Wizmark (X) vs Sovietishcat (L)

  • '19

    TripleA Turn Summary: Russians round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Russians round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Combat Move - Russians
            20 artilleries moved from Trans-Jordan to Egypt
            1 fighter moved from Trans-Jordan to Egypt
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @wizmark please use second post!

  • '20 '19

    @Sovietishcat lol thought that was a brave move to stay and fight there!

  • '20 '19

    TripleA Move Summary: Japanese round 24

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Amur to Yakut S.S.R.
                  Japanese take Buryatia from Americans
                  Japanese take Yakut S.S.R. from Americans
            1 artillery and 1 mech_infantry moved from Jehol to Chahar
            1 mech_infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            2 fighters and 2 tactical_bombers moved from Shantung to Chahar
            1 armour moved from Shantung to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Shantung to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Shantung to Hunan
                  Japanese take Hunan from Chinese
            1 armour moved from Shantung to Kiangsi
                  Japanese take Kiangsi from Chinese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Amur to Yakut S.S.R.
                  Japanese take Buryatia from Americans
                  Japanese take Yakut S.S.R. from Americans
            1 artillery and 1 mech_infantry moved from Jehol to Chahar
            1 mech_infantry moved from Jehol to Anhwe
                  Japanese take Anhwe from Chinese
            2 fighters and 2 tactical_bombers moved from Shantung to Chahar
            1 armour moved from Shantung to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Shantung to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Shantung to Hunan
                  Japanese take Hunan from Chinese
            1 armour moved from Shantung to Kiangsi
                  Japanese take Kiangsi from Chinese
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Chahar, round 2 : 4/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Chahar to Shantung
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
            Japanese collect 30 PUs (2 lost to blockades); end with 31 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 1.00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 24

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Americans
            Americans buy 10 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            4 armour and 4 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Philippines to Hunan
            4 infantry moved from Spain to Normandy Bordeaux
            17 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux
            8 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 3 artilleries and 5 infantry moved from Spain to 91 Sea Zone
            2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 3 artilleries and 5 infantry moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Americans
            Americans buy 10 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            4 armour and 4 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Philippines to Hunan
            4 infantry moved from Spain to Normandy Bordeaux
            17 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux
            8 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 3 artilleries and 5 infantry moved from Spain to 91 Sea Zone
            2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 3 artilleries and 5 infantry moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Battle in Norway
            Battle in Hunan
                Americans attack with 1 fighter
                Japanese defend with 1 armour
                    Americans roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Normandy Bordeaux
                Americans attack with 17 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor, 1 harbour and 4 infantry
                    Americans roll dice for 17 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/23 hits, 10,50 expected hits
                    Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 4/4 hits, 1,33 expected hits
                    4 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 17 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 3 infantry and 1 tactical_bomber
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Americans
            17 fighters moved from Normandy Bordeaux to Spain
            1 tactical_bomber moved from Normandy Bordeaux to Spain
            3 fighters moved from Gibraltar to Spain
            8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            2 fighters moved from Eastern United States to Spain
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Syria to Egypt
            1 fighter moved from Hunan to Yunnan
            4 carriers moved from 110 Sea Zone to 112 Sea Zone
            7 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 marine and 1 mech_infantry moved from Western United States to British Columbia
            1 aaGun moved from Western United States to British Columbia
    
        Place Units - Americans
            3 fighters placed in Spain
            7 fighters placed in Eastern United States
            1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,67
    Americans : 3,00
    Japanese : -0,50
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 24

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Anhwe
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Tsinghai
            Battle in Kiangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Hunan from Japanese, taking Tsinghai from Germans, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            2 artilleries and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,17
    Japanese : 0,83
    

