retreat your sub, and where it moves.
ger-b1.tsvg
Makalakalane vs Brent
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 4 Politics - Germans Purchase Units - Germans Germans buy 2 armour, 2 bombers, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 tactical_bomber moved from Romania to Ukraine 1 fighter moved from Eastern Poland to Ukraine 5 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 3 infantry moved from Belarus to Smolensk 2 bombers moved from Norway to Smolensk 5 armour moved from Eastern Poland to Bryansk 3 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Poland to Western Ukraine 1 mech_infantry moved from Belarus to Western Ukraine 10 armour, 4 artilleries, 17 infantry and 3 mech_infantrys moved from Belarus to Bryansk 2 armour moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Eastern Poland to Western Ukraine 5 armour moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Ukraine Combat - Germans Battle in Bryansk Germans attack with 17 armour, 4 artilleries, 17 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 17 armour, 4 artilleries, 17 infantry and 3 mech_infantrys in Bryansk, round 2 : 10/41 hits, 13.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 17 armour, 4 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 6 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 6 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/9 hits, 4.00 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 1 artillery and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 3/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 3 infantry in Smolensk, round 2 : 4/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Smolensk to Belarus 2 fighters moved from Western Germany to Belarus 3 aaGuns moved from Belarus to Bryansk 1 tactical_bomber moved from Western Ukraine to Belarus 1 tactical_bomber moved from Western Germany to Belarus 1 fighter moved from Romania to Egypt 1 fighter moved from Western Germany to Egypt 9 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Ukraine to Belarus 1 fighter moved from Ukraine to Belarus 2 infantry moved from Karelia to Novgorod 3 artilleries and 1 infantry moved from France to Northern Italy Place Units - Germans 3 submarines placed in 105 Sea Zone 2 bombers placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 4 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Iraq Non Combat Move - Russians 1 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 1 aaGun moved from Vologda to Russia 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Tambov to Russia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Samara 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 2 infantry placed in Volgograd 10 infantry placed in Russia Russians undo move 1. 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone 1 armour, 1 infantry and 1 transport moved from 102 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Morocco Battle in Gibraltar Americans attack with 2 armour, 3 infantry and 1 mech_infantry Italians defend with 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 bomber and 1 fighter placed in Eastern United States 1 armour and 1 infantry placed in Eastern United States 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 36 PUs; end with 38 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.50
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 4 Purchase Units - British British buy 1 airfield, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Northwest Persia to Russia 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Iraq 1 armour moved from Persia to Caucasus 1 armour moved from Persia to Caucasus 1 fighter moved from Persia to Russia 1 armour moved from Belgian Congo to Kenya 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 81 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Belgian Congo to Kenya 1 armour moved from Union of South Africa to Belgian Congo 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 battleship moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone Combat - British Battle in 95 Sea Zone British attack with 1 tactical_bomber Italians defend with 3 transports 3 transports owned by the Italians lost in 95 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Battle in Kenya British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kenya, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber could not land in 95 Sea Zone and was removed 1 carrier moved from 81 Sea Zone to 72 Sea Zone 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from French West Africa to Gibraltar Place Units - British 1 airfield placed in Gibraltar 2 infantry and 1 mech_infantry placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3,2,4,2 British collect 31 PUs (1 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
British : -0.50 Italians : -0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 4 Purchase Units - British British buy 1 airfield, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Northwest Persia to Russia 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Iraq 1 armour moved from Persia to Caucasus 1 armour moved from Persia to Caucasus 1 fighter moved from Persia to Russia 1 armour moved from Belgian Congo to Kenya 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 81 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Belgian Congo to Kenya 1 armour moved from Union of South Africa to Belgian Congo 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 battleship moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 81 Sea Zone to 95 Sea Zone Combat - British Battle in 95 Sea Zone British attack with 1 tactical_bomber Italians defend with 3 transports 3 transports owned by the Italians lost in 95 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Battle in Kenya British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kenya, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber could not land in 95 Sea Zone and was removed 1 carrier moved from 81 Sea Zone to 72 Sea Zone 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from French West Africa to Gibraltar Place Units - British 1 airfield placed in Gibraltar 2 infantry and 1 mech_infantry placed in Persia 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3,2,4,2 British collect 31 PUs (1 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
British : -0.50 Italians : -0.33
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@BrentStoudtKY how is it a legal move that your tactical bomber can do a suicidal mission in seazone 95? I know that if there’s a theoretical chance of a Carrier being able to pick the plane up, then it’s a legal move. But since I own Egypt, even in theory you wouldn’t be able to get your Carrier to a seazone next to seazone 95. Is it perhaps a Triple-A bug?
