• '19

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Burma
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Burma
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
            ANZAC collect 10 PUs; end with 10 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Here it is, second job has me busyG 8.tsvg

  • '19

    TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 mech_infantry moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
            5 infantry moved from Vologda to Novosibirsk
            1 artillery, 2 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Olgiy to Kansu
                  Chinese take Kansu from Japanese
            4 armour, 2 artilleries and 1 mech_infantry moved from Bessarabia to Romania
            1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Novgorod to Baltic States
            1 armour and 1 mech_infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Western Ukraine
            1 fighter moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Belarus
            1 armour moved from Ukraine to Romania
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Dzavhan to Yenisey
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 mech_infantry moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
            5 infantry moved from Vologda to Novosibirsk
            1 artillery, 2 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Olgiy to Kansu
                  Chinese take Kansu from Japanese
            4 armour, 2 artilleries and 1 mech_infantry moved from Bessarabia to Romania
            1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
            1 armour and 1 mech_infantry moved from Novgorod to Baltic States
            1 armour and 1 mech_infantry moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Western Ukraine
            1 fighter moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Belarus
            1 armour moved from Ukraine to Romania
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Dzavhan to Yenisey
    
        Combat - Russians
            Battle in Romania
                Russians attack with 5 armour, 2 artilleries and 1 mech_infantry
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 5 armour, 2 artilleries and 1 mech_infantry in Romania, round 2 : 4/8 hits, 3.50 expected hits
                    Germans roll dice for 3 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 5 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 artillery
                Casualties for Germans: 3 infantry
            Battle in Chahar
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Novosibirsk
                Russians attack with 5 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 5 infantry in Novosibirsk, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Baltic States
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 armour and 1 artillery
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
                    Russians roll dice for 1 armour and 1 fighter in Baltic States, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour and 1 artillery
            Battle in Kazakhstan
                Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Belarus
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            10 infantry moved from Tambov to Rostov
            2 aaGuns moved from Tambov to Rostov
            1 fighter moved from Belarus to Ukraine
            1 fighter moved from Baltic States to Ukraine
            1 tactical_bomber moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Norway to Vyborg
            1 infantry moved from Volgograd to Kazakhstan
            2 infantry moved from Eastern Persia to West India
    
        Place Units - Russians
            1 factory_minor placed in Caucasus
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : 1.67
    Japanese : -1.67
    

    Savegame


  • Here it is. My second job has kept me busy this week and we had more snowJap 8.tsvg

  • '19

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
            3 fighters moved from Hawaiian Islands to 12 Sea Zone
            2 fighters moved from 10 Sea Zone to 9 Sea Zone
            1 fighter moved from Western United States to 9 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 bomber moved from Bessarabia to Germany
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
            3 fighters moved from Hawaiian Islands to 12 Sea Zone
            2 fighters moved from 10 Sea Zone to 9 Sea Zone
            1 fighter moved from Western United States to 9 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 bomber moved from Bessarabia to Germany
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in Southern France
            Battle in 9 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 9 Sea Zone
                Americans win, taking Southern France from Germans with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 12 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 3 fighters in 12 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 12 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 1 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun and 5 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
            5 infantry moved from 93 Sea Zone to Southern France
            1 aaGun moved from 93 Sea Zone to Southern France
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from 12 Sea Zone to 10 Sea Zone
            3 fighters moved from 9 Sea Zone to Western United States
            1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 armour and 1 bomber placed in Normandy Bordeaux
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.17
    Japanese : -0.17
    AA fire in Germany : : 0.83
    

    Savegame

  • '19

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - British
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            3 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from India to Burma
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
            3 fighters moved from Hawaiian Islands to 12 Sea Zone
            2 fighters moved from 10 Sea Zone to 9 Sea Zone
            1 fighter moved from Western United States to 9 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 bomber moved from Bessarabia to Germany
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  Americans take 97 Sea Zone from Italians
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in Southern France
            Battle in 9 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 9 Sea Zone
                Americans win, taking Southern France from Germans with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 12 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 3 fighters in 12 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 12 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 1 Sea Zone
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun and 5 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
            5 infantry moved from 93 Sea Zone to Southern France
            1 aaGun moved from 93 Sea Zone to Southern France
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            6 infantry moved from Central United States to 101 Sea Zone
            6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            6 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from 12 Sea Zone to 10 Sea Zone
            3 fighters moved from 9 Sea Zone to Western United States
            1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 armour and 1 bomber placed in Normandy Bordeaux
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,5
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            3 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Japanese defend with 2 armour and 1 artillery
                    British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.33 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in Burma, round 2 : 2/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 0/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour in Burma, round 3 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters and 1 tactical_bomber in Burma, round 4 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour in Burma, round 4 : 1/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the British and 2 armour owned by the Japanese lost in Burma
                British win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for British: 4 infantry and 1 tactical_bomber
                Casualties for Japanese: 2 armour and 1 artillery
    
