@DoManMacgee I’m in your game but I have yet to get an online game started. Not sure what Im doing wrong.
So I played some single player. Making a great AI here seems pretty challenging, and also not so useful as most players should want to PBEM style play.
Could divide networked play into a PBEM mode where defender casualties are as they are now, and a LIVE mode, where defenders are expected to watch the game live and make a choice within 30 seconds, or default back to the casualty preload
Right now you can send fighters to their deaths–5 fighters head to japan even though only 4 can get picked up by carriers.
Also, game tries to enforce a 3 unit limit on UK build when I want to build 4 units (1 in UK and 3 in india)
The way the enemy turn is presented is no better than AAA and all the things I’m being shown don’t indicate what really happened, or what i lost.
The positioning of the infantry units so high in some the territories makes them hard to find.
Dice RNG seems a bit wonky with unusual results (I won a battle of 4 infantry vs 3 defenders which seems a really low chance)
I know things will be faster down the road but there are way too many “clicks” that have to be done and my tendonitis doesnt like that. have to click past so many animations and splash screens to resolve one combat
Still a bit unclear at times what the game wants you to click on in order to proceed.
needs larry harris patch, not “no combat on turn 1”
Otherwise its a good effort, way too many naysayers. All the best.