18 Playoffs MrCunego vs Majikforce


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            5 infantry moved from Bulgaria to Greece
            1 fighter moved from Southern Italy to Greece
            2 bombers moved from Western Germany to Greece
            1 tactical_bomber moved from Western Germany to Greece
    
        Combat - Germans
            Battle in Greece
                Germans attack with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 2 : 1/9 hits, 3.33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                    Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 3 : 3/8 hits, 3.17 expected hits
                    Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                Germans win, taking Greece from Neutral_Allies with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Greece to Southern Italy
            1 tactical_bomber moved from Greece to Southern Italy
            1 fighter moved from Greece to Tobruk
            3 fighters moved from Western Germany to Tobruk
            1 fighter moved from Holland Belgium to Western Germany
            3 aaGuns moved from Holland Belgium to Western Germany
            2 fighters and 4 tactical_bombers moved from Holland Belgium to Southern Italy
            2 infantry moved from Western Germany to 113 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            2 infantry moved from Norway to Finland
            2 infantry moved from 112 Sea Zone to Norway
            3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
            5 armour and 3 mech_infantrys moved from France to Yugoslavia
            1 armour moved from Normandy Bordeaux to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Holland Belgium
    
        Place Units - Germans
            5 armour and 5 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    Neutral_Allies : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 submarine moved from 111 Sea Zone to 110 Sea Zone
            2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
            2 aaGuns and 9 infantry moved from Novgorod to Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Belarus
            2 fighters moved from Russia to Novgorod
            2 infantry moved from Rostov to Bryansk
            3 infantry moved from Ukraine to Bryansk
            2 mech_infantrys moved from Ukraine to Belarus
    
        Place Units - Russians
            3 infantry placed in Novgorod
            2 infantry placed in Ukraine
            1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Japanese
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Siberia
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 artillery and 3 infantry moved from Hunan to Yunnan
            2 bombers moved from Kwangsi to Szechwan
            3 tactical_bombers moved from Kwangsi to Szechwan
            3 fighters moved from Kwangsi to Szechwan
            2 fighters moved from Kwangsi to Yunnan
            2 tactical_bombers moved from Kwangsi to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Yunnan
    
        Combat - Japanese
            Battle in Siberia
            Battle in Szechwan
                Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 7/8 hits, 4.83 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Siberia from Russians with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/9 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kiangsi to Japan
            2 fighters moved from Kwangsi to 6 Sea Zone
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 infantry moved from Jehol to Chahar
            5 infantry moved from Jehol to Chahar
            1 aaGun moved from Jehol to Chahar
            2 artilleries moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsi to Hunan
            2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
            2 destroyers and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            2 bombers, 2 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
            1 infantry moved from Manchuria to Jehol
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            10 infantry moved from Shensi to Sikang
            1 fighter moved from Suiyuyan to Sikang
    
        Place Units - Chinese
            4 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from Malta to 98 Sea Zone
            1 infantry moved from Ethiopia to Kenya
            1 fighter and 2 tactical_bombers moved from British Somaliland to Kenya
            1 infantry moved from Egypt to Alexandria
            1 fighter moved from Egypt to Alexandria
            1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
            1 armour and 1 infantry moved from 88 Sea Zone to French Guiana
    
        Combat - British
            Battle in French Guiana
            Battle in 98 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 submarine and 1 transport
                1 submarine owned by the Italians Submerged
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win, taking French Guiana from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Kenya
                British attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kenya, round 2 : 2/4 hits, 1,83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Alexandria to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter and 2 tactical_bombers moved from Kenya to Egypt
            1 fighter moved from Union of South Africa to Egypt
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from Shan State to Burma
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
            1 bomber moved from New Brunswick Nova Scotia to Gibraltar
            1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 transport moved from 72 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            2 fighters and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
            British collect 29 PUs (1 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    British : -0,17
    Italians : -1,00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Syria to 99 Sea Zone
            1 artillery and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            2 infantry moved from Trans-Jordan to Egypt
            2 fighters moved from Tobruk to Egypt
            1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 battleship, 2 cruisers and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                British defend with 1 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 2/7 hits, 2.67 expected hits
                    British roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 5/12 hits, 5.83 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the ANZAC, 1 artillery owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Egypt
                British win with 1 armour, 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
                Casualties for Italians: 1 artillery, 1 fighter and 3 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 artillery and 1 mech_infantry
                1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
            Battle in Alexandria
                Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            2 infantry moved from Bulgaria to Romania
            2 aaGuns and 1 artillery moved from Yugoslavia to Romania
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -1.17
    

    Savegame

  • '22 '16

    @majikforce I chose Max D for you in Egypt. Feel free to swap the Art for the mech or an ANZAC guy.