        Non Combat Move - British
            2 fighters moved from Burma to India
            2 mech_infantrys moved from West India to India
            3 armour moved from Persia to West India
            1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery moved from Eastern Persia to West India
            9 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 battleship moved from 92 Sea Zone to 93 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from Bessarabia to Romania
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Persia
            3 fighters placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -2.00
    Americans : 2.17
    Japanese : 1.50
    AA fire in Germany : : 0.83
    

    Savegame


  • Here it is, sorry been busy at my 2nd jobIt 8.tsvg

  • '19

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
            ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: French round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
            ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Here it is, sorry for the delay but job # 2 has been keeping me busyGer 9.tsvg

  • '19

    TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Tobruk to Libya
                  Russians take Libya from Italians
            1 armour moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            1 armour moved from Bulgaria to Albania
                  Russians take Albania from Italians
            1 armour and 1 mech_infantry moved from Belarus to Eastern Poland
            1 mech_infantry moved from Novgorod to Baltic States
            1 armour and 1 mech_infantry moved from Baltic States to Poland
            1 fighter moved from Ukraine to Eastern Poland
            1 tactical_bomber moved from Ukraine to Poland
            1 fighter moved from Ukraine to Slovakia Hungary
            1 artillery and 1 mech_infantry moved from Romania to Slovakia Hungary
            1 infantry moved from Kazakhstan to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Japanese
            1 infantry moved from Yenisey to Yakut S.S.R.
            4 infantry moved from Novosibirsk to Kansu
            1 mech_infantry moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Kansu
            1 artillery and 1 infantry moved from Kazakhstan to Sikang
            1 mech_infantry moved from Volgograd to Sikang
            2 mech_infantrys moved from Novgorod to Eastern Poland
            1 armour and 1 mech_infantry moved from Western Ukraine to Romania
            2 armour and 1 mech_infantry moved from Ukraine to Romania
            2 infantry moved from West India to India
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Tobruk to Libya
                  Russians take Libya from Italians
            1 armour moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            1 armour moved from Bulgaria to Albania
                  Russians take Albania from Italians
            1 armour and 1 mech_infantry moved from Belarus to Eastern Poland
            1 mech_infantry moved from Novgorod to Baltic States
            1 armour and 1 mech_infantry moved from Baltic States to Poland
            1 fighter moved from Ukraine to Eastern Poland
            1 tactical_bomber moved from Ukraine to Poland
            1 fighter moved from Ukraine to Slovakia Hungary
            1 artillery and 1 mech_infantry moved from Romania to Slovakia Hungary
            1 infantry moved from Kazakhstan to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Japanese
            1 infantry moved from Yenisey to Yakut S.S.R.
            4 infantry moved from Novosibirsk to Kansu
            1 mech_infantry moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Kansu
            1 artillery and 1 infantry moved from Kazakhstan to Sikang
            1 mech_infantry moved from Volgograd to Sikang
            2 mech_infantrys moved from Novgorod to Eastern Poland
            1 armour and 1 mech_infantry moved from Western Ukraine to Romania
            2 armour and 1 mech_infantry moved from Ukraine to Romania
            2 infantry moved from West India to India
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 4 infantry and 1 mech_infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 4 infantry and 1 mech_infantry in Kansu, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                    Russians roll dice for 4 infantry and 1 mech_infantry in Kansu, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Poland
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Sikang
                Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 armour, 1 fighter and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Eastern Poland to Romania
            1 tactical_bomber moved from Poland to Baltic States
            2 aaGuns and 10 infantry moved from Rostov to Ukraine
            1 infantry moved from Russia to Vologda
            1 mech_infantry moved from Vyborg to Baltic States
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from Slovakia Hungary to Romania
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Romania
            1 armour and 2 mech_infantrys placed in Caucasus
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 48 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 27 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : 0.67
    Russians : 1.50
    Japanese : -1.67
    

    Savegame


  • Here it is, my part time job had me for 21 hrs last week, on top of my 45 hrs with my full time job, only 12 hrs this week so I’ll have some evenings freeJapan 9.tsvg

  • '19

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to Northern Italy
            1 fighter moved from Normandy Bordeaux to Northern Italy
            6 infantry moved from Gibraltar to 91 Sea Zone
            6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            6 infantry moved from 95 Sea Zone to Northern Italy
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            7 infantry moved from Southern France to Northern Italy
            2 armour moved from Normandy Bordeaux to Northern Italy
            1 destroyer moved from 12 Sea Zone to 25 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            4 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
    

    Savegame

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