OwenToo (Allies) vs Samuel (Axis) BM3


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter, 1 infantry and 1 tactical_bomber moved from Suiyuyan to Kansu
            1 mech_infantry moved from Shensi to Kansu
            1 mech_infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 bomber moved from Shan State to India
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in India causes 7 damage total. 
            Battle in Kansu
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kansu to Hunan
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            1 artillery, 2 fighters and 1 infantry moved from Shan State to French Indo China
            2 mech_infantrys moved from Hunan to French Indo China
            1 mech_infantry moved from Kweichow to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Chahar to Shensi
            1 armour moved from Shensi to Hunan
            1 mech_infantry moved from Manchuria to Anhwe
            1 mech_infantry moved from Anhwe to Suiyuyan
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Shantung to Kweichow
            2 mech_infantrys moved from Shantung to Hunan
            2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
            1 carrier, 3 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 36 Sea Zone to French Indo China
            1 bomber moved from India to French Indo China
    
        Place Units - Japanese
            2 carriers and 3 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Shantung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    AA fire in India : : -0.17
    Japanese : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Southeast Mexico to 89 Sea Zone
            1 artillery moved from Southeast Mexico to 89 Sea Zone
            1 artillery and 1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 cruiser and 1 marine moved from 89 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
            1 mech_infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from Southeast Mexico to 64 Sea Zone
            2 infantry moved from Southeast Mexico to 64 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            1 destroyer moved from 68 Sea Zone to 86 Sea Zone
            1 submarine moved from 68 Sea Zone to 87 Sea Zone
            1 submarine moved from 89 Sea Zone to 91 Sea Zone
            2 carriers and 4 fighters moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 submarine moved from 107 Sea Zone to 91 Sea Zone
            1 submarine moved from 102 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Southeast Mexico to Central United States
            1 infantry moved from Southeast Mexico to Central United States
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    scramble fighters from Gibralter into SZ 91 ?


  • @OwenToo No thanks

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Southeast Mexico to 89 Sea Zone
            1 artillery moved from Southeast Mexico to 89 Sea Zone
            1 artillery and 1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 cruiser and 1 marine moved from 89 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
            1 mech_infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from Southeast Mexico to 64 Sea Zone
            2 infantry moved from Southeast Mexico to 64 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            1 destroyer moved from 68 Sea Zone to 86 Sea Zone
            1 submarine moved from 68 Sea Zone to 87 Sea Zone
            1 submarine moved from 89 Sea Zone to 91 Sea Zone
            2 carriers and 4 fighters moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 submarine moved from 107 Sea Zone to 91 Sea Zone
            1 submarine moved from 102 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Southeast Mexico to Central United States
            1 infantry moved from Southeast Mexico to Central United States
    
        Combat - Americans
            Battle in Morocco
    
        Non Combat Move - Americans
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 artillery moved from New Britain to 47 Sea Zone
            1 armour moved from New Britain to 47 Sea Zone
            1 marine moved from New Britain to 47 Sea Zone
            1 infantry moved from New Britain to 47 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 47 Sea Zone to 30 Sea Zone
            1 armour moved from 30 Sea Zone to Johnston Island
            1 marine moved from 30 Sea Zone to Johnston Island
            1 artillery moved from 30 Sea Zone to Johnston Island
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 bomber moved from Queensland to India
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Western United States to 30 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter, 1 infantry and 1 marine placed in Western United States
            1 mech_infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine moved from Southeast Mexico to 89 Sea Zone
            1 artillery moved from Southeast Mexico to 89 Sea Zone
            1 artillery and 1 transport moved from 89 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 cruiser and 1 marine moved from 89 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
            1 mech_infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone
            1 infantry moved from Suriname to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from Southeast Mexico to 64 Sea Zone
            2 infantry moved from Southeast Mexico to 64 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            1 destroyer moved from 68 Sea Zone to 86 Sea Zone
            1 submarine moved from 68 Sea Zone to 87 Sea Zone
            1 submarine moved from 89 Sea Zone to 91 Sea Zone
            2 carriers and 4 fighters moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 89 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 submarine moved from 107 Sea Zone to 91 Sea Zone
            1 submarine moved from 102 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Southeast Mexico to Central United States
            1 infantry moved from Southeast Mexico to Central United States
    
