Scramble taranto?
Ferrousgryphon (Axis) vs Lebowsky (Allies) BM3
-
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Combat Move - French Non Combat Move - French 1 fighter moved from 91 Sea Zone to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 9 infantry and 14 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Vologda to Kazakhstan 3 mech_infantrys moved from Russia to Volgograd 2 bombers moved from Ukraine to Kazakhstan 3 fighters moved from Ukraine to Volgograd 3 infantry moved from France to Normandy Bordeaux 3 infantry moved from France to Southern France 1 fighter moved from Western Germany to Normandy Bordeaux 2 fighters moved from Western Germany to Southern France 1 bomber moved from France to Normandy Bordeaux Combat - Germans Battle in Volgograd Germans attack with 3 fighters and 3 mech_infantrys British defend with 1 factory_minor and 1 infantry Germans roll dice for 3 fighters and 3 mech_infantrys in Volgograd, round 2 : 0/6 hits, 2.00 expected hits British roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 3 fighters and 2 mech_infantrys in Volgograd, round 3 : 0/5 hits, 1.83 expected hits British roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 3 fighters and 1 mech_infantry in Volgograd, round 4 : 3/4 hits, 1.67 expected hits British roll dice for 1 infantry in Volgograd, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for Germans: 1 fighter and 2 mech_infantrys Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 2 bombers and 3 mech_infantrys British defend with 2 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Kazakhstan, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Battle in Southern France Germans attack with 2 fighters and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 fighter and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 2 fighters moved from Southern France to Western Germany 1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany 6 infantry moved from Western Germany to France 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 2 mech_infantrys moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 2 mech_infantrys moved from Germany to Yugoslavia 2 mech_infantrys moved from Eastern Poland to Yugoslavia 3 mech_infantrys moved from Novgorod to Eastern Poland 3 aaGuns moved from Tambov to Volgograd 2 fighters moved from Volgograd to Ukraine 2 bombers moved from Kazakhstan to Ukraine 4 armour and 11 mech_infantrys moved from Tambov to Ukraine Place Units - Germans 3 infantry placed in France 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 6 infantry and 4 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,4,5,4,2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 63 PUs (7 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : 2.33 Americans : -0.33
-
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Combat Move - Russians Non Combat Move - Russians 5 infantry moved from Amur to Sakha Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 destroyers, 8 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Kwangsi 4 infantry moved from Anhwe to Hopei 1 infantry moved from Tanganyika Territory to Kenya 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Kenya 1 infantry moved from Rhodesia to Belgian Congo Japanese take Belgian Congo from British 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yunnan Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hopei Japanese attack with 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kenya Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kenya Japanese win, taking Kenya from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 artillery moved from French Madagascar to 72 Sea Zone 1 infantry moved from South West Africa to Angola Japanese take Angola from Neutral_True 1 fighter and 1 tactical_bomber moved from Kenya to 72 Sea Zone 1 artillery moved from Tanganyika Territory to Mozambique 1 artillery moved from 72 Sea Zone to Mozambique 1 fighter moved from Kwangsi to Kweichow 1 fighter moved from Yunnan to Kweichow 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Manchuria to Buryatia 4 infantry moved from Manchuria to Amur 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.00 Japanese : 1.50
-
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 destroyers, 8 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Kwangsi 4 infantry moved from Anhwe to Hopei 1 infantry moved from Tanganyika Territory to Kenya 1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Kenya 1 infantry moved from Rhodesia to Belgian Congo Japanese take Belgian Congo from British 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yunnan Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hopei Japanese attack with 4 infantry Chinese defend with 1 infantry Japanese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kenya Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kenya Japanese win, taking Kenya from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 artillery moved from French Madagascar to 72 Sea Zone 1 infantry moved from South West Africa to Angola Japanese take Angola from Neutral_True 1 fighter and 1 tactical_bomber moved from Kenya to 72 Sea Zone 1 artillery moved from Tanganyika Territory to Mozambique 1 artillery moved from 72 Sea Zone to Mozambique 1 fighter moved from Kwangsi to Kweichow 1 fighter moved from Yunnan to Kweichow 3 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Manchuria to Buryatia 4 infantry moved from Manchuria to Amur 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Russia: 2 bombers EDIT: Adding units owned by Japanese to Southern Italy: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.00 Japanese : 1.50
-
@lebowsky use the 2nd post please. Forgot an nc
-
@lebowsky Bump #1
-
Im back, sorry for the delay.
