OOL in sz97?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Archangel
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Volgograd
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour and 2 fighters
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour and 2 fighters in Volgograd, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 2/2 hits, 0.83 expected hits
1 fighter owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 1 fighter
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 armour
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Volgograd to Russia
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 2 destroyers, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
5 transports moved from 35 Sea Zone to 6 Sea Zone
10 infantry moved from Japan to 6 Sea Zone
10 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Manchuria to Amur
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
3 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Japan to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Japan to 19 Sea Zone
2 bombers moved from Japan to Korea
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Hunan to Burma
1 armour moved from Hunan to Burma
2 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
3 fighters moved from Kweichow to Tsinghai
3 tactical_bombers moved from Kweichow to Tsinghai
1 submarine moved from 6 Sea Zone to 34 Sea Zone
Japanese take 17 Sea Zone from Americans
Japanese take 22 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Amur, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 4/8 hits, 4.17 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 2 : 2/8 hits, 3.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Tsinghai
retreated to Tsinghai
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 2 bombers, 1 fighter, 13 infantry and 1 tactical_bomber
Americans defend with 2 fighters and 1 tactical_bomber; Russians defend with 2 aaGuns and 6 infantry
AA fire in Korea : 1/4 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 bombers, 13 infantry and 1 tactical_bomber in Korea, round 2 : 6/16 hits, 4.00 expected hits
Russians roll dice for 2 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber in Korea, round 2 : 4/9 hits, 3.83 expected hits
4 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 2 bombers, 9 infantry and 1 tactical_bomber in Korea, round 3 : 4/12 hits, 3.33 expected hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Korea, round 3 : 4/5 hits, 2.50 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Korea
Japanese roll dice for 2 bombers, 5 infantry and 1 tactical_bomber in Korea, round 4 : 1/8 hits, 2.67 expected hits
Russians roll dice for 1 fighter in Korea, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Korea
Japanese win, taking Korea from Russians with 2 bombers, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 fighter and 8 infantry
Casualties for Russians: 2 aaGuns and 6 infantry
Casualties for Americans: 2 fighters and 1 tactical_bomber
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Jehol
1 tactical_bomber moved from Korea to Japan
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from Korea to Philippines
3 tactical_bombers moved from Tsinghai to Szechwan
3 fighters moved from Tsinghai to Szechwan
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
2 infantry placed in Kiangsu
3 artilleries placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0.33
ANZAC : 0.00
Chinese : -1.00
Russians : 1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 bomber moved from Russia to Ukraine
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Ukraine to Russia
Place Units - Americans
1 cruiser, 2 destroyers and 2 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
AA fire in Ukraine : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 bomber moved from Russia to Ukraine
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Americans
1 bomber moved from Ukraine to Russia
Place Units - Americans
1 cruiser, 2 destroyers and 2 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour and 1 destroyer; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 armour moved from Persia to Iraq
1 bomber moved from India to French Indo China
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Iraq
British attack with 3 armour
Italians defend with 1 armour and 1 infantry
British roll dice for 3 armour in Iraq, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 infantry in Iraq, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Iraq
British roll dice for 2 armour in Iraq, round 3 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the British lost in Iraq
British roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour in Iraq, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Iraq, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Iraq
Italians win with no units remaining. Battle score for attacker is -9
Casualties for British: 3 armour
Casualties for Italians: 1 armour and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 bomber moved from French Indo China to India
Place Units - British
3 armour placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,5,2
British collect 19 PUs (8 lost to blockades); end with 24 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
British : -1.00
Italians : 1.33
AA fire in Ukraine : : -0.17
Chinese : -0.67
Japanese : 0.67
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour and 2 submarines; Remaining resources: 4 PUs;
Combat Move - Italians
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
1 battleship moved from 81 Sea Zone to 76 Sea Zone
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from 81 Sea Zone to 76 Sea Zone
Combat - Italians
Battle in Algeria
Battle in 76 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 fighter
British defend with 1 cruiser
Italians roll dice for 1 battleship, 1 cruiser and 1 fighter in 76 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 cruiser in 76 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the British lost in 76 Sea Zone
Italians win, taking Algeria from Americans with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery and 3 infantry in Tunisia, round 2 : 3/4 hits, 1.00 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 carrier moved from 81 Sea Zone to 76 Sea Zone
Place Units - Italians
3 armour placed in Egypt
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Italians collect 18 PUs (2 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : 1.50
Americans : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs;
Germans buy 3 armour, 1 carrier, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Vologda
2 armour moved from Novgorod to Bryansk
4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Ukraine to Bryansk
1 fighter moved from France to Gibraltar
1 fighter moved from France to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
Place Units - Germans
1 carrier and 1 submarine placed in 105 Sea Zone
1 fighter placed in 105 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 64 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
1 artillery, 1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens;
Japanese buy 6 armour, 2 artilleries, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 infantry moved from Amur to Buryatia
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 destroyer and 1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
3 infantry moved from Burma to India
3 artilleries moved from Burma to India
1 mech_infantry moved from Burma to India
12 armour moved from Burma to India
1 fighter moved from Burma to India
3 fighters and 3 tactical_bombers moved from Szechwan to India
2 armour and 1 mech_infantry moved from Malaya to Burma
1 tactical_bomber moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in Guam
Battle in Wake Island
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win, taking Guam from Americans, taking Wake Island from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 2 destroyers, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Hawaiian Islands