  • The right ones died. And the rest will probably follow very soon.
    Here is the german save file.
    Best regards
    MrCunego
    german.tsvg

  • '22 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 fighters moved from Tobruk to Egypt
            2 bombers, 2 fighters and 5 tactical_bombers moved from Southern Italy to Egypt
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 2 bombers, 6 fighters and 5 tactical_bombers
                British defend with 1 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 2 tactical_bombers
                    Germans roll dice for 2 bombers, 6 fighters and 5 tactical_bombers in Egypt, round 2 : 7/13 hits, 7.67 expected hits
                    British roll dice for 1 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Egypt, round 2 : 4/8 hits, 4.50 expected hits
                    2 tactical_bombers owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in Egypt
                    Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in Egypt, round 3 : 6/9 hits, 5.33 expected hits
                    British roll dice for 1 fighter in Egypt, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Egypt
                Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Germans: 2 fighters and 2 tactical_bombers
                Casualties for British: 1 armour, 1 artillery, 4 fighters and 2 tactical_bombers
    
        Non Combat Move - Germans
            4 fighters moved from Egypt to Iraq
            3 tactical_bombers moved from Egypt to Trans-Jordan
            2 bombers moved from Egypt to Alexandria
            1 infantry moved from Greece to Albania
            1 infantry moved from Greece to Bulgaria
            5 armour and 3 mech_infantrys moved from Yugoslavia to Slovakia Hungary
            3 armour moved from Romania to Slovakia Hungary
            5 armour and 5 mech_infantrys moved from Germany to Slovakia Hungary
            1 armour moved from Western Germany to Poland
            2 infantry moved from Norway to Finland
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from 112 Sea Zone to Norway
            2 fighters moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 infantry placed in Western Germany
            1 fighter placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 armour and 3 mech_infantrys moved from Belarus to Rostov
            2 infantry moved from Ukraine to Bryansk
            1 artillery and 3 infantry moved from Western Ukraine to Bryansk
            1 fighter moved from Russia to Caucasus
            1 fighter moved from Novgorod to Caucasus
            1 infantry moved from Russia to Bryansk
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            1 fighter placed in Novgorod
            3 mech_infantrys placed in Volgograd
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            3 infantry moved from Chahar to Suiyuyan
            1 bomber moved from Kwangsi to Suiyuyan
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            2 infantry moved from Yunnan to Burma
            2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 fighter moved from 42 Sea Zone to 79 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
            1 carrier and 1 fighter moved from 42 Sea Zone to 39 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Malaya
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 bomber moved from Kwangsi to Malaya
            2 infantry moved from Kiangsi to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 armour moved from 37 Sea Zone to Malaya
            1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in Borneo
            Battle in Sumatra
            Battle in Ceylon
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 79 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 79 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Malaya
                Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 fighter and 1 infantry in Malaya, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 artillery and 1 tactical_bomber
                Casualties for Americans: 2 infantry
            Battle in Burma
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 5/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for British: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 destroyer and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Chahar to Jehol
            1 bomber moved from Suiyuyan to Anhwe
            1 aaGun moved from Chahar to Suiyuyan
            2 artilleries moved from Hunan to Yunnan
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 bomber moved from Malaya to French Indo China
            1 infantry moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from Burma to French Indo China
            1 fighter moved from 79 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter moved from Philippines to 43 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 43 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Kwangtung to 35 Sea Zone
            1 tactical_bomber moved from Kwangtung to French Indo China
            1 fighter moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 destroyer and 1 submarine placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Chinese : -0.33
    UK_Pacific : 0.67
    Japanese : 1.67
    

    Savegame


  • Scramble orders outside Japan.
    Best regards
    MrCunego
    USA.tsvg

  • '22 '16

    @mrcunego Full Scramble


  • Italians are up.
    That battle outside Japan was major lose for the US. Those 2-3 US fighters that wasn’t supposed to die was real crucial for that fleet to survive and be relevant. The allies need some good dice rolling in the next couple of rounds.
    Best regards
    MrCunego
    italians.tsvg

  • '22 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
            2 armour and 1 mech_infantry moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 artillery and 2 infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            2 infantry moved from Iraq to Northwest Persia
            1 bomber moved from Trans-Jordan to Northwest Persia
            1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Egypt
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 fighter moved from Trans-Jordan to Northwest Persia
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
    
        Combat - Italians
            Battle in Cyprus
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Egypt
                Italians win, taking Cyprus from British, taking Egypt from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Northwest Persia
                Italians attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Northwest Persia, round 2 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Northwest Persia, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Northwest Persia to Iraq
            1 bomber moved from Northwest Persia to Iraq
            2 cruisers moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 98 Sea Zone to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            2 aaGuns moved from Romania to Eastern Poland
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 marine placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : 0.00
    

    Savegame

  • '22 '16

    @mrcunego said in 18 Playoffs MrCunego vs Majikforce:

    Italians are up.
    That battle outside Japan was major lose for the US. Those 2-3 US fighters that wasn’t supposed to die was real crucial for that fleet to survive and be relevant. The allies need some good dice rolling in the next couple of rounds.
    Best regards
    MrCunego
    italians.tsvg

    Yep the dice swung my way a little bit. I am surprised you still parked the fleet in sz6 after losing those planes though.


  • TripleA Move Summary: French round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 3
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • yeah I know.
    But I most say the game it going bad in both arenas so I hope for some dice luck to bring me back. When thing is going slowly more and more down the slope then you can choice to 1) play slow, hope for a mistake from your opponent (which I dont expect from you) and if not die slowly and painfully. Or 2) push you luck for some big battles and tell you self that this is a dice game and not chess and see what happens if Lady Fortune looks gently your way :)
    Best regards
    MrCunego

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