19L axis-dominion (+4) vs KILL! (allies) bm3


  • congrats on getting Norway. it’s extremely rare for me to give it up, but you got me there. gj!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from Gibraltar to 91 Sea Zone
            1 armour moved from Gibraltar to 91 Sea Zone
            1 armour, 1 marine and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 1 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            2 destroyers moved from 91 Sea Zone to 68 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 mech_infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 96 Sea Zone
                Americans attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Marshall Islands
            Battle in Norway
                Americans attack with 1 armour, 1 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 aaGun and 2 infantry
                    Americans roll dice for 1 armour, 1 infantry, 1 marine and 1 mech_infantry in Norway, round 2 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Norway
                    Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans and 1 mech_infantry owned by the Americans lost in Norway
                    Americans roll dice for 1 armour and 1 marine in Norway, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Norway, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 marine owned by the Americans lost in Norway
                    Americans roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Americans win, taking Marshall Islands from Japanese, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in 68 Sea Zone
                Americans attack with 2 destroyers
                Italians defend with 1 submarine
                    Americans roll dice for 2 destroyers in 68 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 68 Sea Zone
                Americans win with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 3
            EDIT: Turning off Edit Mode
            1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            5 fighters moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from 6 Sea Zone to Korea
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 3 transports moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to Korea
            4 fighters moved from Western United States to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 bomber moved from Midway to Queensland
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 32 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 32 Sea Zone
            1 submarine moved from 26 Sea Zone to 32 Sea Zone
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Midway
            1 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            3 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
            Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            2 infantry moved from Kansu to Shensi
            3 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 6 infantry in Shensi, round 3 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Persia to Syria
            1 fighter moved from Persia to Trans-Jordan
            1 fighter moved from Persia to Syria
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            5 artilleries and 27 infantry moved from Burma to Yunnan
            1 fighter moved from Persia to Trans-Jordan
            1 tactical_bomber moved from Persia to Syria
    
        Combat - British
            British creates battle in territory 6 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Syria
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Syria
                British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Syria from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Trans-Jordan
                British attack with 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 5 artilleries and 27 infantry
                Japanese defend with 1 infantry
                    British roll dice for 5 artilleries and 27 infantry in Yunnan, round 2 : 12/32 hits, 7.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 5 artilleries and 27 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Burma to Yunnan
            4 infantry moved from India to Burma
            1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone
            2 fighters moved from 39 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Persia to India
            3 armour moved from Iraq to Persia
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 fighter and 1 tactical_bomber moved from Syria to Persia
            2 fighters moved from Trans-Jordan to Persia
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 aaGun, 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Kenya to Belgian Congo
            1 mech_infantry moved from Ethiopia to Belgian Congo
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 armour, 1 artillery and 1 fighter placed in Persia
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,6,2,5,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,1,3,6,4
            British collect 36 PUs (1 lost to blockades); end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.17
    British : 6.50
    Americans : -0.50
    Chinese : -1.17
    Japanese : 0.00
    

    Savegame


  • wow you stepped up all out into Yunnan huh? you have no fear do you?


  • oh I see, u stayed in Korea. hmm, there shall be hell and wrath soon…


  • @axis-dominion

    you will win Korea, but you have to go all in and TUV swing isn’t too bad… so its a kind of a swap unless you get lucky


  • @Karl7 well ok, if u consider 100% odds with 90 avg score, then ok, I’ll have that ;)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Oh, I meant to leave a dd off Japan, I can edit on Anzac as sure won’t ettect Italy


  • @Karl7 sure, but not sure how that’s going to help. but yah u can edit

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    are you pulling guys off Japan? I mean to leave a dd off Japan to block that


  • @Karl7 ohh I see, yah true, that would block that


  • so the score would be 99% odds and 50 instead. still good enough ;)


  • and free dd as well, so make that 58


  • make that 58 score at 100% odds actually. plus the free dd


  • @axis-dominion

    yeah, well, go to do something to slow you down.

    Here’s to getting lucky twice!

    If had built harbor in Manchuria, that would have been different

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Yeah, maybe holding Korea is dumb? I am trying something a little new here.

    Anyhow, you aren’t counting this game anyway, so why not get a little risky.

    I am in a major battle with Juan of Spain. It’s a G40 classic. Lots of build up, lots of maneuver, but little action… kind of takes the fun out of it.


  • @Karl7 yes I agree, you are risk free on this one, so experimentation isn’t so bad. I’m just issuing out my fear propaganda ;)


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 harbour, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Egypt to Iraq
                  Italians take Iraq from British
            1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from Bryansk to Rostov
                  Italians take Rostov from Russians
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery moved from Cyprus to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 armour moved from Egypt to Syria
            1 armour moved from Egypt to Syria
            2 fighters moved from 99 Sea Zone to Syria
            1 bomber moved from Southern Italy to 92 Sea Zone
            1 fighter moved from 98 Sea Zone to Syria
    
        Combat - Italians
            Battle in Morocco
            Battle in Syria
                Italians attack with 2 armour, 1 artillery, 3 fighters and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 2 armour, 1 artillery, 3 fighters and 1 infantry in Syria, round 2 : 4/7 hits, 3.17 expected hits
                    British roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Syria
                Italians win, taking Morocco from Americans, taking Syria from British with 2 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from 92 Sea Zone to Western Germany
            2 fighters moved from Syria to 98 Sea Zone
            1 fighter moved from Syria to 99 Sea Zone
            2 infantry moved from Crete to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Northern Italy
            1 transport moved from 99 Sea Zone to 95 Sea Zone
            1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from Northern Italy to Southern France
            1 aaGun, 2 infantry and 1 mech_infantry moved from Bryansk to Rostov
            2 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Southern Italy to Western Germany
            2 artilleries moved from Southern Italy to Northern Italy
            3 infantry moved from Southern Italy to Northern Italy
            3 infantry moved from Northern Italy to Western Germany
            3 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 harbour placed in Greece
            1 submarine placed in 81 Sea Zone
            2 infantry placed in Egypt
            Italians undo move 3.
            1 armour and 1 infantry placed in Egypt
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : 0.67
    

    Savegame


  • assumed no scram for taking Morocco


  • @axis-dominion

    if major attack then no scram


  • @Karl7 yah I had overwhelming odds

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