scramble & ool
GL
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Do you want to do France?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Germans
Germans buy 2 fighters, 13 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
4 fighters moved from 113 Sea Zone to Norway
2 bombers moved from Western Germany to Norway
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
2 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
8 armour, 10 artilleries, 15 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Norway
Germans attack with 2 bombers, 4 fighters and 2 infantry
British defend with 1 infantry and 2 mech_infantrys; Americans defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 bombers, 4 fighters and 2 infantry in Norway, round 2 : 2/8 hits, 3.67 expected hits
Americans roll dice for 4 infantry and 2 mech_infantrys in Norway, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the British lost in Norway
Germans roll dice for 2 bombers, 4 fighters and 1 infantry in Norway, round 3 : 3/7 hits, 3.50 expected hits
Americans roll dice for 1 infantry and 2 mech_infantrys in Norway, round 3 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the British, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber, 1 fighter and 1 infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Americans: 3 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 4 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
1 aaGun moved from Bessarabia to Ukraine
3 fighters moved from Norway to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
1 bomber moved from Norway to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
2 fighters and 1 transport placed in 113 Sea Zone
10 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Removing units owned by Germans from France: 8 infantry
EDIT: Adding units owned by Germans to Western Germany: 8 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -2.83
Americans : 0.00
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Tambov to Rostov
11 infantry moved from Tambov to Volgograd
7 artilleries moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Rostov
3 infantry moved from Tambov to Rostov
5 infantry moved from Tambov to Rostov
3 infantry moved from Tambov to Rostov
7 artilleries moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Archangel to Urals
Russians take Urals from Japanese
1 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Rostov
1 artillery and 1 infantry moved from Tambov to Volgograd
3 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 12 artilleries and 19 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 12 artilleries and 19 infantry in Rostov, round 2 : 8/31 hits, 9,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 12 artilleries and 18 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits, 2,83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Kazakhstan
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 armour and 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Bryansk
1 artillery moved from Tambov to Bryansk
3 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Rostov
1 aaGun moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 fighters, 3 infantry and 6 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 mech_infantry moved from Suiyuyan to Timguska
1 mech_infantry moved from Tsinghai to Timguska
1 mech_infantry moved from Shensi to Timguska
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Kweichow to Tsinghai
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Kansu
1 mech_infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Kansu to Timguska
1 armour moved from Evenkiyskiy to Timguska
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
3 submarines moved from 36 Sea Zone to 35 Sea Zone
7 artilleries and 3 infantry moved from India to 39 Sea Zone
7 artilleries, 3 infantry and 9 transports moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
7 artilleries, 4 infantry and 9 transports moved from 38 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
7 artilleries, 7 infantry and 9 transports moved from 37 Sea Zone to 36 Sea Zone
7 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Philippines
2 bombers moved from French Indo China to Philippines
3 fighters moved from Japan to Philippines
5 fighters moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 destroyers placed in 37 Sea Zone
3 submarines placed in 39 Sea Zone
3 submarines placed in 36 Sea Zone
3 infantry placed in Shantung
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kansu: 1 mech_infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Removing units owned by Japanese from Timguska: 1 mech_infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 78 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 carriers, 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Norway
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Norway
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Norway, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to Normandy Bordeaux
2 fighters moved from Norway to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
6 carriers, 1 cruiser, 11 destroyers, 10 fighters and 9 submarines moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
3 carriers placed in 10 Sea Zone
2 fighters placed in Western United States
3 tactical_bombers placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : -0,67
Americans : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 112 Sea Zone: 3 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 112 Sea Zone: 3 fighters
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 battleships
EDIT: Adding units owned by Americans to 112 Sea Zone: 3 battleships
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 112 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Norway: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Finland to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Iraq to 99 Sea Zone
1 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Persia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
retreated to Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 fighter moved from 99 Sea Zone to Iraq
4 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 92 Sea Zone
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 armour and 2 fighters placed in Iraq
2 tactical_bombers placed in United Kingdom
1 submarine placed in 109 Sea Zone
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
British : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Eastern Persia
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 fighters moved from Southern France to Western Germany
2 mech_infantrys moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 artillery moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
2 aaGuns moved from Caucasus to Northwest Persia
Place Units - Italians
5 infantry placed in Northern Italy
Italians undo move 1.
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 carriers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to Queensland: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Persia to Northwest Persia
9 armour, 10 artilleries, 15 infantry and 8 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Persia
1 artillery moved from Ukraine to Bessarabia
1 bomber moved from Western Germany to Norway
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.