        Combat - Americans
            Battle in Morocco
    
        Non Combat Move - Americans
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            1 artillery moved from New Britain to 47 Sea Zone
            1 armour moved from New Britain to 47 Sea Zone
            1 marine moved from New Britain to 47 Sea Zone
            1 infantry moved from New Britain to 47 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 47 Sea Zone to 30 Sea Zone
            1 armour moved from 30 Sea Zone to Johnston Island
            1 marine moved from 30 Sea Zone to Johnston Island
            1 artillery moved from 30 Sea Zone to Johnston Island
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 bomber moved from Queensland to India
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from Western United States to 30 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter, 1 infantry and 1 marine placed in Western United States
            1 mech_infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
    
        Non Combat Move - British
            3 fighters moved from United Kingdom to Morocco
            1 fighter moved from 98 Sea Zone to Morocco
            1 fighter moved from Persia to 98 Sea Zone
            2 fighters moved from Persia to 98 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            2 artilleries moved from Egypt to Alexandria
            3 infantry moved from Egypt to Alexandria
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            3 infantry moved from Persia to Northwest Persia
            1 aaGun, 1 artillery, 20 infantry and 1 mech_infantry moved from Burma to India
    
        Place Units - British
            1 carrier and 2 submarines placed in 98 Sea Zone
            1 artillery and 1 mech_infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers, 3 destroyers, 3 submarines and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from Gibraltar to 92 Sea Zone
            2 artilleries, 2 infantry and 2 marines moved from 92 Sea Zone to Morocco
            3 fighters moved from Gibraltar to Morocco
            1 fighter moved from Southern Italy to Morocco
            2 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Western Ukraine to Nenetsia
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 2 artilleries, 4 fighters, 2 infantry and 2 marines
                British defend with 4 fighters; Americans defend with 3 artilleries, 4 infantry, 1 marine and 1 mech_infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 4 fighters, 2 infantry and 2 marines in Morocco, round 2 : 3/10 hits, 4.00 expected hits
                    Americans roll dice for 3 artilleries, 4 fighters, 4 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 3/13 hits, 5.67 expected hits
                    4 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                    Italians roll dice for 1 artillery, 4 fighters and 2 marines in Morocco, round 3 : 1/7 hits, 3.00 expected hits
                    Americans roll dice for 2 artilleries, 4 fighters and 1 marine in Morocco, round 3 : 3/7 hits, 3.67 expected hits
                    2 marines owned by the Italians, 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                Americans win with 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 0
                Casualties for Italians: 2 artilleries, 2 infantry and 2 marines
                Casualties for Americans: 2 artilleries, 4 infantry and 1 mech_infantry
                4 fighters owned by the Italians retreated
            Battle in Bryansk
                Italians attack with 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Nenetsia
                Italians attack with 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber in Nenetsia, round 2 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in Nenetsia, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Nenetsia
                Russians win with no units remaining. Battle score for attacker is -9
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Western Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Libya to Tunisia
            3 infantry moved from Northern Italy to Southern Italy
            3 fighters moved from Morocco to Gibraltar
            1 fighter moved from Morocco to Algeria
            1 armour and 1 mech_infantry moved from Tunisia to Algeria
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Americans : -3.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Trans-Jordan to Morocco
            1 destroyer moved from 47 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 30 Sea Zone
            1 cruiser, 1 marine and 1 submarine moved from 47 Sea Zone to 30 Sea Zone
            1 marine moved from 30 Sea Zone to Johnston Island
            1 fighter moved from 30 Sea Zone to Queensland
            1 fighter moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            3 infantry moved from New South Wales to Queensland
            1 infantry moved from Alexandria to Egypt
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 fighter, 1 infantry and 1 tactical_bomber moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
            2 bombers moved from Western Ukraine to Belarus
            3 infantry moved from Novgorod to Belarus
            10 armour and 10 mech_infantrys moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            2 armour, 2 infantry and 12 mech_infantrys moved from Western Ukraine to Ukraine
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 fighter, 1 infantry and 1 tactical_bomber moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
            2 bombers moved from Western Ukraine to Belarus
            3 infantry moved from Novgorod to Belarus
            10 armour and 10 mech_infantrys moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 mech_infantry moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            2 armour, 2 infantry and 12 mech_infantrys moved from Western Ukraine to Ukraine
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Ukraine
                Germans attack with 2 armour, 2 infantry and 12 mech_infantrys
                Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour, 2 infantry and 12 mech_infantrys in Ukraine, round 2 : 3/16 hits, 3.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour, 1 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Belarus
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Vologda
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Vologda to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
            2 bombers moved from Belarus to Western Ukraine
            3 armour moved from Novgorod to Archangel
            3 mech_infantrys moved from Eastern Poland to Archangel
            1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            2 armour and 2 infantry moved from Southern Italy to 97 Sea Zone
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            2 armour, 2 carriers, 1 cruiser, 1 fighter, 2 infantry, 2 tactical_bombers and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            2 armour and 2 infantry moved from 92 Sea Zone to Algeria
            1 fighter moved from Southern Italy to Gibraltar
            1 submarine moved from 105 Sea Zone to 119 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in France
            8 mech_infantrys placed in Western Germany
            3 artilleries placed in Western Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
            Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
            EDIT: Adding units owned by Germans to 92 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Nenetsia
                  Russians take Nenetsia from Germans
            1 mech_infantry moved from Russia to Urals
            1 armour moved from Russia to Urals
            1 fighter moved from Russia to Urals
            1 tactical_bomber moved from Russia to Urals
            1 artillery moved from Volgograd to Tambov
            1 infantry moved from Samara to Tambov
            1 fighter moved from Russia to Tambov
            1 artillery moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Urals
                Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Italians defend with 1 aaGun and 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 aaGun and 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                1 artillery owned by the Russians retreated to Russia
                Italians win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Urals to Russia
            1 fighter moved from Urals to Russia
            2 aaGuns and 12 infantry moved from Sakha to Buryatia
            1 fighter moved from Tambov to Russia
    
