here is some statistic on what people bid in bm306-03.PNG
19L axis-dominion (+4) vs KILL! (allies) bm3
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congrats on getting Norway. it’s extremely rare for me to give it up, but you got me there. gj!
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour, 1 marine and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour, 1 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 2 destroyers moved from 91 Sea Zone to 68 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 mech_infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 96 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Marshall Islands Battle in Norway Americans attack with 1 armour, 1 infantry, 1 marine and 1 mech_infantry Germans defend with 1 aaGun and 2 infantry Americans roll dice for 1 armour, 1 infantry, 1 marine and 1 mech_infantry in Norway, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 aaGun and 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Norway Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Norway, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 aaGun and 2 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 1 mech_infantry owned by the Americans lost in Norway Americans roll dice for 1 armour and 1 marine in Norway, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 infantry in Norway, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 marine owned by the Americans lost in Norway Americans roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Marshall Islands from Japanese, taking Norway from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in 68 Sea Zone Americans attack with 2 destroyers Italians defend with 1 submarine Americans roll dice for 2 destroyers in 68 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 68 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 3 EDIT: Turning off Edit Mode 1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 5 fighters moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to Korea 4 fighters moved from Western United States to 25 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 bomber moved from Midway to Queensland 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 32 Sea Zone 1 submarine moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Americans 1 harbour placed in Midway 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Americans collect 56 PUs (3 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Kansu to Shensi 3 infantry moved from Suiyuyan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 6 infantry in Shensi, round 3 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Syria 1 fighter moved from Persia to Trans-Jordan 1 fighter moved from Persia to Syria 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 5 artilleries and 27 infantry moved from Burma to Yunnan 1 fighter moved from Persia to Trans-Jordan 1 tactical_bomber moved from Persia to Syria Combat - British British creates battle in territory 6 Sea Zone Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Syria British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Syria from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Yunnan British attack with 5 artilleries and 27 infantry Japanese defend with 1 infantry British roll dice for 5 artilleries and 27 infantry in Yunnan, round 2 : 12/32 hits, 7.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 5 artilleries and 27 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Burma to Yunnan 4 infantry moved from India to Burma 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 79 Sea Zone to 39 Sea Zone 2 fighters moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Persia to India 3 armour moved from Iraq to Persia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter and 1 tactical_bomber moved from Syria to Persia 2 fighters moved from Trans-Jordan to Persia 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 aaGun, 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from Kenya to Belgian Congo 1 mech_infantry moved from Ethiopia to Belgian Congo 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 armour, 1 artillery and 1 fighter placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,6,2,5,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,1,3,6,4 British collect 36 PUs (1 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.17 British : 6.50 Americans : -0.50 Chinese : -1.17 Japanese : 0.00
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wow you stepped up all out into Yunnan huh? you have no fear do you?
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oh I see, u stayed in Korea. hmm, there shall be hell and wrath soon…
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you will win Korea, but you have to go all in and TUV swing isn’t too bad… so its a kind of a swap unless you get lucky
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@Karl7 well ok, if u consider 100% odds with 90 avg score, then ok, I’ll have that ;)
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Oh, I meant to leave a dd off Japan, I can edit on Anzac as sure won’t ettect Italy
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@Karl7 sure, but not sure how that’s going to help. but yah u can edit
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are you pulling guys off Japan? I mean to leave a dd off Japan to block that
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@Karl7 ohh I see, yah true, that would block that
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so the score would be 99% odds and 50 instead. still good enough ;)
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and free dd as well, so make that 58
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make that 58 score at 100% odds actually. plus the free dd
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yeah, well, go to do something to slow you down.
Here’s to getting lucky twice!
If had built harbor in Manchuria, that would have been different
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Yeah, maybe holding Korea is dumb? I am trying something a little new here.
Anyhow, you aren’t counting this game anyway, so why not get a little risky.
I am in a major battle with Juan of Spain. It’s a G40 classic. Lots of build up, lots of maneuver, but little action… kind of takes the fun out of it.
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@Karl7 yes I agree, you are risk free on this one, so experimentation isn’t so bad. I’m just issuing out my fear propaganda ;)
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 harbour, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Egypt to Iraq Italians take Iraq from British 1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Bryansk to Rostov Italians take Rostov from Russians 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 armour moved from Egypt to Syria 1 armour moved from Egypt to Syria 2 fighters moved from 99 Sea Zone to Syria 1 bomber moved from Southern Italy to 92 Sea Zone 1 fighter moved from 98 Sea Zone to Syria Combat - Italians Battle in Morocco Battle in Syria Italians attack with 2 armour, 1 artillery, 3 fighters and 1 infantry British defend with 1 mech_infantry Italians roll dice for 2 armour, 1 artillery, 3 fighters and 1 infantry in Syria, round 2 : 4/7 hits, 3.17 expected hits British roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Syria Italians win, taking Morocco from Americans, taking Syria from British with 2 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Western Germany 2 fighters moved from Syria to 98 Sea Zone 1 fighter moved from Syria to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to Southern France 1 aaGun, 2 infantry and 1 mech_infantry moved from Bryansk to Rostov 2 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Southern Italy to Western Germany 2 artilleries moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy 3 infantry moved from Northern Italy to Western Germany 3 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 harbour placed in Greece 1 submarine placed in 81 Sea Zone 2 infantry placed in Egypt Italians undo move 3. 1 armour and 1 infantry placed in Egypt 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 0.67
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assumed no scram for taking Morocco
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if major attack then no scram
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@Karl7 yah I had overwhelming odds