L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3


  • u almost missed my sub

    then it will be decided on anzac turn of course.


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 3 carriers, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 2 tactical_bombers moved from Southern France to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            2 submarines moved from 125 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from India to 42 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
            1 battleship, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 armour and 1 mech_infantry moved from Persia to Iraq
            1 bomber moved from Egypt to Iraq
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Holland Belgium
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in 112 Sea Zone
                British loiter and taunt; Americans attack with 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 2 tactical_bombers
                Germans defend with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 1 transport
                    Americans roll dice for 7 submarines in 112 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    Americans roll dice for 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 7 fighters and 1 transport in 112 Sea Zone, round 2 : 11/15 hits, 8.17 expected hits
                Units damaged: 2 carriers owned by the Americans
                    1 destroyer owned by the Germans, 7 submarines owned by the Americans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 3 carriers owned by the Americans and 1 fighter owned by the British retreated to 110 Sea Zone
                Germans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport remaining. Battle score for attacker is -48
                Casualties for Americans: 1 cruiser, 1 destroyer and 7 submarines
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers
                    Americans roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/17 hits, 8.50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    4 carriers owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 3 submarines in 42 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 8/11 hits, 6.17 expected hits
                    Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 11/17 hits, 8.50 expected hits
                    3 tactical_bombers owned by the Japanese, 3 submarines owned by the Americans, 4 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 7 fighters owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 battleship and 2 bombers in 42 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 5/9 hits, 5.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -81
                Casualties for Americans: 1 battleship, 2 bombers, 4 carriers, 7 fighters, 3 submarines and 1 tactical_bomber
                Casualties for Japanese: 4 carriers, 1 destroyer, 1 fighter and 4 tactical_bombers
            Battle in Iraq
                Americans attack with 1 armour, 1 bomber and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                Americans win, taking Iraq from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                3 fighters owned by the Japanese forced to land in Java
                4 fighters owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            4 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Iraq to Persia
            3 aaGuns, 3 artilleries, 5 infantry and 2 marines moved from Normandy Bordeaux to Holland Belgium
            4 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            2 artilleries, 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            2 aaGuns moved from Korea to Manchuria
            1 armour and 3 mech_infantrys moved from Korea to Manchuria
            3 infantry moved from Korea to Manchuria
    
        Place Units - Americans
            1 infantry and 2 mech_infantrys placed in Korea
            Americans undo move 1.
            1 armour and 2 mech_infantrys placed in Korea
            2 artilleries and 1 infantry placed in Southern France
            3 carriers placed in 110 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,1,1,5,1,6,1,1
            Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 artillery moved from Kweichow to Hopei
            1 artillery, 1 fighter and 2 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 4 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 3 armour, 3 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
    
        Combat - British
            Battle in 42 Sea Zone
                British attack with 1 submarine
                Japanese defend with 2 battleships, 1 cruiser and 1 destroyer
                    British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    1 submarine owned by the British lost in 42 Sea Zone
                Japanese win with 2 battleships, 1 cruiser and 1 destroyer remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
    
        Non Combat Move - British
            1 armour moved from Siam to Yunnan
            1 armour moved from Malaya to Yunnan
            3 mech_infantrys moved from Egypt to Iraq
            1 armour and 2 mech_infantrys moved from Southern France to Holland Belgium
            1 aaGun moved from Normandy Bordeaux to Southern France
            1 artillery moved from Normandy Bordeaux to Southern France
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            8 infantry moved from Normandy Bordeaux to Southern France
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 aaGun, 2 armour, 7 artilleries, 5 infantry, 2 marines and 9 mech_infantrys moved from Persia to Iraq
            1 bomber moved from Yunnan to Persia
            1 artillery moved from Burma to India
            2 aaGuns moved from Burma to Yunnan
            1 artillery and 6 infantry moved from Burma to India
    
        Place Units - British
            3 artilleries placed in Persia
            3 armour placed in Egypt
            1 destroyer and 1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 3.33
    British : -0.33
    Americans : -3.00
    Chinese : -0.67
    Japanese : 1.50
    

    Savegame


  • ok we wait italy and then the glorious anzac turn

    cheers :)


  • small ncm in chinese territory i left 2 aa guns alone

    wait a sec


  • TripleA Manual Gamesave Post: Italians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Politics - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Suiyuyan: 2 aaGuns
            EDIT: Adding units owned by British to Shensi: 1 aaGun
            EDIT: Adding units owned by British to Hopei: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • what a game :)


  • Italy should be fairly quick.


  • @trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    Italy should be fairly quick.

    :))


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Politics - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Suiyuyan: 2 aaGuns
            EDIT: Adding units owned by British to Shensi: 1 aaGun
            EDIT: Adding units owned by British to Hopei: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,2,4,5,5,3,4,6,1,6,6,2,2,4
            Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • I’ll contemplate NCMs a bit, but I think that it’s no problem that you move on.


  • ok i m in the middle of a lunch so np

    and it doesnt affect anzac much too

    :)


  • anazc on


  • @trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    try moved from Northwest Persia to Volgograd
    1 infantry moved from Southern Italy to Northern It

    and know i score a bunch of hits (5) i needed 4, it was 3.5 on average, but U score 3/4 ha


  • but i wont complain i got those japanese big guys sank down the ocean.


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer and 2 submarines moved from 55 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 4 destroyers, 3 fighters and 2 submarines
                Japanese defend with 2 battleships, 1 cruiser and 1 destroyer
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 4 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/7 hits, 2.83 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers and 3 fighters remaining. Battle score for attacker is 40
                Casualties for ANZAC: 1 destroyer and 2 submarines
                Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Western Australia
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 fighter moved from 42 Sea Zone to Dutch New Guinea
            1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.50
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            1 destroyer and 2 submarines moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer and 2 submarines moved from 55 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 4 destroyers, 3 fighters and 2 submarines
                Japanese defend with 2 battleships, 1 cruiser and 1 destroyer
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 4 destroyers and 3 fighters in 42 Sea Zone, round 2 : 4/7 hits, 2.83 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese, 2 battleships owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 3 destroyers and 3 fighters remaining. Battle score for attacker is 40
                Casualties for ANZAC: 1 destroyer and 2 submarines
                Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Western Australia
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 fighter moved from 42 Sea Zone to Dutch New Guinea
            1 transport moved from 54 Sea Zone to 62 Sea Zone
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 fighters and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Persia to Iraq
            1 fighter moved from Yunnan to India
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.50
    Japanese : 0.83
    

    Savegame


  • Ok. That s it from me today. I ll try Russia later if it wont be too hard move and I find time.

    So U can play Germany and Japan in peace, cuz triple allied move i would not expect before tomorrow.

    cheers


  • @Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    @trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:

    try moved from Northwest Persia to Volgograd
    1 infantry moved from Southern Italy to Northern It

    and know i score a bunch of hits (5) i needed 4, it was 3.5 on average, but U score 3/4 ha

    but the average should be me stayin with 6 units. ok. we ve clared the board quite a bit. let s wait germany and japan fill it up some .

    cheers


  • its nice to see +40 battle for ANZAC anyway :)


  • Yes, you committed heavily for it, so it’s well deserved.

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