L20 #1 trulpen (X+3) vs ksmckay (A) BM3


  • Wait. Let me see.


  • Ok, no intercept. Even if I score full, I can’t cet rid of your sb’s.

  • '19

    You going to bed or you up for ool in 97 in a few


  • @ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:

    I dont get the dd buy for z6? Seems like a waste both times you went for it. I have no shortage of air and subs

    Maybe I’m too tired. The idea anyway was to prefent shore bombardment. But then I changed my setup and forgot to change the placement. Or something.


  • Maybe I mixed things up with another game.

  • '19

    Kami’s can do that, btw


  • @ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:

    You going to bed or you up for ool in 97 in a few

    I can barely keep my eyes open. Have to sleep. I suspect UK will be a handful as well.

  • '19

    Sounds good

  • '19

    it does force some of my air to move slightly out of position so I am not saying you shouldn’t deploy your dd to z6 but if you wanted to cancel deployment that would be fine too. You dont get a refund but I think you can choose not to deploy and deploy it next turn. if thats legal? I cant remember if you are force to place units if possible. Otherwise I dont care if you change your buy and choose against buying it. But feel free to leave it there as well. Anyways, Im waiting till you are around as I will need your input on UK turn anyway so Ill wait till tomorrow.


  • @ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:

    it does force some of my air to move slightly out of position so I am not saying you shouldn’t deploy your dd to z6 but if you wanted to cancel deployment that would be fine too. You dont get a refund but I think you can choose not to deploy and deploy it next turn. if thats legal? I cant remember if you are force to place units if possible. Otherwise I dont care if you change your buy and choose against buying it. But feel free to leave it there as well. Anyways, Im waiting till you are around as I will need your input on UK turn anyway so Ill wait till tomorrow.

    Thanks! I think that’s it. In my game with a-d I’ve run out of kami’s, but I haven’t here. That’s likely the mix up.

    The rules state that I have to deploy if possible. Think sz37 is available, but I’ll look now.


  • Ok, looked quickly. If I build it in 37 you may attack it, so that might change your CM. I don’t want it to happen to you. I’ll change the purchase then exchanging the sz6 des and an inf for a tac in Japan.

  • '19

    getting ready to post uk so if you are around for ool in 97 that would be great

  • '19

    TripleA Manual Gamesave Post: British round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 43 PUs; 
            British buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to 97 Sea Zone
            3 fighters moved from Gibraltar to 97 Sea Zone
            2 carriers, 4 cruisers, 2 destroyers, 4 fighters and 7 submarines moved from 99 Sea Zone to 97 Sea Zone
            1 bomber, 8 fighters and 1 tactical_bomber moved from Greece to 97 Sea Zone
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            2 submarines moved from 81 Sea Zone to 97 Sea Zone
            1 battleship moved from 21 Sea Zone to 35 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    ok 13 hits good start for italy

  • '19

    you have 2 ss, 5 dd, 5 cv, 2 ca, 2 tac, 2 bb, 8 ftrs

  • '19

    i would assume both subs, ding bbs, and then 5 cv hits, and 4 dds

  • '19

    @trulpen ok first round was obvious, On d you scored 10 hits, I sank 2 cvs, 2 dds, 4 ss.

    Second round i got 12 hits. you have 5 damaged cvs, 1 dd, 2 ca, 2 tac, 8 ftrs, 2 damaged bbs

    I would assume max d on out with bbs last but I will wait for you

  • '19

    TripleA Manual Gamesave Post: British round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 43 PUs; 
            British buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to 97 Sea Zone
            3 fighters moved from Gibraltar to 97 Sea Zone
            2 carriers, 4 cruisers, 2 destroyers, 4 fighters and 7 submarines moved from 99 Sea Zone to 97 Sea Zone
            1 bomber, 8 fighters and 1 tactical_bomber moved from Greece to 97 Sea Zone
            1 infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            2 submarines moved from 81 Sea Zone to 97 Sea Zone
            1 battleship moved from 21 Sea Zone to 35 Sea Zone
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 bomber, 2 carriers, 4 cruisers, 2 destroyers, 17 fighters, 9 submarines and 1 tactical_bomber; Americans loiter and taunt
                Germans defend with 1 battleship, 2 carriers, 7 fighters and 2 tactical_bombers; Italians defend with 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines and 2 transports
                    British roll dice for 9 submarines in 97 Sea Zone, round 2 : 1/9 hits, 3.00 expected hits
                Units damaged: 1 carrier owned by the Italians
                    British roll dice for 1 bomber, 2 carriers, 4 cruisers, 2 destroyers, 17 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 12/25 hits, 12.50 expected hits
                Units damaged: 1 battleship owned by the Germans, 2 carriers owned by the Germans, 1 battleship owned by the Italians and 2 carriers owned by the Italians
                    Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 tactical_bombers and 2 transports in 97 Sea Zone, round 2 : 10/24 hits, 12.00 expected hits
                    4 destroyers owned by the Italians, 2 destroyers owned by the British, 2 submarines owned by the Italians, 4 submarines owned by the British and 2 carriers owned by the British lost in 97 Sea Zone
                    British roll dice for 5 submarines in 97 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 bomber, 4 cruisers, 17 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 11/23 hits, 11.83 expected hits
    

    Combat Hit Differential Summary :

    British : -4.00
    Italians : -2.33
    

    Savegame

  • '19

    @ksmckay said in L20 #1 trulpen (X+3) vs ksmckay (A) BM3:

    @trulpen ok first round was obvious, On d you scored 10 hits, I sank 2 cvs, 2 dds, 4 ss.

    Second round i got 12 hits. you have 5 damaged cvs, 1 dd, 2 ca, 2 tac, 8 ftrs, 2 damaged bbs

    I would assume max d on out with bbs last but I will wait for you

    actually with potential subs around maybe you would do it differently so thats why I have to wait.


  • I’ll check.

    I think I’ll go with what you thought. Max d and the bs last. G priority over I.

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