@max334 changed the loss in yunnan to only losing 1 plane and leaving the territory chinese
VonAlba (Axis) vs Yelrae (Allied) BM3.rematch
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 119 Sea Zone to 124 Sea Zone 1 tactical_bomber moved from 109 Sea Zone to Scotland 1 battleship, 1 carrier and 2 destroyers moved from 109 Sea Zone to 112 Sea Zone 2 bombers moved from Western Germany to Russia 1 bomber moved from Novgorod to Russia 1 armour moved from Archangel to Bryansk 1 infantry moved from Belarus to Smolensk 1 bomber moved from Normandy Bordeaux to Ukraine 2 artilleries moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Southern Italy to Rostov 1 fighter moved from Southern Italy to Rostov 1 fighter moved from Southern Italy to 112 Sea Zone 1 infantry moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 4 mech_infantrys moved from Western Germany to Yugoslavia 6 mech_infantrys moved from Poland to Romania 1 artillery moved from Belarus to Smolensk 1 armour and 2 mech_infantrys moved from Belarus to Bryansk 3 artilleries and 6 infantry moved from Novgorod to Belarus Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/3 hits, 0,50 expected hits Defenders Fire, : 2/3 hits, 1,00 expected hits 2 bombers owned by the Germans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Battle in Scotland Germans attack with 1 tactical_bomber British defend with 1 aaGun and 1 airfield AA fire in Scotland : 0/1 hits, 0,17 expected hits 1 aaGun owned by the British lost in Scotland Germans win with 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Rostov Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 mech_infantrys Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 mech_infantrys Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun moved from Belarus to Bryansk 1 fighter moved from Rostov to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 1 bomber moved from Russia to Bryansk 1 aaGun moved from Normandy Bordeaux to France 1 tactical_bomber moved from Scotland to 112 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in France 3 infantry placed in Novgorod 1 armour, 2 fighters and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,2,4,3,1,5 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,17 Germans : -0,67 Defenders Fire, : : 1,00 AA fire in Scotland : : -0,17 Attackers Fire, : : -0,50 Russians : 0,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 27 PUs; Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 1 tactical_bomber moved from Smolensk to Russia 4 infantry moved from Samara to Russia 1 aaGun, 1 artillery and 9 infantry moved from Novosibirsk to Samara Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kweichow to Shensi 1 artillery moved from Shensi to Kansu 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hopei to Suiyuyan 3 infantry moved from Kiangsu to Anhwe 2 bombers moved from Yunnan to India 1 fighter moved from Yunnan to India 1 tactical_bomber moved from French Indo China to 43 Sea Zone 2 tactical_bombers moved from French Indo China to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 2 fighters moved from French Indo China to Burma 1 fighter moved from Yunnan to Burma 2 infantry moved from Yunnan to Burma 1 armour, 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Yunnan to Burma 2 artilleries and 7 infantry moved from Kweichow to Yunnan 1 armour moved from Korea to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 armour moved from Korea to Siberia 1 artillery, 3 infantry and 1 mech_infantry moved from Korea to Amur 3 infantry moved from Manchuria to Amur 3 fighters moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 15 Sea Zone 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 2 battleships, 3 carriers, 2 cruisers and 2 marines moved from 35 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 44 Sea Zone to Celebes 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 carriers, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Japan to 35 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Battle in 46 Sea Zone Japanese attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win, taking Celebes from Dutch with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 37 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers British defend with 1 destroyer; ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the British, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 1 destroyer and 1 tactical_bomber Casualties for British: 1 destroyer Casualties for ANZAC: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone Americans win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer Battle in 31 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 31 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 31 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 15 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 15 Sea Zone Americans win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 3 fighters and 3 infantry British defend with 1 artillery and 2 infantry Japanese roll dice for 3 fighters and 3 infantry in Burma, round 2 : 1/6 hits, 2,00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 3 fighters and 3 infantry in Burma, round 3 : 2/6 hits, 2,00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in 25 Sea Zone Japanese attack with 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 tactical_bombers in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from India to French Indo China 3 fighters moved from Burma to French Indo China 1 fighter moved from India to Yunnan 3 fighters moved from 46 Sea Zone to 44 Sea Zone 1 fighter moved from 37 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 2 armour and 1 infantry placed in Korea 3 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
British : 1,50 Americans : -0,50 UK_Pacific : -1,67 AA fire in India : : -0,33 Japanese : -1,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 bombers, 1 destroyer and 4 submarines; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 bomber moved from Syria to India 1 destroyer moved from 91 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 1 submarine moved from 91 Sea Zone to 95 Sea Zone 2 bombers moved from Gibraltar to 95 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from 95 Sea Zone to Sicily 1 artillery moved from 95 Sea Zone to Sicily 1 mech_infantry moved from 95 Sea Zone to Sardinia 1 fighter moved from Eastern United States to Gibraltar 1 armour moved from Libya to Algeria 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 bomber moved from Queensland to 31 Sea Zone 1 bomber moved from Queensland to 25 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 2 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 95 Sea Zone British loiter and taunt; Americans attack with 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Italians defend with 1 submarine Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 95 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 25 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 31 Sea Zone Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 31 Sea Zone Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Sardinia Battle in New Guinea Battle in Sicily Non Combat Move - Americans 2 bombers moved from 95 Sea Zone to Gibraltar 2 fighters moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from 31 Sea Zone to Hawaiian Islands 1 bomber moved from 25 Sea Zone to Hawaiian Islands 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 4 bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 1 battleship, 1 submarine and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 battleship, 1 infantry, 1 submarine and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 carrier moved from 81 Sea Zone to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - British British creates battle in territory 97 Sea Zone Battle in Northern Italy British converts factory_major into different units Non Combat Move - British 2 infantry moved from Eastern Persia to West India 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 bomber moved from Gibraltar to Persia Place Units - British 1 artillery and 2 infantry placed in Persia 1 fighter and 1 infantry placed in Egypt 1 transport placed in 81 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Italians : -0.17 Americans : 2.67 Japanese : 0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 4 PUs; Combat Move - Italians 2 infantry moved from Yugoslavia to Albania 1 artillery moved from Yugoslavia to Albania 2 infantry moved from Yugoslavia to Bulgaria 1 fighter moved from Southern Italy to Albania 1 bomber moved from Southern Italy to Bulgaria 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 2 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bulgaria Italians attack with 1 bomber and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Bulgaria, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Bulgaria Italians win, taking Bulgaria from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Albania Italians attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Albania, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Albania Italians win, taking Albania from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Albania to Southern Italy 1 bomber moved from Bulgaria to Southern Italy 1 aaGun moved from Bryansk to Rostov Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,3,5,5 Italians collect 6 PUs (7 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : 0,00 British : -0,67 Americans : -0,67
