GL StuckTojo (Axis) vs. AndyCub (Allies +20), No Victory Cities


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 4 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Egypt to Persia
            3 armour moved from Persia to West India
            3 mech_infantrys moved from West India to India
            2 artilleries and 2 infantry moved from West India to India
            3 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            1 infantry moved from Eastern Persia to Persia
            1 artillery moved from Eastern Persia to West India
            2 artilleries and 1 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Egypt to Persia
            1 transport moved from 80 Sea Zone to 71 Sea Zone
            1 battleship and 1 destroyer moved from 39 Sea Zone to 56 Sea Zone
    
        Combat - British
            Battle in 56 Sea Zone
                British attack with 1 battleship and 1 destroyer
                Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
                    British roll dice for 1 battleship and 1 destroyer in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits
                    1 destroyer owned by the British and 1 battleship owned by the British lost in 56 Sea Zone
                Japanese win with 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -28
                Casualties for British: 1 battleship and 1 destroyer
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Western Australia
    
        Non Combat Move - British
            3 infantry moved from 80 Sea Zone to Persia
            1 mech_infantry moved from 80 Sea Zone to Persia
    
        Place Units - British
            3 armour placed in Persia
            1 armour and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,3
            British collect 25 PUs (8 lost to blockades); end with 25 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 aaGun placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 1 aaGun
    

    Combat Hit Differential Summary :

    British : 0.00
    Japanese : 1.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Rostov to Caucasus
    
        Place Units - Italians
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 infantry and 2 mech_infantrys moved from New South Wales to South Australia
            2 fighters moved from Queensland to South Australia
            1 transport moved from 62 Sea Zone to 30 Sea Zone
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 2 fighters, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in South Australia, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from South Australia to New South Wales
            1 aaGun moved from New South Wales to South Australia
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Persia to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 1 destroyer, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 8 mech_infantrys moved from Northwest Persia to Persia
            3 mech_infantrys moved from Kazakhstan to Eastern Persia
            1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
            15 armour and 3 mech_infantrys moved from Caucasus to Persia
            1 bomber moved from Western Germany to Persia
            2 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone
            2 bombers moved from Western Germany to 95 Sea Zone
    
        Combat - Germans
            Battle in 95 Sea Zone
                Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer; French defend with 1 destroyer
                    Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
                    British roll dice for 2 destroyers in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the French, 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 95 Sea Zone
                Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer
                Casualties for French: 1 destroyer
            Battle in Eastern Persia
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Germans win, taking Eastern Persia from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Germans attack with 18 armour, 1 bomber and 11 mech_infantrys
                British defend with 3 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
                    Germans roll dice for 18 armour, 1 bomber and 11 mech_infantrys in Persia, round 2 : 14/30 hits, 11.50 expected hits
                    British roll dice for 3 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry in Persia, round 2 : 6/16 hits, 6.83 expected hits
                    1 mech_infantry owned by the British, 2 artilleries owned by the British, 6 mech_infantrys owned by the Germans, 1 fighter owned by the British, 7 infantry owned by the British and 3 armour owned by the British lost in Persia
                    Germans roll dice for 18 armour, 1 bomber and 5 mech_infantrys in Persia, round 3 : 15/24 hits, 10.50 expected hits
                    British roll dice for 2 fighters in Persia, round 3 : 0/2 hits, 1.33 expected hits
                    2 fighters owned by the British lost in Persia
                Germans win, taking Persia from British with 18 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 57
                Casualties for Germans: 6 mech_infantrys
                Casualties for British: 3 armour, 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Persia to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Northwest Persia
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            4 aaGuns, 1 artillery and 1 infantry moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Russia to Kazakhstan
            2 bombers moved from 95 Sea Zone to Western Germany
            1 armour and 1 mech_infantry moved from Western Germany to Southern France
            3 mech_infantrys moved from Northern Italy to Southern France
            1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            1 fighter moved from 95 Sea Zone to Southern Italy
            1 tactical_bomber moved from 95 Sea Zone to Southern France
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
    
        Place Units - Germans
            3 armour placed in Volgograd
            2 fighters and 1 infantry placed in Normandy Bordeaux
            1 artillery, 1 fighter and 1 infantry placed in Southern France
            2 infantry and 1 mech_infantry placed in France
            5 mech_infantrys placed in Western Germany
            Germans undo move 2.
            1 fighter and 1 infantry placed in Normandy Bordeaux
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,6,5,6,2,4,6,2,3,3
            Germans collect 68 PUs (3 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.67
    British : -2.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 fighters, 1 infantry, 4 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Western Australia to Northern Territory
            7 fighters and 6 tactical_bombers moved from Burma to West India
            2 mech_infantrys moved from Turkmenistan to West India
            1 infantry moved from Nenetsia to Vologda
            1 infantry moved from Evenkiyskiy to Timguska
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            3 fighters moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Northern Territory
                Japanese attack with 1 artillery and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 : 0/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Northern Territory
                    Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 4 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Northern Territory, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Northern Territory
                    Japanese roll dice for 1 artillery in Northern Territory, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Northern Territory, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Northern Territory, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Northern Territory, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Northern Territory
                ANZAC win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in West India
                Japanese attack with 7 fighters, 2 mech_infantrys and 6 tactical_bombers
                British defend with 3 armour and 1 artillery
                    Japanese roll dice for 7 fighters, 2 mech_infantrys and 6 tactical_bombers in West India, round 2 : 4/15 hits, 7.83 expected hits
                    UK_Pacific roll dice for 3 armour and 1 artillery in West India, round 2 : 2/4 hits, 1.83 expected hits
                    2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 armour owned by the British lost in West India
                Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 3 armour and 1 artillery
    
        Non Combat Move - Japanese
            7 fighters and 6 tactical_bombers moved from West India to Burma
            1 aaGun moved from Yunnan to Burma
            3 armour moved from French Indo China to Burma
            3 mech_infantrys moved from Kweichow to Burma
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia
            1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan
            1 battleship, 1 carrier and 3 destroyers moved from 56 Sea Zone to 37 Sea Zone
            3 fighters moved from 25 Sea Zone to 6 Sea Zone
            3 fighters moved from Japan to French Indo China
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 fighters and 1 tactical_bomber moved from Western Australia to Shan State
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            3 fighters, 1 infantry and 1 tactical_bomber placed in Japan
            1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 1.33
    UK_Pacific : 0.17
    Japanese : -6.50
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Persia to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 cruiser, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 armour and 4 infantry moved from Morocco to 92 Sea Zone
            4 armour, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
            4 armour and 4 infantry moved from 95 Sea Zone to Southern Italy
            1 battleship moved from 92 Sea Zone to 91 Sea Zone
            4 transports moved from 93 Sea Zone to 92 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 95 Sea Zone
            4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 armour, 1 carrier, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            4 fighters moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Southern Italy
                Americans attack with 4 armour and 4 infantry
                Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry and 4 mech_infantrys
                    Americans roll dice for 2 battleships and 2 cruisers in Southern Italy, round 2 : 1/4 hits, 2.33 expected hits
                    Americans roll dice for 4 armour and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits
                    Italians roll dice for 3 aaGuns, 3 artilleries, 4 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 9/25 hits, 9.83 expected hits
                    3 aaGuns owned by the Italians, 4 armour owned by the Americans, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                Italians win with 3 artilleries, 4 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -15
                Casualties for Americans: 4 armour and 4 infantry
                Casualties for Italians: 3 aaGuns and 2 infantry
    
        Non Combat Move - Americans
            4 armour and 4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 battleship moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from Alaska to 1 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
            4 fighters moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Eastern United States
            1 carrier and 1 cruiser placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : -0.33
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 2 armour and 4 infantry; Remaining resources: 6 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            20 infantry moved from India to West India
            4 artilleries moved from India to West India
            5 mech_infantrys moved from India to Eastern Persia
            6 fighters moved from India to Eastern Persia
            1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
            5 armour moved from India to West India
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys
                Germans defend with 3 mech_infantrys; Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 6 fighters, 1 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 2/13 hits, 4.50 expected hits
                    Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Eastern Persia, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                    British roll dice for 1 armour, 6 fighters and 4 mech_infantrys in Eastern Persia, round 3 : 4/11 hits, 4.17 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Eastern Persia
                British win, taking Eastern Persia from Germans with 1 armour, 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 infantry and 2 mech_infantrys
                Casualties for Germans: 3 mech_infantrys
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            4 aaGuns moved from India to West India
            6 fighters moved from Eastern Persia to West India
    
        Place Units - British
            3 infantry placed in Egypt
            2 armour and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,1
            British collect 25 PUs (6 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -2.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Caucasus to Northwest Persia
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 30 Sea Zone to 54 Sea Zone
            2 mech_infantrys moved from South Australia to Western Australia
                  ANZAC take Western Australia from Japanese
            1 infantry moved from Northern Territory to Queensland
            1 infantry moved from South Australia to Queensland
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from South Australia to Queensland
            2 fighters moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @AndyCub

    France?

  • '19 '17 '16

    @AndyCub

    Are you still playing? If you quit then post the results on the forum.


  • @StuckTojo Yep. Still playing. I’ve just gotten slammed with school work now that schools are cancelled here. I’ll be able to get going again next week if that okay with you.

  • '19 '17 '16

    @AndyCub

    No worries. Let me know when you’re ready to play again. Good luck.

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