110 yes all 3
No 111
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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Sory for mine edit.
And what about manual dice. Before we could roll here on the forum if nedeed. It seems it doenst work anymore
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It’s possible to roll manually in the client, although better clarity is doing it in battle.
Lost the two italian figs against the US des. That’s soo rough!
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I somehow feel bad cause u scored good dice, but if u knew i had 2 more inf there u almost certaintly wouldnt go for it, right?
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 1 marine moved from Southern Italy to Northern Italy 3 artilleries and 6 infantry moved from France to Northern Italy 2 fighters moved from Western Germany to 112 Sea Zone 3 armour and 3 mech_infantrys moved from Caucasus to Iraq Combat - Italians Battle in 112 Sea Zone Italians attack with 2 fighters Americans defend with 1 destroyer Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 112 Sea Zone Italians roll dice for 1 fighter in 112 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 112 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -20 Casualties for Italians: 2 fighters Battle in Iraq Italians attack with 3 armour and 3 mech_infantrys British defend with 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys Italians roll dice for 3 armour and 3 mech_infantrys in Iraq, round 2 : 4/6 hits, 2,00 expected hits British roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Iraq, round 2 : 2/5 hits, 1,67 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians, 1 aaGun owned by the British and 2 infantry owned by the British lost in Iraq Italians roll dice for 3 armour and 1 mech_infantry in Iraq, round 3 : 1/4 hits, 1,67 expected hits British roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Iraq 1 mech_infantry owned by the Italians and 3 armour owned by the Italians retreated to Northwest Persia British win with 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 aaGun, 2 infantry and 2 mech_infantrys Battle in Northern Italy Italians attack with 3 artilleries, 7 infantry and 1 marine Americans defend with 1 artillery and 1 factory_minor Italians roll dice for 3 artilleries, 7 infantry and 1 marine in Northern Italy, round 2 : 4/11 hits, 2,83 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 3 artilleries, 7 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 2 aaGuns moved from Southern Italy to Northern Italy 1 artillery and 3 infantry moved from France to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,2,4,4,2,1,5,2,5,4,3,4,6,2 Italians collect 0 PUs (10 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : 1,00 British : -0,33 Americans : 1,00
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I would’ve gone atleast one round, I think, but maybe retreat afterwards. If a good enough result, I’d press on though. Would be very valuable to take Iraq at this point.
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I’m soon off to running practise, so no G for me in a few hours.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I would’ve gone atleast one round, I think, but maybe retreat afterwards. If a good enough result, I’d press on though. Would be very valuable to take Iraq at this point.
So do u want to preserve ur rd 1 dice and we roll evertyhing manually later?
Or i go with anzac
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You go ahead with ANZAC.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
You go ahead with ANZAC.
Ok. As soon as i can. I am with kids.
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You have probably about 3-4 h before I can make a move anyway, so no rush.
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Ok. Thanks.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
It’s possible to roll manually in the client, although better clarity is doing it in battle.
Lost the two italian figs against the US des. That’s soo rough!
Yeah, that hurt. Especially when they are the last of a kind since italy cant produce (it) anymore.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from Java to Queensland 2 destroyers moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to Queensland 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 fighter moved from Java to Queensland 2 destroyers moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to Queensland 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Turn Complete - French
Combat Hit Differential Summary :
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10 rounds behind us.
what a game.
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i just look at the map and i see that i am short for a usa fig that was on uk
it attacked holland on chinese turn
and destroyed by accident
i am puting it back to uk
cheers
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 1 fighter EDIT: Turning off Edit Mode Germans buy 1 battleship, 1 destroyer, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Northwest Persia to Iraq 1 bomber moved from Caucasus to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 fighter moved from Southern Italy to Iraq 1 infantry moved from Novgorod to Archangel 2 infantry moved from Volgograd to Samara 1 fighter moved from Bryansk to Samara 1 artillery moved from Bryansk to Tambov 1 artillery moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Smolensk 1 fighter moved from Western Germany to Holland Belgium 1 battleship, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone 2 carriers moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Greater Southern Germany to Yugoslavia 1 fighter moved from Western Germany to Holland Belgium 2 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 2 infantry moved from Volgograd to Tambov Combat - Germans Battle in Yugoslavia Germans attack with 2 fighters and 2 infantry British defend with 1 mech_infantry Germans roll dice for 2 fighters and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Yugoslavia Germans win, taking Yugoslavia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Rostov Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 3/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 3 infantry Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 1 bomber and 3 infantry in Archangel, round 2 : 1/4 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 bomber and 2 infantry in Archangel, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 mech_infantry Battle in Iraq Germans attack with 1 fighter and 2 mech_infantrys British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Iraq, round 2 : 2/3 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq Germans win, taking Iraq from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in 112 Sea Zone Germans attack with 1 battleship, 2 carriers, 1 cruiser and 2 destroyers Americans defend with 1 destroyer Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 destroyers in 112 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 2 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 3/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry Americans defend with 1 artillery and 1 factory_minor Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1,83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Samara Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Samara to Bryansk 1 bomber moved from Archangel to Bryansk 1 mech_infantry moved from Caucasus to Northwest Persia 4 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia 3 armour moved from Bryansk to Caucasus 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 1 fighter moved from Iraq to Northwest Persia 2 fighters moved from Yugoslavia to 112 Sea Zone 2 fighters moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 6 infantry moved from Western Germany to France
Combat Hit Differential Summary :
Germans : 6,50 British : 0,33 Americans : 0,33 Russians : -0,33
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When doing NCM now I think I can’t be fully supported in three areas and think I have to abandon Paris. Did minimal (to still be rather safe) troop commitments in Holland and Yugo. I looked at it before, and maybe I should’ve seen it, but it’s just so much in this area atm.
I wonder if I may move the two italian aa from Paris to N Italy? Dice have been rolled, so you can of course deny the request without hard feelings.
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I’ll look a bit more into it. Maybe it’s ok that they stay?