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@BrentStoudtKY I mean I knwo about the weird theoretical rule where a Cariier COULD pick up a plane, IF 1 submarine could beat 5 Battleships (for instance) - I get that one. But since the British ships were permitted from entering the Mediterranaen this turn, I fail to see how this rule can apply in this case? It must be a Triple-A flaw? You know, like the flaw in Global where you can end your turn with US fleet next to Japan territories even though it is not permitted OOB?
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@BrentStoudtKY **IF 1 submarine could beat 5 Battleships AND THUS making way for a Carrier in Non-Combat…
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 artilleries, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Alexandria to Anglo Egyptian Sudan 2 infantry moved from Algeria to Morocco 1 mech_infantry moved from Algeria to Morocco 1 artillery moved from Algeria to Morocco 1 armour moved from Algeria to Morocco 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1,50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Morocco Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 3 : 1/5 hits, 1,50 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Anglo Egyptian Sudan Italians attack with 1 bomber and 2 infantry French defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Alexandria to Southern Italy 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 battleship, 2 cruisers, 1 submarine and 4 transports moved from 98 Sea Zone to 95 Sea Zone 2 armour moved from Eastern Poland to Ukraine Place Units - Italians 1 factory_minor placed in Egypt 1 destroyer placed in 95 Sea Zone 3 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : -0,33 British : -1,00 Americans : -1,00
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I agree.
Edit file I last posted.
Put 3 Italian transports back in Med
and UK TB on Carrier in E.Africa SZ.
I don’t want to unfair advantage.
Redo Italian turn and report…Ok…Brent
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 cruiser, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to 95 Sea Zone: 3 transports EDIT: Adding units owned by British to 72 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Morocco 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Alexandria to Anglo Egyptian Sudan Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Morocco Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 3 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Anglo Egyptian Sudan Italians attack with 1 bomber and 2 infantry French defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Trans-Jordan Italians attack with 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 battleship, 2 cruisers, 1 submarine and 4 transports moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from Alexandria to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 2 armour EDIT: Adding units owned by Italians to Ukraine: 2 armour EDIT: Turning off Edit Mode 1 cruiser and 1 destroyer placed in 95 Sea Zone 1 infantry placed in Northern Italy 1 factory_minor placed in Egypt Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -2.83 British : 1.67 Americans : -1.00
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@BrentStoudtKY hello Brent. :) So I decided to do largely the same with Italy, but with a slight worse outcome haha :) But I’m still happy that we agreed about the weird move. It’s the most fair course of action regardless.
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5 Politics - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5 Politics - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 2 bombers moved from Belarus to Rostov 3 fighters moved from Belarus to Rostov 3 tactical_bombers moved from Belarus to Rostov 1 submarine moved from 105 Sea Zone to 104 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 3 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers in 104 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Rostov Germans attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Rostov, round 2 : 3/10 hits, 5.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from 104 Sea Zone to Western Germany 1 tactical_bomber moved from Western Germany to Bryansk 2 bombers moved from Rostov to Bryansk 3 fighters moved from Rostov to Bryansk 3 tactical_bombers moved from Rostov to Bryansk 6 armour and 1 mech_infantry moved from Western Ukraine to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Ukraine to Bryansk 1 artillery and 5 infantry moved from Archangel to Smolensk 2 infantry moved from Novgorod to Archangel 2 armour moved from Novgorod to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 3 artilleries moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 105 Sea Zone to 119 Sea Zone 2 submarines moved from 92 Sea Zone to 95 Sea Zone Place Units - Germans 3 armour placed in Ukraine 1 destroyer placed in 110 Sea Zone 3 infantry placed in France 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.50 Americans : 0.67 Russians : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel 1 infantry moved from Vologda to Archangel 1 mech_infantry moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 3 fighters moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/7 hits, 2.67 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Archangel to Russia 3 fighters moved from Archangel to Russia 1 infantry moved from Samara to Vologda 1 infantry moved from Samara to Russia 1 infantry moved from Tambov to Russia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 1 infantry moved from Iraq to Northwest Persia Place Units - Russians 3 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Objective Russians 4 Far East Reserves: Russians met a national objective for an additional 9 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.17
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 1 bomber, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from Eastern United States to 109 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Morocco 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 3 armour, 2 fighters, 4 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 armour, 2 fighters, 4 infantry and 1 mech_infantry in Morocco, round 2 : 2/10 hits, 3.33 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 3/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans roll dice for 3 armour, 2 fighters, 1 infantry and 1 mech_infantry in Morocco, round 3 : 3/7 hits, 2.83 expected hits Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 3 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Americans: 3 infantry Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Battle in 109 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 110 Sea Zone Americans attack with 1 bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 bomber moved from 109 Sea Zone to United Kingdom 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Place Units - Americans 3 armour, 1 bomber and 4 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 36 PUs; end with 36 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 56 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.50 Italians : 0.33 Americans : -1.33
