Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsMaxi vs. Toyls G40 Balance mode
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 8 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter and 6 infantry moved from Tsinghai to Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - British British buy 1 carrier and 2 marines; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 19 PUs; UK_Pacific buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Anglo Egyptian Sudan to Kenya 2 artilleries moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Kenya 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 destroyer moved from 81 Sea Zone to 72 Sea Zone 2 fighters moved from British Somaliland to 71 Sea Zone 1 tactical_bomber moved from British Somaliland to Kenya 1 battleship and 1 cruiser moved from 76 Sea Zone to 71 Sea Zone 1 infantry moved from Malaya to Shan State 3 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters moved from United Kingdom to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 2 fighters Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French Madagascar Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 92 Sea Zone to Gibraltar 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies EDIT: 1 cruiser moved from 71 Sea Zone to 72 Sea Zone Place Units - British 1 carrier placed in 71 Sea Zone 2 marines placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6,1,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,2,6 British collect 20 PUs (9 lost to blockades); end with 23 PUs Place Units - UK_Pacific 4 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5 UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 4 artilleries and 1 infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 22 PUs; Italians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Albania to Greece Italians take Greece from Neutral_Allies 1 bomber moved from Alexandria to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Egypt to Iraq Italians take Iraq from Neutral_Axis 1 bomber moved from Anglo Egyptian Sudan to Egypt 5 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Alexandria to Egypt 2 fighters moved from Alexandria to Southern Italy 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt Place Units - Italians 1 armour and 1 mech_infantry placed in Egypt 3 infantry placed in Southern Italy 1 infantry placed in Egypt Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0,17 British : 0,67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Malaya to Shan State Non Combat Move - ANZAC 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to Brazil ANZAC take Brazil from Neutral_Allies 1 fighter moved from New South Wales to Queensland 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3 Combat Move - French 1 destroyer moved from 77 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 8 mech_infantrys; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 4 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 bombers moved from Baltic States to Russia 1 infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 2 infantry moved from Gold Coast to 82 Sea Zone 1 infantry moved from French West Africa to Nigeria Germans take Nigeria from British Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Belarus Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 6 armour moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Baltic States to Western Ukraine 1 armour moved from Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Poland 2 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to Western Germany 2 submarines moved from 109 Sea Zone to 124 Sea Zone 2 bombers moved from Russia to Eastern Poland 11 artilleries moved from Poland to Eastern Poland 1 infantry moved from Poland to Eastern Poland 9 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Egypt to Southern Italy 1 artillery moved from French West Africa to French Central Africa Germans take French Central Africa from Neutral_Axis 2 infantry moved from 82 Sea Zone to Nigeria 1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Egypt 1 battleship, 1 carrier and 1 transport moved from 82 Sea Zone to 68 Sea Zone 2 fighters moved from Egypt to Southern Italy 1 fighter moved from Egypt to Southern Italy 1 tactical_bomber moved from Poland to Germany 1 fighter moved from Poland to Germany Place Units - Germans 1 bomber and 8 mech_infantrys placed in Western Germany Germans undo move 1. 1 bomber and 7 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 46 PUs (5 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : -0,33 Russians : -0,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 33 PUs; Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Rostov to Ukraine 1 artillery moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour moved from Volgograd to Bryansk 1 aaGun, 3 artilleries and 2 infantry moved from Smolensk to Bryansk 2 artilleries and 8 infantry moved from Russia to Bryansk Place Units - Russians 2 armour placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 1,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 factory_minors and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Yunnan to Shan State 2 bombers moved from Kwangsi to India 3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines 2 fighters moved from 44 Sea Zone to Java 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0,33 expected hits Bombing raid in India rolls: 8,7 and causes: 15 damage to unit: factory_major Bombing raid in India causes 15 damage total. Battle in Malaya Battle in Java Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1,67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Philippines Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 1,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 1,67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Shan State Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 4/7 hits, 3,67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 57 Sea Zone to 39 Sea Zone 2 battleships, 2 cruisers and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 44 Sea Zone to 37 Sea Zone 2 fighters moved from Java to 37 Sea Zone 1 destroyer and 1 submarine moved from 57 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone 1 carrier moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Hunan to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Hunan 3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi 2 bombers moved from India to