Will be playing a little less for some time, i expect the next weeks will be rough for me
-
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Americans Americans buy 2 destroyers, 15 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Spain to Southern France 1 bomber moved from Spain to Southern France 1 bomber, 3 fighters and 3 tactical_bombers moved from Gibraltar to Southern France 7 artilleries, 12 infantry and 4 mech_infantrys moved from Spain to Normandy Bordeaux 1 destroyer moved from 34 Sea Zone to 18 Sea Zone Americans take 22 Sea Zone from Japanese 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 7 artilleries, 12 infantry and 4 mech_infantrys Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 7 artilleries, 12 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 8/23 hits, 6,17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 7 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Southern France, round 2 : 4/11 hits, 5,33 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Battle in 18 Sea Zone Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/9 hits, 4,50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 3 submarines moved from 33 Sea Zone to 20 Sea Zone 1 destroyer and 4 submarines moved from 30 Sea Zone to 33 Sea Zone 5 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 3 aaGuns moved from Spain to Normandy Bordeaux 1 submarine moved from 105 Sea Zone to 91 Sea Zone 2 bombers, 3 fighters and 3 tactical_bombers moved from Southern France to Gibraltar 10 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 12 infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 10 infantry placed in Central United States 5 infantry placed in Eastern United States Americans undo move 3. 2 infantry placed in Eastern United States 3 infantry placed in Spain 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 1,33 Americans : -1,00 Japanese : 0,67
-
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 fighter and 19 infantry moved from Sikang to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - British British buy 11 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Turkey to Greece 5 fighters and 1 tactical_bomber moved from Turkey to Greece 3 fighters and 2 tactical_bombers moved from Turkey to Caucasus 1 mech_infantry moved from Egypt to Kenya 1 bomber moved from Egypt to Kenya Combat - British Battle in Greece British attack with 5 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 4/7 hits, 3,33 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Caucasus British attack with 3 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 mech_infantry British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/6 hits, 3,00 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Kenya British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kenya British win, taking Kenya from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 3 armour and 8 mech_infantrys moved from Burma to Szechwan 2 infantry moved from Northwest Persia to Turkey 3 infantry moved from Iraq to Turkey 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Northwest Persia 3 fighters moved from Greece to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Greece to Egypt 1 bomber moved from Kenya to Egypt 2 artilleries and 2 infantry moved from India to Burma 8 infantry moved from Spain to Normandy Bordeaux 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 106 Sea Zone 3 fighters and 2 tactical_bombers moved from Caucasus to Turkey Place Units - British 2 infantry placed in Quebec 3 mech_infantrys placed in Egypt 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Turkey Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5,4,4,3,2,3,4 British collect 40 PUs (1 lost to blockades); end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
British : 1,17 Italians : 0,33 Japanese : 0,00
-
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Albania to Greece Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,4,1,2,6,3 Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
-
@lebowsky said in Ferrousgryphon (Axis) vs Lebowsky (Allies) BM3:
Im back, sorry for the delay.
Will be playing a little less for some time, i expect the next weeks will be rough for me
I’m sorry things are getting difficult for you to play. I hope things calm down for you soon.
-
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
Thanks man, I think I will be able to play on weekends mostly for some time, may be more but I dont know yet.
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 2 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Southern France 1 bomber and 3 fighters moved from Western Germany to Southern France 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Kazakhstan to Caucasus 2 bombers and 2 fighters moved from Ukraine to Caucasus Combat - Germans Battle in Caucasus Germans attack with 2 bombers, 2 fighters and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 bombers, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Germans attack with 1 bomber, 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from Southern France to Southern Italy 3 fighters moved from Southern France to Western Germany 5 bombers moved from Novgorod to Southern Italy 2 bombers moved from Caucasus to Southern Italy 2 fighters moved from Caucasus to Ukraine 1 mech_infantry moved from Kazakhstan to Afghanistan Germans take Afghanistan from Neutral_True 3 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 3 infantry moved from Switzerland to France 6 infantry moved from Western Germany to France 2 armour and 19 mech_infantrys moved from Yugoslavia to Western Germany 1 mech_infantry moved from Germany to Western Germany 3 mech_infantrys moved from Eastern Poland to Yugoslavia 4 mech_infantrys moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 mech_infantry moved from Western Germany to France Place Units - Germans 3 artilleries placed in France 1 armour and 9 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,1,5,1,1,6 Germans collect 65 PUs (5 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -0.33 Americans : -0.33
-
TripleA Move Summary: Russians round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Combat Move - Russians
-
@lebowsky So are the Russians not taking any actions?
-
Yes, no moved for russian
-
TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 3 mech_infantrys moved from Buryatia to Sakha 3 infantry moved from Amur to Sakha 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Sakha 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from Japan to 18 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 fighter moved from Japan to 18 Sea Zone 4 infantry moved from Kweichow to Yunnan 2 infantry moved from Anhwe to Hunan 1 fighter moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Hunan 1 mech_infantry moved from Anhwe to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 fighter, 2 infantry and 1 tactical_bomber moved from 72 Sea Zone to Kenya Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 18 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kenya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kenya Japanese win, taking Kenya from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 1 fighter and 4 infantry British defend with 2 infantry Japanese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sakha Japanese attack with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber Russians defend with 5 infantry Japanese roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Sakha, round 2 : 1/8 hits, 2.17 expected hits Russians roll dice for 5 infantry in Sakha, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Japanese roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Sakha, round 3 : 3/7 hits, 2.00 expected hits Russians roll dice for 4 infantry in Sakha, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Sakha Japanese roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Sakha, round 4 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 infantry in Sakha, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Russians: 5 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Sakha to Amur 1 fighter moved from 22 Sea Zone to 6 Sea Zone 3 fighters moved from 19 Sea Zone to Japan 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 4 fighters and 3 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from Hunan to Kweichow 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsu 3 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsu 1 fighter and 1 tactical_bomber moved from Kenya to Mozambique 1 transport moved from 71 Sea Zone to 70 Sea Zone 2 infantry moved from Angola to 70 Sea Zone 1 infantry moved from Angola to Belgian Congo 2 infantry and 1 transport moved from 70 Sea Zone to 71 Sea Zone 2 infantry moved from 71 Sea Zone to Mozambique Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 infantry placed in Japan 1 artillery and 1 infantry placed in Union of South Africa 1 airfield placed in Mozambique 1 transport placed in 71 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,2,2,6,2 Japanese collect 46 PUs (5 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : 0.33 Chinese : -1.33 Russians : -0.33 Japanese : 0.67