Battle in India
Japanese attack with 12 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 3 aaGuns, 6 armour, 1 bomber, 1 fighter and 12 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 4/7 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in India
Japanese roll dice for 12 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 8/22 hits, 10.00 expected hits
UK_Pacific roll dice for 3 aaGuns, 6 armour, 1 bomber, 1 fighter and 12 infantry in India, round 2 : 10/20 hits, 7.83 expected hits
3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British, 3 armour owned by the Japanese, 1 bomber owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 9 armour, 1 fighter and 2 tactical_bombers in India, round 3 : 8/12 hits, 6.33 expected hits
UK_Pacific roll dice for 6 armour, 1 fighter and 8 infantry in India, round 3 : 6/15 hits, 6.33 expected hits
6 armour owned by the Japanese and 8 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 1 fighter and 2 tactical_bombers in India, round 4 : 2/6 hits, 3.33 expected hits
UK_Pacific roll dice for 6 armour and 1 fighter in India, round 4 : 4/7 hits, 3.67 expected hits
1 tactical_bomber owned by the Japanese, 3 armour owned by the Japanese and 2 armour owned by the British lost in India
retreated to India
UK_Pacific win, taking Hawaiian Islands from Americans with 4 armour and 1 fighter remaining. Battle score for attacker is -74
Casualties for Japanese: 12 armour, 3 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns, 2 armour, 1 bomber and 12 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from French Indo China to Burma
2 armour moved from French Indo China to Burma
2 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
2 artilleries placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : 0.67
UK_Pacific : 2.17
AA fire in India : : 2.83
Japanese : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 battleships, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Brazil to 85 Sea Zone
1 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
Non Combat Move - Americans
Place Units - Americans
2 battleships, 1 destroyer and 2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 1 armour, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 armour moved from Persia to Iraq
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Iraq
British attack with 2 armour
Italians defend with 1 armour
British roll dice for 2 armour in Iraq, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 armour in Iraq, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Iraq
British win, taking 106 Sea Zone from Germans, taking Iraq from Italians with 2 armour remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - British
Place Units - British
1 armour and 2 infantry placed in Persia
1 cruiser placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,4,5,5,5
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
British : -1.00
Italians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 1 marine; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 transport moved from 94 Sea Zone to 97 Sea Zone
2 submarines moved from 97 Sea Zone to 81 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone
3 armour moved from Egypt to Iraq
1 fighter moved from 76 Sea Zone to Iraq
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Iraq
Italians attack with 3 armour and 1 fighter
British defend with 2 armour
Italians roll dice for 3 armour and 1 fighter in Iraq, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the British and 1 armour owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Casualties for British: 2 armour
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 artillery moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
Place Units - Italians
3 armour placed in Egypt
1 artillery, 1 fighter and 1 marine placed in Southern Italy
1 infantry placed in Northern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to 53 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from 53 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to 53 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from 53 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 battleship, 1 destroyer, 4 mech_infantrys and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Tambov to Russia
23 armour, 5 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
1 carrier moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 26 armour, 5 artilleries, 2 fighters, 12 mech_infantrys and 3 tactical_bombers
British defend with 1 fighter and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 7 armour, 2 artilleries, 1 factory_major, 6 fighters, 20 infantry and 1 tactical_bomber
AA fire in Russia : 1/5 hits, 0.83 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 26 armour, 5 artilleries, 1 fighter, 12 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 18/47 hits, 20.00 expected hits
Russians roll dice for 4 aaGuns, 7 armour, 2 artilleries, 1 bomber, 8 fighters, 20 infantry and 2 tactical_bombers in Russia, round 2 : 20/40 hits, 17.33 expected hits
13 infantry owned by the Russians, 5 artilleries owned by the Germans, 3 armour owned by the Germans, 4 aaGuns owned by the Russians, 1 bomber owned by the Americans and 12 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 23 armour, 1 fighter and 3 tactical_bombers in Russia, round 3 : 14/27 hits, 14.00 expected hits
Russians roll dice for 7 armour, 2 artilleries, 8 fighters, 7 infantry and 2 tactical_bombers in Russia, round 3 : 15/26 hits, 12.83 expected hits
7 infantry owned by the Russians, 5 armour owned by the Russians, 2 artilleries owned by the Russians and 15 armour owned by the Germans lost in Russia
8 armour owned by the Germans retreated to Bryansk
Russians win with 2 armour, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is -56
Casualties for Germans: 18 armour, 5 artilleries, 1 fighter and 12 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for Russians: 4 aaGuns, 5 armour, 2 artilleries and 20 infantry
Non Combat Move - Germans
1 fighter moved from Russia to Bryansk
3 tactical_bombers moved from Russia to Bryansk
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 battleship, 1 destroyer and 1 submarine placed in 105 Sea Zone
1 submarine placed in 112 Sea Zone
Germans undo move 5.
Germans undo move 4.
1 battleship, 1 destroyer and 2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 69 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.17
Germans : -2.00
Russians : 4.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 5 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 armour, 1 battleship, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 21 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Philippines to India
4 armour moved from Burma to India
2 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Philippines to Guam
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 armour and 1 mech_infantry moved from French Indo China to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Buryatia to Amur
1 infantry moved from Yakut S.S.R. to Buryatia
Combat - Japanese
Battle in Caroline Islands
Battle in Midway
Battle in India
Japanese attack with 4 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 5 armour, 1 fighter and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 4 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/10 hits, 4.83 expected hits
UK_Pacific roll dice for 5 armour, 1 fighter and 1 infantry in India, round 2 : 3/7 hits, 3.50 expected hits
2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the British, 1 fighter owned by the British and 5 armour owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Caroline Islands from Americans, taking Midway from Americans, taking India from UK_Pacific with 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 5 armour, 1 fighter and 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
Japanese collect 72 PUs (2 lost to blockades); end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 106 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.50
Japanese : 3.17