        Place Units - Russians
            1 infantry placed in Volgograd
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Italians : 1.67
    Russians : -1.17
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Russians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Nenetsia
                  Russians take Nenetsia from Germans
            1 mech_infantry moved from Russia to Urals
            1 armour moved from Russia to Urals
            1 fighter moved from Russia to Urals
            1 tactical_bomber moved from Russia to Urals
            1 artillery moved from Volgograd to Tambov
            1 infantry moved from Samara to Tambov
            1 fighter moved from Russia to Tambov
            1 artillery moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Urals
                Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Italians defend with 1 aaGun and 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 aaGun and 2 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                1 artillery owned by the Russians retreated to Russia
                Italians win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Vologda
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Urals to Russia
            1 fighter moved from Urals to Russia
            2 aaGuns and 12 infantry moved from Sakha to Buryatia
            1 fighter moved from Tambov to Russia
    
        Place Units - Russians
            1 infantry placed in Volgograd
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 117 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 124 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Italians : 1.67
    Russians : -1.17
    

    Savegame

  • '21 '20 '19 '18 '17

    Please use second post. I keep forgetting to move the long-forgotten Russian sub


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 3 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries, 8 infantry, 2 marines and 2 mech_infantrys moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour and 3 mech_infantrys moved from Hunan to Shan State
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 4 fighters, 3 infantry, 1 submarine, 4 tactical_bombers and 2 transports moved from 33 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from Hunan to Shan State
    
        Combat - Japanese
            Battle in Midway
            Battle in Shan State
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 8 infantry, 2 marines, 5 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 8 infantry, 2 marines, 5 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 7/20 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Midway from Americans, taking Shan State from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 2 marines, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            2 fighters and 1 tactical_bomber moved from French Indo China to Japan
            2 transports moved from 36 Sea Zone to 6 Sea Zone
            2 carriers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to 25 Sea Zone
            1 mech_infantry moved from Shensi to Yunnan
            1 mech_infantry moved from Kansu to Shensi
            3 mech_infantrys moved from Shantung to Hunan
            1 mech_infantry moved from Manchuria to Anhwe
            1 mech_infantry moved from Anhwe to Yunnan
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Shantung
            3 artilleries and 3 infantry placed in Japan
            1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0.67
    Japanese : 1.83
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 fighters, 1 harbour and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 91 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 125 Sea Zone
            Battle in 96 Sea Zone
                Americans attack with 3 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 3 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 96 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 96 Sea Zone to Malta
            1 destroyer moved from 86 Sea Zone to 91 Sea Zone
            1 submarine moved from 87 Sea Zone to 91 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Central United States to Southeast Mexico
            1 infantry moved from Central United States to Southeast Mexico
            1 infantry moved from Western United States to Central United States
            1 aaGun moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from Johnston Island to 30 Sea Zone
            1 armour moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 marine moved from Johnston Island to 30 Sea Zone
            1 armour, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 1 marine, 4 submarines, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 bomber moved from India to Trans-Jordan
    
        Place Units - Americans
            1 harbour placed in Morocco
            3 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.50
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - British
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 infantry moved from Northwest Persia to Caucasus
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 artillery moved from 99 Sea Zone to Greece
            1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from Trans-Jordan to 92 Sea Zone
            4 fighters moved from Morocco to 92 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to 92 Sea Zone
            1 bomber moved from Trans-Jordan to 92 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Scramble fighters out of Gibralter, and then OOL for battle?