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5 Purchase Units - British British buy 1 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Kenya to 72 Sea Zone 1 armour moved from Kenya to 72 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 armour moved from Caucasus to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 mech_infantry moved from Persia to Caucasus 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 bomber moved from Gibraltar to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 armour moved from 92 Sea Zone to Algeria 1 fighter moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 bomber moved from 110 Sea Zone to 92 Sea Zone Combat - British Battle in Anglo Egyptian Sudan British attack with 3 armour, 2 infantry and 1 mech_infantry Italians defend with 2 infantry British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 armour, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 3 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 92 Sea Zone British attack with 1 bomber, 1 destroyer and 1 transport Italians defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone British win with 1 bomber and 1 transport remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer Battle in 110 Sea Zone British attack with 3 fighters Germans defend with 1 destroyer British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Rostov British attack with 1 armour, 2 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 1 armour, 2 fighters and 2 infantry in Rostov, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov British win, taking Rostov from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Algeria Non Combat Move - British 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 fighter moved from Rostov to Russia 1 fighter moved from Rostov to Russia 1 armour moved from Caucasus to Volgograd 1 bomber moved from 92 Sea Zone to Gibraltar Place Units - British 4 transports placed in 109 Sea Zone 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1 British collect 32 PUs (1 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 1.17 Italians : 0.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to 95 Sea Zone 4 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone 4 infantry moved from 99 Sea Zone to Syria 1 artillery moved from 99 Sea Zone to Syria 1 bomber moved from Egypt to Syria 1 submarine moved from 95 Sea Zone to 92 Sea Zone Combat - Italians British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 submarine British defend with 1 transport; Americans defend with 2 fighters Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the British lost in 92 Sea Zone 1 submarine owned by the Italians Submerged British win with 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Syria Italians attack with 1 artillery, 1 bomber and 4 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Syria, round 2 : 2/6 hits, 1,83 expected hits French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Syria Italians win, taking Syria from French with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 bomber moved from Syria to Egypt Place Units - Italians 3 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer and 1 submarine placed in 95 Sea Zone 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0,83 French : -0,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 5 Combat Move - French 1 cruiser moved from 106 Sea Zone to 109 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 6 Politics - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 26 armour, 4 artilleries, 2 bombers, 3 fighters, 16 infantry, 14 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia 1 artillery and 8 infantry moved from Smolensk to Russia 3 armour moved from Ukraine to Russia 3 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 29 armour, 5 artilleries, 5 bombers, 3 fighters, 24 infantry, 14 mech_infantrys and 4 tactical_bombers British defend with 2 fighters; French defend with 1 fighter; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 3 fighters, 49 infantry and 1 tactical_bomber AA fire in Russia : 1/9 hits, 1.50 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 29 armour, 5 artilleries, 5 bombers, 2 fighters, 24 infantry, 14 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 32/83 hits, 30.33 expected hits Russians roll dice for 3 aaGuns, 2 armour, 5 artilleries, 6 fighters, 49 infantry and 1 tactical_bomber in Russia, round 2 : 30/63 hits, 23.50 expected hits 29 infantry owned by the Russians, 24 infantry owned by the Germans, 3 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 29 armour, 5 artilleries, 5 bombers, 2 fighters, 8 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 28/53 hits, 25.33 expected hits Russians roll dice for 2 armour, 5 artilleries, 6 fighters, 20 infantry and 1 tactical_bomber in Russia, round 3 : 13/34 hits, 13.83 expected hits 1 tactical_bomber owned by the Russians, 20 infantry owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians, 5 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 29 armour, 5 bombers, 2 fighters and 4 tactical_bombers in Russia, round 4 : 22/40 hits, 21.50 expected hits Russians roll dice for 6 fighters in Russia, round 4 : 6/6 hits, 4.00 expected hits 3 fighters owned by the Russians, 6 armour owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in Russia Germans captures 23PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 23 armour, 5 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 71 Casualties for Germans: 6 armour, 5 artilleries, 1 fighter, 24 infantry and 14 mech_infantrys Casualties for Russians: 3 aaGuns, 2 armour, 5 artilleries, 3 fighters, 49 infantry and 1 tactical_bomber Casualties for French: 1 fighter Casualties for British: 2 fighters Non Combat Move - Germans 2 bombers moved from Russia to Romania 2 bombers moved from Romania to Yugoslavia 3 bombers moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 2 tactical_bombers moved from Russia to Ukraine 10 infantry moved from Western Germany to France 1 submarine moved from 119 Sea Zone to 117 Sea Zone Place Units - Germans 10 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 53 PUs (3 lost to blockades); end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 4.83 Russians : 7.67