Whoops went too far.
Maxi VS David
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 armour and 4 infantry moved from Karelia to Novgorod 1 infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Western Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Novgorod Russians attack with 5 armour and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 5 armour and 4 infantry in Novgorod, round 2 : 2/9 hits, 3.17 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Russians roll dice for 5 armour and 3 infantry in Novgorod, round 3 : 3/8 hits, 3.00 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 5 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 4 aaGuns, 5 armour and 20 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 tactical_bomber moved from Rostov to Russia 1 armour moved from Iraq to Caucasus Place Units - Russians 3 armour placed in Ukraine 1 fighter placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.50
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@Maxiheimer lige i øjeblikket kan jeg ikke se, hvordan jeg skulle have været mere aggressivt uden at tabe endnu hurtigere. Rusland har ikke kunne angribe før nu. USA er nogenlunde samme situation, da de først kan rykke i tur 4, ligesom russerne. England røg jo i tur 2. Så det har jo været sort set umuligt at være aggressiv for de allierede i det her spil
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Du har rykket dig ud af middelhavet.
Rusland skulle have presset japan fra nord tidligere. -
@Maxiheimer jo jo, jeg har lige netop rykket mig ud af Middelhavet, men det bliver jo England før det bliver Italien, så den bonus skal jeg nok holde dem fra at få. Jeg rykkede mig bare ud, så jeg ikke ville miste alle mine både til dine tyske fly. Der er ingen grund til at stå der mere end højest nødvendigt, når det eneste de rigtigt er der for, er at holde Italien fra at få bonus.
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@Maxiheimer havde jeg haft mulighed for at købe nye både i Atlanten med England, så havde jeg nok blevet. USA blev nødt til at opruste endnu engang, fordi batle calculator fortalte, at dine 6 bombere var nok til at nakke hele min flåde overlegent. Ser forhåbentligt anderledes ud nu.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 9x factory_major; Remaining resources: 59 PUs; 6 SuicideAttackTokens; Japanese buy 2 carriers and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 mech_infantry moved from Hunan to French Indo China 1 artillery moved from Yunnan to French Indo China 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 bomber moved from Japan to Soviet Far East 2 battleships moved from 35 Sea Zone to 6 Sea Zone 2 cruisers moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone 1 submarine moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Hunan to 42 Sea Zone 1 fighter moved from Kwangsi to French Indo China Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/5 hits, 2,00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Soviet Far East Japanese attack with 1 bomber Americans defend with 1 bomber Japanese roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0,67 expected hits Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Soviet Far East, round 3 : 1/1 hits, 0,67 expected hits Russians roll dice for 1 bomber in Soviet Far East, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Soviet Far East Japanese win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in French Indo China Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry British defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in French Indo China, round 2 : 0/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in French Indo China, round 3 : 1/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Japan 3 mech_infantrys moved from Shantung to Hopei 1 artillery and 1 infantry moved from Chahar to Hopei 1 armour and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter moved from French Indo China to Yunnan 3 mech_infantrys moved from Kiangsu to Hunan 2 carriers moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from 42 Sea Zone to Borneo 2 transports moved from 37 Sea Zone to 19 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Yunnan to Hopei 1 bomber moved from Soviet Far East to Japan Place Units - Japanese 2 carriers placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 62 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 1,17 Americans : -0,33 UK_Pacific : -1,00 Russians : -0,33 Japanese : -6,50
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Ja - men ikke hvis de samtidig skulle bruges imod russerne. desuden er ubeskyttede bombers imod skibe tit favorabelt for de allierede. koster trods alt 12ipc pr hit skibene laver
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@Maxiheimer helt klart. Jeg spiller videre om nogle dage. Bliver nødt til at ha en lille pause fra Axis. Er lige lovlig træt af at få klø lige pt.
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Det er helt ok - Vi kan også sagtens lukke dette spil?
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@Maxiheimer så har jeg fået clearet hovedet lidt og har mod på at spille lidt igen. Ja, en ny start ville være kanon. Jeg håber snart at kunne være i stand til at holde spil spændende i mere end 2-3 runder :) Hvad siger du til at bytte igen, så jeg er Axis?
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Hej David,
Godt at høre:)
Det er helt fint med mig at bytte.
Vi kunne evt undlade at have et bid, så jeg får en lidt mindre sikker start? Hvis du mener vi skal spille med bid, skal jeg bare have den sædvanlige fighter og sub. Det er op til dig.