    Savegame

  • '19

    TripleA Move Summary: British round 24

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Combat Move - British
            1 armour moved from Kiangsu to Jehol
                  Chinese take Jehol from Japanese
            1 armour moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Hopei
            1 armour moved from Kiangsu to Chahar
            1 armour moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Hopei
            1 armour moved from Kiangsu to Chahar
            1 armour moved from Trans-Jordan to Egypt
            1 armour moved from Syria to Egypt
            1 mech_infantry moved from Saudi Arabia to Egypt
            3 fighters moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Syria to Egypt
            1 fighter moved from Eastern Persia to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            2 infantry moved from Saudi Arabia to Trans-Jordan
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Americans
            Americans buy 10 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            4 armour and 4 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Philippines to Hunan
            4 infantry moved from Spain to Normandy Bordeaux
            17 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux
            8 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 3 artilleries and 5 infantry moved from Spain to 91 Sea Zone
            2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 3 artilleries and 5 infantry moved from 112 Sea Zone to Norway
            1 armour moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Battle in Norway
            Battle in Hunan
                Americans attack with 1 fighter
                Japanese defend with 1 armour
                    Americans roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Normandy Bordeaux
                Americans attack with 17 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor, 1 harbour and 4 infantry
                    Americans roll dice for 17 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/23 hits, 10,50 expected hits
                    Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 4/4 hits, 1,33 expected hits
                    4 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 17 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 3 infantry and 1 tactical_bomber
                Casualties for Germans: 4 infantry
    
        Non Combat Move - Americans
            17 fighters moved from Normandy Bordeaux to Spain
            1 tactical_bomber moved from Normandy Bordeaux to Spain
            3 fighters moved from Gibraltar to Spain
            8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 91 Sea Zone to Spain
            2 fighters moved from Eastern United States to Spain
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Syria to Egypt
            1 fighter moved from Hunan to Yunnan
            4 carriers moved from 110 Sea Zone to 112 Sea Zone
            7 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 marine and 1 mech_infantry moved from Western United States to British Columbia
            1 aaGun moved from Western United States to British Columbia
    
        Place Units - Americans
            3 fighters placed in Spain
            7 fighters placed in Eastern United States
            1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 artillery and 1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kiangsu to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Tsinghai
            Battle in Kiangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Hunan from Japanese, taking Tsinghai from Germans, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            2 artilleries and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 3 armour and 3 fighters; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Kiangsu to Jehol
                  Chinese take Jehol from Japanese
            1 armour moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Hopei
            1 armour moved from Kiangsu to Chahar
            1 armour moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Hopei
            1 armour moved from Kiangsu to Chahar
            1 armour moved from Trans-Jordan to Egypt
            1 armour moved from Syria to Egypt
            1 mech_infantry moved from Saudi Arabia to Egypt
            3 fighters moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Syria to Egypt
            1 fighter moved from Eastern Persia to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            2 infantry moved from Saudi Arabia to Trans-Jordan
    
        Combat - British
            Battle in Kweichow
                British attack with 2 armour
                Japanese defend with 1 armour
                    British roll dice for 2 armour in Kweichow, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 2 armour remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Chahar
                British attack with 2 armour
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 armour in Chahar, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                British win, taking Chahar from Japanese with 2 armour remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                British attack with 2 armour
                Japanese defend with 1 armour
                    British roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the British lost in Hopei
                British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 armour
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 aaGun, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            7 infantry moved from India to West India
            1 mech_infantry moved from India to Yunnan
    
        Place Units - British
            3 armour placed in Egypt
            3 fighters placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in Kwangtung
            2 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 armour
                Some Units in Kwangtung change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 2,67
    British : 0,00
    Americans : 3,00
    Chinese : -0,17
    Japanese : 0,00
    

    Savegame

  • '19

    @wizmark said in Wizmark (X) vs Sovietishcat (L):

    @Sovietishcat lol thought that was a brave move to stay and fight there!

    Changed of heart, felt I should retreat…

  • '20 '19

    TripleA Move Summary: Italians round 24

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Turkey to Syria
            1 armour moved from Caucasus to Syria
            1 armour moved from Caucasus to Syria
            2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Turkey to Syria
            1 armour moved from Caucasus to Syria
            1 armour moved from Caucasus to Syria
            2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
    
        Combat - Italians
            Battle in Tsinghai
                Italians attack with 2 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Tsinghai
                Italians win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Syria
                Italians attack with 2 armour and 2 infantry
                ANZAC defend with 2 infantry
                    Italians roll dice for 2 armour and 2 infantry in Syria, round 2 : 1/4 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Syria
                    Italians roll dice for 2 armour and 2 infantry in Syria, round 3 : 1/4 hits, 1.33 expected hits
                    French roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Syria
                Italians win, taking Syria from French with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    French : 0.00
    Chinese : 0.67
    

