Sub chickens out, and so do fighters
Royal navy is screwed, happy hunting
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 2 bombers, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 bombers and 1 fighter in 92 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 bombers and 1 fighter moved from 92 Sea Zone to 95 Sea Zone
2 bombers moved from 95 Sea Zone to Southern Italy
1 battleship and 2 cruisers moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to French Indo China
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Western Germany
Place Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in New Guinea
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win, taking New Guinea from Japanese with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from Persia to India
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : 0.67
forgot to attack holand and southern france with 1 inf 1 art each
will do now sorry
[dice 2d6]
vs
[dice 1d6]
this is holand
2d6: 1, 4
1d6: 4
and s france now
[dice 2d6]
vs
[dice 1d6]
2d6: 1, 2
1d6: 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 55 PUs;
Germans buy 3 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
EDIT: Removing units owned by Americans from Southern France: 1 mech_infantry
EDIT: Changing ownership of Holland Belgium from Americans to Germans
EDIT: Changing ownership of Southern France from Americans to Germans
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from France to Egypt
1 fighter moved from Western Germany to Egypt
2 fighters moved from Southern Italy to Egypt
4 mech_infantrys moved from Western Germany to France
2 armour and 3 mech_infantrys moved from Germany to France
5 armour and 6 mech_infantrys moved from Poland to Western Germany
1 aaGun, 1 artillery and 1 infantry moved from Poland to Slovakia Hungary
2 carriers and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
1 fighter placed in Western Germany
3 fighters placed in 112 Sea Zone
3 artilleries placed in France
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
1 fighter moved from Belarus to Romania
1 artillery and 1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Russia to Baltic States
2 infantry moved from Belarus to Baltic States
15 artilleries and 15 infantry moved from Belarus to Eastern Poland
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
3 infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 artillery moved from Novosibirsk to Kazakhstan
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
10 infantry moved from Amur to Buryatia
Combat - Russians
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 aaGun and 1 infantry
AA fire in Romania : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Romania, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
1 artillery owned by the Russians retreated to Belarus
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Buryatia
Russians attack with 10 infantry
Japanese defend with 1 artillery
Russians roll dice for 10 infantry in Buryatia, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kazakhstan
Russians attack with 2 artilleries and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Kazakhstan, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 15 artilleries and 15 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 15 artilleries and 15 infantry in Eastern Poland, round 2 : 10/30 hits, 10.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 15 artilleries and 14 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Romania to Belarus
2 aaGuns, 5 artilleries and 8 infantry moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Baltic States to Belarus
1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Smolensk to Archangel
1 artillery and 2 infantry moved from Smolensk to Belarus
3 infantry moved from Bryansk to Belarus
1 artillery and 5 infantry moved from Russia to Bryansk
1 artillery moved from Vologda to Urals
1 aaGun moved from Amur to Buryatia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 armour and 1 tactical_bomber placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Eastern Poland: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.33
AA fire in Romania : : -0.17
Russians : -1.00
Japanese : 0.33
stupid dices
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 destroyers, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Timguska
1 fighter moved from Shensi to Timguska
1 tactical_bomber moved from Sikang to Timguska
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 marines moved from Philippines to 35 Sea Zone
2 battleships and 2 marines moved from 35 Sea Zone to 46 Sea Zone
2 marines moved from 46 Sea Zone to New Guinea
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to New Guinea
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 2 battleships
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Timguska
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 fighter and 1 tactical_bomber in Timguska, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Timguska
retreated to Timguska
Russians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 fighter and 1 infantry
Battle in New Guinea
Japanese attack with 3 fighters, 2 marines and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 3 fighters, 2 marines and 3 tactical_bombers in New Guinea, round 2 : 5/8 hits, 4.17 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 3 fighters, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
5 carriers, 1 destroyer and 3 submarines moved from 35 Sea Zone to 46 Sea Zone
3 fighters and 3 tactical_bombers moved from New Guinea to 46 Sea Zone
4 fighters moved from French Indo China to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 49 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 transport moved from 19 Sea Zone to 36 Sea Zone
4 transports moved from 19 Sea Zone to 6 Sea Zone
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries and 4 infantry moved from 6 Sea Zone to Korea
4 artilleries and 1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Timguska to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hopei
1 aaGun moved from Sikang to Shensi
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 artilleries, 1 fighter and 4 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Russians : 1.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 bombers moved from Normandy Bordeaux to Holland Belgium
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to New Guinea
2 fighters moved from 54 Sea Zone to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from 54 Sea Zone to New Guinea
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 92 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 2 marines
Americans roll dice for 5 fighters and 1 tactical_bomber in New Guinea, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 2 marines in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
2 marines owned by the Japanese and 1 fighter owned by the Americans lost in New Guinea
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 marines
Battle in Southern France
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 2 bombers and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers moved from Holland Belgium to Gibraltar
1 fighter and 1 tactical_bomber moved from Southern France to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 marine and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Algeria
1 infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Tunisia to Libya
4 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
2 fighters moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 submarine placed in 105 Sea Zone
1 infantry placed in Normandy Bordeaux
3 fighters placed in Western United States
4 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter, 2 infantry and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Iraq to Syria
British take Syria from Italians
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Gibraltar
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Rhodesia to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier and 2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
1 fighter moved from Persia to Trans-Jordan
2 fighters moved from Gibraltar to 92 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
2 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,4,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.83
British : -0.50
Americans : 2.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry and 4 mech_infantrys
