What A&A game is the fastest?


  • Guadelcanal uses the hexagonal spaces doesn’t it?


  • @LT04:

    Guadelcanal uses the hexagonal spaces doesn’t it?

    No it doesn’t. The hex space map is Battle of the Bulge.

    The Guadalcanal spaces are irregular.

    There is a picture here of Guadalcanal.

    There is a picture here of Battle of the Bulge.


  • I think I am leaning more toward buying A&A Europe or A&A Pacific.  I would like another A&A game that is more conventional to the classic or revised editions.

    After doing a little homework I would have to say that Europe would be the faster of the two b/c in Pacific you have to transport everything almost every where.

    Does Guadelcanal follow the more conventional rules or does it vary of the beaten classic / revised path the way D-Day did?

    LT


  • Well it is different from D-Day and Bulge in that reinforcements are not predetermined.

    It is like those in that it is a small battle and uses Victory Points to determine the winner.

    Combat system is with six sided dice but instead of a roll or less value to get a hit each unit contributes a certain number of dice that hit on two or less. Casualties are what I call semi-random. You got a shot at a big unit if the dice come up in the right slot but all of the dice that are two or less will damage something. (In Bulge you can get 5 hits on one unit and leave 4 other units untouched.)

    Movement is by unit type. Load and move your transports. Then the other guy. Move BBs. Then the other guy. And so on. Players alternate turns of being first to move their units.

    Combat is in phases. Air, naval and land. Units may participate in all three phases each turn if they have an attack value for that phase.

    Reinforcements are ‘bought’ at the end of turn based on the islands you control. You have options for fast deployment of units to the front.

    It is really very different from Europe, Pacific, Revised. Fun but different.


  • Pacific has a Victory Point win condition for Japan. The Allies are on the clock so to speak. 7 to 10 turns at most for a game. I’m not sure what Europe is going to turn-count wise.


  • Frimmel thanks for the input.

    LT


  • Does any one have maps for A&A Europe and A&A Pacific?


  • @LT04:

    Frimmel thanks for the input.

    LT

    Glad to help.  :-)


  • Does any one have maps for A&A Europe and A&A Pacific?

    Yes Craig Yoper has them but you will have to ask him to give the file to elbowmaster, so you can benefit from them.

    PM him.


  • Thanks Imperious Leader

    LT


  • k


  • A&A Europe is usually won or lost by turn 8 (and often before).  The economics don’t lend itself to marathon games of greater than ten turns like you might see in classic A&A, IMO.

    A&A Pacific is limited based in the number of turns because of the victory-point system, so it too cannot go on exceedingly long.  Though Turn one for Japan takes a LONG time becasue a lot of stuff gets loaded, moved, shipped, flown, unloaded, etc.  You have to really watch it so you know what wnet where and count all the return flights etc.

    Both A&A Euorpe and A&A Pacific maps are available in several forms via MapView if you want to take a look at them easily.

    Mot


  • Thanks, Motdc


  • I have to say if you want a quick game Guadalcanal has to be considered.  It takes about five turns and the first turn will go very quickly once you learn the game.  One of my frustrations with other variants is that folks can buy a stack of infantry or trannies to “protect” their high value assets.  In Guadalcanal, this is very different.  If you get tired of the basic game, you can play a longer game of elimination if you have the time.  And you get a bunch of cruisers you can modify other variants of A&A with.  Enjoy and Good Luck!


  • dinosaur,  thanks for the input.

    LT

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