    Savegame

  • '19

    TripleA Move Summary: ANZAC round 24

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            5 fighters and 1 submarine moved from 35 Sea Zone to 18 Sea Zone
            2 bombers and 3 fighters moved from Trans-Jordan to Syria
            1 fighter moved from Kwangtung to Szechwan
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            5 fighters and 1 submarine moved from 35 Sea Zone to 18 Sea Zone
            2 bombers and 3 fighters moved from Trans-Jordan to Syria
            1 fighter moved from Kwangtung to Szechwan
    
        Combat - ANZAC
            Battle in 18 Sea Zone
                ANZAC attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 5 fighters in 18 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 18 Sea Zone
                ANZAC win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 4 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Syria
                ANZAC attack with 2 bombers and 3 fighters
                Italians defend with 2 armour and 1 infantry
                    ANZAC roll dice for 2 bombers and 3 fighters in Syria, round 2 : 1/5 hits, 2,83 expected hits
                    Italians roll dice for 2 armour and 1 infantry in Syria, round 2 : 1/3 hits, 1,33 expected hits
                    1 bomber owned by the ANZAC and 1 infantry owned by the Italians lost in Syria
                    ANZAC roll dice for 1 bomber and 3 fighters in Syria, round 3 : 3/4 hits, 2,17 expected hits
                    Italians roll dice for 2 armour in Syria, round 3 : 1/2 hits, 1,00 expected hits
                    1 bomber owned by the ANZAC and 2 armour owned by the Italians lost in Syria
                ANZAC win with 3 fighters remaining. Battle score for attacker is -9
                Casualties for ANZAC: 2 bombers
                Casualties for Italians: 2 armour and 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Syria to Egypt
            5 fighters moved from 18 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to Kwangtung
            3 destroyers moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 tactical_bombers placed in Queensland
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    ANZAC : -2,83
    Japanese : 0,33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            5 fighters and 1 submarine moved from 35 Sea Zone to 18 Sea Zone
            2 bombers and 3 fighters moved from Trans-Jordan to Syria
            1 fighter moved from Kwangtung to Szechwan
    
        Combat - ANZAC
            Battle in 18 Sea Zone
                ANZAC attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 5 fighters in 18 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 18 Sea Zone
                ANZAC win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 4 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Syria
                ANZAC attack with 2 bombers and 3 fighters
                Italians defend with 2 armour and 1 infantry
                    ANZAC roll dice for 2 bombers and 3 fighters in Syria, round 2 : 1/5 hits, 2,83 expected hits
                    Italians roll dice for 2 armour and 1 infantry in Syria, round 2 : 1/3 hits, 1,33 expected hits
                    1 bomber owned by the ANZAC and 1 infantry owned by the Italians lost in Syria
                    ANZAC roll dice for 1 bomber and 3 fighters in Syria, round 3 : 3/4 hits, 2,17 expected hits
                    Italians roll dice for 2 armour in Syria, round 3 : 1/2 hits, 1,00 expected hits
                    1 bomber owned by the ANZAC and 2 armour owned by the Italians lost in Syria
                ANZAC win with 3 fighters remaining. Battle score for attacker is -9
                Casualties for ANZAC: 2 bombers
                Casualties for Italians: 2 armour and 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Syria to Egypt
            5 fighters moved from 18 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to Kwangtung
            3 destroyers moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 tactical_bombers placed in Queensland
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0,33
    ANZAC : -2,83
    Japanese : 0,33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 25

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 1 fighter, 18 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            2 fighters moved from Southern France to Normandy Bordeaux
            1 mech_infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 mech_infantry moved from Iraq to Saudi Arabia
                  Germans take Saudi Arabia from British
            2 artilleries and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Caucasus to Trans-Jordan
            1 mech_infantry moved from Kazakhstan to Sikang
                  Germans take Sikang from Chinese
            1 bomber and 1 fighter moved from Caucasus to Turkmenistan
            1 mech_infantry moved from Volgograd to Turkmenistan
            1 mech_infantry moved from Yenisey to Kansu
            1 mech_infantry moved from Kazakhstan to Kansu
            2 armour moved from Shensi to Chahar
                  Germans take Suiyuyan from Chinese
            1 bomber moved from Shantung to Chahar
            4 armour moved from Shensi to Kansu
            1 fighter moved from Caucasus to Trans-Jordan
            1 mech_infantry moved from Kazakhstan to Shensi
            2 armour moved from Yenisey to Kansu
            1 mech_infantry moved from Iraq to Trans-Jordan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 25