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@VonAlba What’s your dice server email? I had to reset TripleA.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 8 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from Iraq to India 1 infantry moved from Syria to Iraq Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter and 1 infantry placed in Iraq Turn Complete - ANZAC ANZAC collect 20 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 fighter moved from Tunisia to Syria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by French to Egypt: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -3.00 Japanese : -1.33
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 2 bombers, 3 infantry, 1 marine and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from Americans 6 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Yugoslavia to Bessarabia 1 armour and 3 mech_infantrys moved from Western Germany to Poland 3 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Smolensk 2 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Smolensk 1 bomber moved from Bryansk to Russia 1 bomber moved from Ukraine to Russia 1 fighter moved from Bryansk to Russia 2 artilleries and 3 infantry moved from France to Northern Italy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 119 Sea Zone 3 fighters moved from Western Germany to Bryansk Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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scramble from moscow?
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bump 1
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Max scramble. Sorry for delay, been busy, but I haven’t forgotten.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 2 bombers, 3 infantry, 1 marine and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from Americans 6 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Yugoslavia to Bessarabia 1 armour and 3 mech_infantrys moved from Western Germany to Poland 3 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Smolensk 2 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Bryansk to Smolensk 1 bomber moved from Bryansk to Russia 1 bomber moved from Ukraine to Russia 1 fighter moved from Bryansk to Russia 2 artilleries and 3 infantry moved from France to Northern Italy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 119 Sea Zone 3 fighters moved from Western Germany to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/3 hits, 0,67 expected hits Defenders Fire, : 1/3 hits, 1,00 expected hits 1 fighter owned by the Germans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Tambov Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Smolensk to Bryansk 2 bombers moved from Russia to Bryansk 1 aaGun moved from France to Northern Italy Place Units - Germans 1 submarine placed in 112 Sea Zone 1 artillery and 2 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 1 armour and 2 bombers placed in Western Germany Germans undo move 4. 1 armour and 2 bombers placed in Germany 1 marine placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,5 Germans collect 57 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : 1,17 Defenders Fire, : : 0,00 Attackers Fire, : : -0,67 Russians : -1,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 21 PUs; Russians buy 5 artilleries; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 2 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Russia to Volgograd 3 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 3 fighters moved from Volgograd to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 artillery moved from Samara to Novosibirsk 1 tactical_bomber moved from Volgograd to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 aaGun and 4 infantry moved from Samara to Russia Place Units - Russians 5 artilleries placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 artillery, 6 infantry and 1 mech_infantry moved from Amur to Buryatia 2 infantry moved from Manchuria to Jehol 1 armour moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 armour moved from Korea to Jehol 2 bombers moved from French Indo China to Central Mongolia 2 infantry moved from Chahar to Central Mongolia 2 infantry moved from Suiyuyan to Central Mongolia 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 artillery moved from Kansu to Shensi 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Burma to Yunnan 3 fighters moved from French Indo China to Kweichow 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 2 fighters moved from 35 Sea Zone to Borneo 1 carrier moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 46 Sea Zone 2 fighters moved from 44 Sea Zone to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea 1 fighter moved from 46 Sea Zone to New Guinea 1 cruiser and 1 marine moved from 44 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 carrier moved from 44 Sea Zone to 43 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 2 fighters and 1 marine moved from 44 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 2 fighters moved from 46 Sea Zone to New Guinea 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to 43 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Borneo 1 tactical_bomber moved from 44 Sea Zone to New Guinea Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 2 transports Americans defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 2 transports in 46 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 transport Battle in Central Mongolia Japanese attack with 2 bombers and 4 infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers and 4 infantry in Central Mongolia, round 2 : 3/6 hits, 2,00 expected hits Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 2 : 1/6 hits, 2,67 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber in Borneo, round 3 : 1/5 hits, 2,33 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in New Guinea Japanese attack with 2 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in New Guinea, round 2 : 6/9 hits, 3,83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in New Guinea Japanese win, taking New Guinea from ANZAC with 2 artilleries, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Jehol Japanese attack with 2 armour and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 2 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 55 Sea Zone to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 tactical_bomber moved from New Guinea to 46 Sea Zone 2 fighters moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from Borneo to 43 Sea Zone 2 bombers moved from Central Mongolia to Chahar Place Units - Japanese 3 destroyers and 1 transport placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Korea 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 59 PUs (3 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -0,83 ANZAC : 1,00 Chinese : -0,33 UK_Pacific : 0,00 Russians : 0,33 Japanese : -0,50
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bump 1
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bump 2
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I’ll cede. You win!
Sorry, been busy with work and need to break from TripleA.
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ok, i understand by