We play with:
Russia Restricted Tech from turn 4 No Industrial Complexes No invasion of neutrals Can place units in enemy sea zones.DannyDuck716 (Axis) vs Sovietishcat (Allies) +16 2nd Edition Rules game 1
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@Sovietishcat Also, I am trying a strategy I have never tried before so I have no idea what I am doing.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Szechwan to Kansu 1 armour and 2 mech_infantrys moved from Novgorod to Karelia 1 infantry moved from Bryansk to Belarus 2 armour and 1 mech_infantry moved from Ukraine to Belarus 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey 2 mech_infantrys moved from Russia to Belarus 1 artillery and 5 infantry moved from Western Ukraine to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 3 artilleries and 3 infantry placed in Russia 1 artillery placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
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@DannyDuck716 Those are hot dice in Morroco for sure; I did not want to scramble anyway! You do what you want, what’s fun with G40, there are a 1000 ways to play the game!
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Sakha to Amur Japanese take Amur from Russians 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 2 submarines moved from 36 Sea Zone to 43 Sea Zone 3 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 2 infantry moved from Kweichow to Yunnan 1 artillery and 3 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery and 1 mech_infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 8 infantry moved from Manchuria to Jehol 1 artillery moved from Manchuria to Jehol 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 2 bombers moved from Kwangsi to Malaya 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 5 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 38 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 38 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Alaska Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Alaska from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 tactical_bomber and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Yunnan Japanese attack with 1 artillery, 7 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 7 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/14 hits, 7.00 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Malaya Japanese attack with 1 armour, 2 artilleries, 2 bombers and 3 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Malaya, round 2 : 1/8 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter moved from 38 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 2 bombers moved from Malaya to Kweichow 4 tactical_bombers moved from Yunnan to Kweichow 7 fighters moved from Yunnan to Kweichow 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan 1 artillery and 2 infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : -0.33 Chinese : 0.00 UK_Pacific : -0.33 Japanese : -1.67
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 4 mech_infantrys moved from Western United States to Alaska 1 bomber moved from Western United States to Alaska 7 bombers moved from Western United States to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone
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@DannyDuck716 OOL in sz 91?
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@Sovietishcat DD, tac, cruiser, fighter, carrier x2, BB
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 4 mech_infantrys moved from Western United States to Alaska 1 bomber moved from Western United States to Alaska 7 bombers moved from Western United States to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 8 bombers Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport 2 submarines owned by the Germans Submerged Americans roll dice for 8 bombers in 91 Sea Zone, round 2 : 6/8 hits, 5,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans roll dice for 6 bombers in 91 Sea Zone, round 3 : 3/6 hits, 4,00 expected hits Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Germans and 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 6 bombers remaining. Battle score for attacker is 60 Casualties for Americans: 2 bombers Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in Alaska Americans attack with 1 bomber and 4 mech_infantrys Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber and 4 mech_infantrys in Alaska, round 2 : 0/5 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber and 4 mech_infantrys in Alaska, round 3 : 2/5 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to Central United States 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Central United States 6 bombers moved from 91 Sea Zone to Gibraltar 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 63 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone 1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand 2 fighters moved from 63 Sea Zone to Queensland 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to British Columbia 2 aaGuns moved from Western United States to British Columbia 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Alaska to Western United States 1 fighter moved from Hawaiian Islands to British Columbia Place Units - Americans 2 carriers and 2 submarines placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -1,67 Americans : -1,00 Japanese : -0,33
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TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Sikang to Shensi 1 fighter moved from Burma to Shensi
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Sikang to Shensi 1 fighter moved from Burma to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 3/10 hits, 2,00 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 : 1/9 hits, 1,83 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : 0,33
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters moved from Egypt to Syria 1 bomber moved from Gibraltar to Syria 1 tactical_bomber moved from Gibraltar to 99 Sea Zone 2 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 4 mech_infantrys moved from Western United States to Alaska 1 bomber moved from Western United States to Alaska 7 bombers moved from Western United States to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 8 bombers Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport 2 submarines owned by the Germans Submerged Americans roll dice for 8 bombers in 91 Sea Zone, round 2 : 6/8 hits, 5,33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone Americans roll dice for 6 bombers in 91 Sea Zone, round 3 : 3/6 hits, 4,00 expected hits Germans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Germans and 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 6 bombers remaining. Battle score for attacker is 60 Casualties for Americans: 2 bombers Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Battle in Alaska Americans attack with 1 bomber and 4 mech_infantrys Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 bomber and 4 mech_infantrys in Alaska, round 2 : 0/5 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 bomber and 4 mech_infantrys in Alaska, round 3 : 2/5 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to Central United States 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Central United States 6 bombers moved from 91 Sea Zone to Gibraltar 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 63 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone 1 artillery and 3 infantry moved from 63 Sea Zone to New Zealand 2 fighters moved from 63 Sea Zone to Queensland 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to British Columbia 2 aaGuns moved from Western United States to British Columbia 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Alaska to Western United States 1 fighter moved from Hawaiian Islands to British Columbia Place Units - Americans 2 carriers and 2 submarines placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 9 infantry moved from Sikang to Shensi 1 fighter moved from Burma to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 9 infantry in Shensi, round 2 : 3/10 hits, 2,00 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 : 1/9 hits, 1,83 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 4 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 fighters moved from Egypt to Syria 1 bomber moved from Gibraltar to Syria 1 tactical_bomber moved from Gibraltar to 99 Sea Zone 2 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/5 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Syria British attack with 1 bomber and 2 fighters Italians defend with 2 infantry British roll dice for 1 bomber and 2 fighters in Syria, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Syria British roll dice for 1 bomber and 2 fighters in Syria, round 3 : 0/3 hits, 1,67 expected hits Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 2 fighters in Syria, round 4 : 2/3 hits, 1,67 expected hits Italians roll dice for 1 infantry in Syria, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Syria British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 bomber and 2 fighters moved from Syria to Egypt 1 armour moved from India to Eastern Persia 3 aaGuns, 1 artillery, 7 infantry and 4 mech_infantrys moved from Burma to India 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 armour moved from Union of South Africa to Belgian Congo 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 3 artilleries moved from Alexandria to Egypt 1 tactical_bomber moved from 99 Sea Zone to Cyprus 1 armour moved from Tunisia to Tobruk 1 infantry moved from Libya to Tobruk Place Units - British 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2 British collect 28 PUs (2 lost to blockades); end with 28 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2,2,3 UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Germans : -1,67 British : -3,83 Italians : -1,33 Americans : -1,00 Chinese : 0,17 Japanese : 0,67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 infantry moved from Romania to Bessarabia 1 armour moved from Romania to Bessarabia 1 armour moved from Yugoslavia to Bessarabia 1 destroyer moved from 93 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Kenya to Ethiopia 1 bomber moved from Southern Italy to 98 Sea Zone Combat - Italians Battle in Bessarabia Italians attack with 2 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from 98 Sea Zone to Southern Italy Place Units - Italians 1 cruiser and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 2.00 British : -1.00 Russians : -0.33
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TripleA Move Summary: ANZAC round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 aaGun and 3 fighters moved from Burma to India Place Units - ANZAC 3 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from Gibraltar to 98 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 aaGun and 3 fighters moved from Burma to India Place Units - ANZAC 3 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from Gibraltar to 98 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Battle in 98 Sea Zone French attack with 1 fighter Italians defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Italians Submerged French roll dice for 1 fighter in 98 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the French lost in 98 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French 1 destroyer moved from 70 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,67 French : -0,50
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 10 artilleries moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 22 infantry moved from Slovakia Hungary to Eastern Poland 4 artilleries moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 3 armour and 1 mech_infantry moved from Germany to Eastern Poland 2 artilleries and 3 infantry moved from Germany to Poland 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 submarines moved from 91 Sea Zone to 109 Sea Zone 3 armour and 1 mech_infantry moved from Western Germany to Poland 2 armour and 2 infantry moved from Greece to 97 Sea Zone 2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 armour and 2 infantry moved from 98 Sea Zone to Egypt 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Egypt 2 fighters and 3 tactical_bombers moved from Southern Italy to Egypt 2 bombers moved from Southern France to Egypt Combat - Germans Battle in Egypt Germans attack with 2 armour, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers British defend with 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys; ANZAC defend with 2 infantry Germans roll dice for 2 armour, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in Egypt, round 2 : 6/13 hits, 6.83 expected hits British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 mech_infantrys in Egypt, round 2 : 6/12 hits, 4.67 expected hits 2 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 2 armour owned by the Germans, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Egypt British win with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is -10 Casualties for Germans: 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber Casualties for ANZAC: 2 infantry Casualties for British: 1 bomber, 1 infantry and 2 mech_infantrys 2 fighters owned by the Germans, 2 bombers owned by the Germans and 3 tactical_bombers owned by the Germans retreated Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 2 bombers moved from Egypt to Trans-Jordan 1 fighter and 2 tactical_bombers moved from Egypt to Trans-Jordan 3 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 5 artilleries and 5 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Poland: 1 aaGun EDIT: Turning off Edit Mode 1 submarine placed in 112 Sea Zone 1 fighter placed in Yugoslavia Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 42 PUs (3 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : 1.33
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TripleA Move Summary: Russians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 artillery and 2 infantry moved from Novgorod to Baltic States 4 armour, 5 infantry and 2 mech_infantrys moved from Karelia to Finland 2 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Amur
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 artillery and 2 infantry moved from Novgorod to Baltic States 4 armour, 5 infantry and 2 mech_infantrys moved from Karelia to Finland 2 infantry moved from Buyant-Uhaa to Amur 1 infantry moved from Ulaanbaatar to Amur Combat - Russians Battle in Amur Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Amur, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Amur, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 3 infantry in Amur, round 4 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 2 infantry in Amur, round 5 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Finland Russians attack with 4 armour, 5 infantry and 2 mech_infantrys Germans defend with 7 infantry Russians roll dice for 4 armour, 5 infantry and 2 mech_infantrys in Finland, round 2 : 3/11 hits, 3,17 expected hits Germans roll dice for 7 infantry in Finland, round 2 : 2/7 hits, 2,33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland Russians roll dice for 4 armour, 3 infantry and 2 mech_infantrys in Finland, round 3 : 1/9 hits, 2,83 expected hits Germans roll dice for 4 infantry in Finland, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Finland, round 4 : 2/8 hits, 2,67 expected hits Germans roll dice for 3 infantry in Finland, round 4 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 4 armour and 2 mech_infantrys in Finland, round 5 : 2/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 5 infantry Casualties for Germans: 7 infantry Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 5 armour, 2 artilleries, 13 infantry and 3 mech_infantrys moved from Belarus to Bryansk 4 aaGuns moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 3 artilleries and 3 infantry moved from Russia to Bryansk 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 artillery moved from Volgograd to Caucasus 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 2 aaGuns and 18 infantry moved from Yenisey to Timguska Place Units - Russians 8 infantry placed in Russia 1 armour placed in Volgograd 1 artillery placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : -2,67 Japanese : -0,33