19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 63 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 63 Sea Zone
                ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            3 fighters moved from Northern Territory to India
            1 fighter moved from New South Wales to Northern Territory
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            3 mech_infantrys moved from Ukraine to Caucasus
            2 fighters moved from Ukraine to Caucasus
            2 tactical_bombers moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 bomber moved from Ukraine to Smolensk
            1 bomber moved from Ukraine to Caucasus
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Urals
                  Germans take Urals from Russians
            2 infantry moved from Archangel to Smolensk
            1 destroyer moved from 111 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 submarine
                Americans defend with 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Smolensk
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Caucasus
                Germans attack with 1 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                British defend with 3 armour
                    Germans roll dice for 1 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 4/9 hits, 4.00 expected hits
                    Russians roll dice for 3 armour in Caucasus, round 2 : 1/3 hits, 1.50 expected hits
                    1 mech_infantry owned by the Germans and 3 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 armour
    
        Non Combat Move - Germans
            1 bomber, 2 fighters and 2 tactical_bombers moved from Caucasus to Ukraine
            1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Ukraine to Western Ukraine
            5 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 bomber moved from Smolensk to Ukraine
            1 artillery moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Ukraine
            1 fighter moved from 104 Sea Zone to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            1 artillery moved from Scotland to 111 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Western Germany
    
        Place Units - Germans
            2 armour and 1 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            2 artilleries placed in France
            1 fighter placed in Western Germany
            4 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : -0.17
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 23 PUs; 
            Russians buy 7 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Rostov
            3 fighters moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            15 artilleries and 35 infantry moved from Bryansk to Russia
            1 infantry moved from Kazakhstan to Samara
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 3 armour
                    Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 6/7 hits, 2.67 expected hits
                    Italians roll dice for 3 armour in Rostov, round 2 : 2/3 hits, 1.50 expected hits
                    2 infantry owned by the Russians and 3 armour owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 2 infantry
                Casualties for Italians: 3 armour
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Rostov to Russia
            3 fighters moved from Rostov to Russia
            2 aaGuns moved from Bryansk to Russia
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : 3.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yenisey to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Timguska to Kansu
                  Japanese take Kansu from Chinese
            1 armour and 2 mech_infantrys moved from Suiyuyan to Shensi
            1 armour, 1 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
            2 fighters and 1 tactical_bomber moved from Suiyuyan to Tsinghai
            1 mech_infantry moved from Kweichow to Tsinghai
            1 bomber moved from French Indo China to Tsinghai
            1 mech_infantry moved from Chahar to Suiyuyan
            1 artillery moved from Hopei to Shensi
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 mech_infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Burma
            3 mech_infantrys moved from Manchuria to Anhwe
            2 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from Shan State to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from Malaya to Burma
            1 destroyer moved from 38 Sea Zone to 42 Sea Zone
            4 fighters moved from 38 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Soviet Far East to Amur
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 1 submarine
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 4 fighters in 42 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in Tsinghai
                Japanese attack with 1 armour, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 5/9 hits, 3.50 expected hits
                    Chinese roll dice for 5 infantry in Tsinghai, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Tsinghai to Kweichow
            1 aaGun moved from Anhwe to Kweichow
            1 bomber moved from Tsinghai to Kweichow
            1 battleship, 2 carriers and 2 transports moved from 38 Sea Zone to 37 Sea Zone
            4 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Malaya
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : 0.33
    Japanese : 2.83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 cruiser and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 armour moved from Iraq to Caucasus
            3 bombers moved from Persia to Caucasus
            1 bomber moved from Persia to Caucasus
            2 bombers moved from Persia to Sikang
            1 submarine moved from 31 Sea Zone to 16 Sea Zone
            3 destroyers and 2 submarines moved from 25 Sea Zone to 7 Sea Zone
            2 carriers moved from 25 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 7 Sea Zone
            2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 cruiser, 2 destroyers and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in Sikang
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Sikang, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                Americans attack with 1 armour and 4 bombers
                Germans defend with 1 armour and 2 mech_infantrys
                    Americans roll dice for 1 armour and 4 bombers in Caucasus, round 2 : 2/5 hits, 3.17 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
                    1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Caucasus
                 retreated to Caucasus
                Germans win with 1 armour remaining. Battle score for attacker is 2
                Casualties for Americans: 1 armour
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Americans
            2 bombers moved from Sikang to Russia
            4 bombers moved from Caucasus to Russia
            3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 7 Sea Zone
            6 transports moved from 91 Sea Zone to 92 Sea Zone
            2 carriers moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
            1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - British
            4 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 armour moved from Tobruk to Tunisia
                  British take Libya from Italians
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 marine moved from Egypt to 98 Sea Zone
            1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 marine moved from Egypt to 98 Sea Zone
            1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Greece
            2 destroyers and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 carrier moved from 98 Sea Zone to 99 Sea Zone
            2 fighters moved from 98 Sea Zone to 99 Sea Zone
            1 armour moved from Iraq to Caucasus
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Iraq to Persia
            1 artillery and 1 infantry moved from West India to India
            1 artillery and 2 infantry moved from Eastern Persia to West India
            3 infantry moved from Persia to Eastern Persia
    