Battle in Eastern Poland
Germans attack with 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 mech_infantrys in Eastern Poland, round 2 : 3/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Ukraine to Bessarabia
20 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 bomber moved from Norway to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode
2 carriers, 1 destroyer and 3 fighters placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 2.33
AA fire in Norway : : -0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 artilleries and 1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 mech_infantry moved from Russia to Belarus
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Samara to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
4 mech_infantrys moved from Russia to Novosibirsk
11 artilleries and 18 infantry moved from Volgograd to Kazakhstan
5 infantry moved from Rostov to Caucasus
4 artilleries moved from Rostov to Caucasus
3 artilleries moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
2 artilleries and 5 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
3 artilleries and 7 infantry moved from Rostov to Ukraine
1 aaGun moved from Bryansk to Ukraine
Place Units - Russians
3 mech_infantrys placed in Volgograd
1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -1,00
I see I have 3 extra us BB can you delete 3 BB’s in 112
Test summary from TripleA, engine version: 1.9, time: 10:50:17 AM
Savegame
@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:50:17 AM
Savegame
?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
2 mech_infantrys moved from Timguska to Evenkiyskiy
1 mech_infantry moved from Kansu to Evenkiyskiy
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Sikang to Yunnan
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea Zone
3 destroyers moved from 37 Sea Zone to 46 Sea Zone
7 artilleries, 9 infantry and 2 mech_infantrys moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
2 bombers moved from Philippines to Guam
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 46 Sea Zone
4 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea
4 submarines moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 cruiser moved from 36 Sea Zone to 46 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
3 carriers moved from 35 Sea Zone to 46 Sea Zone
3 carriers moved from 36 Sea Zone to 46 Sea Zone
2 carriers moved from 35 Sea Zone to 46 Sea Zone
10 submarines moved from 35 Sea Zone to 46 Sea Zone
2 submarines moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
4 submarines moved from 36 Sea Zone to 6 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
8 fighters moved from Philippines to New Guinea
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from Eastern Persia to Persia
Combat - Japanese
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Guam, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New Guinea
Japanese attack with 4 artilleries, 8 fighters and 4 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 4 artilleries, 8 fighters and 4 infantry in New Guinea, round 2 : 13/16 hits, 6.67 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 4 artilleries, 8 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Evenkiyskiy, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
8 fighters moved from New Guinea to 46 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
5 fighters moved from 34 Sea Zone to Philippines
1 bomber moved from Guam to Philippines
1 bomber moved from Guam to Philippines
Place Units - Japanese
2 carriers, 2 destroyers and 6 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 0.33
Russians : -0.33
Japanese : 8.67
Oh, that was just me making sure I remembered my password right. Sometimes it makes me type it in, and I didn’t want to do a whole turn and then not have it post right. Didn’t actually have time to do the turn then, tho.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
2 mech_infantrys moved from Timguska to Evenkiyskiy
1 mech_infantry moved from Kansu to Evenkiyskiy
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Sikang to Yunnan
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea Zone
3 destroyers moved from 37 Sea Zone to 46 Sea Zone
7 artilleries, 9 infantry and 2 mech_infantrys moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
2 bombers moved from Philippines to Guam
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 46 Sea Zone
4 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea
4 submarines moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 cruiser moved from 36 Sea Zone to 46 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
3 carriers moved from 35 Sea Zone to 46 Sea Zone
3 carriers moved from 36 Sea Zone to 46 Sea Zone
2 carriers moved from 35 Sea Zone to 46 Sea Zone
10 submarines moved from 35 Sea Zone to 46 Sea Zone
2 submarines moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
4 submarines moved from 36 Sea Zone to 6 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
8 fighters moved from Philippines to New Guinea
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from Eastern Persia to Persia
Combat - Japanese
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Guam, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New Guinea
Japanese attack with 4 artilleries, 8 fighters and 4 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 4 artilleries, 8 fighters and 4 infantry in New Guinea, round 2 : 13/16 hits, 6.67 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 4 artilleries, 8 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Evenkiyskiy, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
8 fighters moved from New Guinea to 46 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
5 fighters moved from 34 Sea Zone to Philippines
1 bomber moved from Guam to Philippines
1 bomber moved from Guam to Philippines
Place Units - Japanese
2 carriers, 2 destroyers and 6 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 0.33
Russians : -0.33
Japanese : 8.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
2 mech_infantrys moved from Timguska to Evenkiyskiy
1 mech_infantry moved from Kansu to Evenkiyskiy
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Sikang to Yunnan
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea Zone
3 destroyers moved from 37 Sea Zone to 46 Sea Zone
7 artilleries, 9 infantry and 2 mech_infantrys moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
2 bombers moved from Philippines to Guam
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 46 Sea Zone
4 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea
4 submarines moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 cruiser moved from 36 Sea Zone to 46 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
3 carriers moved from 35 Sea Zone to 46 Sea Zone
3 carriers moved from 36 Sea Zone to 46 Sea Zone
2 carriers moved from 35 Sea Zone to 46 Sea Zone
10 submarines moved from 35 Sea Zone to 46 Sea Zone
2 submarines moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
4 submarines moved from 36 Sea Zone to 6 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
8 fighters moved from Philippines to New Guinea
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from Eastern Persia to Persia
Combat - Japanese
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Guam, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New Guinea
Japanese attack with 4 artilleries, 8 fighters and 4 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 4 artilleries, 8 fighters and 4 infantry in New Guinea, round 2 : 13/16 hits, 6.67 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 4 artilleries, 8 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Evenkiyskiy, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
8 fighters moved from New Guinea to 46 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
5 fighters moved from 34 Sea Zone to Philippines
1 bomber moved from Guam to Philippines
1 bomber moved from Guam to Philippines
Place Units - Japanese
2 carriers, 2 destroyers and 6 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 3 battleships
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 0.33
Russians : -0.33
Japanese : 8.67