@Trusty:
Thanks pros
In real life, this presumably hangs on the question of whether a fleet can continue to track a sub after the DDs initial location of it though I wouldn’t know such things
Its useful to be reminded that Detection only affects the first round- I keep forgetting that.
So my q devolves to a simple AAR one (since in subsequent rounds subs are necessarily “detected” and that becomes a red herring)
I could’t find any mention of the specific scenario at hand (DD starts but is lost in combat) which is why I posted
So Axis Roll you are saying subs can submerge once there is no longer a DD present- presumbaly that means they also get opening round fire?
After the first round (where detection is involved), all standard LHTR rules with resepct to Subs and DDs are in effect. What does LHTR say?
@LHTR:
Destroyers
…
Special Abilities:
Submarine Disruption: A destroyer cancels the special abilities of submarines (see Submarines,
below). Enemy submarines cannot move freely through a sea zone containing your destroyer. If
you have a destroyer in a combat, the casualties of enemy submarines can return fire. Also,
enemy submarines cannot submerge while your destroyer is present on the battle board.
Submarines
…
Special Abilities:
Treat Hostile Sea Zones as Friendly: A submarine can move through a sea zone that contains
enemy units. However, if it ends its combat move in a hostile sea zone, combat will occur. A
submarine cannot end a noncombat move in a hostile sea zone. If a submarine enters a sea zone
containing an enemy destroyer, it must end its movement there.
Sneak Attack: Submarines always fire in the opening fire step, whether on attack or defense.
They can fire only on sea units. Casualties from this attack will be destroyed before they can
return fire, unless an enemy destroyer is present on the battle board. (Any sea or air unit can hit a
submarine.)
Submerge: An attacking submarine may withdraw from combat after all attacker and defender
units have fired, at the same time as all other attacking units withdraw. It may retreat on the
surface to a sea zone from which at least one attacking sea unit came. If it retreats on the surface,
it must retreat to the same space as all other sea units that retreat. One or more attacking
submarines may also withdraw by submerging.
Defending submarines may withdraw by submerging after any round of combat. One or more
defending submarines may submerge, regardless of whether there are any other defending units
left in play.
If any submarine submerges, it is returned to the game board, and is placed on its side to indicate
it is submerged. It remains submerged until the end of the noncombat move phase. The submarine
then resurfaces regardless of whether enemy units are still there; this does not trigger combat. The
presence of a submerged submarine does not make a sea zone hostile, so enemy sea units may
move freely into or through any sea zone containing a submerged submarines, and enemy
transports may load or offload there.
The presence of an enemy destroyer on the battle board prevents a submarine from submerging
but does not prevent an attacking submarine from retreating on the surface.
The answers are in there. No DD, sub hurts, can w/d by submerging