        Combat - British
            Battle in Greece
            Battle in Crete
            Battle in Scotland
                British attack with 5 infantry
                Germans defend with 1 airfield and 1 infantry
                    British roll dice for 5 infantry in Scotland, round 2 : 1/5 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                British win, taking Greece from Germans, taking Crete from Italians, taking Scotland from Germans with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 armour
                    British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Bryansk: 2 armour and 1 fighter
            EDIT: Removing units owned by Germans from Volgograd: 1 armour
            EDIT: Changing ownership of Volgograd from Germans to Russians
            EDIT: Adding units owned by British to Volgograd: 1 armour and 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter moved from Volgograd to Russia
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            1 armour and 2 infantry placed in Persia
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
            British collect 36 PUs (1 lost to blockades); end with 38 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Italians : 0.67
    British : 0.50
    Americans : 0.83
    Japanese : 0.33
    

    Savegame


  • @majikforce i forgot to combat move to stalingrad so out of the 2 tanks and fighter i would have used to attack, i removed a tank, tank for a tank. if thats alright with you.


  • @DannyDuck716 That’s fine but did you roll for it? You might as well roll it could go better for you. Just load the Japan turn and skip until you get to UK and just run that battle and post the turn just so we can both see the dice. I can edit during Italy if need be.


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy nothing; Remaining resources: 76 PUs; 
    
        Combat Move - Americans
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 132 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 142 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 147 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 152 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy nothing; Remaining resources: 32 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - British
            2 armour moved from Bryansk to Volgograd
            1 fighter moved from Bryansk to Volgograd
    
        Combat - British
            Battle in Volgograd
                British attack with 2 armour and 1 fighter
                Germans defend with 1 armour and 1 factory_minor
                    British roll dice for 2 armour and 1 fighter in Volgograd, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Volgograd to Russia
    
        Turn Complete - British
            British collect 32 PUs; end with 64 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
            UK_Pacific collect 3 PUs (2 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.50
    

    Savegame


  • @majikforce I would have never thought of that. Ok, I did and posted it and got the kill without losing a tank.

  • '22 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to Rostov
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from 95 Sea Zone to 91 Sea Zone
            1 destroyer moved from 95 Sea Zone to 94 Sea Zone
            1 fighter moved from Southern Italy to Greece
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from 95 Sea Zone to Greece
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 3 infantry moved from 97 Sea Zone to Greece
            1 marine moved from Southern Italy to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Greece
            1 carrier moved from 95 Sea Zone to 97 Sea Zone
            1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to Southern Italy
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 91 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Greece
                Italians attack with 1 artillery, 2 fighters, 3 infantry and 1 marine
                British defend with 1 airfield, 1 artillery, 1 infantry and 1 marine
                    Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 marine in Greece, round 2 : 4/7 hits, 2.33 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 marine in Greece, round 2 : 0/3 hits, 1.00 expected hits
                    1 marine owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 1 artillery, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 12
                Casualties for British: 1 artillery, 1 infantry and 1 marine
            Battle in 92 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transports
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transports in 92 Sea Zone, round 2 : 7/11 hits, 5.00 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is -6
                Casualties for Italians: 1 submarine
            Battle in Rostov
                Italians attack with 1 artillery and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 fighter in Rostov, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter could not land in 91 Sea Zone and was removed
            1 fighter moved from Rostov to Ukraine
            2 fighters moved from Greece to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,5,1,6,1,2,3,6,3
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : -1.00
    Americans : 2.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to Northern Territory
            1 fighter moved from Northern Territory to India
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 destroyer moved from 63 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Northern Territory to Queensland
            1 marine moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 2 carriers, 2 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            2 mech_infantrys moved from Ukraine to Caucasus
            6 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Novosibirsk to Samara
            2 bombers moved from Ukraine to Samara
            1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
            2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
            1 submarine moved from 119 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from Holland Belgium to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
            2 infantry moved from Bulgaria to Greece
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 armour; Russians defend with 1 factory_minor
                    Germans roll dice for 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/9 hits, 4.33 expected hits
                    Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from Russians with 6 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 2 armour
            Battle in Samara
                Germans attack with 1 armour and 2 bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 bombers in Samara, round 2 : 3/3 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                Germans win with 2 bombers remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Caucasus
                Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            2 fighters moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
            2 fighters moved from Rostov to Ukraine
            1 tactical_bomber moved from Caucasus to Ukraine
            3 aaGuns, 14 artilleries and 20 infantry moved from Ukraine to Rostov
            2 bombers moved from Samara to Ukraine
            6 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
            4 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 2 infantry moved from Archangel to Belarus
            1 infantry moved from Western Germany to Northern Italy
            2 artilleries and 4 infantry moved from France to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
            1 aaGun moved from Holland Belgium to France
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from Southern Italy to 110 Sea Zone
    