Kwangsi Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Shantung 1 factory_minor placed in Kwangtung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Americans : -0,33 UK_Pacific : 0,33 AA fire in India : : -0,33 Japanese : 1,00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 armour and 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Neutral_Axis 2 bombers moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA AA fire in Western Germany : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Battle in Normandy Bordeaux Non Combat Move - Americans 2 bombers moved from Western Germany to United Kingdom 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 cruisers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 54 Sea Zone to Queensland Place Units - Americans 3 infantry placed in Central United States 1 carrier and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 1,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 13 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : -1,50 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - British British buy 2 infantry and 2 transports; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier moved from 71 Sea Zone to 82 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone 1 battleship and 1 marine moved from 71 Sea Zone to 82 Sea Zone 1 tactical_bomber moved from Kenya to Nigeria 1 artillery, 1 infantry and 1 marine moved from 82 Sea Zone to Nigeria 2 fighters moved from 71 Sea Zone to Nigeria 1 cruiser moved from 72 Sea Zone to 71 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 submarine moved from 105 Sea Zone to 91 Sea Zone 4 infantry moved from Burma to India 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 submarine moved from 91 Sea Zone to 82 Sea Zone Combat - British Battle in 82 Sea Zone British attack with 1 battleship, 1 carrier, 1 submarine and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 82 Sea Zone British roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British win, taking 82 Sea Zone from Germans with 1 battleship, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Nigeria British attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber Germans defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Nigeria, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 3 infantry in Nigeria, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Nigeria British roll dice for 2 fighters, 1 marine and 1 tactical_bomber in Nigeria, round 3 : 1/4 hits, 2,00 expected hits Germans roll dice for 1 infantry in Nigeria, round 3 : 1/1 hits, 0,33 expected hits 1 marine owned by the British and 1 infantry owned by the Germans lost in Nigeria British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 1 artillery, 1 infantry and 1 marine Casualties for Germans: 3 infantry Non Combat Move - British 2 fighters moved from Nigeria to 82 Sea Zone 1 tactical_bomber moved from Nigeria to French Equatorial Africa 1 armour moved from Kenya to French Equatorial Africa 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Italian Somaliland to Belgian Congo 2 artilleries moved from Kenya to Belgian Congo 1 aaGun moved from Burma to India 1 aaGun moved from Burma to India 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa Place Units - British 2 infantry placed in Union of South Africa 2 transports placed in 106 Sea Zone Turn Complete - British British collect 27 PUs; end with 30 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,4,6,4,4 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1,67 British : -2,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Iraq to Northwest Persia 1 bomber moved from Egypt to Persia 2 infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia 1 cruiser and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone Combat - Italians Battle in Eastern Persia Battle in Persia Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Eastern Persia from British, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Italians attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Italians roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour remaining. Battle score for attacker is -4 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Persia to Egypt 1 submarine moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Egypt to Southern Italy 1 artillery and 1 infantry moved from Eastern Poland to Belarus 2 armour moved from Western Ukraine to Baltic States 1 infantry moved from Greece to Albania Place Units - Italians 2 submarines placed in 95 Sea Zone 1 fighter and 2 infantry placed in Egypt 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : 1,00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 4 infantry moved from Brazil to British Guiana 1 transport moved from 85 Sea Zone to 88 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4 Combat Move - French 1 cruiser moved from 85 Sea Zone to 88 Sea Zone 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 11x factory_major; Remaining resources: 47 PUs; Germans buy 3 armour, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 2 submarines moved from 124 Sea Zone to 110 Sea Zone 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 6 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 2 bombers moved from Eastern Poland to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux Combat - Germans Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers British defend with 2 fighters; French defend with 1 fighter; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 3 transports Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 5 fighters and 3 transports in 110 Sea Zone, round 2 : 6/7 hits, 4,00 expected hits 1 destroyer owned by the Americans, 2 submarines owned by the Germans, 3 fighters owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits Americans roll dice for 4 fighters and 3 transports in 110 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone Germans roll dice for 2 bombers in 110 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits Americans roll dice for 2 fighters and 3 transports in 110 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits 2 fighters owned by the Americans lost in 110 Sea Zone 3 transports owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 21 Casualties for Germans: 4 fighters, 2 submarines and 2 tactical_bombers Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 transports Casualties for French: 1 fighter Casualties for British: 2 fighters Battle in Normandy Bordeaux Germans attack with 3 bombers and 7 mech_infantrys Americans defend with 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry Germans roll dice for 3 bombers and 7 mech_infantrys in Normandy Bordeaux, round 2 : 1/10 hits, 3,17 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 bombers and 5 mech_infantrys in Normandy Bordeaux, round 3 : 4/8 hits, 2,83 expected hits Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1,67 expected hits 3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 3 bombers and 5 mech_infantrys in Normandy Bordeaux, round 4 : 2/8 hits, 2,83 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 3 mech_infantrys Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry Battle in Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 bomber moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to France 2 bombers moved from 110 Sea Zone to France 11 artilleries, 1 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine 3 infantry moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Germany to Western Germany Place Units - Germans 2 infantry placed in France 1 infantry and 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5,5,2,5,4,4 Germans collect 47 PUs (6 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from French Central Africa: 1 artillery EDIT: Removing units owned by British from French Equatorial Africa: 1 armour and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3,00 Americans : -1,00 Russians : -0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 3 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 artilleries and 3 infantry Germans defend with 1 artillery, 1 factory_minor and 3 infantry Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 artilleries in Ukraine, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Russians lost in Ukraine Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 5 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -11 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 armour moved from Volgograd to Bryansk 7 infantry moved from Russia to Bryansk 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 5 artilleries and 4 infantry placed in Russia 1 armour and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 1,67 Russians : -1,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 factory_minor, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 2 bombers moved from Kwangsi to Shensi 1 armour moved from French Indo China to Yunnan 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 1 submarine moved from 37 Sea Zone to 55 Sea Zone 2 fighters moved from 37 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Dutch New Guinea Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2,50 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 2 bombers and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 3 infantry in Shensi, round 2 : 2/5 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 1 armour moved from Hunan to Hopei 1 artillery moved from Kansu to Suiyuyan 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Manchuria 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 carrier and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 2 fighters moved from 55 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 transport moved from 37 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Hunan to Yunnan 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria 1 tactical_bomber moved from Kwangsi to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 cruisers moved from 36 Sea Zone to 45 Sea Zone 1 battleship moved from 36 Sea Zone to 45 Sea Zone 1 battleship and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 infantry moved from Hunan to Yunnan 1 bomber moved from Shensi to Hunan 1 bomber moved from Shensi to Yunnan Place Units - Japanese 3 submarines placed in 6 Sea Zone 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Americans : -0,67 Chinese : -0,33 Japanese : 0,00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 carrier and 4 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour moved from Tunisia to Morocco 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 2 bombers moved from United Kingdom to Western Germany 1 carrier moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from 101 Sea Zone to 109 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 2 infantry moved from Queensland to New South Wales 2 cruisers, 2 submarines and 2 transports moved from 54 Sea Zone to 62 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0,33 expected hits Bombing raid in Western Germany rolls: 3,6 and causes: 9 damage to unit: factory_major Bombing raid in Western Germany causes 9 damage total. Battle in Norway Non Combat Move - Americans 2 bombers moved from Western Germany to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 3 infantry moved from Central United States to 101 Sea Zone 3 aaGuns moved from Eastern United States to 101 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 aaGuns and 3 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 bombers and 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 3 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 4 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 5 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 6 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 7 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 8 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 9 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 10 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 11 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 11 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 12 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 12 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 13 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 13 : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 14 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber in Hunan, round 14 : 1/1 hits, 0,17 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -2,17 Japanese : -1,17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 8 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Germans 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone Combat - British Non Combat Move - British 1 aaGun, 3 artilleries and 11 infantry moved from Burma to India 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Place Units - British 2 fighters placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :