Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
5 bombers moved from Eastern United States to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
9 fighters moved from 54 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat Hit Differential Summary :
@majikforce OOL in sz 110?
@Sovietishcat Lets see what you get for hits rd 1. That’s a lot of bombers your gonna lose. You sure about that?:laughing:
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
5 bombers moved from Eastern United States to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
9 fighters moved from 54 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 9 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 8 fighters and 3 infantry in Caroline Islands, round 2 : 6/12 hits, 5,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters and 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 110 Sea Zone
Americans attack with 6 bombers, 1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 8 transports
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
Americans : 2,33
AA fire in Caroline Islands : : 0,50
Japanese : 0,33
@majikforce said in 20L G40 BM3 Sovietishcat (Allies) +9 vs Majikforce(Axis):
@Sovietishcat Lets see what you get for hits rd 1. That’s a lot of bombers your gonna lose. You sure about that?:laughing:
I had to take a shot at your navy otherwise, you can focus 100% on Russia and slowly reinforce you navy… It is a gamble but If USA navy is the only one in the Atlantic, then I might be okay, but since you didn’t buy an airfield in Holland, I had to take my chance:no_mouth:
@Sovietishcat said in 20L G40 BM3 Sovietishcat (Allies) +9 vs Majikforce(Axis):
@majikforce said in 20L G40 BM3 Sovietishcat (Allies) +9 vs Majikforce(Axis):
@Sovietishcat Lets see what you get for hits rd 1. That’s a lot of bombers your gonna lose. You sure about that?:laughing:
I had to take a shot at your navy otherwise, you can focus 100% on Russia and slowly reinforce you navy… It is a gamble but If USA navy is the only one in the Atlantic, then I might be okay, but since you didn’t buy an airfield in Holland, I had to take my chance:no_mouth:
@majikforce 2 hits sub, casualties?
@Sovietishcat dent the bb and lose the sub. I did mess up and not place my fighters in london which would of maybe made you think twice about it. I understand you need to take the risk but just know that I will rebuild the navy. The US can’t fight against everybody😁
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
5 bombers moved from Eastern United States to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
9 fighters moved from 54 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 9 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 8 fighters and 3 infantry in Caroline Islands, round 2 : 6/12 hits, 5,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters and 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 110 Sea Zone
Americans attack with 6 bombers, 1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 8 transports
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 6 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/13 hits, 7,67 expected hits
Combat Hit Differential Summary :
Americans : -0,33
AA fire in Caroline Islands : : 0,50
Japanese : 0,33
@majikforce lol 5 hits, your hits please…
@majikforce Hopefully you wild dice as good…
@Sovietishcat the carriers and the dd
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
5 bombers moved from Eastern United States to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
9 fighters moved from 54 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 9 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 8 fighters and 3 infantry in Caroline Islands, round 2 : 6/12 hits, 5,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters and 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 110 Sea Zone
Americans attack with 6 bombers, 1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 8 transports
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 6 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/13 hits, 7,67 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 8 transports in 110 Sea Zone, round 2 : 4/10 hits, 5,17 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans and 2 carriers owned by the Germans lost in 110 Sea Zone
Americans roll dice for 6 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 6/12 hits, 7,33 expected hits
Combat Hit Differential Summary :
Germans : -1,33
Americans : -1,67
AA fire in Caroline Islands : : 0,50
Japanese : 0,33
@majikforce 6 more hits
@Sovietishcat dd cruiser and the fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
5 bombers moved from Eastern United States to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
9 fighters moved from 54 Sea Zone to Caroline Islands
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 9 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0,50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 8 fighters and 3 infantry in Caroline Islands, round 2 : 6/12 hits, 5,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 8 fighters and 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 110 Sea Zone
Americans attack with 6 bombers, 1 destroyer, 4 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 8 transports
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 6 bombers, 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/13 hits, 7,67 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 8 transports in 110 Sea Zone, round 2 : 4/10 hits, 5,17 expected hits
1 destroyer owned by the Germans, 3 submarines owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans and 2 carriers owned by the Germans lost in 110 Sea Zone
Americans roll dice for 6 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 6/12 hits, 7,33 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 8 transports in 110 Sea Zone, round 3 : 4/7 hits, 4,17 expected hits
1 destroyer owned by the Germans, 4 fighters owned by the Germans, 4 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 4 : 4/8 hits, 4,67 expected hits
Germans roll dice for 1 battleship and 8 transports in 110 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans, 1 bomber owned by the Americans and 3 transports owned by the Germans lost in 110 Sea Zone
5 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 96
Casualties for Americans: 5 bombers, 1 destroyer and 3 submarines
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 8 transports
Non Combat Move - Americans
3 transports moved from 93 Sea Zone to 88 Sea Zone
2 carriers moved from 93 Sea Zone to 104 Sea Zone
2 destroyers and 1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 battleship and 1 cruiser moved from 93 Sea Zone to 104 Sea Zone
4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from 110 Sea Zone to Morocco
5 carriers, 1 destroyer, 1 fighter and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
8 fighters moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Americans
2 destroyers and 2 submarines placed in 101 Sea Zone
3 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 5 infantry placed in Central United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun, 1 infantry and 2 mech_infantrys
EDIT: Adding units owned by Americans to British Columbia: 1 aaGun, 1 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
6 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from India to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1,17
Americans : -2,33
AA fire in Caroline Islands : : 0,50
Chinese : 1,17
Japanese : 0,00
@majikforce said in 20L G40 BM3 Sovietishcat (Allies) +9 vs Majikforce(Axis):
@Sovietishcat dent the bb and lose the sub. I did mess up and not place my fighters in london which would of maybe made you think twice about it. I understand you need to take the risk but just know that I will rebuild the navy. The US can’t fight against everybody😁
@majikforce seems like the destiny of this game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
2 aaGuns, 1 artillery and 5 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from Americans
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 bomber moved from France to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Karelia to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
8 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
1 submarine moved from 105 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from France to Eastern Poland
1 armour moved from France to Germany
3 artilleries and 10 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from France to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from France to Western Germany
Place Units - Germans
2 fighters placed in Western Germany
1 destroyer placed in 113 Sea Zone
3 infantry placed in United Kingdom
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 2.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Belarus to Novgorod
2 fighters moved from Bryansk to Novgorod
3 infantry moved from Bryansk to Western Ukraine
3 fighters moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Ukraine
1 mech_infantry moved from Belarus to Ukraine
1 mech_infantry moved from Tsinghai to Kazakhstan
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Ukraine
Russians attack with 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits, 1,17 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 3 fighters and 3 infantry in Western Ukraine, round 2 : 2/6 hits, 2,00 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 3 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Non Combat Move - Russians
1 bomber moved from Ukraine to Algeria
3 fighters moved from Western Ukraine to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Amur
3 fighters moved from Bryansk to Belarus
2 fighters moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
3 infantry moved from Russia to Samara
4 infantry moved from Russia to Smolensk
1 armour moved from Russia to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
Place Units - Russians
7 infantry placed in Russia
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 2,50