@Avner All right, game on. Sorry I was delayed.
Scramble to SZ111
Submerge in SZ110
Pray in SZ106
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
8 infantry moved from Vyborg to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
3 fighters and 3 tactical_bombers moved from Eastern Poland to Archangel
9 mech_infantrys moved from Germany to Baltic States
8 armour, 5 artilleries, 23 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
1 armour moved from Poland to Belarus
1 bomber moved from Western Germany to Malta
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Archangel, round 2 : 4/8 hits, 3,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 1 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 9 mech_infantrys in Baltic States, round 2 : 3/10 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 112 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Malta
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Germans win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Germans
1 bomber moved from Malta to Southern Italy
1 battleship, 1 cruiser and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from 112 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from Archangel to Belarus
3 aaGuns moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Germany to Poland
2 bombers moved from Western Germany to Belarus
2 fighters moved from 91 Sea Zone to Southern Italy
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
Place Units - Germans
10 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 2,50
British : -0,33
AA fire in Malta : : -0,17
Russians : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
20 infantry moved from Bryansk to Tambov
10 artilleries moved from Bryansk to Tambov
1 artillery moved from Volgograd to Tambov
2 fighters moved from Ukraine to Russia
2 aaGuns moved from Bryansk to Tambov
3 artilleries moved from Russia to Tambov
3 infantry moved from Bryansk to Tambov
2 aaGuns, 2 armour, 10 infantry and 2 mech_infantrys moved from Bryansk to Russia
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
20 infantry moved from Bryansk to Tambov
10 artilleries moved from Bryansk to Tambov
1 artillery moved from Volgograd to Tambov
2 fighters moved from Ukraine to Russia
2 aaGuns moved from Bryansk to Tambov
3 artilleries moved from Russia to Tambov
3 infantry moved from Bryansk to Tambov
2 aaGuns, 2 armour, 10 infantry and 2 mech_infantrys moved from Bryansk to Russia
6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 7 artilleries, 1 carrier, 2 submarines and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Philippines
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries moved from Anhwe to Kweichow
2 bombers, 3 fighters and 2 tactical_bombers moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 fighters and 2 tactical_bombers moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 artilleries, 2 bombers, 5 fighters and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters and 4 tactical_bombers in Kweichow, round 2 : 7/13 hits, 7,17 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
2 artilleries owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 4 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Yunnan to French Indo China
Japanese take French Indo China from Neutral_Axis
1 artillery moved from Yunnan to Shan State
1 armour moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
3 carriers, 2 destroyers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
2 bombers, 5 fighters and 4 tactical_bombers moved from Kweichow to French Indo China
2 fighters moved from Manchuria to Hunan
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
3 artilleries placed in Manchuria
3 artilleries placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0,67
Chinese : 0,67
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 7 artilleries, 1 carrier, 2 submarines and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Philippines
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries moved from Anhwe to Kweichow
2 bombers, 3 fighters and 2 tactical_bombers moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 fighters and 2 tactical_bombers moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 artilleries, 2 bombers, 5 fighters and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 5 fighters and 4 tactical_bombers in Kweichow, round 2 : 7/13 hits, 7,17 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
2 artilleries owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 artilleries
Casualties for Chinese: 4 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 3/3 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 cruiser moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Yunnan to French Indo China
Japanese take French Indo China from Neutral_Axis
1 artillery moved from Yunnan to Shan State
1 armour moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
3 carriers, 2 destroyers and 1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
2 bombers, 5 fighters and 4 tactical_bombers moved from Kweichow to French Indo China
2 fighters moved from Manchuria to Hunan
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
3 artilleries placed in Manchuria
3 artilleries placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,67
Chinese : 0,67
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 marines moved from Eastern United States to 101 Sea Zone
2 cruisers and 2 marines moved from 101 Sea Zone to 91 Sea Zone
2 marines moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 infantry placed in Central United States
2 fighters placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Burma
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 carriers and 1 destroyer; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to 92 Sea Zone
1 tactical_bomber moved from Egypt to 96 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in 96 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from 92 Sea Zone to Gibraltar
4 fighters moved from United Kingdom to Gibraltar
1 battleship and 2 cruisers moved from 81 Sea Zone to 98 Sea Zone
4 fighters moved from Egypt to 98 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 tactical_bomber moved from 96 Sea Zone to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 71 Sea Zone to 83 Sea Zone
3 aaGuns, 4 artilleries, 1 fighter and 17 infantry moved from India to Burma
Place Units - British
2 carriers placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,6,2
British collect 30 PUs (5 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Non Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery moved from Algeria to Tunisia
2 aaGuns and 2 infantry moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 aaGun moved from Dutch New Guinea to New Guinea
1 battleship, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
5 infantry moved from Queensland to South Australia
2 artilleries moved from Queensland to South Australia
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Belarus to Ukraine
2 fighters moved from Belarus to Russia
2 bombers moved from Belarus to Russia
1 mech_infantry moved from Belarus to Ukraine
9 armour, 5 artilleries, 23 infantry and 8 mech_infantrys moved from Belarus to Bryansk
9 mech_infantrys moved from Baltic States to Bryansk
2 fighters moved from Western Germany to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Southern Italy to Russia
1 infantry moved from Baltic States to Belarus
9 infantry moved from Novgorod to Belarus
Combat Hit Differential Summary :
intercept?
@Giallo No thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Belarus to Ukraine
2 fighters moved from Belarus to Russia
2 bombers moved from Belarus to Russia
1 mech_infantry moved from Belarus to Ukraine
9 armour, 5 artilleries, 23 infantry and 8 mech_infantrys moved from Belarus to Bryansk
9 mech_infantrys moved from Baltic States to Bryansk
2 fighters moved from Western Germany to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Southern Italy to Russia
1 infantry moved from Baltic States to Belarus
9 infantry moved from Novgorod to Belarus
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0,50 expected hits
Bombing raid in Russia rolls: 8,5,4 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Ukraine
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
3 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter and 3 tactical_bombers moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 artillery moved from Western Germany to France
1 aaGun moved from Western Germany to France
2 bombers moved from Bryansk to Eastern Poland
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Novgorod
3 infantry placed in France
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,50
Germans : -1,00
Americans : -0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 14 artilleries and 22 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
6 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Shan State to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 artilleries moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from French Indo China to India
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in India causes 16 damage total.
Battle in Guam
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Guam from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from India to French Indo China
1 fighter moved from Hunan to French Indo China
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour moved from Hunan to French Indo China
1 aaGun moved from Hunan to Kwangsi
Place Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 3 fighters
EDIT: Adding units owned by Japanese to Philippines: 3 fighters
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,33
AA fire in India : : -0,33
Japanese : 0,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from Egypt to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from Gibraltar to 97 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 marine moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Combat Hit Differential Summary :
@Giallo Scramble sz 97?, submerge sub? and OOL?
@Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM game II:
@Giallo Scramble sz 97?, submerge sub? and OOL?
yes please could you ask after the 1st round
@Giallo so subs stay in the fight?
@Sovietishcat said in L20 Giallo(x) vs Sovietishcat(Y) BM game II:
@Giallo so subs stay in the fight?
spare one sub for the french DD
@Giallo I cannot select just one subs… It’s either submerge the subs or let them in the fight.