Italians roll dice for 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 5/11 hits, 3.50 expected hits
British roll dice for 1 infantry and 4 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/5 hits, 1.67 expected hits
4 mech_infantrys owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for British: 1 infantry and 4 mech_infantrys
Non Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1.50
British : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Persia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Western Germany to Romania
1 artillery and 1 mech_infantry moved from France to Southern France
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 2 mech_infantrys moved from France to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Romania
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 fighter in Romania, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in Romania, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Romania
Russians win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Southern France
Germans attack with 1 artillery and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
4 fighters moved from Egypt to 97 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
5 armour and 6 mech_infantrys moved from Western Germany to Germany
2 aaGuns, 18 artilleries and 12 infantry moved from Poland to Germany
1 aaGun moved from Slovakia Hungary to Germany
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from 97 Sea Zone to Southern Italy
2 armour and 2 mech_infantrys moved from France to Western Germany
1 mech_infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
3 artilleries placed in France
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -0.33
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Belarus to Archangel
1 fighter moved from Belarus to Slovakia Hungary
1 tactical_bomber moved from Russia to Slovakia Hungary
1 fighter moved from Belarus to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 artilleries and 3 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 mech_infantry moved from Eastern Poland to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 artilleries and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Novosibirsk, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania
2 aaGuns, 1 armour, 21 artilleries and 23 infantry moved from Eastern Poland to Romania
3 infantry moved from Bessarabia to Romania
1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Belarus to Eastern Poland
3 armour and 1 mech_infantry moved from Belarus to Romania
1 artillery and 5 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
1 armour moved from Russia to Belarus
3 infantry moved from Volgograd to Kazakhstan
1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Urals to Timguska
1 artillery moved from Urals to Evenkiyskiy
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to Sakha
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 armour, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,3,3,4,2,2,4,1,2
Russians collect 42 PUs (2 lost to blockades); end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -3.00
Japanese : -0.33
61 with Russia
man
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 3 infantry, 3 mech_infantrys, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 bomber moved from French Indo China to Timguska
1 infantry moved from Kansu to Timguska
1 tactical_bomber moved from Kansu to Evenkiyskiy
1 armour moved from Yenisey to Evenkiyskiy
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to Burma
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
Combat - Japanese
Battle in Alaska
Battle in Timguska
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 tactical_bomber in Burma, round 3 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Burma
retreated to Burma
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Evenkiyskiy, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese roll dice for 1 armour and 1 tactical_bomber in Evenkiyskiy, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Evenkiyskiy to Kansu
1 bomber moved from Timguska to Shensi
1 infantry moved from Shensi to Kansu
1 infantry moved from Kweichow to Shensi
1 aaGun moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Hopei
4 artilleries and 1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Burma to French Indo China
1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Korea to Amur
4 artilleries and 4 infantry moved from Korea to Manchuria
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
2 artilleries moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
2 battleships, 5 carriers, 7 fighters, 3 submarines and 3 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
Place Units - Japanese
2 submarines placed in 6 Sea Zone
1 bomber placed in Japan
2 tactical_bombers placed in Japan
3 mech_infantrys placed in Kwangtung
3 infantry placed in French Indo China
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67
Russians : -0.33
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 marine moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Gibraltar to Holland Belgium
1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 54 Sea Zone to 55 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking New Guinea from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 marine
Germans defend with 1 artillery and 2 mech_infantrys
Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 marine in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
Americans roll dice for 2 bombers and 1 marine in Holland Belgium, round 3 : 0/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 marine in Holland Belgium, round 4 : 0/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 marine in Holland Belgium, round 5 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers and 1 marine remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 2 mech_infantrys
Battle in 55 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 1 Sea Zone to 26 Sea Zone
2 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 bombers moved from Holland Belgium to United Kingdom
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tanganyika Territory to Rhodesia
2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 armour, 2 fighters and 3 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
1 bomber moved from Gibraltar to France
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Non Combat Move - British
1 carrier and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 bomber moved from France to United Kingdom
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Belgian Congo to Rhodesia
2 mech_infantrys moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Syria to Iraq
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Persia to Iraq
2 infantry moved from Persia to Eastern Persia
1 fighter moved from Trans-Jordan to Algeria
4 fighters moved from Persia to Romania
1 infantry moved from Burma to India
6 mech_infantrys moved from Trans-Jordan to Iraq
Place Units - British
1 cruiser placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Union of South Africa
2 infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4,1,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0.33
AA fire in France : : -0.17
Americans : -3.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
4 artilleries, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 marine moved from Southern Italy to 97 Sea Zone
1 marine moved from 97 Sea Zone to Yugoslavia
3 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 5/11 hits, 3.50 expected hits
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Italians attack with 3 fighters and 1 marine
Russians defend with 1 infantry
Italians roll dice for 1 battleship in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 marine owned by the Italians lost in Yugoslavia
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 marine
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters moved from Yugoslavia to Western Germany
1 bomber moved from French Indo China to 46 Sea Zone
1 bomber moved from 46 Sea Zone to Philippines
2 bombers, 1 infantry and 1 marine moved from Southern Italy to Northern Italy
2 bombers moved from Northern Italy to Western Germany
Place Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1.83
French : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Persia to India
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :