Japanese transports getting trashed on the Soviet Turn?

  • '17 '16 '13 '12

    Should be very interesting indeed.


  • @Omega1759 said in L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB:

    Thanks, as courtesy you are OK with 2 Japanese transports getting trashed on the Soviet Turn?

    Yes

  • '17 '16 '13 '12

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 bomber, 1 carrier and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Philippines to 30 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to Johnston Island
            2 fighters moved from Hawaiian Islands to Johnston Island
            1 fighter moved from Western United States to Johnston Island
            1 tactical_bomber moved from 10 Sea Zone to Johnston Island
            1 fighter moved from Johnston Island to 30 Sea Zone
            1 cruiser and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
            1 armour moved from Central United States to Western United States
            1 infantry moved from Central United States to Western United States
            3 mech_infantrys moved from Central United States to Western United States
            1 bomber moved from Central United States to Western United States
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 fighter moved from Eastern United States to Western United States
            1 cruiser moved from 101 Sea Zone to 11 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Johnston Island
            1 bomber placed in Western United States
            1 transport placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 4 mech_infantrys
    Johnston Island : 1 airfield, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
    Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
    Midway : 1 airfield
    41 Sea Zone : 1 submarine
    30 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
    25 Sea Zone : 1 destroyer
    11 Sea Zone : 1 cruiser
    10 Sea Zone : 1 carrier and 1 transport
    54 Sea Zone : 1 destroyer
    Central United States : 1 factory_minor
    Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    101 Sea Zone : 2 transports
    

    Production/PUs Summary :

    Germans : 37 / 66
    Russians : 36 / 38
    Japanese : 27 / 42
    Americans : 52 / 54
    Chinese : 12 / 12
    British : 28 / 28
    UK_Pacific : 17 / 18
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 8 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '17 '16 '13 '12

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            6 infantry moved from Szechwan to Yunnan
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Szechwan to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
            1 artillery placed in Kweichow
            Chinese undo move 2.
            1 artillery placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
    Yunnan : 2 artilleries, 1 fighter and 9 infantry
    Suiyuyan : 1 infantry
    Kweichow : 1 infantry
    Hunan : 1 infantry
    Hopei : 1 artillery and 2 infantry
    Chahar : 1 infantry
    Anhwe : 1 infantry
    

    Production/PUs Summary :

    Germans : 37 / 66
    Russians : 36 / 38
    Japanese : 26 / 42
    Americans : 52 / 54
    Chinese : 13 / 19
    British : 28 / 28
    UK_Pacific : 17 / 18
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 8 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '17 '16 '13 '12

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 111 Sea Zone to 112 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 99 Sea Zone
            1 carrier moved from 99 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
            1 destroyer moved from 119 Sea Zone to 111 Sea Zone
            1 destroyer moved from 111 Sea Zone to 112 Sea Zone
            2 fighters moved from Scotland to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '17 '16 '13 '12

    Scramble 112 and 97? That turn is reckless!


  • @Omega1759 said in L20 AndrewAAGamer (Axis) vs Omega1759 (Allies +60) OOB:

    Scramble 112 and 97? That turn is reckless!

    No scrambles…

  • '17 '16 '13 '12

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 111 Sea Zone to 112 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 99 Sea Zone
            1 carrier moved from 99 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
            1 destroyer moved from 119 Sea Zone to 111 Sea Zone
            1 destroyer moved from 111 Sea Zone to 112 Sea Zone
            2 fighters moved from Scotland to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 cruiser, 1 fighter and 1 submarine
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
                British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 9
                Casualties for British: 1 submarine
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 bomber owned by the British, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for British: 1 bomber and 1 submarine
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in 112 Sea Zone
                British attack with 1 destroyer, 3 fighters and 2 submarines
                Germans defend with 1 cruiser, 1 submarine and 1 transport
                    British roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
    

    Combat Hit Differential Summary :

    British : 0.67
    Italians : 1.17
    

    Savegame

  • '17 '16 '13 '12

    Sneak attack has one hit, sub or Cruiser?

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