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 25
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 bomber, 1 fighter, 18 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            2 fighters moved from Southern France to Normandy Bordeaux
            1 mech_infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 mech_infantry moved from Iraq to Saudi Arabia
                  Germans take Saudi Arabia from British
            2 artilleries and 1 mech_infantry moved from Iraq to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Caucasus to Trans-Jordan
            1 mech_infantry moved from Kazakhstan to Sikang
                  Germans take Sikang from Chinese
            1 bomber and 1 fighter moved from Caucasus to Turkmenistan
            1 mech_infantry moved from Volgograd to Turkmenistan
            1 mech_infantry moved from Yenisey to Kansu
            1 mech_infantry moved from Kazakhstan to Kansu
            2 armour moved from Shensi to Chahar
                  Germans take Suiyuyan from Chinese
            1 bomber moved from Shantung to Chahar
            4 armour moved from Shensi to Kansu
            1 fighter moved from Caucasus to Trans-Jordan
            1 mech_infantry moved from Kazakhstan to Shensi
            2 armour moved from Yenisey to Kansu
            1 mech_infantry moved from Iraq to Trans-Jordan
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 2/7 hits, 3.00 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Chahar
                Germans attack with 2 armour and 1 bomber
                British defend with 2 armour
                    Germans roll dice for 2 armour and 1 bomber in Chahar, round 2 : 1/3 hits, 1.67 expected hits
                    Chinese roll dice for 2 armour in Chahar, round 2 : 2/2 hits, 1.00 expected hits
                    2 armour owned by the Germans and 1 armour owned by the British lost in Chahar
                 retreated to Chahar
                Chinese win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Germans: 2 armour
                Casualties for British: 1 armour
            Battle in Kansu
                Germans attack with 6 armour and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Germans roll dice for 6 armour and 2 mech_infantrys in Kansu, round 2 : 6/8 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Germans win, taking Kansu from Chinese with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Turkmenistan
                Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Turkmenistan, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Turkmenistan
                Germans win, taking Turkmenistan from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Turkey to Iraq
            2 fighters moved from Normandy Bordeaux to Southern France
            2 fighters moved from Trans-Jordan to Iraq
            1 tactical_bomber moved from Trans-Jordan to Iraq
            1 fighter moved from Turkmenistan to Volgograd
            1 bomber moved from Chahar to Samara
            9 infantry moved from Sweden to Finland
            1 bomber moved from Novosibirsk to Belarus
            4 bombers moved from Caucasus to Belarus
            6 bombers moved from Germany to Belarus
            1 aaGun, 31 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan
            1 armour moved from Northwest Persia to Trans-Jordan
            2 aaGuns moved from Caucasus to Turkey
            1 bomber moved from Turkmenistan to Volgograd
            3 infantry moved from Rostov to Caucasus
            2 mech_infantrys moved from Volgograd to Russia
            6 infantry moved from Germany to Poland
    
        Place Units - Germans
            10 infantry placed in Germany
            3 infantry placed in Novgorod
            3 mech_infantrys placed in Iraq
            1 artillery, 1 fighter and 1 infantry placed in Southern France
            3 mech_infantrys placed in Turkey
            Germans undo move 3.
            3 infantry placed in Iraq
            3 mech_infantrys placed in Western Ukraine
            1 bomber, 1 infantry and 1 mech_infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 fighters
            EDIT: Adding units owned by Germans to Novgorod: 2 fighters
            EDIT: Removing units owned by Germans from Southern France: 1 fighter
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 6 infantry
            EDIT: Adding units owned by Germans to Germany: 6 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 83 PUs; end with 83 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    British : 0.00
    Americans : -0.33
    Chinese : 0.67
    

    Savegame

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