@koala a big start for japan! No scramble thanks
L20 #1 trulpen (X) vs akreider2 (A+9) BM3
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 marine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 1 armour moved from Korea to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 9/13 hits, 6,50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 mech_infantry moved from Chahar to Hunan 2 infantry moved from Anhwe to Kiangsi 2 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 2 infantry moved from Jehol to Anhwe 3 artilleries and 3 infantry moved from Anhwe to Hunan 2 carriers moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Jehol 1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Kwangsi 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to Jehol 1 fighter moved from Japan to Jehol 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 infantry moved from Caroline Islands to 33 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 2,50
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 marine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 1 armour moved from Korea to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 2 bombers moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 9/13 hits, 6,50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 mech_infantry moved from Chahar to Hunan 2 infantry moved from Anhwe to Kiangsi 2 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 2 infantry moved from Jehol to Anhwe 3 artilleries and 3 infantry moved from Anhwe to Hunan 2 carriers moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Jehol 1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 aaGun moved from 36 Sea Zone to Kwangsi 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to Jehol 1 fighter moved from Japan to Jehol 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 infantry moved from Caroline Islands to 33 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Changing PUs for Japanese from 47 to 48 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 2,50
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I think the ab in Gib is a very good resource. Just don’t lose it. Should be rather safe with US-support.
I don’t know what I was doing during J. It’s a kind of standard opening for me, these first 3 turns, but maybe I was put off by the opportunity to DOW on Russia. I usually don’t do that for obvious reasons.
I changed my buy from the des, to the tr, which I really need for J3. I hope you’re ok with that. If not, I’ll have to adjust.
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I’m not ok with changing purchases after combat. I’m fine with changing purchases if you have zero combat moves, or have no fighting (dice rolling) in the combat moves. Sorry!
It will be interesting to see whether invading Russia is a good idea, I’m skeptical.
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Ok, I see. Then use the first post.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 56 Sea Zone to 62 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan 3 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 3 infantry placed in Sikang 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 3.00 Japanese : 0.33
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 4 fighters moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Persia to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis Combat - British
Combat Hit Differential Summary :
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Scramble SZ97?
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Why didn’t I have another fig there? Miscalc.
Yes, full scramble.
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Yes, it is still a very marginal battle for me as you have a good counter-attack. But my position is to take fights that are even just a tiny bit in my favor (so long as they aren’t too big - and this one is almost a bit too big). And the TUV is pretty good (especially when you add the benefit of getting rid of the infantry and two transports if I win).
Unfortunately this is the kind of fight that could swing the game by 30 IPCs either way.
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Well that a bit of a massacre.
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 56 Sea Zone to 62 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan 3 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 3 infantry placed in Sikang 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 2 factory_minors and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 4 fighters moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Persia to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Morocco British attack with 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco British win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in 109 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 infantry 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports British roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 97 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter in 97 Sea Zone, round 3 : 0/6 hits, 2.83 expected hits Italians roll dice for 1 battleship, 2 fighters and 2 transports in 97 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 carrier owned by the British lost in 97 Sea Zone British roll dice for 1 bomber, 2 cruisers, 2 destroyers and 1 fighter in 97 Sea Zone, round 4 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 battleship, 2 fighters and 2 transports in 97 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 1 destroyer owned by the British, 2 fighters owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone 2 transports owned by the Italians and 1 infantry owned by the Germans lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 50 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from 97 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 4 fighters moved from 109 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to Egypt 1 aaGun moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone 1 aaGun moved from 86 Sea Zone to Brazil 1 infantry moved from 86 Sea Zone to Brazil Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 infantry EDIT: Removing units owned by British from Burma: 3 aaGuns and 6 infantry EDIT: Adding units owned by UK_Pacific to India: 3 aaGuns and 7 infantry EDIT: Removing units owned by British from Shan State: 2 infantry EDIT: Adding units owned by UK_Pacific to Burma: 2 infantry EDIT: Removing units owned by British from 39 Sea Zone: 1 battleship and 1 destroyer EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship and 1 destroyer EDIT: Removing units owned by British from Eastern Persia: 1 infantry EDIT: Adding units owned by UK_Pacific to West India: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Rhodesia: 2 infantry EDIT: Adding units owned by British to Belgian Congo: 2 infantry EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Union of South Africa 1 factory_minor placed in Egypt 1 factory_minor placed in Persia Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Units Change Ownership Some Units in Burma change ownership: 2 infantry Some Units in India change ownership: 3 aaGuns, 2 artilleries and 10 infantry Some Units in West India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.17 British : -3.00 Italians : -1.50 Chinese : 3.00 Neutral_Axis : -0.33 Japanese : 0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 infantry moved from Kenya to Belgian Congo 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 bomber moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belgian Congo Italians attack with 1 artillery and 2 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 2 infantry in Belgian Congo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery moved from Tobruk to Alexandria 2 mech_infantrys moved from Northern Italy to Romania 1 armour moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Northern Italy to Southern Italy 1 bomber moved from 91 Sea Zone to Normandy Bordeaux Place Units - Italians 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 8 PUs (9 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 0,50 British : 1,00
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Crazy convoy disruption. If the dice continue like this, I’ve lost already.
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So far I haven’t won or lost a game to dice, but there is always the first time!
I do have a game where I took 45% odds on Moscow (with a negative TUV of 45 if I recall, though not including the 60 IPC swing from taking it) because I thought I was behind, and there was a decent chance that I’d win the game and be able to hold Moscow. So I might lose that game, but I made some progress on the Japanese front and still have a 10%-20% chance of winning.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Combat - French Battle in Normandy Bordeaux French attack with 1 fighter Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber French roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Normandy Bordeaux French win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Non Combat Move - French 1 fighter moved from Normandy Bordeaux to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.17 French : 0.50
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Finland to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 tactical_bomber moved from Alexandria to 97 Sea Zone 1 fighter moved from Alexandria to 97 Sea Zone 1 fighter moved from Alexandria to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble z109?