        Place Units - Germans
            2 carriers and 1 destroyer placed in 110 Sea Zone
            1 destroyer placed in 93 Sea Zone
            2 armour and 1 artillery placed in Ukraine
            1 infantry and 2 mech_infantrys placed in Novgorod
            Germans undo move 3.
            1 armour and 1 artillery placed in Ukraine
            Germans undo move 3.
            1 armour and 2 mech_infantrys placed in Novgorod
            1 infantry placed in Ukraine
            1 artillery and 2 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Americans : -0.50
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            2 fighters moved from Russia to Bryansk
            6 artilleries and 6 infantry moved from Russia to Smolensk
            5 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Smolensk, round 2 : 7/19 hits, 6.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.83
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kansu to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 mech_infantry moved from Tsinghai to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery moved from Shensi to Sikang
            1 artillery moved from Szechwan to Sikang
            7 armour, 6 artilleries, 5 infantry, 1 marine and 4 mech_infantrys moved from Burma to India
            2 armour and 1 mech_infantry moved from Yunnan to India
            2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
            2 artilleries, 1 battleship, 1 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
            2 artilleries and 1 infantry moved from 79 Sea Zone to West India
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            4 fighters moved from 37 Sea Zone to India
            1 tactical_bomber moved from French Indo China to India
            2 tactical_bombers moved from Burma to West India
            1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to India
            1 submarine moved from 37 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Amur to Manchuria
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in West India
                Japanese attack with 2 artilleries, 1 infantry and 2 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 battleship in West India, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries, 1 infantry and 2 tactical_bombers in West India, round 2 : 3/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in West India, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in West India
                Japanese win, taking Hawaiian Islands from Americans, taking West India from UK_Pacific with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
            Battle in India
                Japanese attack with 9 armour, 6 artilleries, 1 bomber, 6 fighters, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers
                British defend with 3 aaGuns, 8 artilleries and 14 infantry; ANZAC defend with 4 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 9 armour, 6 artilleries, 1 bomber, 5 fighters, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers in India, round 2 : 19/34 hits, 13.83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 8 artilleries, 4 fighters and 14 infantry in India, round 2 : 9/26 hits, 10.00 expected hits
                    5 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 2 artilleries owned by the British and 14 infantry owned by the British lost in India
                    Japanese roll dice for 9 armour, 6 artilleries, 1 bomber, 5 fighters, 1 marine, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 17/25 hits, 11.50 expected hits
                    UK_Pacific roll dice for 6 artilleries and 4 fighters in India, round 3 : 4/10 hits, 4.67 expected hits
                    3 artilleries owned by the Japanese, 1 marine owned by the Japanese, 4 fighters owned by the ANZAC and 6 artilleries owned by the British lost in India
                Japanese captures 12PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 9 armour, 3 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 71
                Casualties for Japanese: 3 artilleries, 1 fighter, 5 infantry, 1 marine and 4 mech_infantrys
                Casualties for British: 3 aaGuns, 8 artilleries and 14 infantry
                Casualties for ANZAC: 4 fighters
            Battle in 45 Sea Zone
                Japanese attack with 2 destroyers and 2 submarines
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Sikang
                Japanese attack with 2 artilleries
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Chinese: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Hopei to Tsinghai
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Anhwe to Hopei
            1 mech_infantry moved from French Indo China to Szechwan
            1 armour moved from French Indo China to Yunnan
            1 bomber moved from India to French Indo China
            2 tactical_bombers moved from India to Burma
            2 tactical_bombers moved from West India to Burma
            1 fighter moved from India to Burma
            4 fighters moved from India to Burma
            2 carriers moved from 37 Sea Zone to 35 Sea Zone
            3 carriers, 3 destroyers and 5 fighters moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Japan to 26 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 fighter and 8 infantry placed in Japan
            1 transport placed in 37 Sea Zone
            1 artillery and 1 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Manchuria
            Japanese undo move 5.
            1 armour, 1 fighter and 1 mech_infantry placed in Manchuria
            1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 81 PUs; end with 94 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 97 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : 0.67
    UK_Pacific : -2.67
    AA fire in India : : -0.50
    Japanese : 12.00
    

    Savegame

  • '22 '16

    @DannyDuck716 I think that’s game. I don’t see a reasonable way for you get back a VC in the pacific that doesn’t have terrible odds. But if you see something I missed or want to temp the odds please continue.


  • @majikforce That’s game. 6 VCs in Asia and I have no way of retaking any of them in a turn.


  • @majikforce Good game. I’ll post the results. Thanks for the games.


  • @DannyDuck716 said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:

    @majikforce That’s game. 6 VCs in Asia and I have no way of retaking any of them in a turn.

    GG. That one sea battle in the pacific doomed the US.


  • @majikforce Yea, I’ve been pretty terrible at judging battles without using a battle calculator and especially when I am in a rush I make fatal mistakes.


  • @DannyDuck716 said in 19L DannyDuck (allies) vs Majikforce (axis) BM3 Game 2:

    @majikforce Yea, I’ve been pretty terrible at judging battles without using a battle calculator and especially when I am in a rush I make fatal mistakes.

    I am firmly against the battle calculator in face to face games. Too much of a crutch. And leads to laziness. But in this league if you want to be competitive you’ve gotta use it.

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