  • @OwenToo No scramble. Default OOL. Planes last

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 fighters, 1 harbour and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters moved from 91 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 125 Sea Zone
            Battle in 96 Sea Zone
                Americans attack with 3 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 3 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 96 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 96 Sea Zone to Malta
            1 destroyer moved from 86 Sea Zone to 91 Sea Zone
            1 submarine moved from 87 Sea Zone to 91 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Central United States to Southeast Mexico
            1 infantry moved from Central United States to Southeast Mexico
            1 infantry moved from Western United States to Central United States
            1 aaGun moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 aaGun, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from Johnston Island to 30 Sea Zone
            1 armour moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 marine moved from Johnston Island to 30 Sea Zone
            1 armour, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 1 marine, 4 submarines, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 91 Sea Zone to 89 Sea Zone
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 bomber moved from India to Trans-Jordan
    
        Place Units - Americans
            1 harbour placed in Morocco
            3 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 8x factory_major; Remaining resources: 11 PUs; 
            UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 infantry moved from Northwest Persia to Caucasus
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 artillery moved from Crete to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 artillery moved from 99 Sea Zone to Greece
            1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from Trans-Jordan to 92 Sea Zone
            4 fighters moved from Morocco to 92 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to 92 Sea Zone
            1 bomber moved from Trans-Jordan to 92 Sea Zone
    
        Combat - British
            Battle in Greece
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Greece from Italians, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 92 Sea Zone
                British attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 8 fighters, 7 submarines and 2 tactical_bombers
                Germans defend with 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports; Italians defend with 1 battleship, 2 cruisers, 3 destroyers, 3 submarines and 2 transports
                    British roll dice for 7 submarines in 92 Sea Zone, round 2 : 0/7 hits, 2.33 expected hits
                    British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 3 destroyers, 8 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 9/18 hits, 9.17 expected hits
                Units damaged: 2 carriers owned by the Germans and 1 battleship owned by the Italians
                    Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 92 Sea Zone, round 2 : 5/13 hits, 6.17 expected hits
                Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    3 destroyers owned by the Italians, 2 destroyers owned by the British, 3 submarines owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
                    British roll dice for 6 submarines in 92 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
                    1 cruiser owned by the Italians and 2 carriers owned by the Germans lost in 92 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer, 8 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 10/16 hits, 8.50 expected hits
                    Italians roll dice for 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 4 transports in 92 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    2 transports owned by the Italians, 1 cruiser owned by the Italians, 2 fighters owned by the Germans, 1 cruiser owned by the British, 2 tactical_bombers owned by the Germans, 1 transport owned by the Germans, 1 battleship owned by the Italians, 1 submarine owned by the British, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone
                    1 transport owned by the Germans lost in 92 Sea Zone
                    British roll dice for 5 submarines in 92 Sea Zone, round 4 : 3/5 hits, 1.67 expected hits
                British win with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 7 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 150
                Casualties for British: 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
                Casualties for Italians: 1 battleship, 2 cruisers, 3 destroyers, 3 submarines and 2 transports
                Casualties for Germans: 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
    
        Non Combat Move - British
            1 bomber moved from 92 Sea Zone to Morocco
            1 fighter moved from 92 Sea Zone to Morocco
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            3 fighters moved from 92 Sea Zone to Morocco
            2 tactical_bombers moved from 92 Sea Zone to Morocco
            2 infantry moved from Northwest Persia to Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 aaGun moved from Egypt to Trans-Jordan
            2 artilleries moved from Alexandria to Egypt
            4 infantry moved from Alexandria to Egypt
            1 mech_infantry moved from French Equatorial Africa to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
    
        Place Units - British
            2 transports placed in 106 Sea Zone
            1 fighter, 1 infantry and 1 mech_infantry placed in Persia
            1 artillery and 1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 1.67
    Italians : -2.67
    Americans : 1.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 mech_infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Gibraltar to Southern Italy
            2 fighters moved from Gibraltar to Southern Italy
            1 fighter moved from Algeria to Southern Italy
            1 armour and 1 mech_infantry moved from Algeria to Libya
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

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