Du kan i hvert fald bare starte spillet op.) -
@Maxiheimer cool cool. Nej, vi holder os bare til biddet. Det er jo den situation, jeg skal vende mig til, når vi mødes i virkeligheden. :) Normalt har jeg ikke noget imod at tabe, slet ikke når jeg ved at min modstander er bedre end mig, men jeg fik lige spillet lidt for mange spil på en gang - har jo rimelig god tid, mens jeg er her på Tenerife - og det blev lige lidt meget :)
Jeg starter op. -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Poland to France 4 infantry moved from Holland Belgium to France 2 artilleries moved from Holland Belgium to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 1 armour moved from Poland to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Romania to Eastern Poland 3 armour moved from Greater Southern Germany to Eastern Poland 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Poland to Eastern Poland 4 mech_infantrys moved from Western Germany to France 1 armour moved from Holland Belgium to France Combat - Germans
Combat Hit Differential Summary :
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@Maxiheimer scramble ved England? :)
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Ja tak - fuld scramble i sz110
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Germans buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Poland to France 4 infantry moved from Holland Belgium to France 2 artilleries moved from Holland Belgium to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 1 armour moved from Poland to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 1 armour moved from Romania to Eastern Poland 3 armour moved from Greater Southern Germany to Eastern Poland 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Poland to Eastern Poland 4 mech_infantrys moved from Western Germany to France 1 armour moved from Holland Belgium to France Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in Yugoslavia Germans attack with 2 artilleries and 7 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 artilleries and 7 infantry in Yugoslavia, round 2 : 3/9 hits, 2.17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia 2 artilleries owned by the Germans and 5 infantry owned by the Germans retreated to Romania Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 3 infantry Battle in France Germans attack with 1 armour, 3 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/2 hits, 0.33 expected hits Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/17 hits, 5.00 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 7/11 hits, 4.33 expected hits 1 aaGun owned by the French, 7 infantry owned by the Germans and 4 infantry owned by the French lost in France Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/10 hits, 3.83 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits 2 infantry owned by the French, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 1 armour, 3 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/8 hits, 3.33 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 2/2 hits, 1.17 expected hits 1 artillery owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Germans: 1 artillery, 7 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Eastern Poland Germans attack with 6 armour and 5 infantry Russians defend with 2 infantry Germans roll dice for 6 armour and 5 infantry in Eastern Poland, round 2 : 5/11 hits, 3.83 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 111 Sea Zone Germans attack with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone 1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/6 hits, 3.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 3 fighters in 110 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits British roll dice for 1 battleship and 3 fighters in 110 Sea Zone, round 3 : 4/4 hits, 2.67 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 1 bomber in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 fighter moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 3 aaGuns moved from Western Germany to Germany 1 tactical_bomber moved from France to Western Germany 1 fighter moved from France to Western Germany 2 armour moved from Holland Belgium to Germany Place Units - Germans 1 carrier placed in 112 Sea Zone 1 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 3.83 British : -0.17 AA fire in France : : -0.33 French : 2.50 Neutral_Allies : 0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Russians Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 3 infantry moved from Vyborg to Finland 2 infantry moved from Karelia to Finland 1 fighter and 1 tactical_bomber moved from Russia to Finland 1 fighter moved from Novgorod to Finland Combat - Russians Battle in Finland Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 7 infantry Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Finland, round 2 : 3/8 hits, 2,50 expected hits Germans roll dice for 7 infantry in Finland, round 2 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Finland, round 3 : 2/5 hits, 2,00 expected hits Germans roll dice for 4 infantry in Finland, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland retreated to Finland Germans win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 5 infantry Casualties for Germans: 5 infantry Non Combat Move - Russians 1 fighter moved from Finland to Novgorod 1 tactical_bomber moved from Finland to Karelia 3 infantry moved from Novgorod to Karelia 1 fighter moved from Finland to Karelia 3 infantry moved from Novgorod to Karelia 3 infantry moved from Baltic States to Novgorod 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 1 infantry moved from Archangel to Smolensk 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 6 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia Place Units - Russians 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : 0,50
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Soviet Far East 3 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Kiangsu to Yunnan 2 bombers moved from Japan to Yunnan 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery moved from Jehol to Anhwe Japanese take Anhwe from Chinese 1 mech_infantry moved from Manchuria to Anhwe 1 artillery and 3 infantry moved from Shantung to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery moved from Kwangsi to Hunan 1 fighter moved from Formosa to Hunan 2 fighters moved from Manchuria to Hunan 2 tactical_bombers moved from Manchuria to Hunan Combat - Japanese Battle in Soviet Far East Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/5 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Soviet Far East from Russians, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/10 hits, 4.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters moved from Hunan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from Okinawa to Jehol 2 tactical_bombers moved from Japan to Jehol 1 fighter moved from Korea to Jehol 3 infantry moved from Korea to Manchuria 2 fighters moved from Japan to Jehol 2 tactical_bombers moved from 6 Sea Zone to Jehol 2 fighters moved from 6 Sea Zone to Jehol 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in Manchuria 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 1.00
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flabet med krig mod rusland tur 1:) i øvrigt har jeg aldrig set det gjort sådan. ikke så ringe
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 35 Sea Zone to 38 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 bomber moved from Central United States to Eastern United States Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :